The big mount changes a few weeks ago, which drained many players' banks, and now the massive changes to combat, stats and companions (here is the link for anyone who hasnt saw them yet https://www.arcgames.com/en/games/neverwinter/news/detail/11481603-combat-rework
), bring us to the same big mistake that was mod16, which saw a lot of players leaving the game. Im not talking about the changes themselves, though. To be honest, back in mod16 and in the upcoming changes, some of them i like. Their biggest mistake ever, which is a repeat now, and the bane of everyone and everything that makes it, is actually pretty simple.Bringing big changes all at once.
This is a mistake in multiple levels and in many ways, this is the mistake they made with mod16, and we've practically been playing on its aftermath since then, this is the mistake being repeated now.
For some who might not remember, here are some things that happened with the dawn of mod16.
1) Dungeons and Trials were impossible for the vast majority of players.
2) Since then, and even now, 1,5 years after its release, many people, especially newer players, have no idea where their stats come from, what to build and what they need most (bondings...)
3) Trying to run random queues alone is a big gamble. For 1,5 years, many people can easily get their 20k item level, especially after the mount changes, but they dont really have the stats to do it.
4) Mod 16 came with numerous bugs and many things didnt even worked or worked poorly. And still to this day not everything works as intended.
And many other things. Though this is enough. Lets get to said mistake.
Im going to explain some of the reasons this is a big mistake. Before that though, i want to make something very clear.
Im not a "dev-hater". I dont hold any of the developers responsible for bugs, for poor quality content and for whatever you can think of, they do what they are told. The ones im holding responsible for everything are the people who make the decisions, whoever they may be. And reading below should make clear why im saying this.
Lets go the reasons.
1) Developers are human beings, some time we tend to forget about that. They have a specific amount of time to work, both daily and due to dead-lines. They also need to have time to rest, chill, spend with their family or whatever they want to do. You cant really say or make them work past the hours they are supposed to work, you are an ******* if you do that.
And they are a small team. You cant have them work on the quantity of the work that these big changes require and still expect them to produce quality work and meet the deadlines. Its impossible. Even more because such big changes require work on many aspects that are not immediately obvious, which increases even more the workload. And they also have to work on bugs and issues already in the game, make new content etc.
2) People dont adapt well to big changes. You may be preparing the best changes ever, the highest quality possible and all. You bring them all at the same time, prepare for huge backlash. The vast majority of people just cant adapt to big changes. This also leads to people being dissatisfied and angry. And this can make people leave. Especially if you add this dissatisfaction with the accumulated dissatisfaction that already many people have and what can be some very good changes will potentially lead to disaster. And you are bound to have big backlash.
3) Bringing so many changes all at once is like trying to build a skyscraper all at once, like you dont go for the foundation as slowly build up, you try to build every floor at the same time. Its bound to have many issues. Especially true in an mmo where every single thing can link with many more things, links that are not always obvious or easy to see and their interactions can be unpredictable. Its just the way things work.
4) Generally its way better bringing in changes slowly. You know, working on one specific change means that you can spend more time to make it a quality change and that it will have less issues. You make a small change, see how it affects things and fix them. When you have fixed it to at least an acceptable point you make another small change. And you also give people time to adapt to those. Its just generally better in many ways. And a lot safer/fool-proof. Really, all those changes, no one can know yet how they will affect the game, and that makes them even more dangerous. With smaller changes you can fix issues before they balloon out of control.
Now, i'd like to talk a bit more specifically about Neverwinter. Though this can stray away from the big mistake described above and it can also express some personal opinions and some things that seem to be going in a specific way.
Let me start with two bonus points.1) Cryptic fix your preview. The last real content update was that of mod16. You cant buy and test new gear. You cant test almost anything, unless you already have it on the character you copy. 2) The "combat changes" you made on preview are a joke and are really disrespectful to all players who go in preview. (explanations below)
Now to the actual points.
1) If anyone has logged in preview, which i assume many people have, you will see many changes and the more time you spent testing the new changes the more you will realize that things are broken. Like, not some bugs here and there and a couple issues. Things dont work as intended. I was with some friends on preview, talking on discord. Me, a pally tank with 910k HP on live, had 770k HP on preview. A wizard with 450k HP on live, had 600k HP on preview. Our stats were a mess, not different, a mess. I couldnt find anything that gave deflect severity. Wrong tooltips. Wrong numbers. And many things just dont make sense.All in all, this is very disrespectful to the players. Preview is the place you are supposed to release content that has already been tested and for the most part is complete. And you release it there for the final testing on a large scale. The content that got released yesterday was far from that. It seems that it hasnt had any testing at all.
2) And i quote from the post in combat rework (linked at the start of this post)You should be able to jump into any of the content you previously could play and play it without issue.
And so i wanted to try my luck on IC and i went in privately. I was getting melted by a Succubus and one of those infernal wolves, dont remember the name. Like i didnt stand a chance. Keep in mind that im a pretty strong tank, tanking 2-3 groups of mobs on live is not even close to being a challenge and i have soloed the first and second boss without any consumables and with relative ease.
And i didnt even stand a chance against a Succubus and a wolf.
3) All the talk about "companion changes" and reworks and whatnot. Companions are still broken in many ways.
This is a post i made a couple of weeks ago, when i did some testing on the companions if someone wants to check it out https://www.arcgames.com/en/forums/neverwinter#/discussion/1258716/some-things-about-companions
For all the changes they make, issues on fighting companions still persist.
Also, a question, if someone from Cryptic can answer it i would be happy. Why do some striker companion, existing to deal damage, have higher HP than "tank" companions, meant to take damage. It doesnt make sense.
4) Mount changes were an AD sink. You had the AD you were good, you didnt, well, good luck.
Now all those changes are an even bigger AD sink than the mount changes.
Companions now can reach mythic, probably to get online with mount changes. The cost to upgrade a comp to mythic is 1.5 million AD. Currently, on preview, the bonuses from mythic mounts seem to offer less value than the legendary on live, at least on the companions that give HP. So those changes will have me sink my AD to have less value than what i had before.
I dont know about other players, but i do have some companions at legendary and i swap their bonuses around depending on the content. So that means that i will have to sink even more AD on upgrading multiple companions to mythic, for the bonuses and some as active companions, depending on the content.
Speaking about companions, many companions that used to very good and people had invested in them are becoming nearly useless and some companions are becoming good, which means we need to sink in even more AD.
Now, with how stats seem to work and power having a cap, we will also have to buy new enchantments and runestones.
Also, with even less companion drops than before from dungeons, their prices will start skyrocketing.
From what i can gather, even though this is a speculation, you will need many millions of AD to get close to the point you were before the changes. And for the vast majority of players, this sucks.
One more thing, almost there.
Before the mount changes, the highest item level, what would be considered "end-game", was around 27-28k. With the mount changes it went up to 36-37k. With the new changes on preview its going up to 47-48k, i think.
So the "max" item level goes up by 20k. This will also increase the item level for everyone across the board by some thousands.
But, for what reason? Does cryptic think that increasing the item level to that extend will somehow help solve the resident problems of the game? Is there any reason behind this? Is it because Cryptic love to see big numbers? Or do they just want to add more stuff and they are just going with the flow.
Even if the "combat rework" comes on mod 20, increasing the "maximum" item level by 20k, even more with the new gear that will come in mod20 which will most probably have higher item level, in just one mod is crazy and doesnt make sense.
One last thing.
This actually goes to some people who post or reply on the forums.
The "no one asked for it", "no one wanted this", "we want this", "do this" kind of comments, demands or whatever, are plainly stupid.
First, everyone is free to want and ask whatever they want, Cryptic is in no obligation to comply. Second, the fact that you didnt want something doesnt mean that all the other players didnt want them either, so speak for yourself and not for everyone. Third, even if no one asked for something, it doesnt mean that Cryptic cant put it in their game. Fourth, its impossible to have everyone like every single change, people want different things, its impossible.
And fifth, IF
Cryptic made everything each player asked for and only those changes, the game would be an even worse mess. You wouldnt create a "new character", you would create an "end-game" character with everything you want maxed, you would be able solo clear a dungeon within a minute and you would be able to one-shot Zariel in master Zariel trial. On the same time, every dungeon would be a challenge for even the strongest group, it would take 1-1.5 hour to complete, but it would drop your choice of an account-bound mount already upgraded to mythic, your choice of a companion already upgraded to mythic and your choice of a gear piece with the stats and the bonus you want. And many more, because these dont cover even half of what people ask for.P.S. Cryptic please remove Awareness. Any tank who knew what he/she was doing wouldnt build it and wont build it. Its useless.