I would really like to know how it was that old Bilethorn DoT was lacking behind other enchants, who was the genius who calculated the enchant DoT damage?
I would really like to know how it was that old Bilethorn DoT was lacking behind other enchants, who was the genius who calculated the enchant DoT damage?
"Old" or Bile on live is not lacking behind other weapon enchants. It actually works well for a few classes already, so I'm not sure what you mean here.
Also, I think you need realise Bile is not a DoT. Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. This is not how the Bilethorn works at all. It just delivers one hit after a pause. Enchants like Flaming and Plaguefire on preview are DoT weapon enchants.
I know this seems like nitpicking, but in order to put across your argument, you should first understand how it actually functions
Hello, it seems redundant my requests, but I wish my main class is viable.
Skill - Raging Criticals: Increases your critical severity by 10% when under the effect of Battlerage or Unstoppable. Hint, +10% critical strike instead of critical severity.
Class Feature - Barbed Strikes:Increases the severity of your critical strikes by 25%. Hint,+25% critical strike instea of critical severity.
People dont crunch ACT numbers to know if their class is performing well or not because they don't factor out bugged items when they are doing their tests and when I say it is underperforming they don't get it because I have factored out the way weapons enchant works and found it still to this day has huge bug and reported it to them
After break If cryptic dev team says it is the intended and works legit, I will release it then for community to know about
Now for barbarian it is underperforming when u factor out bilethorn period, dont use bilethorn to evaluate your class people for real for heaven sake
As the Barbarian uses both hands to swing their weapon, they should generally do more base damage than other DPS Classes
Since when did a sharp metal stick do more damage than being struck by lightning (CW) or having your soul ripped apart (warlock)? I assume you main a Barbarian..?
Casters are generally regarded as having bigger attacks - which is offset by squishiness. But to keep everyone happy, all DPS classes should be capable of similar damage (assuming they are built and played to similar efficacy)
Edit; more on point - re Deflect. Deflection should be about motion (dodging) so shouldn't apply to tanks, whose main mechanic is to soak damage: Defence/Awareness. Deflect is supposed to be used by Rogues and Rangers, which is why its base is increased by Dexterity.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
With Forte being so important and part only of the Dark enchantments, you rendered all other enchantment choices useless for utility slots.
I seriously ask you to consider allowing us to trade Tactical enchantments too, like you said you'll do with radiant enchantments.
There are healers and tanks who have been using the Tactical enchantments in the utility slots for the incoming healing. This will be no longer the best choice as they'll like to improve their Forte too, with Dark enchantments. This category of players will feel nerfed and frustrated (myself included) finding themselves with useless items and having to work again on better items.
Viperion - DragonTribe guild. Playing Ranger/Paladin/Bard/Fighter.
With Forte being so important and part only of the Dark enchantments, you rendered all other enchantment choices useless for utility slots.
I seriously ask you to consider allowing us to trade Tactical enchantments too, like you said you'll do with radiant enchantments.
There are healers and tanks who have been using the Tactical enchantments in the utility slots for the incoming healing. This will be no longer the best choice as they'll like to improve their Forte too, with Dark enchantments. This category of players will feel nerfed and frustrated (myself included) finding themselves with useless items and having to work again on better items.
I was also concerned about this, but look on the bright side, Tactical possess CA for offensive status and Awareness for defensive status that are 2 statuses that players will pursue with changes in the combat system.
As the Barbarian uses both hands to swing their weapon, they should generally do more base damage than other DPS Classes
Since when did a sharp metal stick do more damage than being struck by lightning (CW) or having your soul ripped apart (warlock)? I assume you main a Barbarian..?
Casters are generally regarded as having bigger attacks - which is offset by squishiness. But to keep everyone happy, all DPS classes should be capable of similar damage (assuming they are built and played to similar efficacy)
Blademaster is also the most simple dps paragon in the game. I'd rather there be SOME skill gap in this game please. They should try to balance the dps paragons as much as possible. The way they have forte is fine provided gear equip bonuses can balance out the stat differences somewhat.
Sameone say barbie use both hand so it suppose to do better dmg then another dps classes? mate I use 2 weapons with my hunter so I suppose to do 2x another dps classes dmg?
Still keep in mind acc is useless stat at moment wich you don't wana cap, or you have 70% or 50% it's no big different so why you wana acc as forte.....
And for sure on live hunter is using both weapon with double tab and both magnitudes are counting before applying damage and doing more then other classes well almost as arbiter. But no one talk about it
> @coolgor28#5062 said: > And for sure on live hunter is using both weapon with double tab and both magnitudes are counting before applying damage and doing more then other classes well almost as arbiter. But no one talk about it
I reported 2x hunter dmg so many time but cryptic don't care, we use double tab becose of our 15% dmg up keep, we lose dmg every second if we not tabing, and it not even 50% 2x dmg up keep time, but cryptic say " we nott increase cruising root mag dmg,becose in live server hunter is OP, but crypit don't say its broken as <font color="orange">HAMSTER</font>,
I know you reported as many is just working like that i don't have a problem really as need some skill to play ,every class need to be balanced as the most class doing damage not nerf it.
Ok so after building on preview I have noticed that the cleric (dps) and barbarian (dps) are at an extreme disadvantage when stat capping. With a lot of the game still being set in the way that crit sev is a secondary stat and can stack infinitely, for example dexterity giving crit sev and no other attribute giving just one offensive stat. combined this with 2 other things
1: The bone devils ribcage being hands down bis because no other chest piece can give 25% to your stat caps and 12.5 of it being crit sev.
2: The superior flask of potency and wild storm elixir not having other potions that even come close to being as much of a % boost as them forcing you to run them or loose overall % towards caps.
Giving classes forte as crit sev when these things are this way not only makes it nearly impossible to keep crit sev from widely overcapping but also makes it impossible to be as close to stat caps as other classes are with maxed out builds.
Barbarian only: One of the bonus powers in the general tab of the barbarian blademaster reads as follows: raging criticals: increase the critical severity by 10% when under the effect of battlerage or unstoppable.
Obviously looking at this this only make the whole situation even worse for the barbs I've thought about many ways you can fix this but the simplest is to not have any dps classes 2nd % forte stat be crit sev until there are more options to make it work. Whatever you decided to do please do something I and many like me have spent the last 2 years at a disadvantage in comparison to other classes by having 3 defensive companion bonuses slots and if on the day that is finally change we get another change that just puts us in last when it comes to stat balancing all over again it would be demoralizing.
And for sure on live hunter is using both weapon with double tab and both magnitudes are counting before applying damage and doing more then other classes well almost as arbiter. But no one talk about it
Double tab bug is a frame perfect input xD I don't even bother trying to utilize it. If it happens, it happens =P. Its probably less than 3% extra damage on live, and the issue is kind of fixed on preview anyway since individual weapon damage is gone. And the thorned roots shadow nerf on preview is also fine. Anyway, this thread is about forte not class balance. There are ways to min max out of critical severity if you have critical severity as your forte, even with potions remaining as is (which they probably will be if they haven't already changed at this point).
For now with so many things that you can get free crit sev and especially on barb blademaster that tab gives also crit sev that is wasted stats when I'm on rage is the worst forte to have , until they introduce new potions with the other forte stats .And when they changed accuracy to not as good bc they changed how defense works i remember you didn't like it. i know we can utilize what we have but we don't like it also for always barbs to get the short stick, cant say barb is bad in preview is very good but the forte is not good for us right now if it worked past 90% ok but .
Ok so after building on preview I have noticed that the cleric (dps) and barbarian (dps) are at an extreme disadvantage when stat capping. With a lot of the game still being set in the way that crit sev is a secondary stat and can stack infinitely, for example dexterity giving crit sev and no other attribute giving just one offensive stat. combined this with 2 other things
1: The bone devils ribcage being hands down bis because no other chest piece can give 25% to your stat caps and 12.5 of it being crit sev.
2: The superior flask of potency and wild storm elixir not having other potions that even come close to being as much of a % boost as them forcing you to run them or loose overall % towards caps.
Giving classes forte as crit sev when these things are this way not only makes it nearly impossible to keep crit sev from widely overcapping but also makes it impossible to be as close to stat caps as other classes are with maxed out builds.
Barbarian only: One of the bonus powers in the general tab of the barbarian blademaster reads as follows: raging criticals: increase the critical severity by 10% when under the effect of battlerage or unstoppable.
Obviously looking at this this only make the whole situation even worse for the barbs I've thought about many ways you can fix this but the simplest is to not have any dps classes 2nd % forte stat be crit sev until there are more options to make it work. Whatever you decided to do please do something I and many like me have spent the last 2 years at a disadvantage in comparison to other classes by having 3 defensive companion bonuses slots and if on the day that is finally change we get another change that just puts us in last when it comes to stat balancing all over again it would be demoralizing.
You have the same thought I had, but you're wrong. The Class is able to get the cap of 4 status as the other, even if casually and the only problem I am having now is with the Class Future Overpenatration which is currently a choice let's say hard to get the more item level you earn.
> @jman3l#5579 said: > Double tab bug is a frame perfect input xD I don't even bother trying to utilize it. If it happens, it happens =P. Its probably less than 3% extra damage on live, and the issue is kind of fixed on preview anyway since individual weapon damage is gone. And the thorned roots shadow nerf on preview is also fine. Anyway, this thread is about forte not class balance. There are ways to min max out of critical severity if you have critical severity as your forte, even with potions remaining as is (which they probably will be if they haven't already changed at this point).
Yep I test server no more 2x dmg still imagine in tomm then everyone use artifact and mount and same hunter make 1.6mil with at will
> @admiralwarlord#3792 said: > You have the same thought I had, but you're wrong. The Class is able to get the cap of 4 status as the other, even if casually and the only problem I am having now is with the Class Future Overpenatration which is currently a choice let's say hard to get the more item level you earn.
Still if I wana cap my stat in test server I just need spent 30 mil AD +- TO again maximize my hunter, so wtf? From end gamer to <font color="orange">HAMSTER</font> gamer......
> You have the same thought I had, but you're wrong. The Class is able to get the cap of 4 status as the other, even if casually and the only problem I am having now is with the Class Future Overpenatration which is currently a choice let's say hard to get the more item level you earn.
Still if I wana cap my stat in test server I just need spent 30 mil AD +- TO again maximize my hunter, so wtf? From end gamer to HAMSTER gamer......
You don't need to cap your HR, you only need to have the cap and item level of the last dungeon or you can get above that.
In two or three days I'm going to show you how that's possible, now I can't. And your class at least in the build that I did is very good and I believe it will be the most sought after with the GF's
> @admiralwarlord#3792 said: > You don't need to cap your HR, you only need to have the cap and item level of the last dungeon or you can get above that. > > In two or three days I'm going to show you how that's possible, now I can't. And your class at least in the build that I did is very good and I believe it will be the most sought after with the GF's We will see wat we get still need change all insignia....
> You don't need to cap your HR, you only need to have the cap and item level of the last dungeon or you can get above that.
>
> In two or three days I'm going to show you how that's possible, now I can't. And your class at least in the build that I did is very good and I believe it will be the most sought after with the GF's
We will see wat we get still need change all insignia....
You're wrong about the Insignias of Dominance from my perspective. There's plenty of room in Ranger for Dominance, but you won't be able to use them all like some did before. I can't explain this right now because the Auction House is going to be crazy and I'm still waiting to get some items I've proposed. As Dev said there really aren't that many changes, apart from the Radiant and Empowered ones that have become unusable for endgame players.
I’m a Paladin Justice’s Tank. If every boss now has 100% Combat Advantage, why isn’t Awareness a part of my Forte? Every Tank Class should have Awareness in their Forte.
I’m a Paladin Justice’s Tank. If every boss now has 100% Combat Advantage, why isn’t Awareness a part of my Forte?
Every Tank Class should have Awareness in their Forte.
I'd like someone to explain what happened to divinity regen for Pally tanks -- I can't hold aggro worth **** and I am also dying left, right, and center. I've already respec'd twice and can't seem to even come close to my abilities prior to this change.
Any chance on changing the Critical Avoidance on Wizard's to something like Control Bonus. Seems like it'd more useful.
Critical Avoidance is a good status to have, as it greatly reduces the chance of you taking a HK. Have you ever thought about using Shadowclad enchant and tactical in defensive slot? About the control bonus, your class has a deficiency in Accuracy, have you ever thought about using insignias to gain both? And if you want more control bonus, you can play Arcanist, there you have a Feat that gives +20% Control Bonus.
Any chance on changing the Critical Avoidance on Wizard's to something like Control Bonus. Seems like it'd more useful.
Critical Avoidance is a good status to have, as it greatly reduces the chance of you taking a HK. Have you ever thought about using Shadowclad enchant and tactical in defensive slot? About the control bonus, your class has a deficiency in Accuracy, have you ever thought about using insignias to gain both? And if you want more control bonus, you can play Arcanist, there you have a Feat that gives +20% Control Bonus.
You shouldn't be getting hit as a DPS anyways.. Forte is suppose to compliment the class. As the other Forte's do for other classes. Why Wizard's have the least effective for there class out of the bunch? Not like I'm asking to have Forte like a Barb... No Arcanist... just No.
Nova - Thaumaturge Wizard Bardtholomew - Minstrel Bard Mariah Carries - Devout Cleric Darth Bane - Thaumaturge Wizard on Xbox
Comments
Hello, it seems redundant my requests, but I wish my main class is viable.
Skill - Raging Criticals: Increases your critical severity by 10% when under the effect of Battlerage or Unstoppable. Hint, +10% critical strike instead of critical severity.
Class Feature - Barbed Strikes:Increases the severity of your critical strikes by 25%. Hint,+25% critical strike instea of critical severity.
Well, now you don't have to change the names
After break If cryptic dev team says it is the intended and works legit, I will release it then for community to know about
Now for barbarian it is underperforming when u factor out bilethorn period, dont use bilethorn to evaluate your class people for real for heaven sake
Casters are generally regarded as having bigger attacks - which is offset by squishiness. But to keep everyone happy, all DPS classes should be capable of similar damage (assuming they are built and played to similar efficacy)
Edit; more on point - re Deflect. Deflection should be about motion (dodging) so shouldn't apply to tanks, whose main mechanic is to soak damage: Defence/Awareness. Deflect is supposed to be used by Rogues and Rangers, which is why its base is increased by Dexterity.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
With Forte being so important and part only of the Dark enchantments, you rendered all other enchantment choices useless for utility slots.
I seriously ask you to consider allowing us to trade Tactical enchantments too, like you said you'll do with radiant enchantments.
There are healers and tanks who have been using the Tactical enchantments in the utility slots for the incoming healing. This will be no longer the best choice as they'll like to improve their Forte too, with Dark enchantments. This category of players will feel nerfed and frustrated (myself included) finding themselves with useless items and having to work again on better items.
Viperion - DragonTribe guild.
Playing Ranger/Paladin/Bard/Fighter.
Blademaster is also the most simple dps paragon in the game. I'd rather there be SOME skill gap in this game please. They should try to balance the dps paragons as much as possible. The way they have forte is fine provided gear equip bonuses can balance out the stat differences somewhat.
The imaginary Friends
Main Kingslayer.jr(barb)
The imaginary Friends
Main Kingslayer.jr(barb)
> And for sure on live hunter is using both weapon with double tab and both magnitudes are counting before applying damage and doing more then other classes well almost as arbiter. But no one talk about it
I reported 2x hunter dmg so many time but cryptic don't care, we use double tab becose of our 15% dmg up keep, we lose dmg every second if we not tabing, and it not even 50% 2x dmg up keep time, but cryptic say " we nott increase cruising root mag dmg,becose in live server hunter is OP, but crypit don't say its broken as <font color="orange">HAMSTER</font>,
The imaginary Friends
Main Kingslayer.jr(barb)
1: The bone devils ribcage being hands down bis because no other chest piece can give 25% to your stat caps and 12.5 of it being crit sev.
2: The superior flask of potency and wild storm elixir not having other potions that even come close to being as much of a % boost as them forcing you to run them or loose overall % towards caps.
Giving classes forte as crit sev when these things are this way not only makes it nearly impossible to keep crit sev from widely overcapping but also makes it impossible to be as close to stat caps as other classes are with maxed out builds.
Barbarian only:
One of the bonus powers in the general tab of the barbarian blademaster reads as follows:
raging criticals: increase the critical severity by 10% when under the effect of battlerage or unstoppable.
Obviously looking at this this only make the whole situation even worse for the barbs I've thought about many ways you can fix this but the simplest is to not have any dps classes 2nd % forte stat be crit sev until there are more options to make it work. Whatever you decided to do please do something I and many like me have spent the last 2 years at a disadvantage in comparison to other classes by having 3 defensive companion bonuses slots and if on the day that is finally change we get another change that just puts us in last when it comes to stat balancing all over again it would be demoralizing.
The imaginary Friends
Main Kingslayer.jr(barb)
> Double tab bug is a frame perfect input xD I don't even bother trying to utilize it. If it happens, it happens =P. Its probably less than 3% extra damage on live, and the issue is kind of fixed on preview anyway since individual weapon damage is gone. And the thorned roots shadow nerf on preview is also fine. Anyway, this thread is about forte not class balance. There are ways to min max out of critical severity if you have critical severity as your forte, even with potions remaining as is (which they probably will be if they haven't already changed at this point).
Yep I test server no more 2x dmg still imagine in tomm then everyone use artifact and mount and same hunter make 1.6mil with at will
> You have the same thought I had, but you're wrong. The Class is able to get the cap of 4 status as the other, even if casually and the only problem I am having now is with the Class Future Overpenatration which is currently a choice let's say hard to get the more item level you earn.
Still if I wana cap my stat in test server I just need spent 30 mil AD +- TO again maximize my hunter, so wtf? From end gamer to <font color="orange">HAMSTER</font> gamer......
In two or three days I'm going to show you how that's possible, now I can't. And your class at least in the build that I did is very good and I believe it will be the most sought after with the GF's
> You don't need to cap your HR, you only need to have the cap and item level of the last dungeon or you can get above that.
>
> In two or three days I'm going to show you how that's possible, now I can't. And your class at least in the build that I did is very good and I believe it will be the most sought after with the GF's
We will see wat we get still need change all insignia....
Every Tank Class should have Awareness in their Forte.
Getting ready to step off the ledge.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
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As the other Forte's do for other classes. Why Wizard's have the least effective for there class out of the bunch?
Not like I'm asking to have Forte like a Barb... No Arcanist... just No.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch