Greetings Adventurers,
Along with the recently announced
teleportation hubs, next Tuesday's patch will include a small update to Masterwork Professions on PC. For next week's patch, certain Masterwork recipes now grant level 80 gear (and of a higher item level), increased from level 70. The recipes themselves did not change, just the reward. Gear that players have already earned will remain at level 70.
This is part of a series of future updates to professions that will roll out over time. We look forward to your feedback as we continue to make improvements to multiple aspects of the game.
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Suggestion: How about revamping Professions to ENHANCE GEAR!!!
- Introducing NEW Armor Reinforcement kits that can apply to any appropriate armor pieces (head, feet, arms, chest).
- New Armor Reinforcement Kits that can apply to shirt and pants.
- New Armor kits with similar stat gains to the mount collars
- Updating potions
- Using Professions to enhance Artifacts (increasing their item level & stats)
- How about introducing RUNES that can be crafted as an option to cast during battles
- Grenades, Sleep potions that actually work, charm potions
- How about adding unique fashion that have AURAs that can only be crafted through Professions
- Crafting of Totems that debuff enemies, or provide temporary healing
- How about allowing the players to craft a universal chest key that can open the second chest in legacy dungeons
Playing Neverwinter since July 2014
> (Quote)
> the set bonus is pretty good
Set bonus good but The Weapon Base damage is too low. If you have Blessed Blades / LH/ Celestial These weapons are not worthy.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
P.S. I am not saying BIS should not get content i am saying in 2 years they should not be the only ones to get content!
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
also at this point in the game shouldn't the crafted weapons be on par with tomm since we have a new trial with updated weapons beyond that? if you're going to push something like this out shouldn't it be relevant to the player base instead of sub bar stuff most people will not want. from what I'm seeing it's not even equal to blessed weapons that people will get for free.
@nitocris83
If a weapons set changes stats in the woods and nobody equips them, due to an array of better options, then did they even get an improvement?
And most helmets do not fit for characters with horns. If you have larger legs, most armours blend in the leg muscles and they are not visible ... etc. There is still lots of work to do and I understand that this is not priority, but I would appreciate any progress. Thanks guys for all the work anyway, because it is not easy to find the correct path and to please everyone :) Good luck.
And yes, you totally ignored the repeated requests to increase the size of the crafting bag so we did not have to split different materials between characters or use the mail system as a crafting bag extension.
You ignored the offers by crafters like myself to provide ideas on how to make crafting interesting and engaging.
Sad......but fortunately there are other games out there that actually take crafting seriously.
I think it was discussed a long time ago, and I don't understand why a fix is not released with this small update.
I'm a player that like regular crafting, and I'm waiting to unlock MasterWork just because of this.
This is not logical to upgrade Masterworks with inferior material ???
― J.R.R. Tolkien, The Two Towers
This comment is for devs...
It is not really friendly user for a new user that start MasterWorks Professions...
― J.R.R. Tolkien, The Two Towers