I just finished digging up and opening 500 treasure chests, which is a sufficiently large sample size to give a reasonable estimate of what the drop table is like (and no, I did not farm 500 maps - I farmed 100, and copied my character 5 times over to Preview where I dug up the chests) Now, you may wonder why I bothered, but the reason is that this will probably be my last post, at least for a while, so I wanted it to be a bit more "interesting" than usual.
So, here is is:
You will always receive
- 25 Infernal Scrap (value 166,66 rAD)
You have a roughly 55% chance of getting
- The Firesmith's Hammer (worthless, well, you might need a few, but not hundreds of them)
You will receive one of the following
- Aquamarine (16% chance, value 150 RP)
- Sapphire (42% chance, value 500 RP)
- Black Opal (42% chance, value 1000 RP)
You will receive one of the following
- 1-5 Canian Iron Bars (45% chance, worthless)
- IL 1225 Epic gear (31% chance, not worth using, value 300 RP)
- Uncommon, rare or epic Ring (8% chance, not worth using, average value 120 RP)
- Rare or epic shirts or pants, (15% chance. Some of the epic ones may be worth using for some builds, rest has an average value of around 200 RP).
- Legion gear (1% chance)
What this really means:You have a tiny chance of getting something worthwhile from a treasure chest - either a Legion gear piece you do not have or a decent pair of pants, but most of the time you will just get stuff worth an average of 166 rAD and 800 RP in total.
Moreover, the 1% drop rate for the Legion set means that most players will have a set after 250 chests or so, but a significant percentage can open 400-500 chests and still not get a set.
So, is this fun, rewarding activity ? Hardly. In fact, this brings me to the reason why I decided to take a break from the game.
Neverwinter used to be fun, but as far as I am concerned, the "fun" is gone.
- I love crafting, and that is gone - worthless waste of time.
- I loved the Foundry and that is gone.
- I simply do not like how the game disrespects players and their time - see for example my complaints about giving character-bound loot for the wrong class. There is a limit to how often I can stand being slapped in the face, and I am afraid I have reached my limit.
- Solo activity for me on a typical day typically involves fighting Bel for 40 minutes, in the hope of getting the Dented rod to drop from a box, followed by 2-4 hours of farming maps, in the hope of getting the Legion set (which I do not have on the Live server), and yes, often spending 10 minutes running one of the 3 instances that have a chance of giving me the Repentant Dragon Cultist - something which I am still missing, despite trying to farm it for, what, 5+ years ? Is this fun? Does it feel rewarding? Do I leave the game happy or more frustrated/irritated than when I started playing?
- Group activity? Well, the latest dungeons are fun for some, but the reason I left the game I used to play before NWO was a lack of flexibility - there was only a single "viable" build for each class, only a single set of powers to use in a specific rotation, and certain mechanics that "had" to be countered in specific ways. Neverwinter originally offered a lot of flexibility, but recently it has been moving away from that and it is becoming more and more like the old game I left 7 years ago. Guild group activity is, well...dead....Dragonflight is just too pointless, random groups are a painful experience, and so on...you know the issues.
Now, I have taken a break from the game before - I left for a year after the Elemental Evil disaster and came back once the game improved. Maybe I will be back in a month, maybe a year, or maybe never. Maybe they will make crafting viable again, maybe they will fix some of the worst issues I have been complaining about for the last 2 months or actually listen to some of my suggestions, but as it is, the game has just lost its appeal to me....for now.
So, have fun, everyone....I will be seeking my daily dose of fun elsewhere.