I just finished digging up and opening 500 treasure chests, which is a sufficiently large sample size to give a reasonable estimate of what the drop table is like (and no, I did not farm 500 maps - I farmed 100, and copied my character 5 times over to Preview where I dug up the chests) Now, you may wonder why I bothered, but the reason is that this will probably be my last post, at least for a while, so I wanted it to be a bit more "interesting" than usual.
So, here is is:
You will always receive
- 25 Infernal Scrap (value 166,66 rAD)
You have a roughly 55% chance of getting
- The Firesmith's Hammer (worthless, well, you might need a few, but not hundreds of them)
You will receive one of the following
- Aquamarine (16% chance, value 150 RP)
- Sapphire (42% chance, value 500 RP)
- Black Opal (42% chance, value 1000 RP)
You will receive one of the following
- 1-5 Canian Iron Bars (45% chance, worthless)
- IL 1225 Epic gear (31% chance, not worth using, value 300 RP)
- Uncommon, rare or epic Ring (8% chance, not worth using, average value 120 RP)
- Rare or epic shirts or pants, (15% chance. Some of the epic ones may be worth using for some builds, rest has an average value of around 200 RP).
- Legion gear (1% chance)
What this really means:
You have a tiny chance of getting something worthwhile from a treasure chest - either a Legion gear piece you do not have or a decent pair of pants, but most of the time you will just get stuff worth an average of 166 rAD and 800 RP in total.
Moreover, the 1% drop rate for the Legion set means that most players will have a set after 250 chests or so, but a significant percentage can open 400-500 chests and still not get a set.So, is this fun, rewarding activity ? Hardly. In fact, this brings me to the reason why I decided to take a break from the game.
Neverwinter used to be fun, but as far as I am concerned, the "fun" is gone.
- I love crafting, and that is gone - worthless waste of time.
- I loved the Foundry and that is gone.
- I simply do not like how the game disrespects players and their time - see for example my complaints about giving character-bound loot for the wrong class. There is a limit to how often I can stand being slapped in the face, and I am afraid I have reached my limit.
- Solo activity for me on a typical day typically involves fighting Bel for 40 minutes, in the hope of getting the Dented rod to drop from a box, followed by 2-4 hours of farming maps, in the hope of getting the Legion set (which I do not have on the Live server), and yes, often spending 10 minutes running one of the 3 instances that have a chance of giving me the Repentant Dragon Cultist - something which I am still missing, despite trying to farm it for, what, 5+ years ? Is this fun? Does it feel rewarding? Do I leave the game happy or more frustrated/irritated than when I started playing?
- Group activity? Well, the latest dungeons are fun for some, but the reason I left the game I used to play before NWO was a lack of flexibility - there was only a single "viable" build for each class, only a single set of powers to use in a specific rotation, and certain mechanics that "had" to be countered in specific ways. Neverwinter originally offered a lot of flexibility, but recently it has been moving away from that and it is becoming more and more like the old game I left 7 years ago. Guild group activity is, well...dead....Dragonflight is just too pointless, random groups are a painful experience, and so on...you know the issues.
Now, I have taken a break from the game before - I left for a year after the Elemental Evil disaster and came back once the game improved. Maybe I will be back in a month, maybe a year, or maybe never. Maybe they will make crafting viable again, maybe they will fix some of the worst issues I have been complaining about for the last 2 months or actually listen to some of my suggestions, but as it is, the game has just lost its appeal to me....for now.
So, have fun, everyone....I will be seeking my daily dose of fun elsewhere.
Comments
I was hoping the Mr Whiteside would be making NW great again but not seeing any of that tbh.
On a side note thankyou for all your insightfull posts here & on Reddit.
as for the way the game is going, theres a simple fix, just fire the idiot that thought rng within rng was a great idea, then fire his boss for enabling him in the first place - trust me there are better people with far better ideas out there, and the people sat in post now are just taking up space and leeching a paycheck while players are leaving for 'better' games....remember these players were your revenue, and now they are someone elses revenue.
when the population trickles down to nothing, and you start enticing new players, when they look at how much they will have to spend to get anywhere near end game, and the hours of incessant grinding for no reward...can you blame them for not staying?
when the money dries up, youll be firing these people anyway, so why not do everyone a favor and just kick them out right now.
Believer in SMASH
Fairplay,no bots , no bugs, and play well
https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
Oh too many negative posts about healing? here you go! a brand new QOL cdp! have fun..
Wait!! people complaining about the rng ? here!! you can buy 1 alpha compy in the zen store now for a limited time!!
same HAMSTER as always
I must admit, I am also spending less time on the game. Yesterday, I logged in and no friends were online, I could not mail them more than 33 characters... so what is the point? I am supposed to tell people, "Avernus 4 pm or else!"? I am a woman of many words. I can't help it, I don't even own a Twitter account. I went through your bullet list and see the same with me;
I have 4 out of my 8 characters who only craft for gold, but now that my bank is full of gold, pointless. Can't make armors and weapons for new users because they cannot receive them in mail or trade. The typical new user is level 40 something, before they can trade and talk. Crafting is like chasing the wind.
I said my good-bye to our Foundry back in the Fall of last year. In case anyone missed that, I told an online story of the Neverwinter repository of books being burned to the ground. Yet they will continue to lead us on with vague promises to bring it back. If they ever do, it will never be the same as it was before.
The whales I hanged out with have generally moved on to other games. I am currently writing a campaign for Assassin's Creed and one of my whales, who just spent $200 last week on this game, told me about AC and the story mode. The only group activity I have remaining here, is our Halloween party in mid October. Basically it is contests, prizes, and fun made by the players. I can no longer find group activity - other than PUGs - all the people I knew were basically Foundry authors or whales from the guild, the alliances have dried up and there is little to no active players within the guild since last year. Unless I call someone I know by phone, I end up playing all alone.
I plan to forge ahead keep my hope alive. So far Dr. Simon took off to Black Desert, my postman is online less frequent, guild members are gone but not forgotten, my whale friends seem to be here less often, I have 2 adult sons but they no longer care to play, and my husband is into the table top and not the PC games. I do hope things get better and you do return my friends. I will keep the light on for you.
There is the odd rule that, whenever something is kinda good or in somebodies build or somebody mentioned it while streaming, or it offers you half a % dmg over somebody you gotta do it. I know weaps and weap dmg is a huge deal. Makes me wanna do it even less because they obviously don't give a damn.
The only answer to poor content (rewards are a part of that imo) is not playing it. There are people that have been farming maps for 12+ hours a day. Stop.
If Bel is driving you nuts and you don't wanna farm it for the last rod anymore, stop.
I know, I "need" it to run some HAMSTER - only that I don't. If I am offended by content choices, I have to walk away from them.
What is really not so smart design is/was last or hardest hit steals it all, insurgs and Mog/Gary.
Wonderful thinking from everybody that loves lecturing players over how mmos are supposed to work, that I get punished for running something with my friends (or even others in the instance, imagine strangers helping eachother... Lol weird I know..) and should rather try finding an empty instance. Thats what could really set me off... So I better stop
I did get the Legion Guard's set and I'm getting ready for TOMM. Doing TIC for the hat currently. Finished the forger's box on my main before mod 19.
The only complaint I have at the moment is that the dungeon rewards are awful. I have gotten one Trobriand's ring and one rare polar bear cub since I started playing again. The rest of my loot has been from Zok boxes or lockboxes.
Wouldn't call it a simple process. Just hardcore gaming.
I really miss doing dungeons for ad. We would do 4 or 5 CN runs back in the day, sell the loot and then split it 5 ways.
I got
252 Firesmith's Hammer
5 Main hands
0 off hand
ty cryptic...its ridiculous
I fail to see the point in spending my time & money building an awesome toon only to be scaled back every time I queue up!
Ultimately we are all on this planet for a limited amount of time and I refuse to waste another minute of mine on this unrewarding ridiculous RNG.
Not one official response on this thread giving us a reason as to why the RNG odds are so low.
I cant stand the frustration of RNG on RNG to get a shiny new thing, which has been the way goodies have been given to players since Riverdistrict onwards. Remember the lures fiasco in Chult?
I only play stuff I enjoy, and if I get something nice as a bi-product then yay me. So I have opened maybe 10 treasure maps, got 1 il 1225 piece whihc is literally a piece of HAMSTER, and one firesmith hammer thing.
But yeah, RNG on RNG, good luck with that
After farming for the Legion set for 2 days i decided to make myself the Hellfire set and be done with it. Something else will come along.
The RNG in this game has reached levels of insanity. So sad.
Thanks for the feedback. We are aware of the concern here both as devs and players (100 boxes for me so far and no weapon). I personally am not a fan of double negative RNG and we will be reviewing.
On another note please understand that me not being active on the CDP at the moment is a great thing. It is awesome to see the community and developers reading it and working collaboratively without the need for me to be in peoples faces. I still read the forums as much as i did if not more but my intent is for the team and community tobe able to work together without me and we are getting there.
The CDPs have given us a great deal to work on and we are very much heads down on the proposals in regard to Mod 20/21 and upcoming episodes.
Thanks
Chris
The double random generator on Avernus maps is twice as frustrating as the Dented Rod grind, as map drops themselves are a rarity, grinding some of the toughest mobs in the game. Then you face the 1 % drop rate on 2 pieces of Legion gear. ( See all previous posts )
I feel there needs to be a policy established to prevent double RNG. It's always going to be a magnet for controversy, why continue to aggravate your player base?
Further, it might be a good time as suggested, to infuse crafting into the mix. Drops become relevant again, and all that scrap metal can give you a pimped ride, or armor.
Just a way to point in several directions with each step. New Mods may include: A combo of RNG drops, craftable supplies and gear, quest items and possibly Boons, with new currency, and prized drops inclusive.
Crafting already has the +1 component, and a sellable item would improve interest enormously.
With the current pandemic situation, I think you have delivered a reasonably exciting mod, though Zariel is beyond the reach of almost all. Just the gear chase alone seems to be popular though brutal. I just wish the new mod was more expansive.
Stay Safe All TVM.
1) Bugs that aren't fixed in a timely order or quickly.
2) Failure to do adequate quality checks before pushing out patches to live.
3) Very poor communication with reference to stealth nerfs.
I quit the game roughly 3 months ago just before the world wide pandemic hit. I have enjoyed my time with other games, activities since then.
The main point is the game is no longer fun. We log on for some excitement, adventure, fun, laughs and some challenges. I remember back a few MODS this was the theme and the playerbase loved it. With each mod and expansion released it gets worse. I have been here since closed beta and I look back at the memories and smile but there is sadness at what they have done to a beautiful game. The game will only go downhill. I used to think my friends who never logged on were slackers or not committed / dedicated to this game. But I understand their situation and I am the same as them. The game just isn't fun anymore.
I have posted several times in the past and there has been multiple player feedbacks beseeching changes to no avail.
I wish you all the best and enjoy the game.
Milyen