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M19 on Preview Coming Soon!

nitocris83nitocris83 Member, Administrator Posts: 3,139 Community Manager
Greetings!

We are aiming to get M19 out on Preview (Mimic) today, May 22, by 4pm PT. Due to the holiday weekend, official feedback threads will not go up until next week. As a reminder, all content on Mimic is subject to change but we hope folks enjoy exploring the content and continued story of Avernus!
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Comments

  • regpeiregpei Member Posts: 46 Arc User
    Patching!! <3
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,250 Arc User
  • arazith07arazith07 Member, NW M9 Playtest Posts: 550 Arc User

    where is is 4:03 pm pt....

    They can't exactly time things to the minute like you can with public transportation. Be patient, it'll be up when they finish getting the server up with the new content.
  • rev#7881 rev Member Posts: 201 Arc User
    edited May 22
    cars and racing? oh this will be interesting :)
  • sunshinehappy#2439 sunshinehappy Member Posts: 34 Arc User
    I just saw the cleric changes. You failed us. We were already able to heal very well but we can't get invited because people want over shield from paladins instead. Now healing is even more complicated for no reason. I'm done
  • rev#7881 rev Member Posts: 201 Arc User
    edited May 25
    ....
    Post edited by rev#7881 on
  • hitchslappedhitchslapped Member Posts: 255 Arc User
    so... tacs got nerfed by > 50%. r11's dropped from 3.7% to 1.2%. not cool.
  • hamsterhero99#6999 hamsterhero99 Member Posts: 15 Arc User
    The new 1300 ilvl weapon set bonus is a proper slap in the face for some classes. Now rangers and rogues will be top DPS hands down, due to spamming encounters way faster (rangers have 6 encounters and can use dailies more often) .... fighters and barbarians will struggle with this buff and that's 10% damage potentially... thanks ...
  • ph33rm3ph33rm3 Member Posts: 503 Arc User
    edited May 23

    The new 1300 ilvl weapon set bonus is a proper slap in the face for some classes. Now rangers and rogues will be top DPS hands down, due to spamming encounters way faster (rangers have 6 encounters and can use dailies more often) .... fighters and barbarians will struggle with this buff and that's 10% damage potentially... thanks ...


    Yep and wizards have extremely long cool downs. Everything has become too hard with such a enormous grind that it has sucked all the fun out of the game. I can not and will not recommend this game to anyone I actually like. It has been designed by a small but very vocal set of forum users. What the average user wants does not matter.

    R.I.P. To the game I used to love.

    Maybe I'll start playing again in mod 20.
    Post edited by ph33rm3 on
  • drdark1217#6244 drdark1217 Member Posts: 5 Arc User
    cleric looking like a DPS class now - i'm willing to wait and see what happens but now two classes have blue bars and one doesnt lol wonder who is getting left out - yea 3000 mag heal when u only need 1000 mag to get someone to full life - i know OGH was severely nerfed and maybe the heal formulas were changed? like i said i'm holding on by a thread but on the surface not looking good
  • arazith07arazith07 Member, NW M9 Playtest Posts: 550 Arc User
    I haven't played with healing in a group environment yet, but the reduction of Out/incoming healing values doesn't seem to be a nerf. Healing is different now, it's too early to tell if it is for the better or worse. It took months for Arbiter to be recognized as one of the better dps classes, even though not much was changed. We are also in Preview...things can change.
  • carloswartune#5709 carloswartune Member Posts: 142 Arc User
    Some initial concerns as a Devout Cleric:

    - Warlock's Soulpuppet (and probably other entities like Frozen's Journal Ice Warriors) apparently count for the "magnitude/target count" formula of the new heals. The situation is already bad now (they count for the 15 target limit, noticeable in ToMM), this seems worse.

    - We are the only class who cannot offer any kind of "extra HP" now. Maybe making Astral Shield work like it did pre-m16 (area on the ground, did not limit the caster in any way) could be looked into. The old Anointed Army mitigation effect (similar to the Barkshield enchantment) could be given back too.

    - The mark mechanic seems kinda erratic. I needed several tries to mark the tank successfully.

    - The marks for Paladin and Cleric are identical. Please make them different.

    - The mark symbol gets hidden easily by the target's HP bar and Name. Maybe making them stand a little higher would help? Or at least make them have "z-index priority" so they appear over the HP bar, not under (IDK if that's possible, considering the HP bar is UI and the mark seems not to be).

    - Not having an explicit way to get divinity back is annoying.

    I tried doing IC and I just couldn't manage divinity in a decent way. This was kinda expected, I'm new to the mechanics after all, but it got me concerned. I'll do some more testing later.
  • hitchslappedhitchslapped Member Posts: 255 Arc User
    arazith07 said:

    I haven't played with healing in a group environment yet, but the reduction of Out/incoming healing values doesn't seem to be a nerf. Healing is different now, it's too early to tell if it is for the better or worse. It took months for Arbiter to be recognized as one of the better dps classes, even though not much was changed. We are also in Preview...things can change.

    healing changes could balance it out.... if it weren't for the rusted iron leggings. there's been no change to the minus to incoming healing on those. -25% incoming healing is way out of line with the reductions. it's one gear piece, sure, but one that's BiS and doesn't have much in the way of worthwhile replacement. as it stands, the changes to incoming healing have moved r15 darks from 6% each to 2% each. incoming healing companions have seen a similar nerf, now maxing at 3%. haven't checked the guild boon yet, but i expect it to have seen a similar nerf, so it'll be sitting somewhere around 5-8%. and our replacement options are recycled bonuses that have been considered guff for multiple mods, or a 7.5k power bonus that only really benefits melee classes, and which works out as way less than the 5% dmg bonus from the leggings... which won't be viable now. if reduction in incoming/outgoing healing values invalidates gear choices for other classes, then it's a nerf, because a non-nerf wouldn't have that effect.
  • hastati96hastati96 Member Posts: 335 Arc User
    edited May 23
    ph33rm3 said:

    Chris said "No more nerfs". Well. We can see what his word is worth. *shakes head*

    Tbh I see no nerfs. Imo healing got a nice buff. We have high base heals with small multiplicators so new players are able to heal decently.

    What excactly do you mean? At least explain it if you say something like this.
    Post edited by hastati96 on
    Nero - Palacetamol - Essence of Aggression
  • mongol69mongol69 Member Posts: 305 Arc User
    edited May 23
    Players will just have to follow mechanics, avoid red aoes, and not run around with low negative ich again. It's attainable to wear rusted leggings with 30% ich on live using r15 tacts, alluring insight and ich boon.
  • hitchslappedhitchslapped Member Posts: 255 Arc User
    edited May 23
    arazith07 said:



    BiS comes and goes, not like most armor is all that hard to get. Now that we can no longer completely cancel out the negative affects of those boots, we get more choices back into building out a character. They will still be BiS in solo content, and in other content where you won't take much damage, but maybe thing may now be worth while instead for group content. Those Rusted Leggings are by no means completely useless though. You now have a choice that has real meaning more damage vs more survival, where before it was a no brainer choice.

    yes... BiS comes and goes. it's supposed to be because something *better* came along, though, or because gear became outdated over time and simple ilvl/stat setups moving on caused a change, or because there *something new, specially tailored to the new content* came along and was objectively better for that content, resulting in a division of what constitutes BiS depending on content being played ( for example, restoring the infernal armour could've been an example of this, had it not been limited to 1%dmg per gear piece from the set, and having to tailor its effects to devils OR demons ). it is *not* supposed to be because the devs arbitrarily nerfed incoming healing by 60%, one mod after a piece of gear was introduced. also, i would not agree with the contention that gear-pieces that people have already discarded as having undesirable bonuses being all that's left, actually equates to 'more choice'. that is not 'more choice', that is " we're taking away a choice because not enough people are using these HAMSTER options and we feel unappreciated " type petty behaviour. choice, to have meaning, has to be a choice. not a nerf that removes a desirable option and leaves only the undesired ones.

    and don't forget that the incoming healing nerfs will hit melee classes harder than ranged, especially in content like TIC. melee's, even when dodging, tend to get hit more than ranged classes do, meaning they need healed more. a nerf to incoming and outgoing healing is a nerf to melee survivability, leggings or no leggings.
  • taroka#8079 taroka Member Posts: 6 Arc User
    DC changes are terrible and unfair. No buffs, no shields, or temporary hp. Nerf only. From 63% outgoing healing to 22%. No magnitude can replace this. Besides, this new mechanics is hopeless. I don't like it.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 550 Arc User
    edited May 23

    arazith07 said:



    BiS comes and goes, not like most armor is all that hard to get. Now that we can no longer completely cancel out the negative affects of those boots, we get more choices back into building out a character. They will still be BiS in solo content, and in other content where you won't take much damage, but maybe thing may now be worth while instead for group content. Those Rusted Leggings are by no means completely useless though. You now have a choice that has real meaning more damage vs more survival, where before it was a no brainer choice.

    yes... BiS comes and goes. it's supposed to be because something *better* came along, though, or because gear became outdated over time and simple ilvl/stat setups moving on caused a change. it is *not* supposed to be because the devs arbitrarily nerfed incoming healing by 60%, one mod after a piece of gear was introduced. also, i would not agree with the contention that gear-pieces that people have already discarded as having undesireable bonuses being all that's left, actually equates to 'more choice'. that is not 'more choice', that is " we're taking away a choice because not enough people are using these HAMSTER options and we feel unappreciated " type petty behaviour.

    and don't forget that the incoming healing nerfs will hit melee classes harder than ranged, especially in content like TIC. melee's get hit more. they need healed more. nerf to incoming and outgoing healing is a nerf to melee survivability, leggings or no leggings.
    Just because some people disregard the leggings as undesirable now, doesn't mean everyone will. I for one plan to use them still.

    I've heard from others that the healing changes ends up with larger heals, to the point where clerics are asking for some sort of shield or temp HP instead. Need to look at the whole picture, if before the healing is x(1.6+1.1)= 1.76x where X is the healer's heal (1.6 Out+1.1 Inc) and the equation changes to 1.5x (1.3+0.05)=2.025x is the incoming healing/outgoing healing still a nerf? Granted, I am assuming that the 50% nerf to one side is a 50% increase to the other but, the point is, we need to know how much healing has changed on the healer side before we can flat out say that it is a nerf.
  • xenocide#6119 xenocide Member Posts: 171 Arc User
    Soulweavers no longer have a cleanse?

    Was this removed by mistake?
  • hitchslappedhitchslapped Member Posts: 255 Arc User
    edited May 23
    no, we don't need to know how things wind up for healers, to say that a 60% reduction in incoming/outgoing healing enchants/companions/insignia/etc, constitutes a nerf to incoming/outgoing healing as a stat, nor to understand the consequences of that nerf with regards to how the incoming/outgoing healing stats interact with things. whether healing changes can make enough difference to balance that out is a different question from " did they nerf incoming/outgoing healing ".
  • fireball310fireball310 Member, NW M9 Playtest Posts: 17 Arc User
    Wow a mythic mount..gj guys,Foss must be proud of you
  • justtester#3228 justtester Member Posts: 15 Arc User
    @nitocris83 You really should hire someone who can write patchontes and can do it in time.
  • matii#4660 matii Member Posts: 49 Arc User
    Where is new companion gear?
  • serpeer#6400 serpeer Member Posts: 17 Arc User
    So healers nerf, tactics nerf, outgoing heal pets nerf
    nice. trying to kick players again like in mod 16
  • rafaeldarafaelda Member, NW M9 Playtest Posts: 642 Arc User

    Where is new companion gear?

    theres a few in collections all single stats till i could find
    also 4 new rings 2 offence and 2 defence really nice ones even is +Atwill dmg is HAMSTER are rings that really want
  • matii#4660 matii Member Posts: 49 Arc User
    rafaelda said:

    theres a few in collections all single stats till i could find
    also 4 new rings 2 offence and 2 defence really nice ones even is +Atwill dmg is HAMSTER are rings that really want

    Thanks, they are displayed only after selecting "Show by location"
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