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Uprising Preview Patch Notes: NW.115.20190729E.15
Release NotesNote: We may have included patch notes for issues that were never present on Preview.Note: This is not an all-inclusive list of fixes, but a snapshot of the many fixes we are doing. Known Issues
- Stardock Floor 3 – There is an issue with the floor, that sometimes monsters can drop through it.
Content and EnvironmentGeneral
- Increasing the Item Level requirements of Tomb of the Nine Gods to 16,000. Cradle of the Death God, and Ravenloft Item Level requirements raised to 18,000
Tower of the Mad Mage
- A magnetically tethered player is KO'd their partner's magnetic charge will now disappear immediately.
- Halaster now prioritize DPS before healers, when targeting eruption
- Halaster would not reset during Sunfall even if the arena was empty.
- The hit box of Duumvirate has been adjusted, it now originates from the mid-line of Halaster, instead of a few feet in front of him.
- Under certain circumstances a magnetically tethered player dying could cause their tether partner to be knocked away immediately.
- When phase shifting to Sunfall from certain phases due to enrage, certain environmental hazards and creeping ice would not always dissipate.
Stardock Expedition
- The Dragon Knight is now CC immune.
Combat and PowersClasses and Balance
- Barbarian (Sentinel)
- Crushing Advance's damage reduction effect has been increased to 12s (up from 10s) and is now a standard Damage Down effect, and does not stack with other sources of the standard Damage Down.
- Fighter (Vangard)
- Kneebreaker would unexpectedly cause a damage down effect on the target under certain conditions.
- Paladin (Oathkeeper)
- Circle of Divinity indicated the effect remained for 16s, the effect actually remained for 12s. This is a text only change.
- Critical Touch may no longer proc when an offensive action such as Valorous Strike is used without a target.
Companions
- Yojimbo's power "kawari" did not function as described. It no longer increases the damage taken by the target from all attacks, but instead properly grants the yojimbo an additional 10% damage dealt for 5s. The effect now always activates, instead of an unstated chance of activating.
- Reduced the combat companion damage modifier bonus.
Items and EconomyItem Powers
- Striking Ring of the Veteran unexpectedly featured armor penetration instead of critical strike.
- Lionheart weapon set bonus now also increases outgoing healing.
General
- Resolved an issue where cancelling a revive would cause rez sickness to still be applied.
User InterfaceHUD
- Swapped the positions of the vanity pet and the fashion bag in the fashion tab of the inventory.
- Season Leaderboard display goes on top of PvP Display window instead of under.
Animation, Audio, Character Art, and EffectsVisual Effects
- Halaster's explosion on Death from Above wasn't drawing correctly when the comet crashes into the gameplay space.
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Comments
also why on earth nerf companions? they were fine and doing decent damage already. (if i'm misunderstanding this please correct me)
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
Can you please explain what this means?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
They are probably still "looking into healing companions".
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
So I hope this is Cryptics way of saying we get scaled to a higher IL now, giving groups a better chance at completing.
i was personally looking forward to having comps having a place in the game again. the stats help but they need to do the extra to make up for all the times they're MIA in order to be worth having along.
changeobliberate what little damage "healer" companions were doing after the Uprising update, when will those get their healing abilities fixed?I mean, if you don't want them to deal damage, at least make their healing finally usefull again... and it would be nice if tank companions would also be able to do their job against regular enemies again too.
I would not random que this with my dc as healer. It seems like groups must be lucky to get a stat capped dps with them to do the damage.
I think the worst thing that could happen is, if the first time they introduce some really challenging endgame Content, it can be bypassed by some cheesy HAMSTER. So they better make sure there is no chance of that happening.
somehow I doubt comps would cheese a trial of this difficulty and I don't think nerfing them into the ground is the way to handle it. somehow the trial made it to being released from preview without being ruined by comp power.. if the comps were powerful enough to change the trial it would have been clearly seen but stilll almost no one was able to finish it. ergo, comps not a problem on that scale. If anything we need the extra damage from the comps considering they are "fixing" the additve damage problem on tr/hr/wiz and warlock. and a lot less damage will be seen from that quarter if they don't adjust it back to the level it's at now. (lol)
check this clip of 8 ppl running the trial with xuna on pre. Do need to say anything more?
looks more "Political" to me and solve the problem of some solo players.
Critical Touch may no longer proc when an offensive action such as Valorous Strike is used without a target.
So much for getting folks shielded up before a fight. Oh well.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac