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Uprising Preview Patch Notes: NW.115.20190701a.5
Release NotesCombat and PowersGeneral
- Enemy critical strikes now properly deal more damage.
- Default enemy critical severity is now 50%.
- The base damage dealt by enemies has been lowered a little to compensate.
- Gith Endurance now shows up on the character sheet.
- Resurrection Sickness now properly reduces damage dealt by 10% per stack. Previously, it incorrectly reduced damage dealt by 10%, no matter whether the player had 1 or more stacks.
Items and EconomyProfessions
- Professions can now level up to 80, increased from 70. New tasks are available at the Workshop.
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Comments
Nix*
> Release Notes
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> Combat and Powers
> General
> * Default enemy critical severity is now 50%.
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> What % had default enemy critical severity before?
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> Nix*
Zero
It looks like you increased the damage dealt by enemies. In the case of the Legion Devil in Helms's Hold by 52%.
This is his damage output on the live server, hitting for 1,382 and 638.
This is on the mimic test server, where the same attacks deal 2,103 and 970 damage.
(Evoker's in dread ring).
This was data taken from the other day, you can see the mob deals increasing damage on every tick, however it deals the same 5 numbers everytime.
3564, 7128, 10692, 14256, 17820.
You can see these 5 numbers repeated multiple times showing his flat damage.
In this recent patch, after finding out the damage was increase, I went and checked the damage from this same mob, and found its damage was increased to 300%
and 450% on the final hit.Edit: The final hit both times of the updated damage log appears to be a critical hit taken, 17,820 * 3 * 1.5 = 80190, and is the consitant 300% damage.
so i can know whether to start using another toon .
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> This is not specific to this patch, and some of it is holdover from Mod 16, but I’m not sure where else to put it right now.
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> 1) People will be forever confusing “TOMM” and “LOMM”. Consider using a different name. “Mad Mage’s Tower” (MMT) would suffice… or “Halaster’s Tower” (HT) … etc.
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> 2) In planning how I’m going to get to 24k… I looked in greater detail at companions, and it seems that:
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> A) Companions that provide Bolster % do not contribute to IL.
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> B ) All companion Player Bonus Powers contribute exactly 100 IL, regardless of the quality of your companion (and thus the magnitude of the player bonus powers). I would expect that the IL of the power would be: (sum of rating points added)/20… with some kind of allowance for the powers that aren’t rating boosts. Not having this correct contributes to how IL is an unrealistic measure of a players’ expected performance.
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> C) The Player Bonus Power on the companion tooltip should say *which* kind of power it is: Offense, Defense, Utility. Also, the tooltip should stat what the Enhancement power (the pink one) is. (This is important, because you can’t “inspect” a companion in the AH or Collections.)
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> D) The companion Stats and Powers tab, in the several places that it appears, should say what the Player Bonus Power for that companion is. (Or perhaps you could fit it on the Companion/Summoned tab)
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> 3) Why a 12,000 point Enemy Rating boost? That seems extreme considering that new (and hard to get) armor is only getting boosted 30 IL or so. Companion gear a bit more, granted. But still. About 10% of the players I see as I do MEs and LOMM are going to be able to do that, perhaps until further mods raise the armor level even more. Even if you’re trying to encourage people to rank up their enchants to max (obviously that’s a big revenue source), that’s still very marginal(*) -- enchants don’t contribute enough to IL to make that much of a difference -- and it will leave a lot of players out.
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> (* For example, you can gain 1223 IL by going from a full set (18) of 3-stat rank 10s to rank 15s.)
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> Yeah, I was thinking the same... most players wouldn't be able to get into the new skirmish in a few months...
Thats because its not intended for most players.
Can somebody PLEASE fix the Barbarian's stamina regeneration delay once and for all?
We're the only class with a delay on its regeneration, and it's a real handicap on M16 since there are stuns everywhere and no lifesteal anymore to compensate that problem. I shouldn't have to wear an Elven Battle just for the sake of compensating a class-related bug.
I beg you just fix it to make Barb's stamina on par with other classes. We already can't dodge/block the runes on ME, at least fix our regeneration delay...
I don't know if we will get any useful L80 recipes, but speaking as someone who has actually gotten max rank masterwork in all professions, I have been hoping that all my hard work would eventually pay off.
Today, with no new masterwork recipes, and new entry-level tools surpassing the legendary tools, I am concerned.