What's with the attacks in CODG without red or off-center of red? Initially, I only noticed during elevator. The red is shown, but then knock down occurs elsewhere, perhaps centered around a player? That was only an annoyance, but then we had these invisible attacks during tentacle and boss phases (even during push/pull). During tentacles, people would take heavy damage without warning. All of this was fine until latest run where a number of us were thrown up during pull. No one saw any red. Was it lag? Bug? Hidden behind a black vortex? I need my eyes checked?
I don't get it. CODG never had these issues. The only issue I remember was that sometimes you could get pulled/pushed during grasp even after the fix the implemented.
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When it hits its done roughly double my max HP so it wipes out a full rank 13 barkshield and a full healthbar and as far as I can tell its random, no one knows what it is. I've been hit with it during push/pull, just after push pull, and in the main fight with all the other AoE stuff going on.
So either its a mechanic no one understands, and I mean NO ONE, since everyone I've asked either says nah you died to something else or "what that? never heard of it".
or it was just ignored/brute forced through previously or its a bug attack and shouldn't be happening at all
Either way I haven't found any info on this attack/mechanic in any of the "tactics" videos or documents/webpages
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Link
https://arcgames.com/en/forums/neverwinter#/discussion/1249810/codg-with-invisible-red-zones