Greetings Adventurers,
Neverwinter: Undermountain is now live on PC and will be available on Console on June 11! You can catch up on all things Undermountain the
Developer Blog Hub or report launch week issues in this
thread. We hope you enjoy your descent into the lair of the Mad Mage!
Comments
Fix the mess before giving a release date.
In the quest Fragments of Fortune that you get from Threestrings in the Yawning Portal, the text should read, "... pore over notes", not "... pour over notes". Come on, guys, this one should be easy to get right.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
After hours of resetting and rearrenging my toons I went to do some skirmishes. And you already guess, right?
Some skirmishes that before where rather easy are now uber difficult. People dying all over and disconnected, one by one.
Why did you do that? Why so difficult? Why do you want people to leave? What's the meaning of this?
I tried even master of hunt which was one of the easiest skirmishes. The final boss was impossible to kill. I tried for some time and in that time people came, died a few times and disconnected.
Which one of you, devs, has come whith the idea of making the game so absurd difficult? Does he think it's fun to die over and over? Is that developper some kind of HAMSTER? Does he think that people will enjoy the game in this way?
I would fire him if I was you and hire someone more capable. Really. Because he is destroying the game.
Do something fast or it will be the end.
Good luck
playing in a "level appropriate" zone is fine.
some bosses and special mobs are doing way, way too much damage. this is just a bug, but it is "not fine" that this went live.
some instanced areas are broken, so you get scaled down, but the mobs are maybe 11-13 levels higher than you. this was reported 6 weeks ago and should have been fixed before launch. Not fine.
Scaling in dungeons in general is "working as intended", but the design itself is just bad....the scaling is a bit too aggressive in general.
even in areas where scaling is working properly many players have problems because of bad habits...standing in red splat zones etc. they need to learn.
Are you telling you worked on a mod for over a year and nobody thought of adding another tier with all dungeons at lvl 80 or scaling the most recent one to 80 and leave all the others at 70?
Are you telling that i'm supposed to rank up all my stuff just to get it all nerfed and not only that, but when we get downscaled we don't even get the stats capped at that specific lvl....
I just did a 42 mins random etos with 88M healing done and 22M dmg taken and for what?? 14k ad and MOD6 gear
I've been playing for a long time and i try to put some money in the game every month to support the company because nobody works for free but this s**** just became ridiculous
I logged in for about 4 hours post-update, only to see that those days are gone. The days of cookie cutter classes are upon us. To summarize this update, you have taken everything I loved about this game away, and replaced it with the generic stagnation of every other game I USED to love. If things ever go back to how they were, I would love to return to this game, but until then my interest is completely gone.