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Official M16: Expeditions Feedback

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  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited April 2019
    There are 2 types of the HE.

    One is simple, if you have the ArP to cap the level you are scaled down to, your big hit powers will quickly kill them. These HEs DO NOT drop Runic Essence (after you have the Sphere of Influence quest).

    The other is hard, sometimes the enemies demonstrate extreme regeneration, typically you will need to isolate and (hopefully) kill them one enemy at a time. They are suitable for small groups to maximise their speed in killing enemies, but can be done solo once suitably geared (by running 0 Rune Master Expeditions). These HEs DO drop Runic Essence (after you have the Sphere of Influence quest).

    There is no way to tell the 2 apart until you attack something.

    Sometimes enemies from the difficult ones spawn in the easy ones, but don't drop Essence.


    There should simply be one type of HE.

    They should all be the difficult one.

    They should all be at level 80.

    Yes I now have enough Runic Essence to do at least 4 Master Expeditions, which will take 2 days due to the cap of 3 per day. That cap should be raised to 5.

    With 5 types of runes to collect and needing thousands the drop rate is still a little low, even if you are in a HE that drops them, enemies seem to stop dropping them once they are below half health.

    ------

    On an expedition specific front, the Escher Map (my favorite) has 2 problems:
    1) A Relic node spawns behind the entry door and is easy to miss. They can also be missed as they spawn under the water at the end, but the one behind the door is the biggest problem.
    2) There are 2 points that you cannot go back along the map on, you cannot return to the entry once you drop down through the first door and you cannot get back up once you pass the illusion arch and drop into the water area. Both of these require that you use help and defeat me to return to the campsites closest.

    As its easy to miss that Relic Node at the start those are 2 large sticking points in the map.
    Post edited by obsidiancran3 on
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • nova#2306 nova Member Posts: 152 Arc User
    adinosii said:

    The HEs are...problematic. The extreme regeneration of some of the mobs makes them a pain to solo.

    I think they're fine. Provides more of a challenge.
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  • davidmokidavidmoki Member Posts: 54 Arc User

    adinosii said:

    The HEs are...problematic. The extreme regeneration of some of the mobs makes them a pain to solo.

    I think they're fine. Provides more of a challenge.
    I wouldn't exactly call getting your defense and deflection downscale to a lower value than the mob's armor penetration and accuracy a challenge, but that is just me :)
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    adinosii said:

    The HEs are...problematic. The extreme regeneration of some of the mobs makes them a pain to solo.

    :lol: Tell me about it @adinosii!

    Vanrakdoom - Lost Path Runic Encounter:

    [4/13 13:22] [Combat (Self)] Critical Hit! Your Valorous Strike deals 3041 (6083) Radiant Damage to Ogre.

    [4/13 13:22] [Combat (Self)] Critical Hit! Your Holy Avenger deals 122 (243) Radiant Damage to Ogre.

    [4/13 13:22] [Combat (Self)] Your Block absorbs 94394 damage from Ogre's Dazing Fist.

    [4/13 13:22] [Combat (Self)] Ogre deals 282619 (350053) Physical Damage to you with Leaping Smash.

    [4/13 13:22] [Combat (Self)] Ogre gives 0 Knockback to you with Leaping Smash.

    [4/13 13:22] [Error] You have fallen in battle!

    Really? Still have relative trash still blasting through shields? Almost a week before live? *chuckles and shakes head in disbelief*
    It didn't hit me with anything else before dazing fist. Its first hit was with dazing fist and I had full stamina and 283K HP on my oathkeeper. I should have a shield for 140K but nope. To top it off, after I rezzed and tried to make an escape, I ended up kiting the mobs all the way back to the firepit near the entrance. Talk about disheartening.



    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    2 weeks ago Balance runes gave Runic Essence and, admittedly this made it possible to not run HEs, which was bad. Now it gives 8 Gold, which is pretty much useless.

    Given that you need 5 of 1 of 4 randomly dropping Rune-Etched things just to get 1 Sphere, and that the Runic Essence drops randomly (from 5 different types...), perhaps Balance could give an extra Rune-Etched thing so there is more of a chance to complete Spheres?

    Also it would be much better if Runic Essence could be traded, would make it much better to work in teams to accumulate Essence and allow pooling resources to increase access to Rune charged Expeditions.

    (Note if you can join an expedition without the Master Expedition quest, this is less of a problem, as long as the party lead doesn't need the quest to use the pillars. Otherwise the limit of 3 Expeditions a day guts the ability to gather the Rune-Etched resources...)
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited April 2019
    Confirming that the Remorhaz disappears from arenas again.

    This was the Arena that looks like the place you fight the Dragon in Wyllowwood (4 pillars with the platform over the cavern).

    Dying and respawning does not reset the boss.

    This means you must abandon the quest, which is particularly annoying with a Rune slotted, given how buggy getting them is right now. It also costs you an attempt at a Master Expedition for the day...which is just as annoying.


    I'm actually concerned about the "abort" costing you a Master Expedition attempt, bugs force people to abort, if your computer crashes or some other reality thing causes you to disconnect etc. These all cost you 1 of your 3 attempts at a Master Expedition. If everything was working perfectly there wouldn't be a problem with counting an aborted attempt at the Master Expedition against the daily limit.

    Perhaps its better to accept there might be a loop hole for aborting at a particular point right now and get it fixed later so that in the mean time, legitimate aborted attempts don't get punished for things outside their control.


    If you really want to watch the Remorhaz fight fail, you can, it starts at 33:05.
    After I leave I try farming seals, but manage to get "easy HEs" or "bugged HEs with easy monster that super regen" but no useful HEs. In case you want to see what that all looks like from a player perspective....
    https://youtu.be/9fb4gCm36Ns
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • zimxero#8085 zimxero Member Posts: 876 Arc User
    adinosii said:

    The HEs are...problematic. The extreme regeneration of some of the mobs makes them a pain to solo.

    Yeah, the ones that get regen are way too extreme. It would be better if all Runic HE's got 10% of this regen level, and the regen ones were changed to something else... like 50% less damage from encounter skills, +25% damage from at-will skills.
  • vikingozzievikingozzie Member, NW M9 Playtest Posts: 6 Arc User
    Remorhaz disappears and doesn't come back during master expedition. Why not just make us restart the expedition and not lose a daily run since most issues we would have like broken issues or getting disconnected aren't our fault.
  • tardbathtardbath Member Posts: 80 Arc User

    Remorhaz disappears and doesn't come back during master expedition. Why not just make us restart the expedition and not lose a daily run since most issues we would have like broken issues or getting disconnected aren't our fault.

    I prefer to lose one or even all three dailies rather than having people farming them (taking loot drops then restart) !
    Do you guys want another Barovia fiesta ?
  • tardbathtardbath Member Posts: 80 Arc User
    @rhorndev#7057
    So it seems that we can complete more than 3 expeditions per day via party grouping ! Is this intended or there will be a hard, 3 per day, cap for them ?

    Best
  • dominious12dominious12 Member Posts: 92 Arc User
    The runic HEs make absolutely no sense. I spent an hour zone hopping looking for them and taking them on and as far as I can tell only the orange ones actually award resonance. I never got any resonance from any other HE, but the 3 orange ones I ran into consistently awarded resonance as long as I was attacking, it gave all colours, but more orange than anything else.

    Also some of them give the mobs such insane regen that they are impossible to kill as an oathkeeper, in the fraction of a second it takes for smite to cool down the mob has regenerated to full health, my only option to kill one is to hit a weak mob with divine judgment and hope a crit is enough to oneshot.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    ^ Yep. That about sums it up.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • finmakinfinmakin Member Posts: 456 Arc User
    Today I took my final run trough Master Expedition, and here are my findings.

    - No more trash mobs stuck in a internal loop, e.g. Not showing aggro when you get in range.
    - No more trash mobs stuck in mushrooms.
    - Remorhaz seems to be fixed by staying up now the whole fight.
    - YauhKuay is on normal size now.

    Didn't catches the worm yet (who got struck between wall and mushrooms), so I stil need to meet the worm.

    For my personal taste these (mini) bosses have a bit of a low to average damage output from my point of view, since I have a very decent (to high) survivability build at the cost of DPS output (but enough for the role of tank)… As it should be.

    As for some of the mobs (Heroic Encounters) who have an extremely high regen, which is too much for me to solo, I simply wait for folks to show up, or I call for an helping hand... Simple but effective solution.
    I know some folks will be disagree with me in this, since most of them are looking to proceed as it is in Mod 15 e.g. soloing bosses in dungeon content.

    Simply take it as it comes, all what need is the ability to adjust to new situation.
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Yeah, people are forgetting that for a good while yet those HEs are going to be busy with people farming them for Essence. When the whole instance is in one HE you’re going to be glad they have crazy regen just so you can get a few hits in.

    I’m also glad they spawn on a level now, not across the 4 maps.

    Also I haven’t had a problem with the Purple Worm in Expeditions since he stopped getting lost underground. (But that could be luck.)
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • finmakinfinmakin Member Posts: 456 Arc User
    edited April 2019

    Yeah, people are forgetting that for a good while yet those HEs are going to be busy with people farming them for Essence. When the whole instance is in one HE you’re going to be glad they have crazy regen just so you can get a few hits in.

    Indeed, all I know is that I am going nuts (as I do in MSP)… People who know me / grouped with me, do know exactly what I mean :)

    Ogguk The Beholder… Justicar Paladin Tank/ Healer
  • dominious12dominious12 Member Posts: 92 Arc User
    Having played through Master Expeditions and the associated runic encounters for a few days I have found 2 glaring issues with them which i tink need to be addressed.

    1) The runic HEs offer no reward or incentive to play as a healer, this is the same issue that ordinary HEs have had forever in that the only way to get credit is to deal damage. I can stand around and be nice in a rune encounter and heal people, or I can attack and actually get essence.

    2) Thursday's patch seems to have removed the ability to avoid the rune traps in master expeditions if you have very fast reflexes and dodge as soon as you can. This needs to be put back as otherwise the rune traps are just an arbitrary punishment for not being a tank.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    The traps aren't nice to tanks or healers either.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • dominious12dominious12 Member Posts: 92 Arc User
    At least as a tank you can just raise your shield and harmlessly bounce off the trap with no debuff or bane.

    As any class without a shield you're just running along until a surprise rune explodes and you have no way of avoiding it because they're completely invisible and can be anywhere. I've seen them appear on the campfires, under the relics you have to collect, and directly in front of and behind the doors you have to popen to progress.
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