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Feedback: Companions

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  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    adinosii said:

    Companion damage is exactly where it needs to be to compensate for increased stats with augments. Dps is roughly the same utilizing either on a well built toon.

    I would agree with that. In some circumstances it is not clear whether it is better to use an augment or a regular companion, and to me that's an indication that they got the balance right.

    Lower damage for regular companions would basically swing the balance to "use augments all the time", so, no - this is fine as it is.
    I completely agree!

    Another side benefit is that we can now run that cool looking companion we have had since mod 2 as summoned and not take a penalty... it adds variety and personalized aesthetic flare.
    you have no idea how long I've wanted to run young yeti.. I love him...
  • itzlapolaloltzitzlapolaloltz Member Posts: 37 Arc User

    adinosii said:

    Companion damage is exactly where it needs to be to compensate for increased stats with augments. Dps is roughly the same utilizing either on a well built toon.

    I would agree with that. In some circumstances it is not clear whether it is better to use an augment or a regular companion, and to me that's an indication that they got the balance right.

    Lower damage for regular companions would basically swing the balance to "use augments all the time", so, no - this is fine as it is.
    I completely agree!

    Another side benefit is that we can now run that cool looking companion we have had since mod 2 as summoned and not take a penalty... it adds variety and personalized aesthetic flare.
    you have no idea how long I've wanted to run young yeti.. I love him...
    He is super cute especially his first skin the grunt :)
  • douglasopferbeckdouglasopferbeck Member Posts: 70 Arc User
    Since there is only one slot in all the new companion equipment and we are only talking about three runestones at this point, I am good with the lion share of the stats being on the equiptment.
  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    "This is a piece of blue companion gear that I get just as a quest reward ... no effort required. It gives over 10000 stat points plus a significant number of additional points from the combined stats."


    If it's an appropriate item for the new level cap, nothing wrong is better than the old ones.
  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    Nice to have patch notes but now Companions that atack with atwills had theyr dmg sent o 2k on a critical strike, that just turn them useless...

    I belive you went to heavy on pets nerf, they should do at least 2x the dmg they are doing with theyr atwill right now...
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    rafaelda said:

    Nice to have patch notes but now Companions that atack with atwills had theyr dmg sent o 2k on a critical strike, that just turn them useless...

    I belive you went to heavy on pets nerf, they should do at least 2x the dmg they are doing with theyr atwill right now...

    ^This right here! My companions went from being my lifeline to essentially them not even being a factor.

    4/6 1:20] [Combat (Self)] Your Kangaxx gives 0 Physical Damage to Target Dummy with Overbite

    I'm sorry but my allosaur now can't even GUM a target dummy to death. My other comps are in a similar state of powerlessness.

    ~Shia~

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  • douglasopferbeckdouglasopferbeck Member Posts: 70 Arc User
    Please revert companion damage to last patch. Current damage levels especially for at will casting pets dramatically cuts down on viable summonable pets. It also unbalances combat vs augment companions, making augments a clear winner for summoned now. Last patch almost any companion was a possible choice, making the variety in the game much more vibrant. That is all gone now.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    They obviously don´t trust the playerbase concerning the companion and Augment debate. Now it´s useless to think about anything else than an augment honestly.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    They obviously don´t trust the playerbase concerning the companion and Augment debate. Now it´s useless to think about anything else than an augment honestly.

    The game survived for years on "augments are useless." I'm sure it can survive a few mods on "non-augments are useless." This just isn't the most important issue right now.
  • douglasopferbeckdouglasopferbeck Member Posts: 70 Arc User
    > @theycallmetomu said:
    > They obviously don´t trust the playerbase concerning the companion and Augment debate. Now it´s useless to think about anything else than an augment honestly.
    >
    > The game survived for years on "augments are useless." I'm sure it can survive a few mods on "non-augments are useless." This just isn't the most important issue right now.

    It is not the most important issue, but it was the one thing they had right as of last patch. Now EVERYTHING is a cluster****.
  • zimxero#8085 zimxero Member Posts: 876 Arc User
    edited April 2019
    If you have a three or more capped stats with a normal companion, switching to augment takes a lot of stat juggling, or your not gonna see much effect. I don't care for that aspect of the augments. Once peeps commit to either augment or physical... they are unlikely to ever switch back and forth.
  • mushellkamushellka Member, NW M9 Playtest Posts: 357 Arc User
    edited April 2019
    The power of the blue (rare) companion Hunting Hawk does not change when we upgrade it to purple,



    while the similar bonus on Death Slaad increases correctly.




    Three times I have reported that my companion Honey Badger has an incorrect (0%) bonus, but it has not been fixed so far.



    Now, in addition, my companion stopped dealing damage and generating aggro, which helped me to do solo content.
    Thank you very much for HAMSTER something that was good.
    This is a companion bought from ZEN Market for real money.
    Your carefree attitude amazes me...

    Better to feed the troll than listen to the idiot .
  • mushellkamushellka Member, NW M9 Playtest Posts: 357 Arc User

    They obviously don´t trust the playerbase concerning the companion and Augment debate. Now it´s useless to think about anything else than an augment honestly.

    The game survived for years on "augments are useless." I'm sure it can survive a few mods on "non-augments are useless." This just isn't the most important issue right now.
    I don't agree. This is just consent to make it possible for a next new temporary solution to emerge..
    I don't want to play with augment, so don't be responsible for others.


    Better to feed the troll than listen to the idiot .
  • eoleeeolee Member Posts: 264 Arc User
    https://www.youtube.com/watch?v=e_7N49AgluM&feature=youtu.be

    At the 1:00 mark, @noworries#8859, you are saying that you are giving adventurers a "true choice in who they want to fight by their side" for companions. Where did the true choice go since last night patch? Why this decision about this "true choice" being now a set choice, augment or augment?
  • auron#6793 auron Member Posts: 396 Arc User
    Redemption is

    rafaelda said:

    Nice to have patch notes but now Companions that atack with atwills had theyr dmg sent o 2k on a critical strike, that just turn them useless...

    I belive you went to heavy on pets nerf, they should do at least 2x the dmg they are doing with theyr atwill right now...

    ^This right here! My companions went from being my lifeline to essentially them not even being a factor.

    4/6 1:20] [Combat (Self)] Your Kangaxx gives 0 Physical Damage to Target Dummy with Overbite

    I'm sorry but my allosaur now can't even GUM a target dummy to death. My other comps are in a similar state of powerlessness.

    So it appears multiple companions are having an issue with causing 0 damage. Makos' Meteor Storm is also dealing 0 damage.
    [Combat (Self)] Your Meteor Storm gives 0 Fire Damage to Drudge

    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
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    There is supposed to be an image here, but the hamsters took it.
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  • douglasopferbeckdouglasopferbeck Member Posts: 70 Arc User
    No one is asking for combat to be optimal. We are asking for every companion, wether combat or augment, to be an equally viable choice so we can have some selection for our summoned. We were actually at this point on preview before yesterday’s patch killed it. Why are you so hung up on augments being lousy before so now it’s time for combat to be lousy when the problem can be completely fixed if they revert to last patch for companion behavior? For myself, it comes across as petty and invalidates much of your past feedback as questionable at best.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Pretty optimistic to think there will ever be an "optimum" in this game.
    Actually most solution I witnessed so far are a trade to balance the game.
    My classes (all of them) lose a significant part of "optimum" to be more in line.
    The playstyle changed from dynamic to more static and sometimes monotone tbh for the sake of getting things set on healthy feet in times of powercreep were bosses are onerotated or oneshoot. I can accept this to some degree.
    If companions will be downgraded to a cosmetic, agreed about the point that KI is annyoing, the game will loose some of it´s flavour.
    Even though companions die and run wrong direction somtimes, pull mobs, attack the wrong target etc, they are part of the game. And if they tend to die, even on a legendary level, they need a buff in my eyes.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    No one is asking for combat to be optimal. We are asking for every companion, wether combat or augment, to be an equally viable choice so we can have some selection for our summoned. We were actually at this point on preview before yesterday’s patch killed it. Why are you so hung up on augments being lousy before so now it’s time for combat to be lousy when the problem can be completely fixed if they revert to last patch for companion behavior? For myself, it comes across as petty and invalidates much of your past feedback as questionable at best.

    If you're asking for each companion to be equal, you're asking for each companion to be optimal.

    I don't care too much either way, my point is that no matter what happens with companions, it's not a big deal.

    The reason they made changes was because of some weird bugs in the code where some companions were hitting for millions of damage. Maybe they just overcorrected. But my point is to not panic. But everyone seems content to panic. It's exhausting.
  • onin002onin002 Member Posts: 35 Arc User
    If companions yesterday did to much damage and today to little, why not hit a middle value in next patch?
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    onin002 said:

    If companions yesterday did to much damage and today to little, why not hit a middle value in next patch?

    Beats me. Just because I don't think it's a big problem doesn't mean that I don't think that it's unfixable.

    I suspect, however, that for some reason, the dev team is either okay with or explicitly in preference of the low-damage companion model.
  • lordaeoloslordaeolos Member, NW M9 Playtest Posts: 167 Arc User

    onin002 said:

    If companions yesterday did to much damage and today to little, why not hit a middle value in next patch?

    Beats me. Just because I don't think it's a big problem doesn't mean that I don't think that it's unfixable.

    I suspect, however, that for some reason, the dev team is either okay with or explicitly in preference of the low-damage companion model.
    I just tested 35 different companions against target dummies... the majority of them are doing about 10 -15% of your total DPS, which amounts to roughly the same DPS boost i'm getting from running an augment... it's pretty well balanced as of this patch

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  • mongol69mongol69 Member Posts: 447 Arc User
    edited April 2019
    Its better than companion doing 50% or more overall damage. As long as augments and combat companions offer a similar balance between dmg and stats, I'm all for it.
    It was a little disheartening to see a companion do more damage in one hit than a dozen atwills.
    I personally would prefer around 20 to 30% max dmg contribution. Sometimes in actual combat, they have a tendency to have strange AI/waypoint interactions to really rely on a majority of dmg or just lay there dead, while low dmg companions would make augments superior.
    Post edited by mongol69 on
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