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Official M16: Refinement

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  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User

    THE SKY IS FALLING! - STOP THE PANIC... PLEASE!!!.


    Devs,

    If M16 stays the course without any major stat changes, most players are going to want to fill most of their slots with Azure Enchantments. This is a single stat enchantment. Right now, avid players have invested 2-4m each in a large number of triple stat enchantments. I have 27 unbound rank-14 triple stat enchantments and I will not slot ANY triple-stat enchantments in MOD-16 because they will be vastly inferior to Azure. There are many, many players in my situation.

    Please, stop the panic by announcing that triple-stat enchantments will be exchangable for single stat enchantments.

    The Azure enchantment is now far and away the best enchantment in the game. It used to be 1 million for rank 14, while the triple stat enchantments were 2-4 million. After launch, these prices will swap. After exchange period is over, the Azure enchantment will go up to 5 million each, and the triple stat enchantments will go down to about 1 million each.

    If you think I'm freaking out about this... wait till you see what others are gonna do when they learn they just lost 50 million AD in value. For players with all triple-stat enchants to switch to Azure, they will need to farm 100,000 AD every day for two years! or spend $1000, which is a slap in the face to players that just spent $1000 to obtain the triple-stat enchantments.




    .
    Unless we get a prompt, positive response on this, I will be forced to retire from NeverWinter gameplay while all of my enchantments go up for auction and are exchanged for some sort of single stat enchantment. I'll have no ability to play REQ or RAQ, so i'll just log out and wait for M16 to launch.

    One of my BiS guildies was hitting the caps without his enchants and was slotting all radiants in offence slots.
  • akemnosakemnos Member Posts: 597 Arc User
    capping for most stats are not a problem. I almost capped everything with just my normal level 70 gear I am currently wearing on live. The only thing that was way under was CA. everything else was already either above the necessary amount or very close to it.

    "just with my level 70 gear that i was previously wearing i have 16k more arm pen then i need. crit is at 49.968%, accuracy is capped. only things for me to gain are power and CA bonus and this is for level 80 enemies"
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    To everyone saying they have capped or almost capped all stats. Have you capped them for level 80 open world content or Lair of the Mad Mage? Because the dungeon is 32K per stat, not 24K per stat.
  • akemnosakemnos Member Posts: 597 Arc User
    is there really a difference? I capped open world with level 70 gear. getting the rest in 10 levels of gear will not be a problem at all.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    akemnos said:

    is there really a difference? I capped open world with level 70 gear. getting the rest in 10 levels of gear will not be a problem at all.

    Good luck trying
  • zimxero#8085 zimxero Member Posts: 876 Arc User
    edited March 2019
    akemnos said:

    is there really a difference? I capped open world with level 70 gear. getting the rest in 10 levels of gear will not be a problem at all.

    With your level 70 gear you have 49,000 points in deflection and 29,000 points in awareness?...plus the others are capped too? I doubt that is possible. With level 80 gear, I'm still not capped for the 24,000 difficulty yet. For the dungeon to be capped you need an additional 64,000 stat points beyond. Furthermore, to climb from 90% Combat Awareness to the 100% cap would be entirely wasteful unless you first dump a large amount of stat increase toward Health and Power.
  • itzlapolaloltzitzlapolaloltz Member Posts: 37 Arc User
    edited March 2019
    nisckis said:

    To everyone saying they have capped or almost capped all stats. Have you capped them for level 80 open world content or Lair of the Mad Mage? Because the dungeon is 32K per stat, not 24K per stat.

    lvl 70 is 14k
    lvl 80 is 24k (figures given by DEV...)

    So YES with your gears from LIVE you can cap or at least almost.
    Why do you think Lair of mad mage is 32k? cause would be blasted (even now it is)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2019
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited March 2019

    nisckis said:

    To everyone saying they have capped or almost capped all stats. Have you capped them for level 80 open world content or Lair of the Mad Mage? Because the dungeon is 32K per stat, not 24K per stat.

    lvl 70 is 14k
    lvl 80 is 24k (figures given by DEV...)

    So YES with your gears from LIVE you can cap or at least almost.
    Why do you think Lair of mad mage is 32k? cause would be blasted (even now it is)
    You can go to preview, that obviously you have not done, and see it by yourself.

    By the way, no one cares what stats are required for level 70 when gameplay is at level 80, so "capping" level 70 is completely useless.

  • itzlapolaloltzitzlapolaloltz Member Posts: 37 Arc User
    nisckis said:

    nisckis said:

    To everyone saying they have capped or almost capped all stats. Have you capped them for level 80 open world content or Lair of the Mad Mage? Because the dungeon is 32K per stat, not 24K per stat.

    lvl 70 is 14k
    lvl 80 is 24k (figures given by DEV...)

    So YES with your gears from LIVE you can cap or at least almost.
    Why do you think Lair of mad mage is 32k? cause would be blasted (even now it is)
    You can go to preview, that obviously you have not done, and see it by yourself.
    Well I was on preview thats why I can state this.
    Willl take screenshot next time.

    Dont misunderstood I never said LIVE gears is BIS so dont change, just that the cap is not so hard to reach (and I not even count guild boon)
  • aday#3795 aday Member Posts: 65 Arc User
    edited March 2019

    Will exchanging enchants result in a binding status change? Ie: will unbound enchant become BtA or BtC when exchanged?

    Any word on this? Not sure yet whether exchanging enchantments will make them bound or not when m16 goes live...
  • zimxero#8085 zimxero Member Posts: 876 Arc User
    edited March 2019


    The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

  • miotest#5683 miotest Member Posts: 29 Arc User
    There is no need to search long to conclude that the ratio of ratings obtained from enchantments vs ratings from other sources has changed very strongly to the detriment of enchantments and we have added more statistics. It is so much unbalanced that we can only use enchantments for the final tuning of a pre-tuned buid character. Suppose we have over 400k of all ratings on the character .... if I want to fine-tune some offensive statistics so only 9x one statistic enchantment (1200) = 10800 or over 4x defensive enchantment (1200) = 4800.

    You must add the ability to exchange multi-statistic enchantment for enchantment with one and two statistics. (if it wasn't a plan from the beginning - so you do it because it makes sense and it doesn't cast a shadow of doubt)

    No doubt 3stat. and 2stat. enchantments are neither good for fine-tuning nor as a basis for building a character (they cannot serve anything else). I say it too as the owner of many 3stat. enchantments though i know they are more expensive - i will still respect the disadvantageous exchange rate of 1: 1 for 1stat. enchantment.

    I have already accepted in favor of the game and balance with the new players, with the enchantments losing 10 times the value for statistics vs. other resources. Here I will be very interested in what the reaction will be.
  • pitshadepitshade Member Posts: 5,665 Arc User
    > @aday#3795 said:
    > Will exchanging enchants result in a binding status change? Ie: will unbound enchant become BtA or BtC when exchanged?
    >
    > Any word on this? Not sure yet whether exchanging enchantments will make them bound or not when m16 goes live...

    Unless it changed within the last week, the box you receive from the exchange is BtA but when you open it, the enchantments and runestones are unbound.
    "We have always been at war with Dread Vault" ~ Little Brother
  • akemnosakemnos Member Posts: 597 Arc User

    akemnos said:

    is there really a difference? I capped open world with level 70 gear. getting the rest in 10 levels of gear will not be a problem at all.

    With your level 70 gear you have 49,000 points in deflection and 29,000 points in awareness?...plus the others are capped too? I doubt that is possible. With level 80 gear, I'm still not capped for the 24,000 difficulty yet. For the dungeon to be capped you need an additional 64,000 stat points beyond. Furthermore, to climb from 90% Combat Awareness to the 100% cap would be entirely wasteful unless you first dump a large amount of stat increase toward Health and Power.
    Actually I could care less about deflection. I main a TR so I am only really concerned with my offensive stats. with my current gear on live I have the following.

    40k arm pen
    46484 crit
    >24k accuracy (don't remember the exact number I had)

    looking at the 32k for mad mage I am still capped on arm pen, crit is at ~34% and even the lowest accuracy I could have (24k) only gives them a 16% deflect.

    Getting the rest of those stats will be trivial leaving me only to worry about increasing CA and power for offensive stats. Defense stats would not be capped but I would never expect a DPS class to cap those.
  • kythelion#3210 kythelion Member Posts: 348 Arc User
    Is the 0.01% DR per stack of negation right? That's a brutally low number.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    Tenebrous enchantment activation chance doesn't stack and it's always 8% Tested with R14 and R15.
    Damage done is correct and in accordance with best Tenebrous equipped.
  • cherryman1cherryman1 Member Posts: 348 Arc User



    The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

    This is a good thing. This is to protect the investment of players who would have otherwise had to go out and get enchatments. Triple stat enchants will be the best to use in the next mod since you get more stats on them. The only question is what enchants to get to fill out the stats you need. The only people who are losing out are some speculators who purchased enchantments in bulk and pushed some prices beyond where they should be at. We shouldn't reward the speculators who mess with the auction house.
    Guild Leader: Under the Influence
    Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2019



    The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

    This is a good thing. This is to protect the investment of players who would have otherwise had to go out and get enchatments. Triple stat enchants will be the best to use in the next mod since you get more stats on them. The only question is what enchants to get to fill out the stats you need. The only people who are losing out are some speculators who purchased enchantments in bulk and pushed some prices beyond where they should be at. We shouldn't reward the speculators who mess with the auction house.
    if i need only power for me is not best to use triple stat enchant but the radiant.A Black ice would give me 720 power while a radiant will give me 1200 power.
  • cherryman1cherryman1 Member Posts: 348 Arc User



    The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

    This is a good thing. This is to protect the investment of players who would have otherwise had to go out and get enchatments. Triple stat enchants will be the best to use in the next mod since you get more stats on them. The only question is what enchants to get to fill out the stats you need. The only people who are losing out are some speculators who purchased enchantments in bulk and pushed some prices beyond where they should be at. We shouldn't reward the speculators who mess with the auction house.
    if i need only power for me is not best to use triple stat enchant but the radiant.A Black ice would give me 720 power while a radiant will give me 1200 power.
    If what I have heard is true and some monsters self buff themselves over the 32k mark that means that you will have to choose which stats you need to cap since you won't be able to cap them all and just go into power.
    Guild Leader: Under the Influence
    Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
  • mdarkangel#4696 mdarkangel Member Posts: 442 Arc User
    edited March 2019
    > @zimxero#8085 said:
    > The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

    <font color="red">This only happens with the Rank 14 Single Stat Exchange box.</font>

    Unless something has changed with the last patch and newly acquired exchange boxes. I have Rank 1-15 Single Stat Exchange boxes I picked up shortly after preview released and only 14 was affected and is still having the issue after the last patch.
    Post edited by mdarkangel#4696 on
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User



    The antiquities dealer in Protectors Enclave is trading single-stat enchantments for single-stat option packs. When opened, however, the single-stat enchantment packs contain the triple-stat enchantment set to select from..

    This is a good thing. This is to protect the investment of players who would have otherwise had to go out and get enchatments. Triple stat enchants will be the best to use in the next mod since you get more stats on them. The only question is what enchants to get to fill out the stats you need. The only people who are losing out are some speculators who purchased enchantments in bulk and pushed some prices beyond where they should be at. We shouldn't reward the speculators who mess with the auction house.
    if i need only power for me is not best to use triple stat enchant but the radiant.A Black ice would give me 720 power while a radiant will give me 1200 power.
    If what I have heard is true and some monsters self buff themselves over the 32k mark that means that you will have to choose which stats you need to cap since you won't be able to cap them all and just go into power.


    for now( you never know if change) i have with radiants those stats
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    Are artifacts & artifact weapons no longer double refinement? The in-game tool tips have changed on some of them, but not others.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    Can't refine without ward for artifact weapon. Let's get real, 90% with the risk of 7 green enchanting stones/or 7 green marks doesn't rate using a pres. ward.
  • nathan#8975 nathan Member Posts: 225 Arc User
    Chiming in to say that I would also appreciate a response regarding an option to swap multi-stat enchantments for single stat enchantments. You’re switching everything up under our feet, it would be one of the fair things to do.
  • aday#3795 aday Member Posts: 65 Arc User
    pitshade said:

    > @aday#3795 said:

    > Will exchanging enchants result in a binding status change? Ie: will unbound enchant become BtA or BtC when exchanged?

    >

    > Any word on this? Not sure yet whether exchanging enchantments will make them bound or not when m16 goes live...



    Unless it changed within the last week, the box you receive from the exchange is BtA but when you open it, the enchantments and runestones are unbound.

    So they changed it now, and enchantments exchanged are BtA now... Sweet. :'(

    It would be nice if we have an official word on this matter, whether this will stay, or it will be switched back to no-bound enchantments (which I doubt, but hey...).

    Many people are still waiting on this so they know what to do with their current enchantments - sell them now or soon before mod 16 is live; or else stick to them and exchange them if they turn out not to be bound.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    @noworries#8859 Can we get confirmation on whether the change to enchants from the exchange being BtA was intentional or not?
  • fuzzmeisterjfuzzmeisterj Member Posts: 55 Arc User
    The single stat trading for 3 stat might be good in some cases, but we have utility slots and some other things to worry about, so it does more harm than good.

    Are they going to fix the anniversary and heart of fire enchants from not going past 14?
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    The single stat trading for 3 stat might be good in some cases, but we have utility slots and some other things to worry about, so it does more harm than good.

    Are they going to fix the anniversary and heart of fire enchants from not going past 14?

    My guess is those two are WAI.
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