I am very discouraged by how ambitious they claim to be with mod 16. The last time they tried anything like this (increased level cap, overhauls everywhere) was mod 6, which was a disaster (remember the "everything is still awesome" press release they put out afterwards? What incredibly gullible people was that supposed to be aimed at?). The design and direction of the game has only gotten worse ever since then, with recent innovations (K Team and Tales of Old) being full of a whole new set of bad ideas.
You know what would make mod 16 exciting?
A new level 60 cap.
A rollback of mod 6 power/HP creep.
A public list of upcoming changes based on years of available player input, all available right here. No more devs who don't play or understand the game and its classes trying to reinvent the wheel in a vacuum and therefore bolluxing up everything they touch.
A fix to the total mess they've made out of masterwork with the failure to properly integrate +1 items.
A rollback of pvp mechanics and boons to mod 2.
Elimination of tedious cut scenes from dungeons.
Realistic IL gates for public queues.
A comprehensive look at taking the RNG out of the game wherever possible, especially in refining upgrades.
There are plenty of longstanding problems with this game that should be fixed. Introducing new content and sweeping changes is only going to come with more. Mod 16 is the equivalent of putting a newer, bigger, faster lemon on the road when the previous one is still waiting on work to be done due to a massive recall.
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Im really happy theyre finally trying to sort class balances and multi function queing across the classes. Im dreading what the level raise to 80 will bring, as like many im still wincing at the memory of the increase from 60 to 70.
So my sole request at this time is can the devs properly engage with us on these forums to allay fears. My first concern is for enchants, im guessing lifesteal and recovery will be replaced by new stats?
And what about crit, if thats now capped at 50% and i currently have 100% am i going to be left with a load of devalued azures i need to swap out? It would be nice if we were given the option to swap them for another enchant of our choosing at the same rank? That would be a game breaker for me if i had to ditch 6 rank 14 azures and rank up 6 say radiants from rank 7 purely due to a change in mechanics.
swap any rank for the rank of your choice..
Capping crit at 50% is, predictably, a huge nerf to HRs who have had to devote huge resources and tiem to getting to 100% crit in order to remain halfway relevant to the game.
Getting rid of AP gain sources makes sense but, again, HRs alone have partial AP dailies that are meant to be used often, such as as disruptive shot. Once again HR takes the biggest hit from the nerfhammer.
HR is already saddled with the longest cooldowns (especially to charge refill time on Cordon of Arrows, which has never really been useful because of it) due to the way that everyone played trapper for a while. Trapper has been basically irrelevant for several mods now - against the wishes of the player base, as usual - but the cooldown problems remain. This will only make it worse. Unless of course HR at-wills receive the large buffs that they have needed forever. I doubt it. The dev team is expert at ignoring the HR class.
Removing lifesteal without hugely nerfing mobs and bosses - i.e. a rollback of bad ideas from mod 6 - is a terrible idea. We are already plagued by over-reliance on support classes. This will only make it worse.
So far this looks like just another instance of clueless devs trying to fix things that aren't broken and breaking things by doing so. And, as usual, the HR class gets hit the worst.
We already knew how to have a version of this game that was fun and playable and in which content was accessible in a best-of-all-possible-worlds way. That was mods 2-4. There's no need to keep going further away from that model when every step away from it so far has been a terrible idea.
Feat system will be completely changed, so likely Trappers and some other builds will be likely impossible. Crit dependent feats will be possibly gone.
The only thing that I could guess with some probability is that they will nerf TR and DC again in mod 16b or 17.
The PC version is now going to be nothing more than a super test server for console! Good luck with that because from what i hear a lot of the testers are going to leave.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
except hr is getting totally reworked along with all the other classes. wait and see. maybe it makes sense.. it won't be the same animal it is today.
You see, the devs did [redacted] and [redacted] to [redacted] [redacted] and other [redacted]. There are even some [redacted] that you guys might enjoy. That being said, [redacted] is not enough to compensate for [redacted] or [redacted].
You might consider a [redacted] build when the module goes live, but it won't be that much better than [redacted] or [redacted]. I can tell you for sure, without breaking NDA, that [redacted] [redacted] [redacted] [redacted] [redacted] [redacted].
There is a reason I dropped from the test group after all, and that was because I disliked [redacted] [reacted] after seeing my latest exam scores.
Therefore, if I were you, I'd follow in feanor's path and start channeling your inner complaints wizard.
They forfeited our trust when they refused to take accountability for the raft of mistakes in mod 15, would not listen to player input on how those should be fixed, and flat out lied to us that +1 crafting items are "working as intended for now."
So I don't believe that this team has the familiarity with the game to do any of the mod 16 project goals without making a mess of them.
I don't believe that they listen to player input or even remotely care what we think.
I think they're being pushed in this direction by a management team that is appallingly clueless.
This is essentially the plot of "The Music Man," in which a tone-deaf con man sells a town all the new instruments for its band but plans to skip town without giving any lessons, because of course he doesn't know how to play music. These devs don't know Neverwinter, they don't know what players want and they don't care, but they're promising us something bright and shiny that that don't know how to deliver and certainly don't know how to build right.
Your crit stat: 25000
Your opponent's crit avoid stat: 10000
Your crit rate vs this opponent: (25000 - 10000) / 500 = 30%
Your crit stat: 50000
Your opponent's crit avoid stat: 10000
Your crit rate vs this opponent: (50000 - 10000) / 500 = 80% => capped to 50%
I am going to take a wait and see but, frankly, I am not sure if I want to tank with this new Pally.
Frankly after this past year as an example, I am expecting a cluster f^%$.
>
> You won't have a fix crit rate anylonger. You will have a crit rate relative to your opponents, calculated by your crit stat and your opponent's crit avoid stat. That relative crit rate is capped at 50%. Example:
>
> Your crit stat: 25000
> Your opponent's crit avoid stat: 10000
> Your crit rate vs this opponent: (25000 - 10000) / 500 = 30%
>
> Your crit stat: 50000
> Your opponent's crit avoid stat: 10000
> Your crit rate vs this opponent: (50000 - 10000) / 500 = 80% => capped to 50%
Yep, i wrote that before i digested all the information. Many thanks for pointing it out, mental note to engage brain before fingers going forward 😊
If you are as experienced as you say you are, you then, should remember a time when a GWF was the most capable tank in game.... besides who said that Barbie I mean Barbarian, barbarian.... gona be the worst dps in game? Its all speculations here. So take it easy.... at least for now.
Also just to prove my point in how little they care look at this CTA event over this last weekend it dropped enchants with recovery on them knowing months ago they were getting rid of recovery . Did they bother to change the enchants that would be dropping , no.