thank you for the ACC. INC k-dungeons ---since a solo player can't play them we can't obtain the armor -----
I will NOT be forced to play private dungeons because you seem to resent solo players.
I'm a lv 12 VIP but it seems to me I have WASTED my money on this game since some content is locked away from solo players.
I had intended on continuing to pay 10.00 monthly for vip and buying the occasional item, but it seem I must re-think that as I resent being shafted by not wanting to be forced to play with others.
Thanks one more time PWI (neverwinter)
maybe solo players need a UNION
so NEW Players beware on spending if you intend to SOLO everything
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Comments
> thank you for the ACC. INC k-dungeons ---since a solo player can't play them we can't obtain the armor -----
> I will NOT be forced to play private dungeons because you seem to resent solo players.
> I'm a lv 12 VIP but it seems to me I have WASTED my money on this game since some content is locked away from solo players.
> I had intended on continuing to pay 10.00 monthly for vip and buying the occasional item, but it seem I must re-think that as I resent being shafted by not wanting to be forced to play with others.
> Thanks one more time PWI (neverwinter)
> maybe solo players need a UNION
> so NEW Players beware on spending if you intend to SOLO everything
Yep u have to reconsider playing NW. Its a MMO, thus not ment to be played solo all the way. If thats not to your liking go for a single player game
It forces players to play their character role in a vanilla setup, it teaches them again the long forgotten mechanics of each dungeon.
And secondly it makes players aware of the fact that high Item level does not equal experience and knowledge...
I always say to group before entering a K-team dungeon that they must not play the Hero, that's my task (as being a puny OP)
cough, cough.
Feel free to ask for my tank / heal capabilities in game.
Ogguk
I happily solo MMOs, knowing there will be limitations to my access to content and gear. That's the way it is. Always, in my experience. If you can't accept it, then go find another game, as so many have suggested, over the years. This game is fun for me as it is, so I'm not ready to leave.
As @fieryapostle pointed out, you can still play solo. Not like there's a whole lot a solo player needs from coop in order to continue playing solo. Sometimes it's regrettable that certain content is essentially off the table for us, but most of the time, we're really not missing all that much. Ultimately, it's hardly fair to blame the developers of an mmo for designing content that's primarily aimed at multiplayer, but I think it's good to see things from another perspective - such as the one you shared.
NW actually is kinder than most mmorpgs as you can obtain very good gear just from solo or low-end dungeon play.
It really should not be a surprise to you that the best gear is gated behind group content, in that case your mmorpg education is somewhat lacking still
1. Expand that friend's list and/or find a solid guild - These friends may have friends and guild mates that might help you round out a party or bring you along for the fun. They might even invite you to join, if you can stomach that.
2. PUGs or premades through LFG - Need to accept potential higher rates of failure, or being rejected outright or being kicked. Just the nature of things. If you succeed though, you'll get the currency you need. OR
3. Wait it out until the seal currency is changed again - You might want to consider (if the current gear in question is BiS for your class and may remain that way a mod or two down the road) is simply waiting until Cryptic switches the seal currency again.
If you want to remain solo and not have anything to do with socializing, you can either open your wallet and purchase what you can off the AH or...start hunting. Some gear might be BiS for your build, others may simply be a decent alternative to BiS gear you may only be able to pick up teaming up. All of the hunt gear will allow you to solo all the non-group content. The hunts (in spite of some of their problems) can be a soloist's friend in obtaining decent gear for endgame play. I hope they continue that trend into Mod 16 and beyond.
If neither of those options are appealing then this game (and MMOs in general) is NOT for you and you probably should pursue other games. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Because let's be honest - at about 13-14k ilevel, you can pretty much handle all the solo content in the game, negating the need for anything beyond that (other than digital scoring). You want to solo? That's fine. There is plenty of gear out there that is well beyond acceptable for you, and in a lot of cases, is BiS. For those running stuff that requires more teamwork, coordination, and strategy - yes, they get more, because there are more moving parts, and a higher risk of failure. That's their reward for putting in the time, and risking failure (along with 4-9 others).
When you solo, you only have to worry about you. In a group, you're putting yourself at the mercy of the abilities of your groupmates, too. It's not like the reward is that much greater than what you can get, so, as the saying goes, "Lighten Up, Francis" ;-)
There was a lot of content before AI you couldnt do alone (ex. Tiamat, Castle ravenloft etc.)
Funny but back then you did not complained. Why now?
Ahh a new highest IL gear. If thats the case I will tell you that there is plenty other items gated with team play, and many others items (sometimes really BIS) witch are not.
Well I really cant understand that there are people who join MMO game and they expect all content that game provides will be soloable, or always easy to get no matter if you play 5 mins or 5 years.
How, being a resonable honest person you can even blame a game that it give a chance for better rewards for a players who NEED TO find a team, work together, and have some skills to finish a hard content. How would any1 even think about joining teams if everything would drop from solo play? You woudnt need any1 else and that game could be single player game.... BUT ITS NOT
And dont blame PWI here - its MMO game with "mulitiplayer" firmly in mind.
So..... well, yeah, dont waste any more money here -there was, there is and there will be a content gated with team play - thats a nature of such games.
If you struggle to raise your IL, you really need to look at other places like enchantments, companions, mounts and insignias and campaign boons. That is where most of the IL comes from.
If you want to run solo and have BiS gear.. sorry, then this is not the game for you.
It would be nice to allow it to be queued as a PUG run(not saying that would be fun, certainly challenging).
As I hate forming groups and usually just queue intoeveruthing.
---
In the beginning, this was a very solo-friendly game. Aside from it being D&D, that's the #1 reason I started playing it. However, it hasn't been solo-friendly for a very long time. I wouldn't recommend spending money on this game to ANY solo player.
The introduction of Strongholds was the beginning of the end. I'd spent a few hundred dollars on this game up until then, haven't spent a dime since. I considered it the company's letter of intent that "they don't take kindly to my kind" anymore, and I was right. Between boons and drains, PvP was the first to fall out of reach. In PvE, things were ok-ish up to Mod 10, but that more or less marked the end of pug-queueing for the latest content. Harder and harder dungeons have made it mandatory to pre-make meta parties to have a decent chance. K-Team dungeons now make this a mechanical requirement to even get the game to let you in the door unless you want to try and solo the dungeon with one gimped character.
I used to think the biggest problem of the stronghold/alliance system was the boons, but that's only half of it. The other big problem for solo-players is that it emptied out pug queues and LFG into a ton of smaller groups that you had to be a member of to access. Between guilds, alliances, and the 15K+ elite channels, there are not nearly as many people left for the rest of us to run with.
On top of all that, between Mod 15's self-parody of the game, slavery to the meta, and the smug denigration by elites of anyone who doesn't play their way, it's really killed my enthusiasm for this game. I've been doing little more than collecting my VIP keys for the last few months. I wasn't even able to bring myself to finish the boons from the last campaign. Instead, I've been playing Final Fantasy Record Keeper on my PC w/Bluestacks, and even though it's a freemium gacha mobile game, I find it more fun and fulfilling than I've found NW to be in quite a long time.
How the mighty have fallen. (Whether that applies to Cryptic, me, or both, I'm still not quite sure.)
Sure I understand that thare are people like you or lordwinos who prefere to play without any commitment or dependency to the others, but those have to agree that this specific kind of games is not, and wont be friendly for them.
BTW there was a guild called "Solo Alliance" - I guess.... that guild was recruiting players who love solo playing and given them a chance to get boons etc without any demands or real commitment. Yeah I know - its far from perfect as you have to join such guild, but who knows - maybe it works as safe heaven for solo players
There are different kinds of SOLO players:
1. SOLO players who refuse to talk in chat, join any channel other than standard, build friend lists, or join guilds for society and cooperation
2. SOLO players who refuse to do any content in a group
3. SOLO players who are both 1 and 2 and expect game content to be designed for them in an MMO
The problem with K-team, as has been pointed out by groups that have run it and completed it with less than 5 players, is that the group does not receive the IOU reward unless you have 5 players. Therefore, even if a SOLO player ever is geared sufficiently (gearing does not equal TIL reduction) to run a SOLO K team (like say Tuern), that SOLO player will NEVER get the IOU reward. In this sense, K Team rewards will always be locked out as content. However, the experience of a SOLO K team is not locked out. So, a SOLO player must either compromise on option 2 or 3 and give a + in lfg, or just try K team solo with no expectation of rewards. But, if a pure SOLO experience is wanted, then Neverwinter (and most MMOs) are historically not for that player.
Guild--And the Imaginary Friends
The only reason I even care though is because this game started out about as perfect as an MMO could be for solo players. I'm hard pressed to imagine better. On top of that, it was like that for over 2 years. That's proof that it can be done and be viable. Then it all suddenly started changing away from that in pretty aggressive ways.
In a very real way it feels like I haven't been leaving Neverwinter, Neverwinter has been leaving me. If I had come around 2-3+ years later, I would have probably never started. The only thread of hope I still have is that they'll eventually implement some kind of solo boons to partially/mostly replace guild boons, but the longer time goes on I fear it will just be a day late and dollar short for me. The ship has lifted anchor and is beginning to leave port.
But yeah, I won't be making this mistake again. This is my last MMO. About the only thing that could tempt me would be a F2P StarCraft MMO, but that seems extremely unlikely to happen, and hopefully I'd be strong enough to stay away if it did.
Moderator removed comment discussing moderation.
I also stay away from MMOs out of principle, but I've enjoyed playing Neverwinter. I'm sure I'm not the only solo player that actually likes the way it's populated with other players. It's fun to see people going about their business and even allows for some nice interactions - helping out passersby or even occasionally getting help in turn, pitching in on a heroic, and every now and then running a cta with a decent group of human beings. There are negative situations too, of course: troll pits like the dungeons, skirmishes, and queue events, but I pretty much expect that from MMOs.
Cirran
Yes Neverwinter is a MMO, but considering much of the game content pre-level 70 and some of the post level 70 content is accessible to solo preference players it seems a bit misguided to claim that just because Neverwinter is a MMO, all or even the majority of latter game content should be centered around group/party/or guild assemblies in order to participate. Such a premise will eventually eliminate a great many players who prefer to play solo and I suspect there are a lot more solo preference players in Neverwinter than there are players who prefer to primarily play in group related content aside from the occasional dungeon or skirmish run.
Pretty much as @cirran1 already pointed out...
But it is Cryptic and Neverwinter’s content and players will either remain and play in the content afforded them – or they will move on to another game that seems to be more friendly to the individual play styles people prefer.
Speaking strictly from personal experience, given real world obligations not only for myself but many of the people I usually game with it is extraordinarily difficult to find a day or time when a bunch of players I know and prefer to game with can get together for a lot of the content that requires a group effort and as most of us have observed from multiple posts on the forum, random PUG's often lead to dissension when it comes to game individual player motivation and play styles, sometimes to the point of players just deciding to abandon Neverwinter because of the lack of solo friendly content after level 70 and the often contentious nature of having to play in random PUG groups. I am aware of this being exactly the case for several of the people who I knew and used to play Neverwinter with.
My 2¢