Hi Guys,
I just wanna say what probably many players saids.
I'm talking about Tr's. I cant understand one thing. Why in almost every mod, that class is really Overpower. Class as Tr, give alot of possibility to do anything.
We have statistics like : power, crit, arm pen, recovery, defence, deflect and more. Every statistic give us something. For example:
- U wanna deal more dmg and get more heal, than u use POWER.
- U wanna have more chance to hit with Critical Strike, than u use CRIT.
- U wanna be able to hit strong tanky classes, than u use ARM. PEN.
- U wanna have less cooldown on ur encounters or daily powers, than u use RECOVERY.
- U wanna be more tanky, than u use DEFENCE and DEFLECT.
Every statistic give us something. So my question is, why TR no need alot of those statistic to be 1st tank and dps same on PVP match.
If i play OP - Paladin, than i have to choose what i wanna to be, or tank, or healer, or dps, or buffer debuffer. I cant be tank and dps same time.
I cant have 25k+ recovery to get less cooldowns in my encounters or dailys and be the best tank and dps on same time.
To DEVS, so tell me, why Tr's can do that? Why class like that give so alot of combinations?
Tr need 4k -5k deflect to get almost 100% chance to deflect, Trs no need arm pen to kill tanky class, couse he have piercing dmg. Tr no need crit couse he can crit from stealth, tr no need alot movemet speed to be really fast. Tr need alot of recovery and power and he is tank and dps in the same time.
Why? Couse Feats give him this all, what other class need spend points for any of those statistics.
So to Devs, please rework this class, or give the cap for recovery. THis is really annoying when i get sb cb over and over. in every 7sek i get cb sb cb sb. and just one stuck cc immune.
if someone made a tr let him to maid a choice what tr he want to play, more tanky, dps, or stunner, with high recovery, not 3 of those in same time.
If i have alot of defense deflect on my op than i wanna feel sefety. but if tr comes give me cb and sb and hit me from GC, than i get 50-60k per hits, 3 4 hits and im die, and i cant do alot, becouse my defense deflect not work. Why i should use that statistics when TR as class no need arm pen to get dmg.
i have proposition. REmove all heals from pvp, from mounts, insignias, and other sources. Left only heal from spells. Remove piercing dmg , than will be mutch fair. THan statistics what im talking about make sense.
Couse if i see in every mod tr who have 30kills and 0-2 deads this is something wrong. And that situation is in every new MOD.
I just cant understand that.
CHEARS.
:)
Comments
how polarized the 'opinions" are
I stopped playing my TR in mod 5 when it became much too easy, with a middling-geared toon, to go on a murder spree without dying once. PVP, at this point, exists to feed players who are looking for exactly that.
I can't wait to see you try (lol)
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
TR is very easy. all you have to do is manage your own class. what other classes do, doesnt matter. they cant stun you becouse ITC, they cant hurt you becouse 85% deflect severity and you can hurt them becouse piercing.
You dont have to know what CW shield on tab does, or what OP shield does.
TR is broken overpowered, its not opinion, its a fact. Devs just started fixing some bugs with TR and bless them for that.
In league if you reduce champions damage by 20% their winrate goes down from 52% to 30%. If you were to reduce TR damage by 50% almost nothing would change, just think how broken that is.
Now about who should be ignored: Indeed we are ignored while people who are just worsening things for both sides arent, you cant deny it.
And yes I know little about tank classes besides of things I have experienced (again stop repeating ITC- you dont know much about this power or its execution obviously). And if we return back to piercing, Its normal seeing gfs, ops dominating through their immortality in pvp, which is taking far more skill and players to take them down as well while dealing insane damage.
Yes, TR is abusable and things we are seeing in pvp are not what TR should be supposed to be. But dont take away only things that are usefull without even trying to think about compensation, thats what are we seeing here, thats why I posted this and thats the point you probably missed.
tell me where is the balance? you can play Tank build with any class with 0 damage on offensive (if you know how to build a tank class) and tell me more, can any other class make a dps build with piercing dmg where u just need power and recovery? + you can crit without crit stat? can deflect without deflect stat?
if devs wanted balance TR they would have to remove 100% deflect from ITC, remove 85% deflect severity and move it to ITC,fix broken piercing, make SE deal piercing to low hp targets only and give CB a cooldown, this would be a good start
What TR gets for free? Now we need enough power to make piercing damage actualy considerable threat, recovery, critical strike. Armor penetration is thing for discussion as percentage of piercing damage makes it less important (yes, percentage of piercing damage is bigger than it should be, with enough power it makes stabber front-line supersoldier (no, we really need our deflection to survive as melee, its just a fact) if you are not careful enough and no IM NOT SAYING TO REMOVE PIERCING from the game, just to adjust its percentage to match pvp needs).
And to compare cw with TRs... you forgot something, CWs are primarily ranged class thus have less need for deflection and so they actualy can survive without it (and yet cws are stacking deflection which makes them hard to kill IF you get to them) and they cant even have enough defense as its a class wearing leather. TR in comparison is primarily melee thus its first person you hit after meeting him while having leather armor that doesnt provide much defense, so I would dare to adjust your suggestion a bit.
I agree on severity deflect but removing deflect chance from itc is like taking shields out of the game sure it should be toned down while it still provides enough to actualy do anything. For piercing damage, its mechanic is not as problematic as percentages of damage you deal with them. Of course this have to affect only pvp (before some sort of "clever head" takes it like... hey lets make 5% damage SoD, it doesnt make sense but hey we can do that so lets do it).
ITC 100% needs deflect stripped out of it, all it does now is allows naked TR to take no damage.
It actually reminds me of SoD days with premitigated dmg, where peeps used to say its fiiine, get gooood. but naked TR, friend of mine managed to do over 100k sods on me. yea right, fine.
There probably isnt anything much to say, at least I hope people after reading this will start considering full consequences of these actions before their desires.
Haters gonna hate no matter what.
Stop crying cuz nothing will change from killing you in pvp.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
It is that bad. To the point of hopelessness.
At least with the whole SE spam fiasco builds in the recent past, I could try to dodge. But I can't do anything anymore..
Haters gonna hate and will always hate no matter what.
Play pve and enjoy neverwinter
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Can you find all diffrences between PVP and PVE. I remember that companion active power had impact on it... now they dont. For example companion that pass stats to character?
I also remember you can get ring that can show invisible TR to you for x second. Is there a ring to remove OP/GF shield? or nerf that reduce High healTH>
If you are put into unexperience group against 2veteran players you will lose game. What is the big deal? where there is no good rewards anyway.
I also saw CW who can push/stun/KILL with Soul Sight Crystal. iT is simple combo
The game will be unfair even with all of the balance... because some players have 10 milions legendary lion mount and other dont have it? Sometimes its a bug, but this bug cause weak players to have fun or maybe the synergy is just overpowered. Only the smart and experience people can take a good use of those and dont share with community?
Of course the harder the game become the less fun it will be for us.
Its like gambling. When you win big income... you are happy... if you lose... you are unhappy.
Battle royals should be FUN experience.... where you throw 30 people in one place and only one person can be victorius. No teams... Hide somewhere.... help someone kill the last champnion.. If you die you are teleported to a place to manipulate object in arena... HELP someone... or target someone who killed you... show the place where someone is hidding. shot fireball, SLOW down, or make a sure KILL... if you can kill someone from spektator room... you can be teleported back to arena.
Edit: use war machines to kill players (create red cirle)
Sorry for offtop.
Anyway can you kill good DC in pvp who is rare? 2-3 classes cant kill DC(I am just saing from experience. You can find veterans who can get this result). when 4 other people getting points and win the game.
GWF can run away and with regeneration or insygnia bonuses/lion mount power heal a lot of health points.
Also PVE build -> transformed into PVP can be considered a joke. VS PVP veteran with gear, insygnia, potions.
I started playing pvp and i saw awesome TR players who i meet regulary, because it just a small number of player doing PVP right now.
I am fighting veterans and i lose only because i do not have gear/build as good as they have.
I played again one of my alliance cw before the mod15 and i die 15 times to him... because he made tanky CW with reflect and heals. I was unexperience. I think i still am unexperience even so i play neverwinter for few years. I had higher gear score.
The game is just to complex to balance classes and destroy them in the process. I will also ask a simple question? Did you spend money on this game? That is also a variable that help you win match in pvp. Does your team consist of player who pay to win or play for fun for free?
In my opinion what game really need is a
meaning that TR takes 62,5% LESS damage then others. and gets CC last 62,5% shorter then others too.
That 25% severity is preety much build in elven battle and negation on steroids. And as I said, thats IF you actually get hit, with bloodbath, invisibility and shift dodge on top of strongest mitigation.
https://zapodaj.net/ca0faa9ea2bf6.jpg.html - tr deflect rate
https://zapodaj.net/ba085047fe8ab.jpg.html - op deflect chance and severity
https://zapodaj.net/53649ab3cdc34.jpg.html - op deflect rate
Any difference? who is more tanky?
If they can correct the actual bug about their piercing with everything, they will be forced to adjust their stat like anyone else.
And this one showed is not even the more tanky, i've seen one with 98% of base deflection chance + his 85% of severity, then just power and recovery like always...basically always immune to damage.
If they will correct the actual bug like i said they will need to adjust their stat on power/crit/arp/recovery like the rest of us, not just 2 stat like now.
Actually most of them are just abusing the piercing bug , and knowing the usual timing for the bug fix, i think that we will deal with it until mod 17 or 18....
Another module with PvP ruined by player abusing a bug ( casually TR )