Greetings Adventurers,
We would like to take a moment to say thank you for your patience and enthusiasm in helping us address various issues with the recent professions overhaul. Due to the scope of the change, your input has been invaluable to improving the system. We will continue to address issues and read your feedback on the forums, but we also wanted to extend our gratitude to our PC players with a token of our appreciation. All players will have 1 (one) Account Bound Bundle available for free claim in the Rewards Claim Agent that includes 2 (two) Account Bound Epic quality artisan choice packs. Players will receive a random, not already owned, Epic artisan in the player's profession of choice.
The free claim will be available starting tomorrow after maintenance until January 3 at 1am PST. This is PC-only.
Thank you!
The Neverwinter Team
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Comments
Mind you, a little late as I already spent a few thousand Zen during the sales getting most Epic artisans I needed, as I'm certain most of us have, but appreciated nonetheless.
(On a tangentially related note, the fix for the hairpins slipped through the cracks, they are still only usable by Control Wizards.)
I have no use for any Epic artisan with +150% commission and if I was to be given something useful, I should be able to pick the artisan I want from a list, not be given a random one out of 10 or more possible.
It is taking me a while to unravel the new professions system. Although I had most professions maxed under the old system (and now have lots of Level 70 professions under the new system), I am wondering if there are any guides (on or off these forums) which will help me navigate through and enjoy my crafting again.
For instance, I am stuck at the part of the workshop quest chain which asks me to provide +1 items to the new supply merchant. How do I make those +1 items (Tailoring, for instance)?
Thanks, again!
The amount of experience given by Basement Investigations has been reduced, and the repeatability of this quest has been reduced to once every hour rather than being immediately repeatable.
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SERIOUSLY??? WE WILL NEED 8 HOURS TO WEEKLY CAP THIS EFFING CAMPAIGN ???
Still getting the wrong craftsman after accepting an application or the right craftsman might show up but at an entirely different level than they said, and this is making me run one person short so that I can accept every application "just in case".
Don't want to fire an existing worker until I know that the new one is what I want, don't want to dismiss the applicants until I know that the person that shows up for work isn't someone that I would like to add to the team. You get +1 items by having enough focus.
When you put a craftsman and tool into a job you see two wheels at the top of the window. One is for proficiency, on the left, the other is for focus, on the right.
Higher proficiency helps make sure that the task is completed, higher focus helps increase the chance that, if successful, the item will be of higher quality.
Typically don't use either.
I would happier with just an Invoking Fireplace inside workshop. Killing two birds with one stone!
Or Workshop inside Stronghold would be perfect!
However, there is a significant issue with your crafting system, when you can give away 2 free Epic Artisans, and of the 5 people I asked 'what should I pick', 4 said "Just leave them in the box" and/or "Pass", and 1 said "Doesn't matter, you probably won't use them anyway".
Hence I used Although instead of But.
By the way, I only see one negative post. The rest are positive feedback with food for thought!
- I love the changes made to salvage and raw AD. I can consistently refine 100k AD a day with the new system while i couldn't before.
- I love auto-loot.
- Refinement points have never been so easy to get, and I like it too.
- I like the new crafting system for the most part.
And some more negative :
The one aspect I hate with the new crafting system is the randomness of artisan recruitment which deprived most old players of all the tools and crafters they had for a handful of lottery tickets with the obvious goal of selling recruitment scrolls from the zen shop.
It wouldn't be so bad if you at least had the opportunity to pick one artisan out of a list of 3 or 4 every time you get a new application or you use a scroll but it's too late anyway.
I've never complained about the bugs, HAMSTER happens, and it's good to see the dev team acknowledging them and offering us a gift but this gift isn't of any use to me or anyone else who doesn't delve in masterworks so, yes, i'd rather get something else.
As for the value of the devs' "recompense", it costs them nothing to offer this. Literally nothing. It's difficult to claim a position of altruism when the action costs you nothing and also is to your benefit. Make no mistake about it: Offering this "recompense" is definitely to Cryptic's benefit because it purchases them some good will with their customers. If Cryptic wasn't so stingy, they would have let us pick the specific artisans we want. That would have purchased them some real good will from their customers and it would have been worth having.
when you open the box the open recruit adventures option last one at the bottom when you hover over the worker says alchemist lol another bug it still gives an adventure/gatherer tho ...sloppy sloppy sloppy yet again
Any gift is appreciated, more so when it is to acknowledge our input to help improve the game. The game isn't perfect, but I can see you guys are working hard to make it enjoyable for us.
reduce the cost of commisions.
reduce the cost of Astral diamonds.
clean up Mareille Bugum's clutter, her daily list is a huge mess.
at last, most important of all, REDUCE that RNG on per crafting stages! crafting isnt slot machine, Period!
my other alts cant use or start on workshop, since they are not rich on coins to spend for commissions. if i start on them they go broke fast. they only rake in few silvers and dozen copper coins a day and they cant spend 1 gold coin.
as other said, some of us said thank you, but most of them aren't happy since they gets badly expensive commission rate crafters and feel like they were thrown under the bus due to nasty RNG factor.