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PSA: Do not Q for "Expert" random dungeons until you have experienced those dungeons... please.

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  • mentinmindmakermentinmindmaker Member Posts: 1,490 Arc User

    The REQ iLvl requirements should match the requirements of the hardest dungeon in the group.

    Except that Cryptic has a long history of setting those requirements 2-3k too low.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2018
    I do a lot of req... About 80% of all participants are heavily undergeated and on top not aware of "what to do in that dungeon" nor what to do with my class. That's a fact.
    My consequences are not to queue or just head over to PE/sit and wait until someone quitts.
    I need at least one knowledgeable team partner to get Tong done... Not to talk about CotDG, simply waisted time in 9 out of 10 cases.

    It's called Expert queue... What might the devs meant by writing expert?
    They did not write newbie queue, first try in my life please carry me.
  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    I agree that it would be better if everyone ran each harder dungeon once or twice with their guild or friends first, but of course that's not always a possibility. The most important thing is to communicate: tell rest of your team that this is the first time you queue for the content. That way other players can explain the mechanics to you.

    I don't generally mind guiding anyone through a dungeon, but I also don't want to be finding this out after a party wipe. So new players, please talk to rest of us.

    Also, if you are low damage and there is a viable support build for your class, please use it. It will contribute much more than chip damage.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    That's an important point, thx.
    If I am unable to deal damage it's not a problem at all, you need one dps for most dungeons above 2.0
    But if all I can do is skipping my best debuffs by not using DT or placing pop away from boss outside the group (watched many Warlock's doing so) or if my GF has 35% DR, but I insist to tank raq FBI, then I am useless burdon for the team and an annoyance in general in every expert and advanced queue.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User

    That's an important point, thx.

    If I am unable to deal damage it's not a problem at all, you need one dps for most dungeons above 2.0

    or if my GF has 35% DR, but I insist to tank raq FBI, then I am useless burdon for the team and an annoyance in general in every expert and advanced queue.

    This... this just here happened to me today. rAQ GF Tank 40%DR... how? ... how do you even get down to 40% DR on a GF without stripping down to a speedo.

    Positive note: Befriended the GF fella (after a 20 min hillclimb wipe fest... he had never heard of this "Knight's Valor" thing).
    I called in some favors from my friend list and we ran REGULAR q FBI, slow and careful, no problems.

    I think some commentors were confused. I help people in regular Q all the time.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User
    "Knight's Valor": the means in which the entire party ensures that the GF dies...

    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    greywynd said:

    "Knight's Valor": the means in which the entire party ensures that the GF dies...

    Good one.
    Reminds me of another joke:

    Q- What do you call a GF who can't handle KV damage?
    A- GWF.

    If the GF has 40% DR, low HP, lacks shield-arc proprioception, lacks negation, lacks damage-triggered HP recovery and lacks tank-opposite-party positioning, then yes, @greywynd , They are going to die with KV.

    You just gave a compelling argument for why a GF who can't handle damage should not be in Expert Q.
    I agree.

    You've been around a long time, though.
    You and every other experienced player knows that a well made/played/experienced GF has no problem using KV when needed.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Its getting worse.

    Getting to Fulminorax in Malabog Castle and if I mistime a red splat line [it happens very occasionally] or I get boxed in by another player or try and rezzz another player and I get splatted... party wipes...

    Another time the last man standing fighting the dragon chipped away like 5% of its HP in ten minutes while we stood and watched, I admired his tenacity but not his common sense...

    Another time soloing Valindra at the end of her tower dungeon, from 50% her HP to death of her, that gets MAD crazy with no other player support...

    Wiping numerous times in Lair of Lostmauth or being last man standing...

    Wiping in Epis Gray Wolf and Temple of Spider...

    Generally speaking a serious lack of DPS.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2018
    One reason, why there are many low level toons active might be the fact, that you need to jump on your alt to benefit from bonus AD you get from invoking, no option to transfer equip any more.
    Another reason why there is a lack of good striker in the random queue might be the fact that you are punished in all aspects running a main striker in this game.
    4xbuff 1xdps was "the way to go" for ages, spending AD and money into a dps is not benefitial and in some cases a big dissappointment (TR actually).

    I stuffed my <font color="orange">HAMSTER</font> invoking chars without boons to run random level dungeons, one of them is capable to do riq. Till now I would never dare to jump into raq with my crappy 13 k GWF, even though he is 10 times better than most participants these days. I hate to be pulled through content being a useless burdon only to get 20k AD but destroy everyone's experience... maybe I should start trolling the queue myself.

    The actual situation made it very unpopular to queue for RAQ/REQ at all for experienced player, most gave up from my observation, being thrown into low level groups 24/7, experienceing player telling you:
    "Hello, my first time in here" or "Hello, no sorry, I only have one loadout- me spellstorm CW -soorry"
    "Sorry , i can´t handle book" ; ... and when you are at the boss and recognize that your supporter skip 50% of buffs and debuffs you are pretty "done".

    "Expert queue" not "beginner queue".
    Start doing Castle ravenloft and tong or codg in a privat party or with guild mates, or ask for help inside your guild...
    Don´t run those dungeons first time in a random queue and destroy everyones fun by killing your teammates 10 times in a row the moment someone get´s chained in CR forst boss.
    Post edited by schietindebux on
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    Merely state if you are not experienced, or have questions when you random que.

    Gamers will have some patience, and give you advice. Surround yourself with a Guild and Alliance whom will help you, or take you along on Random Ques.

    FTW impatient players who are in it for the soloing will be the ones to kick you, put you on ignore, chastise you, or ASK to be kicked so they don't suffer a leaver penalty.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • mentinmindmakermentinmindmaker Member Posts: 1,490 Arc User

    Merely state if you are not experienced, or have questions when you random que.

    Gamers will have some patience, and give you advice. Surround yourself with a Guild and Alliance whom will help you, or take you along on Random Ques.

    FTW impatient players who are in it for the soloing will be the ones to kick you, put you on ignore, chastise you, or ASK to be kicked so they don't suffer a leaver penalty.

    Personally I will be patient with inexperienced players and do my best to teach the tactics provided they have a reasonable IL so they can push a reasonable dps for the zone. But 11-12k IL players trying for FBI - I just give up immediately.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited November 2018

    Your PSA is falling on deaf ears.
    Majority of the players your are complaining about more than likely don't even visit the forums here.

    Using all the abbreviations doesn't help your case much, most of them mean nothing to me, seeing as I am pretty new.

    Your time would be better spent providing ideas on how to better expose the whole queue system to new players. As it is, it is mentioned to do some queue in game and that's all the explanation a new players gets. While providing access to every aspect of the queue system right from the get go, as far as I can tell I am new.

    New Players don't know any better, until they get that first hand experience. Oh HAMSTER I shouldn't have selected that queue.

    This, right here.

    For one example, let's look at the way the UI is designed: Random Expert Queue is top of the list. You are naturally forced to skip over it every time you queue for your leveling dungeons, so how could you not eagerly anticipate being able to queue for it once you get that iLvl high enough? It's designed to bait you into trying as early as possible.

    It also doesn't help that Random X Queues prominently feature the RAD rewards and role bonuses, but RAD rewards from just running content are obscure and hard to understand (especially the new RAD chest drops). A new player looking to make AD is visually directed towards the random queue rewards, and may not understand how to farm other content. The queue introduction certainly doesn't explain it.

    That said, I do think that the prior system that locked people out of the queues until they unlocked the dungeon per char had some upsides. Perhaps even locking Expert queue until you successfully completed the content in any other way would be warranted. But people hate having items taken away from them, so I really think a gentle nudge to experience the content in a safer setting would be the right way to approach this.

    Consider perhaps a weekly quest to complete content outside of the Random Queue setting (or it even could count, assuming you got that random piece of content). Maybe rotating through content for old modules, requiring you to complete the related skrim(s)+dung+(trial) for a given module during the week. Something like that may also encourage more folks (or guilds) to organize training runs on the side.
  • auron#6793 auron Member Posts: 386 Arc User
    another idea might be to have a random foundry que. have it provide some rad at the end. this would also encourage new players to experement in the foundry (one of the best parts of the game imo). Sorry a bit off topic but still an idea for rad farming.
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  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    I just ran RAQ FBI. I decided I would test the randomness of the queue and push through the content.

    I did my check of their Everfrost Resist, Weapon and Armor Enchants prior to setup.

    I then setup Tactician as I would normally for any party in FBI. Party consisted of 2 GWFs, 1 DC, and 1 CW and me.

    For those that want to know my stats as a Tact GF, I am 95% DR, 44% Everfrost resist, 90% control resist, 45% deflection, 20% life steal, 100% arm pen, 80% crit, with sub 8 second ITF. I mark and position and ET the hell out of the mob to aggro. AP gain is 75% in Tact (pre capstone).

    On approach up the hill, I knew this group was going to be trouble. The Two GWFs ran ahead, not only before the tank (me), but also before the DC, before the CW, who was getting ready to freeze the orc. They aggroed the whole group and started leeroying everything.

    With KV on, I was taking damage hits outside of red in about 200k (post mitigation) increments. GWFs were whacking away at anything, and no matter where I positioned, I could not get a nice kite or aggro. So, after about 5 deaths, I switched to Conqueror and turned off KV. I went single target aggro damage for my hybrid build and took out the polar bears, and the giants one by one.

    We approached up the hill. GWFs again ran ahead (one wiped down the side of the mountain while the other took on all the giants alone...for about 2 seconds and died). I decided to completely ignore 3 of my party members, except the CW, who knew what I was doing. I pulled bears and beastmaster down the hill away from the mess and killed. The CW stayed at a distance and provided debuff and dps. The rest of the group...who cares. They kept running up and dying on the main mob, creating a complete cluster****. So, the DC left. Then the 2 GWFs. Amazingly, with just the CW and myself, we cleared the next two groups. By this time, an experienced GWF, OP, and another CW joined. Nothing maxed, but they knew what mob to target, how to position, and how to wait for aggro, then unleash with max dps damage. I switched back to Tact GF and we finished the dungeon with no wipes.

    Of the 6 times I died on the ascent, 5 times were in the original cowabunga party, and only once after.

    This illustrates what the OP means by advanced or expert or about knowing what you are doing. This scenario is repeated ad infinitum in the Random Queues, because the structure of the queues allows qualification before the campaigns are finished, which helps teach mechanics.
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  • https://www.merriam-webster.com/dictionary/expert

    expert : adjective
    ex·​pert | \ˈek-ˌspərt, ik-ˈspərt
    1. experienced
    2. having, involving, or displaying special skill or knowledge derived from training or experience

    With the new Mod there are numerous content experiences (some WAI, many others bugged) for new players to explore.
    Random Expert Queue is NOT one of them.

    Please, please, do not Q for Expert dungeons until you have experienced them/been taught them with your guild/you tube videos/ forum guides.


    Yes, it is a good source of rAD.
    Yes, you CAN get in with only 13k IL.
    No, no one can stop you from doing so.

    But no, no, no... you will NOT complete it if you do not know the mechanics of ToNG, Cradle and CR.

    And all you will do is waste the time and frustrate your fellow players who actually know the dungeons and earned the right to be there.

    Solution:
    Read the guide. Watch a YouTube video.
    There are many guides. It only take 5-10 min to read/watch them.
    Then tell your guild leaders to walk you through the endgame dungeon in private premade Q.
    [That is a guild leader's job. If they refuse, reconsider your guild choice.]

    Just once run the endgame dungeons with guildies/friends before forcing random strangers to teach it to you. That's all it takes.

    Then you will be raking in that sweet sweet REQ 15-23k raw AD in no time.

    If not, you just Q into a broken, prolonged frustrating waste of time and anger your teammates.
    Kisses.
    Cheers.

    Took

    People tend to do what they can do. The fact that people with low ilvl queue for REQ is not the fault of the people; it is the fault of the game designers. And the fact of the matter is that the game designers don't care about this.

    Also, it's your fault too. If you don't want to be joined with RANDOM people, then don't join randoms. Make pre-mades. Or better, help the random players learn the content.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    And worth adding:
    Do NOT sign up for these at 13k IL, you will be more or less useless, at least as a dps.

    You need 16k IL to pull your weight in these. No, you being the most skilled player in Neverwinter won't really compensate for missing gear.

    Expert RQ should be 15il
    Advance RQ should be 13il

    Bumping these up would greatly improve RQ.

    However IL does mean jack. I did a CR last night with a maxed out DC that had only silveries for enchantments all R14. Than they also were using the Coastal Flail snail and yet AA was an afterthought and rarely used.
  • evemjevemj Member Posts: 142 Arc User
    Running ahead of the tank says nothing about dungeon mechanics and everything about functional understanding of preferable group behavior.
    You can get better by playing and being taught how things should or could be done, but there ain't no fix to being stupid.

    Wish there were a dungeon run counter.
    "To be granted access to this random queue, you must have completed each dungeon within its listing at least X times."
    Longer list? Less runs required per dungeon.
    Short list? More runs required.
    Would ensure people have had the chance to learn how mechanics work and how to play in groups a bit better.
  • johonxgaltjohonxgalt Member Posts: 93 Arc User
    I have been working on my GWF alt and gearing it up for end game lately.

    Part of the problem with GWF running ahead is the online guides on how to play the game specifically telling you to do so to maximize your DPS.

    While this may work for true end game 17.5 - 18k players, 12-14k GWF just get floored in RAQ trying it.

    I do agree with raising the IL for the RAQ and REQ though. Way too many 11k players just getting the Visani gear wearing rank 6 runes running them. I actually think many are alts, not mains and they should know better. Greed wins over sense again...
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User

    https://www.merriam-webster.com/dictionary/expert

    expert : adjective
    ex·​pert | \ˈek-ˌspərt, ik-ˈspərt
    1. experienced
    2. having, involving, or displaying special skill or knowledge derived from training or experience

    With the new Mod there are numerous content experiences (some WAI, many others bugged) for new players to explore.
    Random Expert Queue is NOT one of them.

    Please, please, do not Q for Expert dungeons until you have experienced them/been taught them with your guild/you tube videos/ forum guides.


    Yes, it is a good source of rAD.
    Yes, you CAN get in with only 13k IL.
    No, no one can stop you from doing so.

    But no, no, no... you will NOT complete it if you do not know the mechanics of ToNG, Cradle and CR.

    And all you will do is waste the time and frustrate your fellow players who actually know the dungeons and earned the right to be there.

    Solution:
    Read the guide. Watch a YouTube video.
    There are many guides. It only take 5-10 min to read/watch them.
    Then tell your guild leaders to walk you through the endgame dungeon in private premade Q.
    [That is a guild leader's job. If they refuse, reconsider your guild choice.]

    Just once run the endgame dungeons with guildies/friends before forcing random strangers to teach it to you. That's all it takes.

    Then you will be raking in that sweet sweet REQ 15-23k raw AD in no time.

    If not, you just Q into a broken, prolonged frustrating waste of time and anger your teammates.
    Kisses.
    Cheers.

    Took

    People tend to do what they can do. The fact that people with low ilvl queue for REQ is not the fault of the people; it is the fault of the game designers. And the fact of the matter is that the game designers don't care about this.

    Also, it's your fault too. If you don't want to be joined with RANDOM people, then don't join randoms. Make pre-mades. Or better, help the random players learn the content.
    I agree with you that the devs share some of the blame but not all.
    Higher IL requirement and/or an "unlock" by completing at least 1 regular Q of the Expert dungeons fixes the problem.
    Also, listing the random Qs in ascending order of difficulty would also help.

    But blame experienced players for "not making [full 5 man party] premade"?

    Experienced players should restrict themselves from running the expert Q unless they have a full party to accommodate players who shouldn't be in expert Q at all?

    Hamster HAMSTER.

    Although my friends usually do form a premade for rEQ, some of us can only play at times when census is low.
    Sometimes it is nearly impossible to make a full 5.

    We will fill as many as we can , then are forced to give up private and go randomEQ.
    Happens all the time and not our "fault".

    And even if experienced players choose to Q solo, so what?
    They earned (yes, I said earned) the right to do so through hundreds of hours building their character and mastering the dungeons.

    ExpertQ bonus AD is a reward for mastering the dungeo. not a lucky jackpot for getting carried through an endgame dungeon you've never tried.

    And you want us to apologize for daring to use the Expert Q the way it was intended?

    Nope.

    As for our fault for not willing to "help the random players learn the content [in Expert Q]", I call respectfully call Hamster HAMSTER again, @rabidphilosopher#9349 .

    Not sure if you read all the comments, but as has been said, many of us lead training missions all the time and take the time to teach strangers... in regular Q!
    I just carried some people through regular ToNG and FBI. Glad to do it.

    But we have zero obligation or expectation to teach strangers in Expert Q.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2018
    This is a log of a req codg, after waiting >20min to queue as striker class it happens.

    "CUBE-PHASE"
    [Raid] H.: pull to corner
    [Raid] H.: other corner
    [Say] J.: pull the cube
    [Raid] H.: those are blocked already
    [Raid] B.: move it to another corner
    [Say] J.: to another corner
    [Say] Q.: "Lady Blind" i ´d say, not "Lady Death"...
    [Say] J.: ok go
    [Raid] H.: green slime = blocked already
    [Say] J.: one more
    [Raid] H.: one corner left

    "LAST PHASE"
    [Raid] H.: DODGE SMALL REDS
    first push and pull
    [Raid] a.: sry
    [Say] Q.: 4 player left on platform...
    [Raid] a.: i got blown off the edge
    [Raid] B.: if you have the 2 arrows over your head go to other side, wait until the buff is on the ground and come back

    After being onehitted 4 times I am dead, no Tank no DC there, only 3 warlocks one GWF left
    (no scroll for a HAMSTER run from my side), voted to abandon ... 4 voted to quitt, 6 want to train in "expert queue" --> EXPERT
    [Raid] A.: oh pls
    [Raid] H.: push / pulll needs training
    [Raid] A.: its not possible
    [Say] Q.: too many chicken
    [Raid] A.: yes training indeed
    [Raid] H.: position on outer side of ring and after 4 pushes on inner side
    [Raid] a.: how to train if we leave instance?
    [Raid] A.: but we have to start all the way from the begining

    Leaving raid, no dps left, no chance to absolve, I waisted about 45min on queuing for one of the worst trainee-runs i ever did with low level chars, not willing to spend time in organized trainee runs like others did 100 times before.
    Those player simply kill req/raq with their selfish attitude, only to get easy AD being pulled and in case of failure, turning every legit attempt to absolve req into a traineerun by themself.

    Hmmmm, how to train if we leave instance...hmmm, maybe like all the knowledgable player did before? In endless "TRAINEE RUNS" , where player fell off so many times you could not count

  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    One of my recent REQ/CoDG run, there were five players from the same guild. First I thought this would be a successful run. But they didn't seem that impressive when I inspected them. Then I found out they were on a "training run". After 10 minutes and not sending the skull to the ghost even once, I got blown up because only one tank was smashing the skull when I got tethered. I just left. Training run and no one said anything. Maybe they were in guild chat, but the other four players didn't look like they knew what to do also. Would have been good if the guildies shared their info.

    Sadly, with fewer CoDG runs being organized in PE lately, more people have to resort to queuing for it directly and hope there are a few superstars to carry the group.
  • werdandi#8366 werdandi Member Posts: 336 Arc User
    edited November 2018
    Increasing the min item level seems to be the magical solution but it is not. From my own experience, the problem is more with dps people running CR and tong with augment pets. There are a lot of them pugging, even 16k5 characters... Sometimes, I convince them to change their pets/runes after the run, but more often they just ignore what I say (even when I say it is not normal that my acdc does more damage than the 16k5 gwf..).
    If at least the tank, dc and one dps are fine, a tong run remains feasible, but it is not possible at all for CR.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited November 2018
    The developers of the game believe that there's a strong correlation between the word "expert" and the IL, creating a reference threshold at 13k.
    This is clearly a misconception, because "expert" means a lot of things in NW and the IL only is not a measure of "expert", even if they decide to fix the threshold at 17k.
    I think they decided 13k for "marketing" purpose as well but that's another topic...

    The magic word "random" explains everything: random party, random dungeon, random result.
    IMO this is not only true for REQ, but also for RAQ in some cases.

    Instead of asking the low IL to avoid queuing, I prefer to accept the consequence of joining a random party in a random dungeon. Sometimes I have no problems, sometimes it takes times, sometimes the party decides to kick a player to quit the instance, sometimes I prefer to collect another 30 mins penalty......and who cares.
    If you want to be sure to complete a REQ, call your friends and guildies and do it (codg may be a guess even in this case): fast, easy, no surprises.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • pitshadepitshade Member Posts: 5,665 Arc User
    I don't do the RQ much, having a massive backlog of RAD, but ventured in to RAQ on DC yesterday out of boredom. Got MSVA with a team that apparently thought Harshnag was talking to someone else when he said to get behind something quick... I must have been the only to run behind a pillar... the whole raid was on the floor in the middle of the arena. That's not IL, just a complete ignorance of the mechanics. They need to at least reinstate the requirement to unlock the content in the queue.
    "We have always been at war with Dread Vault" ~ Little Brother
  • rockkk52rockkk52 Member Posts: 19 Arc User
    It is interesting that those advocating for use of the req by those who can get in, without experience or knowledge, are using a different basis for their observations than is Took. They say its is possible to do and there are no restriction of such actions in the tos which is true. But Took is speaking on a far deeper lvl, at least as far as i understand it. He seems to be saying that queing for the highest dungeons without first expending some energy to learn something about them is undesirable. My own opinion on this issue is that in any relationship there is give and take. No one likes everything about their friends. They weigh the goods and bad's and come to a consensus. In the game the relationship described here is between the new player and the exped player. In such a relationship their are naturally expectations on both sides and those expectations differ depending on who you ask. I say if you claim it is the exped players lot to take whatever lumps they get when reqing bc of new players then shouldn't it be the same reversed? The new players should take their lumps as well. Whatever they may be. So in essence if its a right to que for ppl who have done no work then it should be a right to kick for those who have done it in order not to waste time. Logic ftw.
  • pitmonster#5684 pitmonster Member Posts: 537 Arc User


    Personally I will be patient with inexperienced players and do my best to teach the tactics provided they have a reasonable IL so they can push a reasonable dps for the zone. But 11-12k IL players trying for FBI - I just give up immediately.

    I think this is more the fault of the devs. You can generally steam roll a low or med dungeon run (although you might not get Gold) with low skilled and low level party toons but the devs should set the item level higher for expert content. Maybe even ensure you have done the run before allowing it in rq.



  • pitmonster#5684 pitmonster Member Posts: 537 Arc User
    At the very least, watch a video walk through. There are plenty out there for each run.
  • herushanforumherushanforum Member Posts: 15 Arc User
    I prefer the method of the dungeon must be unlocked before you are able to do it as a random requirement. I do not que REQ as the time commitment is too much most days, and run RAQ with a full group or at least 2 other guild members. I do teach/train new players when possible to harder dungeons and run RAQ with whoever I get which is painful at times for my HR to try to carry. Have learned that one 11k player with a group of 14k+ is doable for all RAQ if they play with the group. Best to learn with friends and guild before doing RAQ/REQ.

    *My only toon is a high 16k HR archer build.
  • herushanforumherushanforum Member Posts: 15 Arc User
    I should mention that the 11k player needs real gear and not the crappy high IL vistani gear from Barovia for free. Hunt drop gear is decent from Barovia though on some toons.
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