This mod has potential because we don't know what they are delivering to us for mod 15. Once mod 15 is added to test than we can truly express our opinions on its success or failure.
The thing is though the best content IMO for this game is Chult and Omu. Both had zones required farming to get the T3 lore and than at least in Chult you may or may not get the gear you wanted making the hunt even more of a grind. With Omu you always got all the gear pieces except the weapons were random. That made farming Omu a bit easier and the hunts spawns were not as bad.
Ravenloft hunt system is better but when running with a group if all players go in with 5 T1 maps you can spend a few hours running the hunts from T2 and T3 hunt drops. Making it easier to acquire the gear, even though the drop rate on that gear is bad.
Prior to Chult I did not mind Cloak content as it was easily accomplished without to much fuss. SKT and SoMI were very annoying pieces of content and still are to this day. It is why I only completed them on one character and purchased it for the rest of my characters. Those zones are evil I tell you, very evil indeed!
I am hopeful that this mod brings some older dungeons back to end game, add new gear for us to farm in prior dungeons (like the Life Silk Spinneret in eToS) and maybe continue to fix the broken Zen exchange and work on balancing out AH pricing of items through improved professions, etc...
Need a Luskan module and Auroch desert module and then go to Olympus Mons on Mars and enter the mountain where you push this four fingered actuator which melts a hidden glacier inside and releases oxygen into the atmosphere and the mutants can breath now and not have to buy air from Cohaggen anymore.
Time to come to the 21st century. That arnold movie has already been remade. Though accessing luskan and auroch deserts in dungeons and modules would be good. A nice Dark elf story line in luskan is just the ticket.
I saw somewhere that the Professions overhaul well include a new shop in Protectors Enclave that each player well have that they can go into to interact with their professions. Sounds like there will be new NPCs for professions which sounds cool. I just hope for the love of God they don't force us to go to Protectors Enclave to reset our Professions. Protectors Enclave has the worst loading time I avoid it like the plague.
2
isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Today we announced the upcoming new module release: The Heart of Fire featuring Acquisitions Incorporated! Over the next couple months we will be releasing Developer blogs and Dev forum posts with detailed info!
Any announcement as to when it will hit the preview server?
2
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Considering past releases, I'd say there is a chance it will be tomorrow (Friday, the 14th) at the end of the workday, but a week later (the 21st) is just as likely. There is also a small chance it might be on the 28th, but really unlikely it will be later than that.
Considering past releases, I'd say there is a chance it will be tomorrow (Friday, the 14th) at the end of the workday, but a week later (the 21st) is just as likely. There is also a small chance it might be on the 28th, but really unlikely it will be later than that.
Lol. You've basically just said it could be any Friday in September.
Sounds to me like the real issue is level 70 whiners. You got there... ok, give you more? Yeah but HOW did you get there? It wasn't explore every nook and cranny of the world and see what Neverwinter has to offer... no - it was run through CragSpires 20 times, as fast as possible, skipping all the mobs, loot drops, kit spots available... wait five minutes for the noob to catch up, kill the big boss... rinse, repeat. Get to Level 70 as fast as possible, grind for epic gear, then whine there's nothing to do. I don't know how Devs fix that. Go back and do stuff again??? Oh wait, you're level 70, fully geared, enchanted out the wazoo, and have 20 gazillion artifacts. Sounds to me like the developers need to make the "rise" worth the effort. One overhaul I could think of is unbinding the min level required for a character on items they create in their professions (ie - you manage to craft that +4 great axe... why should your 20something Great Weapon fighter have to wait another 25 levels to use it???). Well anyways - just my 2 cents - just watch the chat for people asking for advice - it's ALWAYS "get to level 70 as quick as possible, then grind away a few professions, donate to the guide". Seems like everyone is focusing on the tree, and missing the forest along the way. No wonder the Devs come up with whacky HAMSTER just to entertain level 70's.... those level 70s skipped the whole story and just pounced on level 70....
5
bobgreenwadeMember, NW M9 PlaytestPosts: 65Arc User
your comment on the older weapon set is exactly what i've been saying.. They need to be upgraded to current mod stats so that we can have more variety in our weaponry.
I'm a bit disapointed by this new mod. A lvl 15 campain in a game where every thing is done to accelerate the leveling and to me lvl 70 the more quickly as possible.
The design is funny, quests too and rewards are not too bads.
In my opinion, it's time to stop the speed runing to lvl70 and to give more time to the players to appreciate the leveling content. Content who's very nice.
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
I'm a bit disapointed by this new mod. A lvl 15 campain in a game where every thing is done to accelerate the leveling and to me lvl 70 the more quickly as possible.
The design is funny, quests too and rewards are not too bads.
In my opinion, it's time to stop the speed runing to lvl70 and to give more time to the players to appreciate the leveling content. Content who's very nice.
Most MMO players like a little grind and speeding to lvl70 is BS anyway why are the staff hellbent on this Anti-Consumer nonsince in a game that you know, HAS TO PANDER to its consumers or fail? Neverwinter is still on a top ten list doing this "rush to 70" is going drop it like a rock form that list and after the 'PW Snap of doom' everyones just going to go to the rival or 'neverwinter colne' that looks best.
I love this game I really do it has a great immerive enviorenment why would you ruin the immersion to pander to a croud that hates games and just wants the endgame handed to them on a silver platter instead of working for it like other players?
First they limited ad to 100k. Annoying but livable.
Linking it so you cant use other characters to get to the 100k limit was pure stupid. So now you cant make that many ad's a day and it is a royal pain to get to that 100k a day.
Now they are going to remove salvage too? So we are supposed to run dungeons 50 times or more a day at 1100 ad a pop to get to the 100k now? Really? (Stupid limiting the first run bonus to one toon at least with that not there you could get there)
Now they are going after the research points from leadership with this professions rework. I tried it out on the test server and HATED it.
You will need massive amounts of gold to use the new profession system. Its going to bleed you dry if you use it. It cost gold to even send the guys out to gather stuff????
I have a feeling this might be the final straw for me. The last thing I had to do with the limited time I get to play now was the profession system and I wont have the time to farm gold to feed it to even use it.
I guess they want me to quit. I mean I cant even use my credit card to overcome the hurdles they keep throwing at me to play.
Somehow this has got to link back to "give us money for zen or else". Ok I surrender. Wallet is in hand. Add a freaking link in the zen market already for me to PAY for ad's in place of whatever warped idea is now required to get them in game. If Im going to pay for ad's in after being backed in the corner I want a direct link in the zen market not the wall street wannabe button.
Heck Id pay per month (which I already do with vip btw) just to put the game back like it was before all of these lame changes.
Sorry for the rant. Just ticked having it all taken away after investing real money for a few years and talking others into joining because of how the game was and swearing to them it wasn't going to get messed up like other games we were playing since this game didn't change all the time.
I would rather the game stay free to play and the Devs stop being greedy and Anti Consumer about spesfic things case in point over $200 for an Expansion? that's is a little much by any since and the only thing the expansion does is race, class, and a mount. Now pay to win is one thing, paying to get to level cap is another, paying for expansions... ok but I am not going to drop $200 in a single game what makes them think I will drop it in fragments of one?
So for the moment we have: Profession changes, revamp of classes. Ok if you are thinking in redo the game. I recomend if you touch the classes, do them better with more usable weapons, with more easy simple so you can do more classes. Cause that icon in class list saying that you will add more.... Is a bit mmm add more when? cause 6 campaigns pass from the las class. That is around 2 years?. If you will touch the things do it more useful for us and more efficient for you.
Comments
The thing is though the best content IMO for this game is Chult and Omu. Both had zones required farming to get the T3 lore and than at least in Chult you may or may not get the gear you wanted making the hunt even more of a grind. With Omu you always got all the gear pieces except the weapons were random. That made farming Omu a bit easier and the hunts spawns were not as bad.
Ravenloft hunt system is better but when running with a group if all players go in with 5 T1 maps you can spend a few hours running the hunts from T2 and T3 hunt drops. Making it easier to acquire the gear, even though the drop rate on that gear is bad.
Prior to Chult I did not mind Cloak content as it was easily accomplished without to much fuss. SKT and SoMI were very annoying pieces of content and still are to this day. It is why I only completed them on one character and purchased it for the rest of my characters. Those zones are evil I tell you, very evil indeed!
I am hopeful that this mod brings some older dungeons back to end game, add new gear for us to farm in prior dungeons (like the Life Silk Spinneret in eToS) and maybe continue to fix the broken Zen exchange and work on balancing out AH pricing of items through improved professions, etc...
We will have to wait and see...
I don't know how Devs fix that. Go back and do stuff again??? Oh wait, you're level 70, fully geared, enchanted out the wazoo, and have 20 gazillion artifacts.
Sounds to me like the developers need to make the "rise" worth the effort. One overhaul I could think of is unbinding the min level required for a character on items they create in their professions (ie - you manage to craft that +4 great axe... why should your 20something Great Weapon fighter have to wait another 25 levels to use it???).
Well anyways - just my 2 cents - just watch the chat for people asking for advice - it's ALWAYS "get to level 70 as quick as possible, then grind away a few professions, donate to the guide". Seems like everyone is focusing on the tree, and missing the forest along the way. No wonder the Devs come up with whacky HAMSTER just to entertain level 70's.... those level 70s skipped the whole story and just pounced on level 70....
Author of the Realm Hunter series of novels
A lvl 15 campain in a game where every thing is done to accelerate the leveling and to me lvl 70 the more quickly as possible.
The design is funny, quests too and rewards are not too bads.
In my opinion, it's time to stop the speed runing to lvl70 and to give more time to the players to appreciate the leveling content. Content who's very nice.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
I love this game I really do it has a great immerive enviorenment why would you ruin the immersion to pander to a croud that hates games and just wants the endgame handed to them on a silver platter instead of working for it like other players?
Linking it so you cant use other characters to get to the 100k limit was pure stupid. So now you cant make that many ad's a day and it is a royal pain to get to that 100k a day.
Now they are going to remove salvage too? So we are supposed to run dungeons 50 times or more a day at 1100 ad a pop to get to the 100k now? Really? (Stupid limiting the first run bonus to one toon at least with that not there you could get there)
Now they are going after the research points from leadership with this professions rework. I tried it out on the test server and HATED it.
You will need massive amounts of gold to use the new profession system. Its going to bleed you dry if you use it. It cost gold to even send the guys out to gather stuff????
I have a feeling this might be the final straw for me. The last thing I had to do with the limited time I get to play now was the profession system and I wont have the time to farm gold to feed it to even use it.
I guess they want me to quit. I mean I cant even use my credit card to overcome the hurdles they keep throwing at me to play.
Somehow this has got to link back to "give us money for zen or else". Ok I surrender. Wallet is in hand. Add a freaking link in the zen market already for me to PAY for ad's in place of whatever warped idea is now required to get them in game. If Im going to pay for ad's in after being backed in the corner I want a direct link in the zen market not the wall street wannabe button.
Heck Id pay per month (which I already do with vip btw) just to put the game back like it was before all of these lame changes.
Sorry for the rant. Just ticked having it all taken away after investing real money for a few years and talking others into joining because of how the game was and swearing to them it wasn't going to get messed up like other games we were playing since this game didn't change all the time.