Greetings Adventurers!
Today we announced the upcoming new module release: The Heart of Fire featuring Acquisitions Incorporated! Over the next couple months we will be releasing Developer blogs and Dev forum posts with detailed info!
https://www.arcgames.com/en/games/neverwinter/news/detail/10991183
Comments
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It's available on Twitter
> @nitocris83 any chance you could ask someone to check the news post and insert the link for the trailer for the new Mod ? Currently, all you can see is:
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> [TRAILER]
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> It's available on Twitter
Working on making arrangements remotely to update stuff
Pro tip: Don’t announce something big on the same day you have to travel and can’t access publishing tools!
I'm suspicious of anything that may impact my ability to generate riches from crafting many, many pairs of pants.
I hope you'll at least fix Careful Attack, otherwise it's gonna be a total let-down for me.
> I know it's still too early to really judge...but this is incredibly disappointing. It looks more like it should be an event, not really a full mod. Especially when mod 15 was supposed to be a "huge content" mod.
Well like you said it's too early to judge
It looks a bit like we can expect crazy and dark humour, which is to my likings.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
The fact of there being profession changes sounds intriguing, but implementation is everything. I guess they can't make it much worse than it already is, but that may just be a lack of imagination on my part.
But all of this is early speculation. We don't even know the extent of what they added. And based on the silly spoilers, they put at least some effort into teasing this out.
Also, the fez hatted beholders look hilarious.
the game is really thin on players right now and Module 15 is only way to save it so i don't get how a comedy parody should be a module with 1 skirmish that's not even end game
people are getting bored of no content to play TONG FBI MSP are all boring now and they give you no incencitive to run them or any dungeon for that matter
please reconsider the content for this module otherwise we really are going downhill because mod 14 was not a Module that is praise worthy or provided anything new to the game
Actually it was Thomas Foss who said that m15 will be huge. He said it during one of the streams (mod13 or mod12 previewing ones). He said that mod14 is going to be small, cause mod15 is going to be huge.
Guild Wars 2: Heart of Thorns and Path of Fire.
Heart of
Thorns+ Path ofFireWhat's left is Path of Thorns....
If it's just a simplification of the current clickfest Professions interface - that's still a win for me.
I will hold judgment on the story or zone in M15 - whatever it is - until more detail is provided.
Thank you for the heads up. Something to look forward to other than the brooms, Black Friday sale and Winter Festival.
M14 was only released 2 months ago on PC. It came out on console just this week. I can't speak for "the game" - I don't pretend to have access to server data - but in the OG areas and level 70 zones I've visited, there is no shortage of players. In the random leveling and intermediate queues I've joined, it is consistently taking less than 60 seconds to start.
To say that CR and TONG offers no incentive implies you've earned all you want/need from them. This is not the case for many, many other players.