test content
What is the Arc Client?
Install Arc

Fane of the Night Serpent not giving rings?

2

Comments

  • This content has been removed.
  • pitshadepitshade Member Posts: 5,665 Arc User
    The slow effect was annoying last night on my CW but it was absolutely brutal on my GWF. Seriously, another teleporting boss, and now with an unavoidable slow effect?
    "We have always been at war with Dread Vault" ~ Little Brother
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited March 2018
    I ran it for the first time last night. It was ironic that my HR, who is unsuited for T3 dungeons (too much defense, not enough offense) was perfectly suited for FotNS. It didn't matter if I was slowed, I could just stand still and take all the punishment the boss could dish out while whittling her down. And that was using my "semi-offense" setup, not my "full turtle-shell while wearing a hard hat and bomb disposal gear" setup. The fight did take quite a while, though. However, when she teleported farther away that was a *good* thing, as Stillness of the Forest could then kick in. Sometimes it pays to be an archer build.

    I have to say that otherwise I *loved* the map. Clearly it was trying to crank the fear factor to the max. In fact, I wouldn't mind if that was done even more in the future, since dungeons are supposed to not only be dangerous, but *feel* dangerous. It felt almost as if a small piece of DOOM 3 was sucked into our plane of existence, such that I had to creep forward while being on constant lookout for something *really* nasty lurking in the shadows.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • manipulosmanipulos Member Posts: 235 Arc User
    pitshade said:

    The slow effect was annoying last night on my CW but it was absolutely brutal on my GWF. Seriously, another teleporting boss, and now with an unavoidable slow effect?

    Yeah I will agree here, ran it with my GF last night and there are just too many of those stamina drain splats on the ground, they become completely unavoidable for melee. It was no problem for him because his ilvl and single target damage is high enough to kill her pretty fast, but weaker melee characters will find this a very annoying experience. Also, all the stuff going on in there causes insane lag and I typically get disconnected and have to start the fight all over if I'm solo.
  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    edited March 2018
    It would be nice if someone from the dev team broke the silence and confirmed if all this is intentional.

    My opinion is that it doesn't make much sense for the collections to have five tiers of one ring, but only one drop per character, even if account-bound. That's months of two campaigns on alts just for one chance per each... A tad excessive.
  • alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    I found Fane to be one of the most frustrating solo experiences I've ever had in this game. I could not believe how bad it was for my DC. The teleportation while doing a gaze attack? The life drain that requires my going around an altar to break... but I'm slowed and have no stamina to dodge? The fist? And much more? I don't know who thought this would be fun for most players. And then to receive lame rewards and hear I don't have another chance? I was in a bad mood yesterday.

    I know it is just a game, but I have another toon I want to bring through this. A fix would be nice, but I don't see it in the latest patch notes.
    Learn more about Dungeons & Dragons tabletop at Alphastream.org.

    Learn about Neverwinter and the Lore of D&D on YouTube

    Check out my acclaimed adventures for the tabletop D&D game, including my latest: Adamantine Chef: Supreme Challenge! and Jungle Treks or Chultan Death Curse: Revised for Tomb of Annihilation!
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    Yeah, the Fane is some seriously hardcore annoying! It seems rather abusive, really. All of the mad control effects going on, stamina drain, hand attacks, but then she's spastically teleporting all over the place too? I mean, it's "doable", but damn.

    I thought the Croc boss with his 58 quadrillion HP was annoying...

    Oh, and new patch notes, no changes on the ring drops.
  • edited March 2018
    This content has been removed.
  • blindfury11blindfury11 Member, NW M9 Playtest Posts: 52 Arc User
    @nitocris83 How long does it take to get a yes or no answer? Is communication that bad in the office or is it just one of those things that no one knows what the hell is going on and doesn't want to take responsibility?

    It's quite simple really, Yes the ring is supposed to drop in the weekly or No the ring is not supposed to drop in the weekly.
  • reeper#9973 reeper Member Posts: 129 Arc User
    This is unacceptable. Making the best PVE DPS ring a once off reward only suits the people that got a +4 or +5 on their first try. It makes the rest of us unable to be competitive. What are the plans to fix this and how do you plan to reward players that have done the weekly multiple times without reward?
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited March 2018

    This is unacceptable. Making the best PVE DPS ring a once off reward only suits the people that got a +4 or +5 on their first try. It makes the rest of us unable to be competitive. What are the plans to fix this and how do you plan to reward players that have done the weekly multiple times without reward?

    This!

    All this " you havea chance for your BiS shadowstalker/gravestriker item once/6x per week" is bad ... WHY? I want to grind or buy it but I dont want to wait and rely on RNG and wait until stuff is old and then drops like sh##t like the +5 hunter rings from Soshenstar now... no need for old items! There is no fun in the mod12b campaign. Everything is gated behind too much RNG like T3 Tyrant... we need it for the weapon, some BiS armor and the chain trinket. A weapon can be exchanged for 10 (!!!) tooth of the tyrant. NO ONE will ever ever run 10 times the T3 hunt. No one cares because the weapon su§$%s. CoDG is fine for me and the system to upgrade weapon and armor is OK. But the T3 hunt and weekly limit for some BiS items is sad.

    And guys... the idea of "drop chance ONCE per character during quest and never again" ... really? That is... missing words.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited March 2018
    Here is my speculation on this situation: I think it was intentionally designed to drop only once, but now they are wondering if they need to change that.

    Only the story line (yellow quest) completion grants the cache that drops the shadowstalker ring. That completion only gives 5 idols. Subsequent weekly (blue quest) completions give 25 idols, but no cache.

    The ring also allegedly drops from one of the hunts (I forget which one, but it's listed there in collections), so fane is not the only way to get a shadowstalker ring
    . Edit: Looks like I'm wrong

    My guess is that the dev conversation went kind of like this:
    "What would be a fun one-time prize to incorporate into the story line in order to entice players to get into hunts?"
    "Hm, here's an idea: let's create a cache that can drop one of the fancier hunt rings, this will whet players' appetites and they'll be itching to farm up the omu hunts to get the ring!"

    The problem is that the ring prize was so good (or, more precisely, had the chance to be so good), and players fixated on it. All of a sudden the potential of a BiS ring drop upped the stakes and sowed discontent when players realized that it wasn't going to be a weekly chance.

    Now the devs are wondering "Do we capitulate and make the prize weekly?"
    "Or do we tell players to suck it up and explain how the original intent was to just whet your appetite for the ring?"

    Edit: Btw gravestriker drop rates are pretty solid. I've opened exactly 60 treasure chests and gotten 3x +4 and 1x +5 rings. I know I probably got lucky on the +5, but the drop rate on the +4 seems pretty reasonable (especially compared to other farms)

    Edit 2: But then I opened 36 more treasure chests and didn't get any drops above +3. Sigh streakiness.
    Post edited by dupeks on
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited March 2018
    I run Omu with two chars, opened the 6 treasures per week and got +3. Waiting for the PERMISSION to grind for an item is disappointing. And 1 per week instead of 6 is an extra slap into the face. The chances to get a specific item were never really equal in Neverwinter as long as you do not roll the dice very very often (lockboxes RNG). With weekly limited drops this is impossible.

    Ring of the Shadowstalker drops ONLY from Fane of the Night Serpent. Collections says Omu Curiosities and when listed by location only the Instance: Fane of the Night Serpent lists it. So we talk about once per character or once per week... :-1: / :-1:

    @nitocris83 a comment on this design issue (and or bug) would be great
  • dragonsbane3dragonsbane3 Member Posts: 190 Arc User
    dupeks said:

    Here is my speculation on this situation: I think it was intentionally designed to drop only once, but now they are wondering if they need to change that.

    Only the story line (yellow quest) completion grants the cache that drops the shadowstalker ring. That completion only gives 5 idols. Subsequent weekly (blue quest) completions give 25 idols, but no cache.

    The ring also allegedly drops from one of the hunts (I forget which one, but it's listed there in collections), so fane is not the only way to get a shadowstalker ring.

    My guess is that the dev conversation went kind of like this:
    "What would be a fun one-time prize to incorporate into the story line in order to entice players to get into hunts?"
    "Hm, here's an idea: let's create a cache that can drop one of the fancier hunt rings, this will whet players' appetites and they'll be itching to farm up the omu hunts to get the ring!"

    The problem is that the ring prize was so good (or, more precisely, had the chance to be so good), and players fixated on it. All of a sudden the potential of a BiS ring drop upped the stakes and sowed discontent when players realized that it wasn't going to be a weekly chance.

    Now the devs are wondering "Do we capitulate and make the prize weekly?"
    "Or do we tell players to suck it up and explain how the original intent was to just whet your appetite for the ring?"

    Edit: Btw gravestriker drop rates are pretty solid. I've opened exactly 60 treasure chests and gotten 3x +4 and 1x +5 rings. I know I probably got lucky on the +5, but the drop rate on the +4 seems pretty reasonable (especially compared to other farms)

    Edit 2: But then I opened 36 more treasure chests and didn't get any drops above +3. Sigh streakiness.

    Here:


    "The Sweet Ain't As Sweet Without The Sour!"
  • dragonsbane3dragonsbane3 Member Posts: 190 Arc User
    More than likely, the cache was supposed to be part of the weekly reward not the story line reward. They just screwed the pooch on it. The first week I unlocked it we ran it multiple times with full groups to see if the boss would drop anything. She dropped the base chains toy for anyone who didn't have it but that is it. Second week of running it was the same thing. Ran it on 3 toons solo then took those toons into guildie runs to help them out and not a single thing dropped out of all those runs. I would be ok for the boss to have a chance to drop the rings but I've done a total of 28 runs so far and she has dropped nothing outside of 1 set of chains for each new character.
    "The Sweet Ain't As Sweet Without The Sour!"
  • artifleurartifleur Member Posts: 642 Arc User
    dupeks said:

    Here is my speculation on this situation: I think it was intentionally designed to drop only once, but now they are wondering if they need to change that.

    Only the story line (yellow quest) completion grants the cache that drops the shadowstalker ring. That completion only gives 5 idols. Subsequent weekly (blue quest) completions give 25 idols, but no cache.

    The ring also allegedly drops from one of the hunts (I forget which one, but it's listed there in collections), so fane is not the only way to get a shadowstalker ring.

    My guess is that the dev conversation went kind of like this:
    "What would be a fun one-time prize to incorporate into the story line in order to entice players to get into hunts?"
    "Hm, here's an idea: let's create a cache that can drop one of the fancier hunt rings, this will whet players' appetites and they'll be itching to farm up the omu hunts to get the ring!"

    The problem is that the ring prize was so good (or, more precisely, had the chance to be so good), and players fixated on it. All of a sudden the potential of a BiS ring drop upped the stakes and sowed discontent when players realized that it wasn't going to be a weekly chance.

    Now the devs are wondering "Do we capitulate and make the prize weekly?"
    "Or do we tell players to suck it up and explain how the original intent was to just whet your appetite for the ring?"

    Edit: Btw gravestriker drop rates are pretty solid. I've opened exactly 60 treasure chests and gotten 3x +4 and 1x +5 rings. I know I probably got lucky on the +5, but the drop rate on the +4 seems pretty reasonable (especially compared to other farms)

    Edit 2: But then I opened 36 more treasure chests and didn't get any drops above +3. Sigh streakiness.

    It isn't dropped by any hunt. I've checked them all in the collection window under chult with "sort by location".
  • cilginordekcilginordek Member Posts: 459 Arc User
    Devs: We don't want players to feel that they need to have multiple characters to be able to stay competitive endgame.
    Also Devs: Let' put the BiS ring in a box that you can recieve once per character.
  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    Yes I was looking forward all week to this weekly and see if I could get a good ring to replace my dino ring... :(
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2018
    I did some testing last night with friends and guildies regarding the yellow story mode version of Fane and the blue weekly version. What I found is that unlike House of the Crocodile, completing the instance satisfies the requirements for either version of the quest. It made no difference if the person with Story Mode clicked the portal to open or if a person running the weekly did so. For anyone who doesn't care to solo it, joining a group doing the weekly will give you the appropriate credit.
    "We have always been at war with Dread Vault" ~ Little Brother
  • blindfury11blindfury11 Member, NW M9 Playtest Posts: 52 Arc User
    edited March 2018
    @nitocris83 Could you please take time to respond?

    Yesterday on reddit, someone (ManicGypsy) confirmed that @terramak admitted on discord that it was a bug. Why haven't you said anything about this here? Isn't the forums the official platform for communication? If you haven't heard about it being a bug, why hasn't the information flown down from him to you? If this is the case, it showcases a very ineffective escalation process and completely destroys any trust we have in your ability to actually escalate properly. Remaining silent will only make things worse and make players angrier. I understand you are all busy, but it would take a few seconds to pop in here and say "The team has reported that it is a bug and are currently working on a fix, no ETA at this time". (And in the last 4 days you have actually been on the forums a few times for other threads)

    This is why players complain about the lack of communication. 4 days of silence on a bug that has already been confirmed on an unofficial platform is unacceptable. Please make this right.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    they dont care with end game content rewards, that is one of the rings "endgame" players want to get, the same thing with ues drops acording the past comment from devs "ues arent needed for the content the game has".
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    Yeah, I'm planning on waiting until after Thursday next week before I bother with running Fane on my guys. It's such a pain on most of them, I don't see it being worth the effort without another chance at a ring. Heck, I already lucked out and got a +4 ring, I might just skip it anyway and do some extra quests and help the sad little ghost girl some more.

    That poor little ghost girl... *sniffles*
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited March 2018
    Then, is there no need/use to do it until the fix goes live if we have reached the weekly idols cap?


    Edited: added clarification about already reaching the weekly cap.
    Post edited by nisckis on
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    @nisckis it gives 25 idols, worth it to make codg keys and for the boons.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    @arcanjo86 I know, I know, I meant after reaching the cap. I delayed it this week because it was bugged and I was hopping we would have gotten a fix yesterday :(
  • siggtomten29siggtomten29 Member Posts: 47 Arc User

    Hey all,

    Sorry for the delayed update but this has been fixed internally and should hit live as soon as we can get it there.

    for me that did the quest before the fix is live, do i get the reward anyway?
  • reeper#9973 reeper Member Posts: 129 Arc User
    Any news on rewards for players doing the weekly quests without reward?
Sign In or Register to comment.