There is something i just can't figure it out.
Without comps my tr's item level is 13.206.
125k hp. I know it's low cuz im using the defense boon instead of hp boon.
Defense 11.5k ( 35.8%)
Deflect 4.3k (47.3%)
Tenacity gives -
60% less armor penetration and critical severity.
Healing 75% less.
Taking 40% less damage from players.
Now all together.... how is it possible for a GF to take away 90% of my hp ?
We are same item level.. or perhaps he's 300 points higher.
This time i tried Courage Breaker which gives -
30% Damage reduction per rank ( 4 x 30 = 120% damage reduction)
Gf bullcharge takes away 70% - 90% of my hp with CB.
Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
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Most gfs in PvP have at least 7k arp. GFs also get 1% arp for each additional point in dex. This is more than enough to overcome or mitigate most if not all of 11k def, even with the increase to suppression.
It does not make sense to stack def on any class (imo def loses in the def vs HP debate for pvp) that does not naturally have high def on armor or from feats, hence the PvP "trolls".
Edit
Fixed wrong stat
Con is AP gain, and HP.
Dex is RI, Deflection Chance, and AoE resist.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
or the gf was using stealth reveal rings
maybe eat a caprese and guild food for +10~ more hitpoints as well as the boon one like suggested
regardless no one answered your question expect to say get more hit points really good advice guys lol
and not even what he asked at all.. nice deflection ..so lets assume he had +32,000 hitpoints more then the gf would be taking what 70%-80% of his health instead of 90% in one bull charge ..assuming it was not deflected ..we gonna play the semantics game and avoid answering his question ?
is this damage being taken as you are standing flat footed or proned not invisible and not itced like a target dummy ? :P or you are getting stunning by the broken sandy pants and broken jungle boons not fixed by the devs ..or does someone have drains and or overloads/ wards that are class specific that do more damage as well by the way
maybe slot in some gf wards if they are your bane
or thundering armor .. or something .. what is the arm or and weapon enchant the opponent is using also if they are buffed into the frey etc also effects things vs a true 1 v 1
and one of the resident expert gfs @theguiido also gives no advice at all except to correct someone else post
also..what does that have to do with what he asked ...nothing
@sh00termcl0vin will upping hit points really change his example by much
125k hp vs 195k+ hp which is achievable with full radiants in def sockets and hp boon to be more specific. 70k hp can be the difference between getting 1 shot and surviving. ITC provides all the defenses you need given enough recovery and proper cycling of cooldowns as @theguiido pointed out. Also makes your insignias and potions more effective.
In short yes hp makes a difference. New mod same story.
he is saying that an equivalent i level gf is taking away most of his hit points instantly : d
+1 @sh00termcl0vin
"ITC provides all the defenses you need given enough recovery and proper cycling of cooldowns "
Yes ...assuming 25k-30k, recovery and 100% up time which you cannot have on a mid item level character as he is describing
125k hp in this mod is terrible for any class. The hp boon alone adds 32k.......
Since op didn't post what gear or enchants he has, I'm going to assume he has the wrong def enchants. If your read what I wrote this is pretty clear.
You don't have to be BIS to have radiants in your def sockets.......
At this point your arguing for the sake of argument.
20k recovery, 24k in combat.
I've been hit very hard with bullcharge even with ITC hehe.
Next time i'll record and post the video.
This data is from domination solo.
21k with at-will (threatening rush)
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Burst damage ignores deflect.
your argument is invalid because deflect is useless when vs gf or gwf
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Can't figure out why, either. So when facing a GF on a GWF, for example, i have to perfectly time my sprint to move away from them when they bullcharge, to lose "only" 30% of my HPs and avoid the CC rotation. Then they will turtle behind their shift mechanic,shield, to get close to no damage.
So it's probably better to slot some ranged CC and anticipate them when they open up to bullcharge, interrupt and rotate them.
Current GF is not as invincible as top-tier SoD TRs, but it pretty easy-mode in PvP. Can still get gang-banged, unlike OPs (tanks a megaton of damage and can still burst enemies down) or TRs (can avoid most of the damage and just stealth+run away if cornered).
I play GWF,GF,HR,SW,DC and TR (less), and while playing GWF (currently very easy to kill compared to most classes, due to the outdated defensive mechanics, plus can get kited more easily and needs to build stacks and stacks and take damage to deal serious burst) and current glass-cannon HR build, i thought this: when it was Mod3 and GWFs were overpowered, the whole community was saying this: "you can't have the best of both worlds. You either deal lots of damage or you survive a lot". Very true. And with this reason, the devs nerfed GWFs a lot in mod4.
After that, i can't count the times other classes have been reworked and obtained both damage and survivability, or even the trinity (damage/survivability/CC). GF/TR/OP are just the last examples of classes in PvP that have top survivability and damage, and CC.
Where is the old "you can't have the best of both worlds"?
Tr can't use ITC when proned. So 1 unlucky move and either you lose 50% or more of your hp or you're dead by 1 rotation.
Stealth ? You guys giving stealth too much credit.
Gf, gwf, hr, op can still see stealthed tr's by marking them
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
TRs simply survive more than GWFs or GFs (which are supposed to be tankier/more survivable). Most TRs have also high HP pools, so the story that "we are squishy, if you catch us", is quite false.
35% DR on your TR. GWFs on same iLvL have what, 40% with def boon. Much difference...
75% deflect severity and high deflect makes your TR way more survivable than a 13k GWF. You might notice that 13k fellow GWFs die more quickly than you. It's not because you have more skills. It's because GWF DR on sprint and unstoppable is, pretty much, useless.
Ask yourself why TRs are the class that dies less in PvP, since 6-7 modules.
But back on topic: GF damage seems indeed to work in a weird way. Why do i get 20% less damage from them if i sprint away, compared to sprinting towards them? They are still hitting my shift mechanic.
or casting a fully charged storm pillar at will entity also arcd lightning and knock them out of stealth
aside from the obvious stealth reveal rings
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
aka noticing he taked less damage unstoppable running away far from the gf then running towards and close to the gf ..
the other thought i had was marking the target and following up with at will which the gf cannot do once the gwf sprint away .. but might be cause of the lag band/timing /and hitting the gwf while spiriting towards
Now lets be honest as a well built tr is a pain two trs are death to a gf 90% of the time.
So while I'm fairly confident we can 1v1 with the best, a couple of your mate makes life unpleasant.... see we do have a weakness hahah.
This thread is about the GF, primarily in PvP.
Facts:
GF has one of the best prones in the game.
GF, self buffed, has the second best burst damage in the game.
GF, with shield up, is very tanky.
GF is also, because cryptic, one of the fastest movers in the game.
GF has all these things in one build, without major sacrifices.
Can you deny any of the above things are true..?
It is the consensus of all the other classes that this is a wee bit too much of an advantage, and the GF class should get a balance pass.
also they dont have many gap closers so some classes can endlessly kite them however never kill them are merely a mosquito
what about the dreaded double or triple mark + double daily / shield cancel animation semantics ..*drops mike*
creating no windows of opportunity / openings as well ..
time to talk about the elephant in the room .....double dailies guys and animation cancelling particularity abused on some classes in pvp giving unfair advantage
Im for balance, but than balance all others classes. HR dazing/piercing(remove it from game) tr perma stealth/dazing smoke bomb, deflect severity. Soon in new mod im sure many gonna complain about new CW wich gonna SS crit again and idk if still CW ignores 66% of tenacy.
There was nothing wrong with my post.... Please remove every other post in this thread that happens to mention anything other than a GF only if that is the case!!!!!!
This thread is in the PvP section of the forums, NOT the GF section. I will talk about other classes in this specific forum if I so chose to.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
tenacity came into play ..cause people were complaining about excessively long choacks (extended by powers being on tab ) and hold times and prones with the meat ball etc and because reduce durating were already hard coded on power the devs opted for a 66% extra penetrations
but the chart goes from 0 to 300 (every 100 representing 1 second )for ms of control duration ...so technically this 66% adds a couple more .1 of a second incraments for each 10 points ..somewhere roughly around .2 for .6 of a second ...
it is was the old days the player would be held for like 4 -5 seconds .. instead of a bonus .2- .6 seconds they ways it is this now (except potentially on that first cc hit when no stacks are up with the new system ) ..
that further got nerved by tenacity cc control resists ...and ultimately the broken cc resist stacking mechanism we have now in pvp ..you can still see this today on some power descriptions with a are listed as half as effective on player on pvp etc ..and some were ninja nerfed as well
Actual Facts:
-GF with shield up is decently tanky at best. Very tanky is not true. (SoD, HR Piercing Damage, GWF's Atwills, CW Ray of Enfeeblement+ Disintegrate aren't even all of the examples I can give to show you how "tanky" a GF is with shield up.) You get shredded even with it up.
-Bull Charge is nice prone yes, but HR's have Boar Charge too which prones longer than GF Bull Charge. TR's Hateful Knifes lasts waaaay longer than Bull Charge, and CW's Ice Storm lasts way more than a Bull Charge. I'm not going to continue this list because I'd be here for awhile.
-Mark has a cast time. Meaning you can be killed or CC'd during it depending on how much you have to turn.
-All of our Atwills, Encounters, and even Our SHIFT/RB (Mark) are exploited by TR's and HR's I have video proof in another thread.
-Dazing Strike and other CC's can break our shield just by jumping up and moving slightly to the side.
-GF can still be perma CC'd and has no way to defend against it because the shield is exploitable, can't pop the shield up or proc Menace if you are perma Disabled or Dazed or Prone, or Rooted, or Stunned, etc.
-GF already received a rework in MOD 10 Which destroyed (Knights Challenge, Combat Superiority, Bull Charge, Into The Fray, Tide of Iron, Enforced Threat, Lunging Strike, Commanders Strike, Villains Menace, Nerfed the AP gain from Crushing Surge, Anvil of Doom). Or did people forget??
-GF (unlike the OP) has nothing that scales with it. No power, no recovery, nothing. Tactician is seen as a joke, and so is Protector.
-Lets not forget GF shield still doesn't work, and that after you are prone or CC'd at all their is a huge time frame where GF shield isn't up. (When it's supposed to).
So yeah, it shouldn't come as a surprise to anyone if it has no tanking abilities. It's an Off Tank, Tanking Qualities, but makes up for everything it loses which is A LOT and turns it into either self buffs, or damage. GF is not a Paladin. It's a Melee Fighter that is a Buffer. Melee= More Damage than Range.
What are people going to say next, nerf the weapon damage? good luck holding agro anymore in PvE, and doing any damage at all. Want to go back to mod 5?
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter