While this isn't a complete rework (or really anything close), we thought Scourge Warlocks needed a small boost in effectiveness, especially for Temptation. There are a couple of other changes to Scourge Warlock, through bug fixes and quality of life changes, that have been made during Rocktober and aren't listed here. The changes listed below are specifically ones that did not belong in the Bug Fix thread. As a note, these will be going into M13!
I'm going to start out by explaining the feats that now scale with power/buffs, since that patch note might be a little unclear. There were a number of feats that dealt bonus damage based on your weapon damage but didn't scale at all. An example of this would be Critical Promise which did a flat 50% (at max rank) of your weapon damage on every hit. If you had a fixed damage weapon that did 1000-1000 damage then this feat would always deal 500 damage when it triggered, even if you had 100,000 power and 5 different 10% damage buffs. Now, that 500 damage is going to scale with all of those buffs (and your power)! Critical Promise actually ended up doing far too much damage (for a first point feat) because of this and that's why its damage was lowered. Overall, this should still be a pretty significant gain - and Killing curse is going to be MUCH stronger.
For Temptation, we found that this tree was a bit lackluster. Before M12b, it started to pick up in usage due to the Owlbear Cub's ACB. But, after the Owlbear was given a 1 second ICD, there were a lot of concerns for this playstyle. While we don't want a class relying on a single companion ACB, we think that this one was hit especially hard by that change. A lot of the changes below are meant to make the Temptation tree a more group-oriented support build. To go in depth on some of these changes, let's start with Dark Revelry.
Dark Revelry had a couple of things wrong with the tooltip that made it very confusing. It stated that there was a chance on lifesteal, when in reality that chance was 100% (so I guess technically correct!). It also stated that you were given Revelry as a buff, which buffed nearby allies, but actually just gave all nearby allies (and yourself) this buff. The tooltip has been updated so that it no longer mentions that it has a chance to proc and that the buff it applies is placed onto allies. Hopefully this will clear up some confusions on how this feat works.
For the 4th column of the tree, both of the Auras were a little weaker than we wanted them to be. As a result, these have both had a small boost added to them which will provide more group utility.
After reading around on various forums, including our own, I've seen that a lot of people actually like Eldritch Momentum. While I was hesitant to change it, the amount of stamina gained in rapid-damage situations (such as PvP and DoTs) was far too high. the changes below should make it a much more group-oriented feat while still offering a bit of Stamina recovery. Darkness now provides a bit more damage (for only the SW) when you damage an enemy, this is to provide a small damage boost for the spec as it is (rightfully) lacking in that field.
Finally, Soul Bonding was yet another feat with some confusing wording. The tooltip for this has been updated so that it more clearly explains how it functions. It also grants 10% Life Steal Chance (passively) so that you gain a small kick-start in effectiveness, and we wanted to make sure that this capstone gave you (the SW) at least a minor benefit for solo play. To provide an alternative to Vampiric Embrace, Warlock's Bargain will now heal nearby allies for the same amount that it heals you.
Fury: Daughter's Promise: The damage dealt from this power now scales with power/buffs Critical Promise: The damage dealt from this power now scales with power/buffs Critical Promise: Damage reduced to 4/8/12/16/20% (down from 10/20/30/40/50%) Killing Curse: The damage dealt from this power now scales with power/buffs Killing Curse: Damage increased to 5/10/15/20/25% (up from 3/6/9/12/15%) Killing Curse: Fixed an issue where this feat was dealing less damage than intended Creeping Death: Damage increased to 75% (up from 60%)
Damnation: Ghastly Commander: Damage increased to 3/6/9/12/15% (up from 2/4/6/8/10%) Ghastly Commander: Lifesteal Chance increased to 1/2/3/4/5% (up from 0.4/0.8/1.2/1.6/2.0%) Power of the Nine Hells: No longer grants 10/20/30/40/50% of Pillar of Power's buff amount to allies Pillar of Power: Now grants 75% of its buff effect to allies standing in it
Temptation: Dark Revelry: This buff can now be refreshed while active Aura of Cruelty: Now also grants 10% Life Steal Severity Aura of Despair: Now also causes enemies to take 5% increased damage Darkness: Now causes enemies to take 10% increased damage from you Darkness: Tooltip updated to mention Harrowstorm (functionality unchanged) Eldritch Momentum: This feat has been reworked and now triggers when a daily power is used Eldritch Momentum: Now gives you, and nearby allies, 3/6/9/12/15% of your stamina when a daily is used Eldritch Momentum: Now gives you, and nearby allies, Combat Advantage for 4/5/6/7/8 seconds Soul Bonding: Now passively grants 10% Life Steal Chance Soul Bonding: Now causes Warlock's Bargain to heal nearby allies for the full amount Soul Bonding: Allies now deal 20% increased damage to targets affected by your Warlock's Curse