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Official Feedback Thread: October Bugfix Month

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  • xlirrilxlirril Member Posts: 8 Arc User
    edited October 2017
    Bug
    <style color=red>The Heart of the Red Dragon artifact is not usable as a feeder, however is not specified as such in the tooltip. I had purchased one with the intent of using it as such, and when I contacted support they told me to report it as a bug.</style>
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    So the fashion pants from the masquerade of liars when put on a male character without a shirt - makes the characters waist invisible. You can see right through them at the belt level.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • ncoreadev#4548 ncoreadev Member, Cryptic Developer Posts: 30 Cryptic Developer
    Boss-First Heroes,

    Do you find pesky minions lingering after their master is vanquished?

    Have they been found trapped in portals with no way to defeat them?

    Efforts are being made to keep this from happening.

    @svenisperfect pointed this one out ...

    Bug: In dungeons, during the final boss fight, it is possible to get mobs stuck on the “exit portal” for players when killing the boss too fast. In particular this happens in Grey Wolf den. Both Normal and Master versions can get a mob stuck in combat on the portal preventing players from picking up loot from the chest or leaving the dungeon via normal means. The no rewards thing is the most pressing issue.

    Not sure if this was reported already, but I thought I mention it here.

    ... and it will soon be fixed! Thank you!

    If you have seen this sort of thing anywhere else, please let us know on this thread!!

    Nick

  • sgrantdevsgrantdev Member, Cryptic Developer Posts: 81 Cryptic Developer

    @rgutscheradev a few pages ago it was mentioned you would be looking into aura of courage and as of yet we have not had an update on this. It would be great to know if anything has/will be changed.

    Hey Fabricant,

    Sorry we did not post about it but fixing AOC is a big change so it will come in at a later module but we do have a plan for fixing it.

  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    The alliance title hasn't been fixed yet. Also, sometimes it ticks the "Use Alliance title" for us. I don't want to use the alliance title when it shows the name of a guild that isn't mine.

    Not sure if it has been signaled but I thought I would give it a bump.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • trgluestickztrgluestickz Member Posts: 1,144 Arc User
    edited October 2017
    bertrandx said:

    The alliance title hasn't been fixed yet. Also, sometimes it ticks the "Use Alliance title" for us. I don't want to use the alliance title when it shows the name of a guild that isn't mine.

    Not sure if it has been signaled but I thought I would give it a bump.

    Several people including me have brought it up, hopefully its on their to do list.


    Guild Tag Bug:
    If you have the "show alliance title" box in your character sheet unchecked, change your title, and then log out and back in again, your guild tag for all locations except your character sheet is toggled off and replaced with your alliance tag. This bug causes lots of annoyance for guilds and is very common. You can fix it by checking and then unchecking the show alliance title box but given how often it reoccurs, guilds often end up telling members over and over again to fix their guild tag when it gets toggled off by mistake.

    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
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    Platform: PC
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited October 2017
    sgrantdev said:

    @rgutscheradev a few pages ago it was mentioned you would be looking into aura of courage and as of yet we have not had an update on this. It would be great to know if anything has/will be changed.

    Hey Fabricant,

    Sorry we did not post about it but fixing AOC is a big change so it will come in at a later module but we do have a plan for fixing it.

    It would be pretty nice if it were mentioned which piece of it is actually wrong and needs "fixed" so that some people don't waste gear using a part of AOC that isn't supposed to exist. Obviously BiS is never really meant to be reached, but when you invest in a piece gear with a synergy with a specific mechanic, it can completely negate the entire investment if it gets changed even slightly, putting you back at square 1. Owlbear Cub was a similar example to this. A minor change destroyed the synergy and the entire investment. Having a little forewarning could have prevented a few lost investments.

    EDIT - this may not include what the solution is, or any plans. Just which piece of it might not be working properly. As it stands, it seems as if players should stop investing in paladins and wizards incase the changes are detrimental to the way they build their characters.
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • bicyclops#3731 bicyclops Member, Cryptic Developer Posts: 20 Cryptic Developer
    edited October 2017
    Fixed! Separate but related issues:

    Demogorgon Trial.
    Dragonborn who touch the barrier before everyone has seen/cancelled the cutscene are teleported back to dias, probably a hit box issue.


    No, but all my Dragonborn are of the heaviest build. If someone is watching the cutscene touching the barrier will teleport you back to the dias. @jaegernl seems to think it is a hit box issue. If noone is watching a cutscene, no teleportation occurs and you can touch the barrier just fine to enter the next phase.


    1) At the end of phase 1 right before the timer runs out, make sure there is someone standing between the sanity well and the campfire, ideally, right against the invisible wall. You have to be in the arena with your allies, but hugging the entrance to it.
    2) Let the timer run out and have everyone immediately skip the cutscene. Do not move away from the invisible wall
    3) As you were too close to the campfire, you were not teleported to the correct side of the wall at the end of phase 1. Due to this, you remain inside of the arena as the game did not pick up that you were on the other side of the wall. Due to this, goristro will not appear as you were in the arena before the quest objective changed.

    The fix for the latter issue (also Dragonborn related) caused the former issue. The triggers were extended far enough that the larger Dragonborn couldn't clip out of them and NOT get teleported. This put the triggers close enough to the barrier that Dragonborn players could clip into them while on the campfire side. Basically solved this with an additional buffer barrier that gives the larger Dragonborn enough space to prevent collision exploits.

    @jumpingmorks, @frozenfirevr, @darthtzarr, @preechr, @thefabricant
    Post edited by bicyclops#3731 on
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    Boss-First Heroes,

    Do you find pesky minions lingering after their master is vanquished?

    Have they been found trapped in portals with no way to defeat them?

    Efforts are being made to keep this from happening.

    @svenisperfect pointed this one out ...

    Bug: In dungeons, during the final boss fight, it is possible to get mobs stuck on the “exit portal” for players when killing the boss too fast. In particular this happens in Grey Wolf den. Both Normal and Master versions can get a mob stuck in combat on the portal preventing players from picking up loot from the chest or leaving the dungeon via normal means. The no rewards thing is the most pressing issue.

    Not sure if this was reported already, but I thought I mention it here.

    ... and it will soon be fixed! Thank you!

    If you have seen this sort of thing anywhere else, please let us know on this thread!!

    Nick

    I've never seen them get STUCK, but the surviving mobs in Epic Cragmire Crypts need to be killed after the boss is dead, and in TONG the mobs in the Avatar Of Orcus fight (AND THE GREEN BALLS!) stick around after the Avatar is dead.

  • bicyclops#3731 bicyclops Member, Cryptic Developer Posts: 20 Cryptic Developer
    pitshade said:

    The lore entry for Split-Ti shows up under the heading for Blackdagger Ruins rather than Chult.

    @pitshade - fixed!
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    @balanced#2849 Please, could you confirm if Deep Gash will be able to crit and scale with power/buffs?

    @sgrantdev Please, could you confirm if Slam will be able to proc weapon enchantments?

    Thank you.
    fkze9t.jpg
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    Proud founder of the 'Primacy' alliance
  • sgrantdevsgrantdev Member, Cryptic Developer Posts: 81 Cryptic Developer

    @balanced#2849 Please, could you confirm if Deep Gash will be able to crit and scale with power/buffs?

    @sgrantdev Please, could you confirm if Slam will be able to proc weapon enchantments?

    Thank you.

    Yes, slam will proc weapon enchants. Just finished getting all powers to proc correctly yesterday.
  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User

    Boss-First Heroes,

    Do you find pesky minions lingering after their master is vanquished?

    Have they been found trapped in portals with no way to defeat them?

    Efforts are being made to keep this from happening.

    @svenisperfect pointed this one out ...

    Bug: In dungeons, during the final boss fight, it is possible to get mobs stuck on the “exit portal” for players when killing the boss too fast. In particular this happens in Grey Wolf den. Both Normal and Master versions can get a mob stuck in combat on the portal preventing players from picking up loot from the chest or leaving the dungeon via normal means. The no rewards thing is the most pressing issue.

    Not sure if this was reported already, but I thought I mention it here.

    ... and it will soon be fixed! Thank you!

    If you have seen this sort of thing anywhere else, please let us know on this thread!!

    Nick

    This happens in normal Grey Wolf Den. There is a spawn right on the exit.

    Also, in the new Skirmish (Merchant Prince's Folly), if the engineer takes the extreme left path (not through the courtyard), after he starts work on the wall, the mob spawns and then round 2 spawns. One of those spawns had mobs up on top of the building, that caused aggro, but we could not kill them. We had to sort of run away and draw them and then they came down.

    LEVIATHAN--19.3k Metallic Dragonborn Guardian Fighter Swordmaster Loadouts

    Guild--And the Imaginary Friends




  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited October 2017

    Boss-First Heroes,
    Do you find pesky minions lingering after their master is vanquished?
    Have they been found trapped in portals with no way to defeat them?
    Efforts are being made to keep this from happening.
    If you have seen this sort of thing anywhere else, please let us know on this thread!!
    Nick

    @ncoreadev#4548 I've definitely seen that happening several (3-5?) times over a 80 or so runs in Thayan Magical Shelter when trying to farm the Repentant Cultist. I *think* it was happening in other lairs as well in WoD/Sharandar/DR and even in Portobello's Game, but these I'm less sure of.
    Post edited by randomdigits#2166 on
    Ana Taletreader (CW) / Friend of Casual Gamers
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User

    etelgrin said:

    If you allow the disable visual enchantments, I hope it only is for the one that wants them to have disabled. Because I want to know If I fight a person in Barkshield, Elven Battle, Negation or in Shadowclad for example.

    Couldn't you just open their character sheet for that? You can't see their other build info without opening their sheet after all.
    It's not a great option in pvp to spend 5 minutes inspecting every other players build/wepaon/armor enchants because by then you've lost.
  • niadanniadan Member Posts: 1,635 Arc User
    > @sgrantdev said:
    > @rgutscheradev a few pages ago it was mentioned you would be looking into aura of courage and as of yet we have not had an update on this. It would be great to know if anything has/will be changed.
    >
    > Hey Fabricant,
    >
    > Sorry we did not post about it but fixing AOC is a big change so it will come in at a later module but we do have a plan for fixing it.

    Please let us know what is being fixed.
  • bicyclops#3731 bicyclops Member, Cryptic Developer Posts: 20 Cryptic Developer

    :fearful: some of the bugs were fixed! :smirk: Time to post more!

    The campfires in the 4 Chultan Temples (where you can collect relics for patrol missions) do not allow you to swap loadouts.

    @darthtzarr - fixed
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited October 2017

    etelgrin said:

    If you allow the disable visual enchantments, I hope it only is for the one that wants them to have disabled. Because I want to know If I fight a person in Barkshield, Elven Battle, Negation or in Shadowclad for example.

    Couldn't you just open their character sheet for that? You can't see their other build info without opening their sheet after all.
    It's not a great option in pvp to spend 5 minutes inspecting every other players build/wepaon/armor enchants because by then you've lost.
    I'm not even sure what are you guys talking about, on XBOX I'm seeing my, and my only, enchantment visuals. If it is so important in some PVP scenarios on PC make it conditional - maybe show it on PVP maps or when in combat.

    Here is my character in a "white" shirt. That's certainly not how it should look.



    Ana Taletreader (CW) / Friend of Casual Gamers
  • akephalos#3314 akephalos Member Posts: 2 Arc User
    Any update on identify scrolls being fixed?
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User

    Boss-First Heroes,

    Do you find pesky minions lingering after their master is vanquished?

    Have they been found trapped in portals with no way to defeat them?

    Efforts are being made to keep this from happening.

    @svenisperfect pointed this one out ...

    Bug: In dungeons, during the final boss fight, it is possible to get mobs stuck on the “exit portal” for players when killing the boss too fast. In particular this happens in Grey Wolf den. Both Normal and Master versions can get a mob stuck in combat on the portal preventing players from picking up loot from the chest or leaving the dungeon via normal means. The no rewards thing is the most pressing issue.

    Not sure if this was reported already, but I thought I mention it here.

    ... and it will soon be fixed! Thank you!

    If you have seen this sort of thing anywhere else, please let us know on this thread!!

    Nick

    It's also possible to get stuck yourself inside the eGWD portal, or campfires for that matter. A similar thing seems to happen with Drakes in Drake Pens in WoD which started a few months ago, they back up into a solid object (the prisoner cages) and cannot escape.

    The only option for any of these events is to use defeat me from help menu and reset the mobs, it seems to be the only time they can force themselves out of a solid object.

    If someone activates the gather your party circle (not sure what that's actually called) in eGWD and you are standing on the campfire, when the campfire spawns, you will be trapped, unable to move until you die and respawn.

    A similar thing happens in CN at first boss, after the Nafleshnee and cohorts have been killed, sometimes you realise too late you are standing on the spawning camp site, when it spawns you become trapped until you kill yourself and respawn.

    Any "physical" object that can be spawned by the engine, into the game, campfires/portals seem, instead of pushing you out the way, spawn partly inside any other physical object that is currently there.

    Sorry I lack the terms and skill needed to describe my observations better.
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User

    etelgrin said:

    If you allow the disable visual enchantments, I hope it only is for the one that wants them to have disabled. Because I want to know If I fight a person in Barkshield, Elven Battle, Negation or in Shadowclad for example.

    Couldn't you just open their character sheet for that? You can't see their other build info without opening their sheet after all.
    It's not a great option in pvp to spend 5 minutes inspecting every other players build/wepaon/armor enchants because by then you've lost.
    I'm not even sure what are you guys talking about, on XBOX I'm seeing my, and my only, enchantment visuals. If it is so important in some PVP scenarios on PC make it conditional - maybe show it on PVP maps or when in combat.

    Here is my character in a "white" shirt. That's certainly not how it should look.



    A simplified scenario is, if someone is using barkshield, use at wills before your daily but if they are using negation then you need to hit them with daily first. If you ignore the facts that are shown to you in a pvp game they will turn and burn you. If no facts are presented the level of skill is reduced by your level of luck.

    An Ice Knife to the face as a first attack might kill someone outright if they use a negation enchantment, it's a lot less likely if they are using barkshield. Not a decision you can make if the visuals are hidden in pvp, which means you can either ask the guy to stand there a minute while you inspect him to see which enchantments he is using or you flip a coin.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited October 2017
    OP Holy Bonds Feat (Light spec)

    Tooltip says it gives 20% Recovery for each ally within 30' up to 5 allies, actually gives 13% for the first ally.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • miasmatmiasmat Member, Cryptic Developer Posts: 318 Cryptic Developer
    > @akephalos#3314 said:
    > Any update on identify scrolls being fixed?

    Yes, the fix should be included in the build that goes out this week.
  • erekosedm#9288 erekosedm Member Posts: 7 Arc User

    bug : Wander's Fortune spawned enchantments drop to the floor instead of the individual's inventory who actually proced WF.

    Grinding my low level characters for double exp (which only use Wander's Fortune and all azure in utility), I noticed all various gems, stones -reso, pow, uni, stab would all just pop up on the side feed of new inventory items on a kill, the enchantments spill to the floor and have to be picked up. At that point it's Need or Greed obscure the screen time. I request Wander's Fortune spawned enchantments go directly to the inventory just as the rest of the Wander's Fortune spawned swag.

    I incorrectly blamed DH and FeyB previously. The FeyB spawned enchants in retrospect would be the odd pull that wouldn't spawn the need or greed window. I along with many others hate the screen obscuring need or greed minigame where my drops get given to other players.
  • erekosedm#9288 erekosedm Member Posts: 7 Arc User
    Modify Fey Blessing enchantment procs to go directly to player inventory.

    Modify all boss drops (artifact, professions items, and salvagable) to go directly to the player inventory.


    I remember a time in gaming where I'd simply run over gold coins and rupees, I would automatically collect them and there would be a satisfying sound effect.
    It would not make me scrounge around spamming "x" pixel hunting for the loots hoping player2 wasn't blocking it, nor would a need or greed window spawn giving my loots to Luigi, Zelda, or Toad who was afking across the map, but alert enough to roll need instantly.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    Hi, Flying carpets don't fly over water as advertised at the official video https://youtu.be/DYcidZOKhRI?t=148

    The fly over water feature doesn't work either for legendary nor epic version.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Guild and Alliance chat. Often when you start talking, your first entry shows on your screen but nobody elses.

    People have become used to saying things twice just in case, but from what I can tell it only happens on the first sentence and after you've said something (and pressed enter), it doesn't usually do it again unless you don't talk for a long time or change character.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    BUG: flying carpet has trouble over anything not 100% flat.
    The flying carpet is really cool, but it really overreacts when moving over small bumps in the terrain. I suspect it has to do with it's bounding box/sphere/spheroid being really large and/or the coefficients it's using to determine how much to tilt from side to side. Even the slightest bump in the ground makes it tilt sideways to a huge degree ("bang-bang tilting?" :wink: ) Recommend giving it a tuning pass.

    FEEDBACK: If no player is taken on as a passenger, allow a summoned companion to ride behind you instead if it's a humanoid type.
    Now this would make the two-seater version of the flying carpet really cool. As in super-cool. As in awesome. Please, make it so, number one!
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited October 2017
    BUG: Cannot invite someone to the guild who has an underscore in his name.
    Tonight someone asked to join our guild and no matter what we tried, we were unable to do so. We kept getting a "player not found" error. We could invite one of his alts, so it wasn't a problem with his @handle. As near as I can tell, the problem is most likely because he had an underscore between his first name and surname instead of a space character. The format was "First_Last", i.e. the first letter of each name was capitalized. I even copied the name and pasted it into Notepad, then saved it and viewed the .txt file in a hex editor to see if there was any Unicode weirdness going on. Each character was standard 7-bit ASCII. He filed a support ticket, but nevertheless there is a bug lurking somewhere.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
    BUG: When changing the map, the HR's stance ALWAYS switches to ranged stance, even if before the map change it was melee stance. Happens also when entering dungeons or skirmishes.

This discussion has been closed.