Yep one more ring post , but i'm sick really sick of endless no reward hundreds and thousands hours grind for rings.
Demon rings 1k+ CN/Demos 3 +5 rings drops 0 usable for me.
Storm King 3k+ FBI/mSVA 9 +5 rings drops 1 and 1/2 usable for me
Chult 100+ maps 5-600 hunts 0 +5 drops
If i calculate the time invested in this, the only usable ring i got must be cost 10 000E/$
In same time i see ppl with r7/8 enchants blue items to have this rings.
So what the HAMSTER is wrong with this system, pls make way the time and efforts invested in this to bring reward on end not endless frustration.
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+5 rings are not necessary. Don't drive yourself crazy over them. I've seen numerous posters go off the deep end and then they get shadow banned... Poor souls.
Dumb luck in D&D depends on the GM (devs) putting such a thing into the adventure to begin with and whether or not (dumb luck) you happen to find it and/or another party member doesn't claim it first.
No, tokens to get the best stuff is not fair. Easy, yes. Too easy.
The idea of games is to have fun. Fun happens regardless of the outcome. Fun comes from playing the game and interacting with other people.
I get pvpers have to be as good as the best pvper( gear, stats, macros, hacks, exploits etc) but pve side what if the you just had fun and didn't care .
The actual answer is that 63.24% of the time -- or about 5 in 8 players that grind for it 1000 times -- will actually have the item. Sure, a few players will have gotten it 2, 3, and even more times, assuming they even bother to run the encounter any more. And while the AVERAGE number of drops across all runs is 0.1% that doesn't matter to the large number of players who haven't yet gotten what they want even after a thousand runs. (BTW, after 2000 runs the chance is still only 86.48% of getting it so roughly 1 in 8 players will still not have their prize after 2000 attempts) But that's the way the math actually works. It's brutal if you don't get that drop and worse when your friends or guild mates are all sporting them and don't even want to bother running the content anymore. Why should they grind some pointless, buggy encounter and go thru the trouble of fishing, farming, etc. to craft keys for loot they don't need anymore? After all, they've got theirs and there are faster and easier ways to make AD.
So it continues to widen the Have/Have Not gap and eventually Cryptic will drop another module with another stupidly rare set of loot and we will all go chasing after it again.. and maybe we'll finally get lucky. But don't bet on it.
+5 Rings are a very nice happy reward moment, like a Coal Ward. If you are pretty much BiS all round then just enjoy the experience of playing, otherwise if it becomes a chore it's time to move on
For c-ward, I usually went to an isolated instance and open 100 chests. I usually get 4.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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these guys in suits are making players addict and to spend cash, they are milking the players if they see something cool, they buy.
i usually rejected as bait.
EQ2 was same way, they started real cheap, any expansion cost 39 dollars in past, and now they selling for 60 something and less contents and lot of unfinished or broken, i remember few years ago when those NW's mounds were selling for 20 dollars and they now sells for 60 or higher.
remember on first lockboxes we had? it was easy to win a prize that you wanted for only 10 or 20 dollars of keys, and devs/guys in suits nerfed the odds and costing more for a rare chance as someone i knew spend 200 dollars and not getting it and loads of junks, he stop playing within weeks and never saw him again.
devs nerfed lockboxes and took out astral diamonds due to exploits and upped the rate on more extra junks by throwing green items that we all get those from drops or loots. Not very nice!
dont think Devs intended to keep players happy, they want them get burnout. that is UNCOOL!
RNG favors players a number of times during sessions though it is often overlooked. Also what tends to happen is when players don't get what they want when they want/within an amount of time they deem satisfactory they often fault the entire system.
A system to "trade in" for top tier items would be unbecoming. Being able to "trade in" to lower tier items is decent (Mod 12 does this with relic equipment) though top tier items "should" remain elusive.
Having all +5 rings and top tier drops is not necessary to "get ahead". Comparing yourself to what someone else has achieved is counter productive if it inclines a player to be negative. Personally went through SKT with no relic equipment
A number of players simply want to water down progression and rare drops because they feel left out. Players tend to want guaranteed this and that so that they feel better about the game. Players "being happy" often means them getting their selfish desires.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen