Long story short, we've talked about this for ages. If you build MI executioner with all the power buffing feats and use either first strike or place smokebomb in order to proc the capstone you can hit greater than 280K HP SEs, unbuffed by other players. With GF or DC or Pally buffs it is possible to hit higher. My paladin has 227K HP base before buffs. You'd think this much HP would buffer at least a SE or two. However this is NOT the case because of builds and proccing capstones and/or passives. I offer this ACT log where I got one shotted multiple times during a match. Guys this is silly, please address this overperformance.
@terramak
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Comments
My issue is only with S.E. doing 200K + and I can show exactly how this is accomplished. Noone should be one shotted unless below 50% health imho. However, the main issue is that SE can one shot any class without a dodge and/or Temp damage shield. Being able to do 260K damage + with a single hit is too much. It requires zero timing or skill on classes such as GWF and Pally, it requires minimal effort vs. Warlock. Other classes just wait till they are CCd and they die.
This type of hitting 2 buttons so that any class no matter how high their HP pool gets one shotted is completely unbalanced and needs to be addressed. Thanks for your reply.
No other class has a "one punch man" effect, perhaps a one rotation effect if you don't dodge or use defensive mechanisms. My SW can survive 1v1 vs. anything indefinitely. I can survive 2v1 vs. most classes indefinitely unless it's HR and GF or TR, then I can survive for a while.
Please guys, read my post, SE is fine as a finisher, it's not fine as a one shot and the only way one shots are accomplished at high health pool is by using these feats in combination with first strike. Two easy fixes would be to half the effectiveness of first strike in PVP only. The second would be that the damage of SE would be capped at say 180K in PVP Until health pools are raised more.
Something easy like this.
A major cooldown like Hallowed Ground might already do the trick. More like 90 than 60 seconds though. You could also go into a different direction and say that a TR completely exposes itself for the execution. So for 15 seconds, all defensive ratings (Deflect, Deflect Severity, Defense, Life Steal, Stealth Meter, Stamina), are set to 0 and cannot refill. That would require a TR to be a lot more decisive when it comes to executing somebody, because you might not have the skill for ~45 seconds or trade the kill for your own death.
Imho even if SE was given a CD, they STILL should not be able to one shot someone with greater than 200K HP, that's plain silly.
Thanks for your reply.
First strike is pretty crazy as it is right now.. I play a gwf and get dunked for over 280k daily doesn't seem that fair to me to be honest lol especially since they have 75% deflect severity and near perma ITC so they take almost no damage. Trs, gfs and hrs need alot of work and balancing tbh.
While your at it ARC make Gwfs unstoppable break out of Courage Breaker that would be great. This way at least one class would be good fighting trs and we could actually get picked up by more premades..
Thanks for your reply.
Let's not add role-playing to conversations about mechanics, that's stupid. I don't care if a TR is supposed to be an assassin, probably no class is accurately matching its D&D lore here. And if people preferred more security / survivability by not using SE, than I guess my proposal did what it was supposed to.
I don't say it's perfect, but I like the general thought of giving an execution a significant downside. You can still do it, but have to be more decisive. And the opposing team can easily counter a one-shotting TR by sending a second players and exploit the vulnerability. Any "fix" needs to come with a better risk vs. reward value. Currently you have no risk, all the rewards in terms of SE.
Plus: Is SE even a thing in PVE? I don't see many players using it.
oh wait..it happens
anyone saying SE is not one hit kill did not play single PVP match in is life.
ppl compare 220K, 250K... HP.
in reality 99% of the players don't have 150K.
as ppl above said , the real question is if one hit kill power should exist.
Aelan Icebleed (CW)
What I propose is a minimal effort fix. Halving the effectiveness of first strike in PVP or limiting SE's damage to 180K in PVP only. This fixes the problem if you stack enough HP yet still makes it dangerous for most classes. Two of them back to back will still kill you but one shots at end game will not happen.
Iyon the Dark
In other words the reason HRs and TRs have piercing damage is because their base damage sucks. The reason GF has huge damage when you focus on power is because of their very decent base damage and then huge buffs from feats, passives, and encounters; same goes for GWF.
Piercing damage, in short, is a shortcut. Take it away or decrease it with tenacity and HRs will go from being really good to never killing anything as combat. TRs will go from being really good (too good with first strike and SoD) to being absolutely terrible because SE is literally the ONLY damage they have in PVP.
This is why I'm not a huge fan of piercing damage tenacity. It has the potential to nullify certain builds and/or specific classes. The BEST but most time consuming answer to this problem is to buff and balance base damage so that piercing damage is no longer required. However, this would most likely be a very time consuming endeavor so I try to present the quickest answer with the least collateral damage to other builds/specs/feats/classes/affects in PVE.
Thanks for your reply.
The issue is this... first strike + Exe builds hits upwards of 260-280K unbuffed, also undebuffed. Most TRs 1v1 are debuffed, if they are sabo because..... they aren't one shotting 1v1 they are contesting nodes. All Exe builds only attempt a one shot and run away.. therefore they only build for the one shot kill and will not be debuffed because they will only come in stealth while first strike is up, or they will use SB + SoD to proc the capstone from SE as well.
Premades are not the only concern here, pugs who stack HP should not be punished for PMers who want to one shot someone at mid. When I say 180K max I mean that if they were going to be hit for 260K it gets debuffed down to 180K after debuffs are included, not before. I.E. a 260K debuffed to 190K still becomes 180K not a 260K SE gets debuffed down to 180K then other debuffs apply.
If you feel that a TR should at any time be able to hit for more than 180K under existing conditions. I completely disagree. It negates HP stacking meaning you might as well go for Defense and just accept the one shots (if not for HRs piercing damage). This is unacceptable to anyone who mains a GWF or Pally and potentially an SW premade or otherwise.
Now, as a compromise, you could change SoD so that it doesn't affect SE but that may be a PVE nerf that PVEers are unwilling to accept, not being familiar with how they feel about Boss fights with SE and SoD I'd leave that to them to discuss.
tl;DR SE is a strong finishing move, an execution on a target who's been brought below full health. It was NEVER meant to be an easy mode 2 button win under any circumstances. This is over-performing and needs to be addressed.
Thanks for your reply.
Addendum: If you notice the TRs that one shotted me actually were "debuffed", I had a shield that shielded me for 36K+ HP and still got one shotted. This is silly and should be rectified either through altering 1) First strike in PVP 2) Capping SE damage 3) Changing SoD's interaction with SE. Both first strike and SoD have the potential to one shot any opponent. These need to be addressed, if not by my suggestion then some other way.
That said, high burst is needed. If you think 180K is not high burst... then... well... I don't know what to tell you.
It was evident in your first post that you don't care about pug vs Pug. I prefer premades as well, as they are most definitely the most balanced matchups, but they're also 1% of actual fights. So I write posts that I think will benefit all PVP the most. One shots have no place in PVP imho, therefore I will have to respectfully disagree about Executioner build one shot TRs. However this doesn't apply to Sabo's except that first strike can cause them to do insanely high damage as well. Capping damage at 180K for an SE when health pools max at around 230K for most toons seems adequate to me as a finishing move. If the intention is to simply outright kill a helpless class like GWF then I think this is poor balancing.
As an afterthought I thought of another potential "fix", that SE does max 80-85% of max HP piercing damage in PVP. This would be an easier fix than perhaps the other two ideas.
Scoundrel feat tree, last I tested was broken. You don't get the damage you're supposed to.
I can't really address your entire post because it's full of misinformation and if you're less than level 70 doing PVP, it doesn't really matter what your input is, you'll be level 70 in a few days.
I appreciate that you're trying to give feedback, but it's simply not correct. If you'd like to discuss more detailed info, or get a better more effective build, feel free to message me.
Thanks for your reply.
As to the specific issue - I would like to highlight that piercing damage is a factor here too. I do think it needs to be looked at.
That said - I see the introduction of loadouts and of comprehensive item level as huge potential pluses for PVP - so fingers crossed something like this will get looked at.
And yes - I do think these changes need to come as part of a wider re-work, but in the short term the most extreme issues should be fixed. This (and some of the others listed by etelgrin) counts.
Any time you are helpless against an equal geared opponent it is frustrating. Any time you are sent back to the campfire from full health because your opponent: 1) Went stealth 2) pressed 1 it is game breaking.
Please consider the options aforementioned in order to create a more balanced PVP experience.
Thanks
Imo it is one from 1000 topics to get addressed in PVP, and by far not the most important, but thinking of the last response from devs side, I am nor very optimistic.
The last dev to actually care about, and want PvP to be good, have long since given up on even trying, and is probably too shamefull to even visit this part of the forums. I am sure of it.
@tolkienbuff
A mixed bag of on/off topic here, but I started typing, and just couldn't stop:
The TR rework is coming. For the love of whatever might be holy to you, do not ask them to make CB smoke spamming the only viable path for TR's.
I'll take one shots over that garbage any day, since at least then, I die quickly without some HAMSTER wasting the very little game time I am mentally able to give this train wreck of a game.
Off topic section:
It is commendable, that people still bother with trying to get them to make this game good again, but as long as it remains a f2p game, with a pay for power business model, the battle can't be won.
There will be flavor of the month classes.
There will be lots and lots of low geared players, either looking for a good low geared match, or just farming AD.
There will be one shots.
There will be lots and lots of bugs.
Lastly, do you think the mods actually forward these posts to the devs?
How many times have devs shown up on the forums, for rework purposes, only to tell us that they had no idea about a LONG list if bugs, known to the players and posted on the forums several times for several months?
If the devs listen or not, if these forum posts are forwarded or not, if because the game is f2p or not I will still come here and write posts that I think are pertinent to making the game better.
Thanks for your reply.