Moving enchantments is already a PITA, Please remove the option to "Destroy Enchant" option. Why is that even there!?! The last thing I need is to accidently destroy one of my higher enchants. If I want something destroyed (that can be destroyed/discarded) I will drag it off the screen.
TYVM
Life is full of drains, I prefer to be a fountain
6
Comments
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
My thoughts: Make them attached to the slot and not the gear, with the gear unlocking the slots (you equip unslotted gear, all enchants are disabled, but when you get slotted gear, the slots are enabled). Would reduce the need to move enchants so often.
Too much ease of use things are lost in MMOs because people don't take the time to look at what they're doing. This is one of those things. Yeah, the destroy option is in a very horrible location but still, removing an option because people to do not pay attention to what they're doing is not the right way to "fix" something. Instead, the destroy option should merely be moved to a proper place befitting what it does and, as I said, perhaps even make it stand out more as to what it is doing with some cautionary font coloring.
Your latter thought however is an appealing feature, indeed.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Personally, I do slow waaaay down when moving enchants. I remove enchants when I transmute, when I upgrade, etc, just to be careful.
Moving the discard button down would be welcome
I would also LOVE an option to block the "Finish now" option in professions, many a millions has been lost due to lag and whatnot due to that feature
Making all the different windows look alike makes it easy to make mistakes.
I am aware that this could be intentional. A destroyed enchantment wants to be replaced, needing wards to do so.
The same goes for the "how many R5 enchants do you want to discard" looking extremely similar to the "how many R5 enchants do you want to refine". Coincident, sure.
Gold is the easiest currency in the game to get. You needing to kill a few packs of trash mobs to unslot a garbage enchant you never should've slotted in the first place isn't that big a deal. Even then they could at least remove the destroy option from rank 6 or higher enchants since they're all worth more than the cost to remove them regardless as to what armor you slot them into.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I still don't understand why anyone would destroy any enchant below 4 as they all refine and most can be stacked and sold for AD, not to mention they can be given to your other toons. Besides, the lower the enchant the lower the cost to remove it, aren't we talking copper and silver to remove R3-5's? as opposed to possibly losing a 8,000,000 AD Trans Dread !?!
The Manage Item Enchantments is in the middle of the menu, Destroy is at the very bottom. There really shouldn't be an issue there using the method I detailed.
Removing any enchant from lowbie green armor actually cost less than what I'd get for vendoring the armor afterwards, back when I was testing this system.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Now all I have to do is remember it, which hard, considering all the time I got hit by Orcus on the head!
- Dungeons (Idris?)
- Gateway
I suggest moving the destroy option to the bottom of menus and putting destroyed items in a buy back section of npc vendors with a 24 hour timer. Worked well in other games.