Known Issue: In Kabal's story instance, the flame jets don't go away.
- A fix to this has been made internally, and a build should go onto Preview tonight (February 13, 2017). If the version is NW.75.20170206a.2, then this should be resolved.
Module Overview:
Developer Blog - Upcoming Expansion FeaturesPlease post on a relevant Official Feedback Thread, if one exists for the feature you've got feedback on!
Feedback Threads:
Official Feedback Thread: River District Introduction QuestsOfficial Feedback Thread: River District ZoneOfficial Feedback Thread: Cloaked Ascendancy CampaignOfficial Feedback Thread: River District RewardsOfficial Feedback Thread: Illusionist's GambitOfficial Feedback Thread: Weapon Enhancement Changes
Content and EnvironmentRiver District Zone and Instances
- A whole lot of audio has been updated in content introduced with the Cloaked Ascendancy!
- Enemies in instances can no longer accidentally be killed without giving completion credit.
- Spiders now go away when the Treasure Ship Heroic Encounter fails.
- The treasure mechanic in Nostura's area has been updated.
- Kabal's instance
- Known Issue: The flame jets in this instance do not disable, making this instance basically non-completable.
- Kabal has received significant balance adjustments, mostly resulting in him dealing less damage, but having more health.
- Nostura's instance (The Fey Castle)
- Nostura's Wither attack can once again properly be blocked by pillars.
- Nostura's Realm Shift now immediately triggers Realm Mastery and causes her to become invulnerable.
- Stags no longer get caught on invisible collision.
Cloaked Ascendancy Campaign
- A Crown for the King: Fixed an issue where the camera bashed through Nostura in one of her dialogs.
- River District Unveiling: Neverember's speech cutscene is now better framed.
Illusionist's Gambit
- Players are no longer shown that they've won Gold when they've only achieved Bronze or Silver.
- Players now properly receive rewards for completing the level 20-69 version of this skirmish.
- Players now receive 25 seals when failing after reaching the Gold rank.
- The flash when the environment changes to a bright setting should now be a little more muted.
- Traps in the level 20-69 version of this skirmish now spawn at level 60.
Spellplague Caverns
- Improvements have been made to the lighting in this map.
- Player characters now die when they are killed (by falling into plague fire pits).
- Skill nodes are now more accessible.
- The final boss is now untargetable while submerging.
Spellplague Caverns (Master)
- A certain optional encounter may now only be attempted once per run.
- During the Planar Prominence phase of the Nostura fight, entering the Feywild portals now properly prevents lethal damage from Planar Prominence.
- Nostura's beam power no longer looks indistinguishable from a Scourge Warlock power.
- Nostura's fight can no longer skip phases if she is dealt an excessive amount of damage.
- Pillars on portals / gateways now have collision.
- Players can no longer Mighty Leap (or use other movement effects) to leave the Kabal boss arena.
- Players no longer visibly float in midair if they fall off the Stone-Eye Nothic boss arena and die.
- The Stone-Eye Nothic boss now properly shows visual effects (VFX) on death.
- The treasure chest at the end now properly uses a Runic Key, rather than a nonexistent Far Realm Key.
Dungeons, Trials, and Skirmishes
- The Rage of Demons hourly event no longer exists.
- Tiamat no longer kicks players out if they queue and join outside of her previous time window.
- Valindra's Lair: Imps should once again consistently spawn from portals.
General
- Contests in many zones now give XP.
- Many various typos have been addressed.
Future Events
- A new PvP Leaderboard season will start on February 21.
- The event calendar has now been populated from February 21.
Combat and PowersGeneral
- Players who are immune to Knock effects, e.g. Paladins channeling Sanctuary, are now properly immune to Knock effects.
Boons (Cloaked Ascendancy)
- Aura of Despair and Aura of Hope no longer stack from different players.
- Planar Vitality now has a cooldown of 10 seconds.
- Tier 4 boons are no longer available early.
- Vision of Beyond now has a cooldown of 10 seconds.
Items and EconomyRiver District Items
- Artifact Weapon buffs now have icons.
- Key of Stars: The tentacle summoned by this artifact power no longer has a brains base.
- The "Lifeforged" Artifact Weapon buff now increases Power by 10% of the player's Defense, reduced from 15%.
- Tome of Ascendance: When stepping into the Fey portion of this artifact power, the visual effects are no longer as disorienting.
Cloaked Ascendancy Campaign
- Instance keys now properly drop when completing a quest to disrupt a wizard.
- Nostura item packs now properly Bind on Pickup.
- Reward packs for found quests are no longer Unique.
- Rewards have been added to the introductory quests.
- Strongboxes no longer give a placeholder item in the Currencies tab.
- The Traveling Merchant now sells Runic Keys.
- The Traveling Merchant will no longer take your stuff and give nothing in return.
Dungeon Keys
- Dungeon chests no longer have a chance to wait a long time to give rewards if the player managed to choose nothing on a choice dialog.
- Players now receive the first reward in a choice if they crash during reward selection.
Enchantments, Enhancements, and Runestones
- Enchantment notes in a later post by Terramak.
Svardborg
- The drop rates of Superior Marks of Stig/Ild/Uvar from chests in Svardborg (Master) have been tripled.
- The drop rates of Greater Marks of Stig/Ild/Uvar from chests in Svardborg (Normal) have been tripled.
General
- Champion's Charger and Winter Wolf mounts can now be discarded.
- Jarl's Gaze: This helm now properly shows its VFX on Dragonborn characters.
- Many various typos have been addressed.
- Rings introduced by the Underdark expansion, received from Demonic Heroic Encounters, no longer apply their bonuses to companions or the player when equipped by companions.
User InterfaceCampaign
- The art for the Cloaked Ascendancy campaign has seen further improvements.
- The Cloaked Ascendancy campaign now shows that it's disabled when the player hasn't completed the intro quests.
Inventory
- Certain items will now pop up a special confirmation prompt when the player attempts to delete them.
- The scroll bar now resets to the top when switching inventory tabs.
Scoreboard
- Rewards from the previous instance are now properly cleared when queuing again at the end of an instance. This prevents the scoreboard from showing "double" rewards.
Zen Market
- Knox's Adventurer Recruitment Order: Hunter Rangers will no longer incorrectly have six extra inventory slots when created using this purchase. Existing characters should not be affected by this change.
Graphics, Performance, and StabilityGeneral
- A crash in dynamic lighting has been addressed.
LocalizationGeneral
- Another wave of localized text is in for French, German, Italian, and Russian locales.
Comments
Reductions to recovery, deflect and power have been simplified and replaced with reductions to recharge speed, damage resistance and damage dealt.-
- As enemies in PvE do not actually possess player stats like recovery, deflect, etc. under-the-hood damage resistance and damage dealt were already being affected but not displayed in the tooltip.
- The overall effectiveness of the debuff that occurs once every 20 seconds has been increased, at transcendent level a 30% damage resistance and damage dealt reduction is applied for 4 seconds.
- Accompanying this issue, a bug was resolved wherein the old damage resistance and damage dealt reduction were being applied more often than the tooltip indicated has been resolved.
- Frost enchantment no longer sometimes displays more than one debuff icon.
- The mouseover text for the frost enchantment debuff now properly features text describing its effect.
So I assume whatever tweaking you did to CW chill stacks has completely destroyed WEs entirely and making them only proc once on these encounters. Proc'ing only once on conduit of ice and icy terrain pretty much makes these WEs useless for a CW as a CW's at-wills are not where their damage is coming from.
This is huge steps beyond what you done to the SW's dreadtheft and blades. The CW is utterly reliant on additional sources of damage.
BUGS
Transcendent Frost (tested in PVE): The debuff icon lasts 10 seconds, but the debuff that reduces enemy's Damage and Damage Resistance lasts only 4 seconds and has 20 seconds cooldown. Pure Frost has probably the same bug.
Plague Fire (tested in PVE): Transcendent Plague Fire reduces my effectiveness by 3% (with 1/2/3 stacks) instead of increasing it by 3/6/9%. Greater Plague Fire reduces my effectiveness by 2%. This bug probably affects all ranks.
Terror (tested Transcendent in PVE): The 6% debuff to enemy's Damage Resistance lasts 4 seconds at the beginning of combat, then if you keep attacking the same enemy it does not proc anymore.
EDIT : nevermind, it got fixed
wo what changes do we get now?
Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
@asterdahl
@nitocris83
@rgutscheradev
@mimicking#6533
@ctatumdev#6113
@dreadnaught#5263
@ontheriver
@commanderander
A new PvP Leaderboard season will start on February 21.
The event calendar has now been populated from February 21.
Leaderboard is still broken! Is stupid to launch new one when is still broken.
And what about Annoited Army?
But now immune to control effect is not removed by taking damage!
Is totally broke PvP. Now this daily power is very imbalanced.
AA give full damage immune. This is an issue too.
Will you do something with this or no?
And you can tell us official response - is this DP bugged?
P.S.: sometimes it seems that you completely forgot about pvp.
P.P.S.: AA is broken since m10.5
in pvp the most used daily is the Hallowed Ground or a prone daily btw...
Regarding the Frost enchant, I'm a bit confused. The problem is that the tooltip says a 10% damage dealt and damage resistance for 10 seconds, so eh....what is correct ?
There are a few remaining issues that I have reported and are not fixed in this patch.
I am unable to complete the "Defeating Nostura" quest as I had completed "Investigate Nostura" before picking up the quest. Dropping the quest and picking it up again does not help - it does not recognize that "Investigate Nostura" is done.
We still have too few Profession resource slots. This module introduces a few new items that go there, and I think many people will see all their slots fill up, which results in weird problems and misleading error messages.
The campaign tasks "Restore commerce", "Establish trade routes" and "Reap the rewards" are still utterly pointless. It makes no sense to do those tasks, when the cost is higher than what you save in the store (assuming you just buy one mainhand and one offhand). I repeat my earlier suggestion - add some new items (for example a consumable like the Sharandar Potion of Heroism, keys or something that gives stronghold vouchers) to the campaign store. That would make the 3 tasks meaningful, and would also give people a reason to come back to the campaign after they have gotten their boons and weapons. Now, if something already does get added to the store as you progress further in the campaign, that would solve the problem too, but so far I have not heard of that.
You can easy make DC with fast AP gain and spam AA ... and have 90%-100% of time CC Immune.
Before m10.5 - AA worked line in tooltip.
You certainly are talking about the last maybe 50 people on the server still doing pvp, right? Or does it include also all the bots? I tend to agree that AA is overpowered of course, but please dont ask about a change of a class for the sake of pvp again. When people ask for a change of a class, i'd like it to be constructive and including both aspects of the game.
Underdark rings no longer proc on companions *.*, it will be good not seing all those fire archons.
So is not a "change", this is fix of issue.
Would like to not have to wait for mod 11 for this to happen.
To eolee comment, if the game has pvp content and pvp players then you should not forget about this part of the game, 50+ players or less, it does not matter, all functionality should work in accordance with requirements, if AA is working incorrectly (does not meet requirements) it means a bug and it should be fixed.
I can't find this, but @terramak or other dev told that they want to keep Relic Weapons like the best weapons in game.
Look at the bright side, you can now get your relic gear upgraded easier for BIS (if that is what you want) or grind out the mod 11 "almost on par" gear.
I believe the change is in regards to issues like in pvp that results in losing chill stacks applied when players are wearing elven battle.