adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited February 2017
And buffers/debuffers are going to buff/debuff ... and.... uh...once again, we were forgotten.
I'm not unhappy with the weapons - not at all ... I have been playing on the Preview server, and I think you did a lot of things right with this campaign....and it looks a lot more appealing to me than 10/10.5 ever was.
Having a solo-friendly way to get good weapons without an insane grind is good, but.....
You said "healers gonna heal" - well, I have a bit of news for you. Many DCs these days do not focus on healing - it's no more than a side-effect of our main function, which is to keep the party alive through buffing and debuffing....and you know what - none of the weapons appeals to us, as far as our primary function is concerned.
This is not the first time we are ignored...but please remember us the next time - give us something to help us do our job better.
I'm glad to see more diverse weapons, especially weapons that are more straightforward to upgrade. However the statement that the relic weapons will still be worth the effort required is way off the mark now that you have to use a key every time you open a box. The droprate on legendary marks needs to significantly be increased to keep them worthwhile or the decline feature reinstated for Svardborg.
7
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
However the statement that the relic weapons will still be worth the effort required is way off the mark now that you have to use a key every time you open a box. The droprate on legendary marks needs to significantly be increased to keep them worthwhile or the decline feature reinstated for Svardborg.
Or some other solution that doesn't make you into RNG's hamster, like a trading or credit system so that each key contributes to tangible progress instead of a big fat maybe-but-probably-not.
However the statement that the relic weapons will still be worth the effort required is way off the mark now that you have to use a key every time you open a box. The droprate on legendary marks needs to significantly be increased to keep them worthwhile or the decline feature reinstated for Svardborg.
Or some other solution that doesn't make you into RNG's hamster, like a trading or credit system so that each key contributes to tangible progress instead of a big fat maybe-but-probably-not.
The consequence of making everything bind on pickup......
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
The best we can hope for is that they will have learned a lesson - more content like SVA would have meant more player frustration, which would have led to worse reputation and more players leaving, which would have led to lower profits in the end.
M11 is the module for the masses
Hoping for improvements...
4
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
They could easily just make the change on console too - making it less grindy and more fun. It was a mistake to make the content this grindy - and one that hopefully has been learned. What I don't want to see is content that is quite lovely (Svardborg and Mod 10) become pointless and empty like Siege PVP has become.
Don't disagree the elitism and AA cheese is silly, but that's not svardborg's fault. That's just people being lazy. Certainly the game doesn't need to loose pointful content. It needs more.
It makes me happy that they are at least considering adding in different options - it gets so old seeing all of the top players all running identical gear. There's no style currently.
Founding Member of "Wrong Side of the Stronghold" Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
2
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Bary gud, me likes, these new weapons have the same WD as SoMi ones and variate only in the little bonus so i can pick a healing one and wont be much prejudiced in damage. +1
Yayy! I'm happy I have options if I don't want to chase Dragon Turtle moults. Thanks Devs and Julia I'm so excited about the mod, weapons and dungeon.. I'm just a little confused about what we get for completing the dungeon.. Any word on what loot? The artifact only?
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
Anyone saying DC didn't get a weapon set out of this.. Protip: Read the Feytouched set bonus. If I'm correct, you need AP to cast Astral Army, no? Maybe with THAT MUCH EXTRA you'll use a buff that doesn't make big numbers, but then disappear. WITH AA. Because nobody says you can't have even more AP.
Anyone saying DC didn't get a weapon set out of this.. Protip: Read the Feytouched set bonus. If I'm correct, you need AP to cast Astral Army, no? Maybe with THAT MUCH EXTRA you'll use a buff that doesn't make big numbers, but then disappear. WITH AA. Because nobody says you can't have even more AP.
I dont know about your statement. 10% AP every 30s seems to me worse than the 25% of the burning everytime im using a daily, considering this set with a good rotation allows DCs to already have perma daily. In my case, not even with Burning weapons, i can have AA and HG dailies up at the same time for some seconds, and no i dont have a snail. I use some potion, some BI lethal/corrupt enchants and my encounters.
So "protip" : yea, DC didnt get a weapon that would be an upgrade out of this. Base power increase is something. As for the outgoing healing bonus, meh, healing is overrated in this game. Maybe SP will bring back some heals needed in this game, but for having run it on preview twice, i can tell you its not. And i can tell you that AA doesnt prevent people from being petrified by the Nothic second boss or other new bosses mechanics in this dungeon. They'll have to dodge , which is going to be a pain for most of the players that became lazy with AA. Yay for that.
What I found when going to the sea of moving ice at 2400 ilevel was that I couldn't do any of the content at a reasonable phase so I had to revert back to easier stuff; I imagine this content will require you to already be 'geared' for sea of moving ice, so this equipment is even further "back"?
Just this weird thing. About GWF artifact weapons. Tell me what you want but those are giant swords. Why in the name they're called greataxes? I.E. Mirage greataxe? Am I the only one to notice it's a bit off? Because I think they were supposed to be greatswords...
Post edited by firdraing on
4
mysticmarksMember, NW M9 PlaytestPosts: 117Arc User
edited February 2017
Feeder gear is out of hand. If you want Zen sales and butts in seats, that certainly won't help. The last thing your adult players want to do is spend 4 hours trying to get resources to keep quality of items in range. If you plan on making this a twink game, just say so now. TOO MUCH FEEDER GEAR. WE DONT WORK ON THESE PRODUCTS FULL TIME. PLAY FOR 1 HOUR A DAY BASED ON YOUR CREATIONS. It ain't right. TO MUCH FEEDER GEAR!!!
Post edited by mysticmarks on
Sometimes you're your own best teacher. ~Me
[SIGPIC][/SIGPIC]
The 'Tanks' ' Weaopns are thankfully to all gods split the 3rd time. I wouldn't survive an Incident when elemantal weapons were added basically rigtht next to the Twisted ones and Twisted had split look while elemantal (drowned, earthen etc.) had not.
Anyone saying DC didn't get a weapon set out of this.. Protip: Read the Feytouched set bonus. If I'm correct, you need AP to cast Astral Army, no? Maybe with THAT MUCH EXTRA you'll use a buff that doesn't make big numbers, but then disappear. WITH AA. Because nobody says you can't have even more AP.
I dont know about your statement. 10% AP every 30s seems to me worse than the 25% of the burning everytime im using a daily, considering this set with a good rotation allows DCs to already have perma daily. In my case, not even with Burning weapons, i can have AA and HG dailies up at the same time for some seconds, and no i dont have a snail. I use some potion, some BI lethal/corrupt enchants and my encounters.
So "protip" : yea, DC didnt get a weapon that would be an upgrade out of this. Base power increase is something. As for the outgoing healing bonus, meh, healing is overrated in this game. Maybe SP will bring back some heals needed in this game, but for having run it on preview twice, i can tell you its not. And i can tell you that AA doesnt prevent people from being petrified by the Nothic second boss or other new bosses mechanics in this dungeon. They'll have to dodge , which is going to be a pain for most of the players that became lazy with AA. Yay for that.
Burning is fine if you're undergeared but there really isn't a reason for a ACDC not to switch at higher ilvls.
In one hand, is good to see new weapons for players' choice and not having only one silly option. It's also great to do them not as grindy to get and boring (mark boring) as the Relic ones. We need more fun and challenge and less mind numbing grind. On the other hand, we need new + good + fun to get armor sets, legendary armor sets!! It would be great to see that amount of orange in the character sheet. It's 2017 people!!!!!!, and we haven't experience something good and fun like the old days farming t1/t2 sets on the old dungeons (and that was 2013).
P/D: Dear weapon designer, as always, a lot of good looking weapons except TRs daggers!!! We want cool and elegant/delicate daggers, not those ugly, THICK and sharpless short swords resembling roman swords, always the same story... our movements were not designed for swords-like weapons. I haven't seen good looking TRs weapons since Bahamut transmutes... shame on you!!
1
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
P/D: Dear weapon designer, as always, a lot of good looking weapons except TRs daggers!!! We want cool and elegant/delicate daggers, not those ugly, THICK and sharpless short swords resembling roman swords, always the same story... our movements were not designed for swords-like weapons. I haven't seen good looking TRs weapons since Bahamut transmutes... shame on you!!
Oh goodness, I agree with this so much.
My alts include a decent-sized thieves' guild. Two have their stuff transmuted to the Bahamut set, one uses the Volcanic daggers, one uses the Pit Fight axes because I dress her like a barbarian thug, one is transmuted to Greycloak's Legacy daggers (can claim a second after applying the first to a weapon, so it works), one is using Elemental Air transmutes because of a wind-master character concept, and the main one uses a weaponsmithed short sword and dagger +4 because I wanted his main-hand weapon to be more substantial.
Comments
I'm not unhappy with the weapons - not at all ... I have been playing on the Preview server, and I think you did a lot of things right with this campaign....and it looks a lot more appealing to me than 10/10.5 ever was.
Having a solo-friendly way to get good weapons without an insane grind is good, but.....
You said "healers gonna heal" - well, I have a bit of news for you. Many DCs these days do not focus on healing - it's no more than a side-effect of our main function, which is to keep the party alive through buffing and debuffing....and you know what - none of the weapons appeals to us, as far as our primary function is concerned.
This is not the first time we are ignored...but please remember us the next time - give us something to help us do our job better.
However the statement that the relic weapons will still be worth the effort required is way off the mark now that you have to use a key every time you open a box. The droprate on legendary marks needs to significantly be increased to keep them worthwhile or the decline feature reinstated for Svardborg.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
M11 is the module for the masses
Neverwinter Census 2017
All posts pending disapproval by Cecilia
It was a mistake to make the content this grindy - and one that hopefully has been learned. What I don't want to see is content that is quite lovely (Svardborg and Mod 10) become pointless and empty like Siege PVP has become.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
So "protip" : yea, DC didnt get a weapon that would be an upgrade out of this. Base power increase is something. As for the outgoing healing bonus, meh, healing is overrated in this game. Maybe SP will bring back some heals needed in this game, but for having run it on preview twice, i can tell you its not. And i can tell you that AA doesnt prevent people from being petrified by the Nothic second boss or other new bosses mechanics in this dungeon. They'll have to dodge , which is going to be a pain for most of the players that became lazy with AA. Yay for that.
[SIGPIC][/SIGPIC]
R.I.P. old tanking [*]
On the other hand, we need new + good + fun to get armor sets, legendary armor sets!! It would be great to see that amount of orange in the character sheet. It's 2017 people!!!!!!, and we haven't experience something good and fun like the old days farming t1/t2 sets on the old dungeons (and that was 2013).
P/D: Dear weapon designer, as always, a lot of good looking weapons except TRs daggers!!! We want cool and elegant/delicate daggers, not those ugly, THICK and sharpless short swords resembling roman swords, always the same story... our movements were not designed for swords-like weapons. I haven't seen good looking TRs weapons since Bahamut transmutes... shame on you!!
My alts include a decent-sized thieves' guild. Two have their stuff transmuted to the Bahamut set, one uses the Volcanic daggers, one uses the Pit Fight axes because I dress her like a barbarian thug, one is transmuted to Greycloak's Legacy daggers (can claim a second after applying the first to a weapon, so it works), one is using Elemental Air transmutes because of a wind-master character concept, and the main one uses a weaponsmithed short sword and dagger +4 because I wanted his main-hand weapon to be more substantial.
Neverwinter Census 2017
All posts pending disapproval by Cecilia