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(pre-mod 12) Damage Resistance debuffs effectiveness

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  • michela123michela123 Member Posts: 257 Arc User
    At the current preview patch (mod 11b) they still stack.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    That's great. I really don't know why people are spreading false rumors.

    I read in the other thread that Vanguard's Banner was already fixed on PC, actually some time ago so I'd guess with Mod 11, but I haven't seen anything in patch notes. Can you confirm that? I'm really looking for the fix on PS4.
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator

    That's great. I really don't know why people are spreading false rumors.



    I read in the other thread that Vanguard's Banner was already fixed on PC, actually some time ago so I'd guess with Mod 11, but I haven't seen anything in patch notes. Can you confirm that? I'm really looking for the fix on PS4.

    If you read earlier comments on this thread, you'll know. The banner apparently works properly on dummies but not enemies.
    FrozenFire
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    edited March 2017

    That's great. I really don't know why people are spreading false rumors.



    I read in the other thread that Vanguard's Banner was already fixed on PC, actually some time ago so I'd guess with Mod 11, but I haven't seen anything in patch notes. Can you confirm that? I'm really looking for the fix on PS4.

    If you read earlier comments on this thread, you'll know. The banner apparently works properly on dummies but not enemies.
    I know that. But someone mentioned it was fixed here: http://forum.arcgames.com/neverwinter/discussion/1228935/eye-of-the-giant-power-share/p1 Maybe others don't know it doesn't work on mobs?
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    Yea, they're probably mis-informed. Else @michela123 would have updated us by now. And, in my opinion, you wouldn't want to use it in harder/slower dungeons/trials cause you'd most certainly be at debuff cap already.
    FrozenFire
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    I'm using the banner now on my OP even though it's not fixed yet, and it has the most perfect stats for OP. Normally Wheel on trash, but on bosses it's hard to use it for a tank, but banner has very short casting time and it also gives buff to power and life steal for 30s, so at least there's that. And even small power buff is great when there's a lot of people. Other artifacts I have are useless to use as active.
  • michela123michela123 Member Posts: 257 Arc User
    Just checked again to be sure. Still broken.
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    @michela123
    Thank you for your investigative work. I am certain Cryptic is not paying you enough.
    Imaginary Friends are the best friends you can have!
  • vincentr6669vincentr6669 Member Posts: 235 Arc User
    I know that some uncapped debuffs stack with themselves (Con Artist stacks with another Con Artist, for example) and some don't (Transcendent Plaguefire doesn't stack with another Trans Plaguefire). Does 2 or more Heart of the Black Dragon stack?

    Another question: i see Frigid Winds listed on the debuff list as 10% capped debuff, but i don't see any new debuff icon/portrait under my enemy's HP bar when i apply Frozen. Is it really working?
  • michela123michela123 Member Posts: 257 Arc User
    @nameexpired Actually, they pay me 4000 imaginary euro per month.
    @vincentr6669 Hearts of the Black Dragon stack only if they have different ranks. I've just checked again Frigid Winds: it has no icon, but it works correctly.
  • vincentr6669vincentr6669 Member Posts: 235 Arc User

    @vincentr6669 Hearts of the Black Dragon stack only if they have different ranks. I've just checked again Frigid Winds: it has no icon, but it works correctly.

    Thank you for the info! :)
  • michela123michela123 Member Posts: 257 Arc User
    Hi all, just a couple of quick updates.

    When they reworked the enchantments, they also bugged their stacking behaviour. I’d appreciate if you help me reporting them, since these bugs have been there for several months.
    Plague Fire: If two players attack the same target using PF of different ranks (for example a Trans and a Pure) the debuff is canceled. If instead they use two PF of the same rank, the debuff doesn’t stack, as it’s supposed to do. Before the rework, different ranks of PF stacked.
    Frost: If two players attack the same target with two Frosts (same or different ranks), they don’t stack for 20 seconds, then they start stacking.

    With the next patch on PC, the Heart of the Black Dragon artifact will become a legit 15% debuff. It’s uncapped and 75% effective vs lvl 73 mobs, so it’s 11,25% in dungeons like FBI. It’s also worth noting that it stacks at different ranks.
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  • michela123michela123 Member Posts: 257 Arc User
    Yeah, none of them is very good. I think I’d use Frost, PF or Dread, but a lot of people use them now, so you’d have stacking issues. Frost is good when you kill a boss in 10 seconds, since you apply the debuff with the first hit. Plague Fire is also ok, I use it on my DC because it procs the feat Bear your Sins. Dread could be good for a buff/dps, for example a Divine Oracle with high crit chance (it also procs Bear your Sins).
    I forgot to mention that also Terror has something weird. If for example a player uses Greater (5% debuff) and the other Trans (6% debuff), the first who hits the target apply the debuff and the other can’t overwrite it until it expires, so if the player with Greater attacks first the debuff is only 5%. This said, the strange thing is that the two enchantments occasionally stack, probably when the two players apply the debuff at the same time.
  • edited May 2017
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User

    Hi all, just a couple of quick updates.

    When they reworked the enchantments, they also bugged their stacking behaviour. I’d appreciate if you help me reporting them, since these bugs have been there for several months.
    Plague Fire: If two players attack the same target using PF of different ranks (for example a Trans and a Pure) the debuff is canceled. If instead they use two PF of the same rank, the debuff doesn’t stack, as it’s supposed to do. Before the rework, different ranks of PF stacked.
    Frost: If two players attack the same target with two Frosts (same or different ranks), they don’t stack for 20 seconds, then they start stacking.

    With the next patch on PC, the Heart of the Black Dragon artifact will become a legit 15% debuff. It’s uncapped and 75% effective vs lvl 73 mobs, so it’s 11,25% in dungeons like FBI. It’s also worth noting that it stacks at different ranks.

    @michela123 tyvm for the info, it is all very interesting especially frost and the Black Dragon artifact. Do you see the Black Dragon objectively being BiS for say, a tac GF? That's my tank's current build so I'm very interested about it after reading your post.
  • daccura#4102 daccura Member Posts: 39 Arc User
    edited May 2017
    @michela123
    Ok so this post was Exactly what I was searching. We have now a stable good group for running end-game content and we are now improving and trying to optimize our group so this is so helpful thank you.

    It may ve obvious to you guys but I still have a question. As a SW HB I obviously use PoP. My question is even if the 10% DR debuff from PoP is capped at 200% do multiple PoP stack in terms of debuffing aspect?

    Like for example 2 SW HB in a group and both use PoP - does the effectiveness raise only from 1 PoP on the same enemy?

    This question extends also to Infernal Wrath and Dreadtheft. Do they stack until they reach the cap or is it just better if one of the SWs uses these?
  • michela123michela123 Member Posts: 257 Arc User
    @jaime4312#3760 I’d say the Black Dragon could be BiS, but I’m waiting for the Tome of Ascendance to be fixed (currently the red circle is overperforming and the purple circle is not applying the debuff). I can’t say which one will be better after the fix. Also consider that Black Dragon debuff only lasts 6 seconds.

    @daccura#4102 Don't worry, it's not an obvious question :)
    The debuff of Pillar of Power stacks, the buff doesn’t. The buff is 24% for yourself and 18% for allies (if feated) or 12% (if not feated). If both SWs use it, they are both buffed by 24%, otherwise the SW who doesn't use it is buffed by 12/18%.
    Dreadtheft doesn’t stack.
    Infernal Wrath stacks. It reduces enemy’s damage by 3% in PVE, but it doesn’t work in PVP.
  • daccura#4102 daccura Member Posts: 39 Arc User
    edited May 2017
    @michela123
    Ok ty. Another question would be if our DC uses Divine Glow and he has not reached the RI cap of 60% but is fighting against a mob with 60% DR what happens exactly to the debuff?
    Does it mean it's effectiveness is lowered for our DC but allies get the full benefit or does it mean it's effectiveness is lowered for our DC AND our allies?

    Oh and btw. why would Infernal Wrath reduce the dmg? It is supposed to reduce the DR or not? Also why it is only 3% because the tooltip says 5% - bugged?
    Post edited by daccura#4102 on
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    If you're fighting enemy that has higher DR than your RI, DR debuffs act like RI to the point you reach 100% effectiveness (your RI = enemy DR) and then normally stack up to 200%. E.g. if you have 40% RI and enemy 60% RI and the sum of DR debuffs is 80% you reach 160% effectiveness while allies that are capped with RI reach 180%. If the sum would be 120% all you and allies would have 200% since that's the cap.
  • michela123michela123 Member Posts: 257 Arc User
    Yes exactly. Anyway your RI never increases the benefit of debuffs for other allies.
    The tooltip for Infernal Wrath says that it reduces the Power of the attacker by 5%, meaning that the enemy deals less damage. Tooltips in this game are not very trustworthy anyway.
  • daccura#4102 daccura Member Posts: 39 Arc User
    edited May 2017
    @trzebiat#2067
    Thank you for the good explanation. Now I understand.

    @michela123
    I just checked the tooltips and was confused because it states something different. Then I realized: There is this racial bonus "Infernal Wrath" and also the SW Fury feat "Infernal Wrath".
    I'm sorry I should have mentioned that I was referring to the SW fury feat and not the racial bonus :(.

    So bear with me for the last question: Does the DR debuff from SW fury feat "Infernal Wrath" (-5% DR on cursed targets) stack with other Warlocks who are also using this feat?
    Post edited by daccura#4102 on
  • michela123michela123 Member Posts: 257 Arc User
    Oh sorry ahah! You were obviously talking about the feat, I simply forgot it exists. Ok, I just checked and it stacks.
  • daccura#4102 daccura Member Posts: 39 Arc User
    @michela123
    Thank you.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    Two questions about racial traits.

    Tiefling - Infernal Wrath. How long the damage debuff lasts and can it stack with itself or can stack only if it's applied by multiple players with Tiefling race?

    Drow - Dark Fire. What can and can't proc it? Asking specifically from OP point of view - AoC, Lightning, PF, BG/HW, or only from at-will/encounter/daily attacks? How about Smite DoT? It can stack with itself, right?
  • michela123michela123 Member Posts: 257 Arc User
    Infernal Wrath lasts 5 seconds (the tooltip is correct) and a single player can stack it, but it doesn't happen often since mobs attack slowly. Smite dots stack.
    I tested Darkfire last year and it didn’t proc with Burning Guidance, Aura of Courage and Plague Fire; however I’ll give you a detailed answer when I have time to test everything, probably in a few days.
  • michela123michela123 Member Posts: 257 Arc User
    @trzebiat#2067 Here are some results. Smite dots proc darkfire, Burning Light can proc darkfire on each hit, Lightning arcs proc darkfire. I’m not sure how to test aoc and pf, so I just hit a dummy with Valorous Strike using different setups and I compared the uptimes:

    With Plaguefire + AoC
    total valorous strike hits: 4269
    valorous strike hits with darkfire: 1210 (28,3%)

    With Lightning + AoC
    total valorous strike hits: 4247
    valorous strike hits with darkfire: 1007 (23,7%)

    Without any enchantment or aura:
    total valorous strike hits: 4401
    valorous strike hits with darkfire: 1130 (25,7%)

    This was not a rigorous test, but it should be enough to show that the uptime of the debuff doesn't change much, at least on single target. I'm sure that Lightning procs darkfire because the dummies hit by its arcs were debuffed, but the overall uptime with Lightning wasn't higher. Also note that in 12000 hits darkfire never stacked. It’s possible to stack it with certain skills, but I’m not sure if an OP can do it.
    I’ll probably test burning guidance and hw next week, if I find an easy way to check them.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    Thanks for doing the tests. Considering this was only for single target and the difference is not big, but for trash Lightning should be the best with arcs able to proc Darkfire. Maybe in trash fights using Burning Light with Lightning could allow it to stack sometimes? But if BG/HW can also proc Darkfire, Drow race could be extremely viable for Healadin, running Lightning and Burning Light for trash, Smite for single target (if Bane debuff is not needed). I wonder (but doubt it) if additional hits and dots from companions or insignias bonuses can proc Darkfire too. Things like Owlbear Cub, Lightfoot Thief, Death Slaad, Magistrate's Patience.
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  • dupeksdupeks Member Posts: 1,789 Arc User
    edited June 2017

    on the spread sheet you have dancing shield, what makes that work, and why not jagged dancing blade listed . Sry I'm kina new this debuff build stuff.

    For the Dancing Shield, it's not the active bonus but one of the attacks (only works if the Dancing Shield is summoned) that's important:

    http://neverwinter.gamepedia.com/Dancing_Shield
    wiki said:


    Shield Slam: Slams a single foe and reduce their defenses.
    has an 8s cooldown.

    Shield Slam attack by a summoned Dancing Shield is a non-stackable 20% uncapped DR debuff.

    Jagged Dancing Blade doesn't have a similar attack. Instead it has an active bonus:

    Active Bonus: Affects Companion
    5% chance to reduce target's Defense.

    It's written confusingly, but that debuff only increases the damage of companion's attacks, not the owners / allies. So yeah it's a debuff but it's only applying to companion attacks which are a pretty insignificant source of damage. That's why the Jagged Dancing Blade is not a recommended debuff companion.
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