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(pre-mod 12) Damage Resistance debuffs effectiveness

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  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    Hey... Back again :P Would Vanguard's Banner be the best debuff artifact if all of them work correctly? I'm holding on to mine in those hopes and not getting anything else.

    I believe Vanguard's Banner is "supposed" to be a Defense debuff, so yes, if Vanguards Banner gets fixed, I can see it being the best of the debuffing artifacts.

    But the jaged dancing blade debuff is relative to the active companion or just jaged dancing blade?

    The debuff only works against the Jagged Dancing Blade's attacks, ie, the debuff does not work for players.
    nickjdowe said:

    I have a question. If you have reached the 200% cap for DR Debuffs (not adding in debuffs that ignore the cap) wouldn't Damage buffs be more effective in group play? For example:

    Party: DC, CW, SW, GF, GWF

    DC + CW apply debuffs reaching the 200% cap. At this point everyone else should just run Vorpals and stack Damage buffs?

    I understand this thread is about what works, what exceeds caps, and what gets mitigated, but now that we have that information we can begin to filter out excess debuffs from the party and focus on buffs right? I ask this because as a GWF, it would be completely unnecessary to run any debuffs if my party has already reached the debuff cap. (If marks don't stack, running Battle Fury would be more effective) This is just an example for my class. This was also discussed in the DC forum in regards to stacking debuffs between two DCs. I might be missing something but it would appear that in most parties when running 2xDC you can reach the debuff cap with just 1 DC plus a few debuffs from another class, meaning the other DC might as well be a power sharing Haste Cleric or anything outside of being a debuff cleric. When you understand what stacks and what doesn't you can really change the diversity of the party. Buffs become > Debuffs past 200%? (Any buffs, not exclusively Damage buffs)

    Yes, your GWF should be running Battle Fury, especially if you're running with a GF.

    And yes, once you hit the debuff cap, buffs become more important, such as Pillar of Power.

    Although defense debuffs are still important when trying to kill things really quickly.

  • michela123michela123 Member Posts: 257 Arc User


    Does Entangling Force have any debuff? The rank up states +10% Debuff for each point.

    I think it refers to the choke duration. It lasts 30% longer when you increase the skill from rank 1 to 4.

    Well, the other questions have already been answered.
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    rjc9000 said:

    Hey... Back again :P Would Vanguard's Banner be the best debuff artifact if all of them work correctly? I'm holding on to mine in those hopes and not getting anything else.

    I believe Vanguard's Banner is "supposed" to be a Defense debuff, so yes, if Vanguards Banner gets fixed, I can see it being the best of the debuffing artifacts.
    Sweet! I'll stick to it, hopefully they'll fix it 'soon'.


    Does Entangling Force have any debuff? The rank up states +10% Debuff for each point.

    I think it refers to the choke duration. It lasts 30% longer when you increase the skill from rank 1 to 4.

    Well, the other questions have already been answered.
    Ah... :pPUPPY it then.
    FrozenFire
  • rinat114rinat114 Member Posts: 913 Arc User
    edited December 2016


    @rinat114 ACT logs are not very clear because Daring Shout and Enforced Threat are not registered, but... whatever! Here the GWF casts Daring Shout and after some seconds the GF uses Enforced Threat. The 20% mark from Daring Shout is active for 20 seconds, then the GWF receives the last seconds of Enforced Threat debuff. This means that if the GF is marking the mobs you gain only 12% from Daring Shout. Note that they don't cancel each other: the highest one is applied until it expires.




    Threatening Rush is probably bugged and it adds 12% to other marks. This is the result if you use Daring Shout and Threatening Rush:


    @michela123

    Very interesting, I hope I can find my old logs from mod 4 or 5, the marks did stack, I never thought about checking whether the mechanic changed. Funny however, Threatening Rush is still bugged after all this time, hilarious. Thanks for the logs, I'll run additional tests later this week to verify the changes. To all those poking me about the stacking marks, if you have a GF in the party who's RELIABLE with their marks, no reason to run DS anymore, perhaps on mobs only if you're flying solo or running ahead and you don't want to rely on somebody else marking for you. For solo content of course, DS is still your most viable choice. Thanks again for the work guys, I'll update my guide soon and refer to that as well.

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  • rinat114rinat114 Member Posts: 913 Arc User
    edited December 2016
    metalldjt said:

    pretty sure that Threatening Rush is not bugged, there is no rule that said double mark should be 20% and 8%. i played iron vanguard as long as i know, the 12% on 2nd mark has been there for ages. as for DS, many changed to BF since demogorgon days.

    If the IBS mark will not stack with the DS mark, then TR giving an extra 12% IS a bug, however I haven't checked yet, I'll come back with results.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    rinat114 said:

    metalldjt said:

    pretty sure that Threatening Rush is not bugged, there is no rule that said double mark should be 20% and 8%. i played iron vanguard as long as i know, the 12% on 2nd mark has been there for ages. as for DS, many changed to BF since demogorgon days.

    If the IBS mark will not stack with the DS mark, then TR giving an extra 12% IS a bug, however I haven't checked yet, I'll come back with results.
    Looking at the classic version of the debuff spreadsheet... Threatening Rush has two debuffs:

    The first is an 8% mark, much like Enforced Threat.

    The second is a 12% DR debuff, like most debuffs in the game. If you have already hit the DR debuff cap before applying Rush, then this 12% debuff will be effectively rendered useless.

    While you can use multiple marking powers, only the marking effect with the greatest debuff will apply to each player. So even if your GF uses Tab Mark and Enforced Threat on a boss, the team only recieves the Tab Mark's debuff due to the Tab Mark being a greater debuff than ET's marking effect.

    @michela123, I think I have this correct, but please confirm and/or deny.
    rinat114 said:


    ...
    To all those poking me about the stacking marks, if you have a GF in the party who's RELIABLE with their marks, no reason to run DS anymore, perhaps on mobs only if you're flying solo or running ahead and you don't want to rely on somebody else marking for you. For solo content of course, DS is still your most viable choice. Thanks again for the work guys, I'll update my guide soon and refer to that as well.

    In terms of a massive AoE marking effect, Daring Shout has the advantage of its marking effects never falling off, whereas the GF's Enforced Threat can fall off if the GF gets hit without their shield up.

    In most dungeons, this isn't much of an issue. In the first part of Esvard, I found this to be really annoying, as I'm constantly getting hit from multiple directions when trying to cast ITF/aggro mobs off the team.

  • edited January 2017
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  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    edited January 2017
    Thank you very much @michela123 and all the rest that helped you
    Very much appreciated :)

    Keep up the good work!
  • chemodan007chemodan007 Member Posts: 64 Arc User
    edited January 2017
    Ambush Drake stack with Ambush Drake?
    Drider
  • michela123michela123 Member Posts: 257 Arc User
    Yes, Ambush Drake stacks. The debuff uptime is around 50% though, so it doesn't seem superior to Sellsword/Con Artist. Still a good choice anyway.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    A small question: What is the average (educated guess) uncapped debuff in a party ? 10 people msva for example. Unfortunately I'm not familiar enough with what most classes slot / feat this days.
  • michela123michela123 Member Posts: 257 Arc User
    edited January 2017
    I usually see around 250-300% effectiveness in mSVA when I pug (yes, sometimes I can run ACT without making my PC explode). In premade parties it's usually 300-350%, today we reached a 395% peak with 5 Sellsword, 1 Dancing Shield and 4 Frost . Frost stacks even at the same rank btw.
    Post edited by michela123 on
  • rsdagrsdag Member Posts: 7 Arc User
    edited January 2017
    @michela123 : Thank you for your splendid work.



    When enemy's level = 73:


    Where Ʃ is a symbol that means "sum of".

    This formula says that, in absence of uncapped debuffs, effectiveness is equal to zero, as both "base effectiveness" and the sum of capped debuffs are multiplied by zero.

    Confronting it with the simplified formula in your first post:





    It seems that the second square bracket lacks a "1+", to be added to the sum of uncapped debuffs (both mitigated and unmitigated).

    Am I making a mistake?
    Post edited by rsdag on


    Dagor Naresgal - CW
  • michela123michela123 Member Posts: 257 Arc User
    Oh right, that was a bad typo. Corrected!
  • michela123michela123 Member Posts: 257 Arc User
    edited February 2017
    Update: Bear your Sins, Pillar of Power and Vanguard's Banner have been fixed. Now they are all capped at 200%.
    Post edited by michela123 on
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    Just quick question for you PC folks. I'm on PS4, heard that Con Artists supposedly don't stack and it's personal buff. I remember reading the devs said there are no plans for Con Artist, DC changes are next. But the person who said that was so sure about that and said it was silent nerf with Commander Strike fix, but if it'd be true it would be loud about it here and on reddit, wouldn't it?
  • michela123michela123 Member Posts: 257 Arc User
    Here I am attacking a dummy with two con artists and they give me 20% debuff, so they stack and affect other players. I took the screenshot ten minutes ago. Of course I can't check PS4.

    but if it'd be true it would be loud about it here and on reddit, wouldn't it?


  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited February 2017

    Just quick question for you PC folks. I'm on PS4, heard that Con Artists supposedly don't stack and it's personal buff. I remember reading the devs said there are no plans for Con Artist, DC changes are next. But the person who said that was so sure about that and said it was silent nerf with Commander Strike fix, but if it'd be true it would be loud about it here and on reddit, wouldn't it?

    It's still its same ol' -10% Defen- er.. uncapped debuff.

    While it hasn't been nerfed, the devs are at least looking at the sword trio debuffs (Sellsword/RebelMerc/ConArtist).

    They didn't outright say they were looking into the sword trio, but they did say they were looking into effects which bypass the debuff cap. They said this around the same time they planned to cap Frost and Plaguefire, but I couldn't find the exact post (should be somewhere around Page 15/16 of the preview weapon enchant changes).

    Who's spreading these rumors? Because they fail to realize that the Con Artist is a debuff: it applies to your enemies, not you. And besides, if it was a personal damage buff, the damage boost would be better than a debuff (because buffs multiply versus everything, but debuffs add to each other in the same category).

    Now if s/he was talking about another certain companion, that's a different story...

  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2017

    but if it'd be true it would be loud about it here and on reddit, wouldn't it?

    I can be loud both in here and on reddit (usually am), doesn't mean I know anything.

  • michela123michela123 Member Posts: 257 Arc User
    They informed me (sorry I forgot the name of who told me) that Vanguard Banner is still bugged. Now it works vs dummies, but it doesn't work vs mobs if your RI is capped. I didn't notice it because when I checked at dummies the effectiveness was 8% (before the patch it was 0%) but when I checked it vs mobs I had no ArP. I confirm that Pillar of Power and Bear your Sins work correctly. Sorry for the wrong info, it's not easy to keep everything updated and check every possible bug, so I appreciate every help I can get. Hopefully it'll get fixed soon.
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  • michela123michela123 Member Posts: 257 Arc User
    Last time I tested it was 10%, but then there was another patch. Now the preview server is closed, so I can't check the final version. I think it should be 10% anyway.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    What happened to uncapped 2% debuff from Trans Plague Fire that is not in the spreadsheet anymore? Removed on PC with Mod 11 after weapon enchantments change?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    What happened to uncapped 2% debuff from Trans Plague Fire that is not in the spreadsheet anymore? Removed on PC with Mod 11 after weapon enchantments change?

    Probably. And I think the 2% extra Trans debuff was actually a DRdebuff/capped last I checked.

    Anyways, I was recently checking out Michela's damage debuffs sheet, and lo and behold, Plaguefire has a 2% multiplicative damage debuff that stacks 3 times.

  • michela123michela123 Member Posts: 257 Arc User
    Yes it was removed, but it was also improved since it's no longer mitigated (except vs 73 mobs) and it's easier to keep up the stacks. I should update the thread with mod 11 changes, but I'm too lazy :/
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User

    Yes it was removed, but it was also improved since it's no longer mitigated (except vs 73 mobs) and it's easier to keep up the stacks. I should update the thread with mod 11 changes, but I'm too lazy :/

    Oh, I see. So, correct me if I'm wrong, Mod 10.5: 3x3%, capped at 200%, mitigated by DR, 75% eff vs lvl 73 plus extra uncapped 2% at Trans, not mitigated by DR nor 75% eff vs lvl 73 enemies. The new Mod 11 debuff only 75% eff vs lvl 73 does look great compared to Mod 10.5.
    Could you include the old spreadsheet from Mod 10.5 for us console players until we get Mod 11? That would be amazing.
  • michela123michela123 Member Posts: 257 Arc User
    The 3x3 was uncapped, the 2% capped, anyway yes they improved it in mod 11. It's also easier to maintain the stacks now. I added a Consoles page for now, but I probably won't be able to keep it updated with your patch notes.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    Thank you very much, this is extremely helpful.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    Any changes to stacking Consumed by Battle debuff from Con Artist/Sellsword in Mod 11 or 11B? Or running 5 Con Artists is/will be still good? I keep hearing it won't stack anymore but nobody who says that is willing to provide a source for these rumors.
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