I'm looking to make a paladin that's balanced between tanking, healing, and dps. Though if it had to lean slightly in any direction, I would prefer healing. I was hoping anyone could recommend any builds or suggestions.So after advice telling me that the above isn't really possible, I've decided to go with plan B. DPS healadin. The build I was planning on is this one here:
mmominds.com/2016/06/21/mod-9-devotiondps-paladin-build-neverwinter/However, this one is slightly out of date, and I could use help getting it up to current meta.
Also, the ability score roll seems weird. Why start out at 12 wisdom for a healing build?
Comments
Paladins already have rather low damage and will never compare to an equally geared DPS player who knows their class. At best, you can contribute some chip damage with some buffed Divine Judgements and Aura of Courage.
Then we have the healing/tanking problem.
With Healadins, you never have to worry about heals ever, which leaves you with the tanking issue. It might be possible to tank some of the harder content if you were able to stack large amounts of DR/HP as well as keeping up Shield of Faith 24/7, but I have yet to see anybody try this.
With Tankadins, your tanking issue is solved, which leaves you with the healing issue. It might be theoretically possible to run a full Light build and heal with your shield (Sanctuary) and tank things, but then you'd have no time to DPS things.
The above postulates are, theoretical of course. I have yet to see anyone do this successfully.
And you know what they say about the jack of all stats...
"Jack of all stats, master of none".
(best avoid the latter part of the phrase)
Personally, I would stick to a Heals + Chip damage build (Healadin) or a Tanking + Chip damage build (Tankadin).
mmominds.com/2016/06/21/mod-9-devotiondps-paladin-build-neverwinter/
Should I be aware of anything that might make this build bad now, or are there any ways to improve it now? One thing I noticed is that they didn't roll for a high wisdom score (which seems weird for a healing focus) but then gave points to it. Should I roll for a high wisdom score and then also put points into it?
:P
If you're on PC, don't pick up an Owlbear, it's full of RIP. Unless you're a SW.
And also, I don't get why this person picked up Wrathful Strikes, since most of your DPS comes from Divine Judgement/Aura of Courage/Burning Guidance. But I suppose a small buff to your at-wills helps occasionally.
I was running CN with a healdin that was procting Burning Guidance and Healing Warmth 3x-4x every few seconds at 2K-6K each proc, the combat log was just full of those two procs. I was impressed! The healdin out dps/out healed me of course, i was the tank.
I tried/tested the two boons on my Protection/Justice Pally, the two boons doesn't proc as much but the damages was decent. Burning Guiddance was procting 2x most time, and Healing Warmth procs frequent.
I've also took Wrathful Strike instead 6% recharge speed but only because I already had good amount of Recovery (7-9k) plus 25% from Aura of Wisdom, and in boss fights any extra recharge speed is wasted when you run three passive encounters. And that 6% has small impact on cooldowns if you already have high recharge speed and Recovery due to the way how it reduces cooldown times.
@kjwashington Personally I wouldn't recommend that build you mention for DPS Healadin because of couple reasons. First, Owlbear Cub as the core to get most of the damage from each tick of Burning Light, already nerfed on PC, not released on PS4. Second, it's inconsistent, it aims for low crit yet putting points in wisdom which gives more crit chance and using dread which increases crit severity for encounters, and also not investing in constitution to max out HP for Aura of Courage.
For my DPS Healadin I went for crit build, CON/CHA (going for WIS for healing is overkill and not worth it) and feat that increases crit chance per charisma point. High focus on HP and Arpen, then Crit and Recovery, less on Power because it comes from other sources. The total amount of my damage dealt when compared to similar level DPS classes still surprise me. And them too. I wanted to share my build anyway for quite some time because most of the ones available are outdated and/or not viable on PS4, but I was waiting for double refinement first. I'll do so when I'm done with writting everything down in case someone is interested.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Old way: vow of enmity was a long term debuff you put on a single target that increased your personal damage against that target and acted like a DC's Astral Seal. Everyone that damages that target gets a heal. The synergy with Vow and Bond of Virtue meant that with occasional Burning Light casts, you could keep an eDemo healed without even trying. When the mob died or the timer expired, you could recast Vow on any other target as needed. The only problems I ever had with this skill was if targetting messed up and I put it on the wrong enemy or if you put it on a Tiamat head, it wouldn't go away after the head died because it wasn't the whole enemy.
New way: Vow now works on a toggle, very similar to Bond of Virtue. I expected it to be identical, but there are some glitches that make it nearly impossible to use. With Bond and Vow, if you are controlled, even for a millisecond, the toggle turns off. With Bond, the timer immediately starts and can be turned back on as soon as the timer counts down or if Echoes of Light resets your cooldowns. This is slightly annoying but works fine if you can plan for it. With Vow, the timer starts up if you are controlled or if your mob dies or if you toggle it off. However, if the mob dies and the timer starts, and you recast it on another mob, it doesn't cast and starts the timer over again. The marker at the mob's feet also will sometimes not appear even if the cast was successful, so there is no real way to tell if it's even working. This means we can't rely on it to keep our party healed.
Solution: For solo, I've found that it's easier to suck it up and use Divine Touch for the big groups that put out a lot of damage (frost giants, etc.) The self heal from Vow meant that you could fully charge your Burning Light without worrying if you took damage, since BL would just fill your HP right back up within a couple ticks. Now, with the unreliability of Vow, you need your self-heal from another source. Divine Touch is overkill, as far as healing goes, and the "heavy radiant damage" doesn't actually seem to do that much damage, but at least you never die. So my encounter loadout changes a bit depending on what I'm doing now. If it's heavy damage coming my way, Templar's Wrath, Burning Light, and Divine Touch. If I'm just powering through and not taking much damage, which is essentially every zone but WoD and IWD, including the new areas, Templar's Wrath, Burning Light, and Smite. Since I use an augment because I'm too poor to afford bondings, I will sometimes use Aura of Solitude for the increased damage. Note, this will not work with any friendlies nearby, including NPC's that are helping you, such as Cattie Brie or the Frost Giant princess.
I'm still working on my group presence, since I rarely do much grouping anymore. Without Vow, for things like SH Dragons or Orcus, I'll slot Bond of Virtue, Burning Light, Cleansing Touch/Divine Touch as necessary, and switch out Radiant Strike for Cure Wounds. These are heavier healing skills and limit my personal DPS, but if I can keep 3 real DPS classes alive, the net group output is higher. For lesser damage, such as baby Demo, I just go with Bond, BL, and Smite or Templar's Wrath. I'm generally top 3 Paingiver with 15-25M damage on babyDemo in my alliance, and still keep everyone alive.
https://nwcalc.com/index.html#/op?b=2qa0:zbutob:aadf:9by01,13clu43:15u55u1:1000000:1uu5000&h=1&p=ood&o=0
If I went back for a crit build I'd want a companion properly decked out to buff my crit further.
Would have to compete to wield one of my P vorpals anyway, one is always on my HR and the other is shuffled around my other DPS. Burning light still does work with the bonus.
@kjwashington @btairborne regarding to what I said before, higher Wisdom is irrelevant, even for DPS/crit build as Constitution is much more beneficial. I don't see many new videos on Devotion Paladin, except few from couple months ago, so I thought I'll share this Castle Never run if that's okay. https://www.youtube.com/watch?v=dIz9Wgvkgn4
In short, my feats: http://nwcalc.com/index.html#/op?b=1oa5:k6rwk5:8dep:5tb7d,1xi3153:1uu547p:1000000:1uu5000&h=1&p=ood&o=0 (also Force of Will 3/3 that's not showing there). All points into CON/CHA (starting with 18/16). I use 3/4 Dusk and 1/4 Drow, Drow shirt and pants, Black Ice set, Rising Focus and Defense for rings, Radiants for HP in defense, Silvery in offense for Recovery. Negation in armor, and Perfect Plague Fire in weapon for debuff. Wheel of Elements (as main), Black Ice Beholder, DC Sigil, OP Sigil, Twisted weapon set. Stats focused on HP and Arpen, then Crit and Recovery. Not the best companions setup - epic Rust Monster, uncommon Young Yeti, rare Wererat Thief and rare Earth Archon for active bonus. Epic Con Artist as summoned for the debuff, rank 10/9/9 bondings with Rising Power and Focus (to be replaced with Precision) and Sudden Precision rings, Azures for Defense, Black Ice/Demonic/Vicious for Power/Crit/Recovery/Arpen. At-wills - Radiant Strike and Oath Strike. Passives - Aura of Courage and Wisdom always slotted. For Heralds in WoD I swap Wisdom for Life though, and when running with ProtOP who has offhand bonus for Courage I take Truth. Solo encounters - Burning Light, Smite and Vow of Enmity/Divine Touch/Templar's Wrath (TW only for lower level enemies). In party, for trash - Burning Light, Bond of Virtue and Divine Touch/Vow of Enmity (depending on the amount and the type of enemies). For single target boss fights - Bane, Bond of Virtue, Vow of Enmity. Play style when in party - basically full DPS for trash, buff/DPS for bosses with adds, full buff/debuff for single target boss fights. So it comes to using Wheel of Elements (fire buff) on myself or top DPS (if he doesn't have it - I usually run with GWF who uses the Lantern) and in single target boss fights using Bane to debuff the boss and buff top DPS trying to keep three marks on both. That works extremely good for me.
I even tried PvP for the first time recently even though I'm built for PvE and it was quite fun, I only took 2/4 Warborn for Tenacity keeping 2/4 Dusk and changed Rising Focus for Sudden Precision. Also taking different powers. I only tried DPS instead of heal oriented setup. Valorous Strike instead of Oath and for powers I went with Relentless Avenger, Smite and Cleansing Touch. I played about 9 matches of Domination so far with couple friends but I'm positively surprised, even lost matches were very entertaining.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I have to get back to you about that sweet spot regarding Healadin. I reached the point where it starts being ridiculous. Often dealing more damage than some of my guild mates with similar or a little bit below mine level DPS classes, and that's considering using Divine Judgement, Burning Light and Divine Touch or Vow of Enmity on trash, while going full buff/debuff on bosses with Bane. I even placed 5th on paingiver in failed (almost successful) Tiamat run with 70 mil without using any damaging powers except Divine Judgement. And it's even more funny when it comes to tanking. No issues keeping Demo busy while also keeping everyone alive. I don't know where do you mean harder content starts, but with buff DC who knows what he's doing we no longer need tank even for Orcus: https://www.youtube.com/watch?v=9TkmU_J8Icg While, sure, AA immunity helps a lot, especially at the start before Negation and bondings kick in, without it and just with other buffs I can still take a punch without having Temp HP and heal through that damage immediately. Can't compare to dedicated tank class as being more dependent on team for healing with Bond of Virtue and DC for buffs on hard hitting bosses, but in premade team it works amazing. Friends say I'm taking their job now.
(I wish that the Healadin Bane was applied in an AoE ala Aura, but then again, that might cause the Healadin to be too broken with a buff skill comparable to EmpBtS, alongside the Healadin's amazing heals, innate defenses, and okay chip damage).
I still feel that if a DPSer who with a good build and comparable gear races for DPS against your Healadin, your Healadin will lose every time.
By "harder content", I refer to FBI and Svard. I think that a Healadin will have issues on FBI's Dragon turtle and versus the Svardborg boss's IBS, although AA cheeses both instances at the moment.
It "feels" like I have the same damage output (prism procs correlate with dropping health bars), but I've disappeared from DPS and "Enemies killed" leaderboards overnight (the latter one I was always topping).
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
In that same timeframe (past week) I've unlocked a few other boons, that may be conflicting with BG procs/damage. But there is definitely a huge difference in my damage numbers independent of group makeup between a week ago and now. I haven't been this low in #s since before I unlocked Burning Guidance.
Just tested in an eLoL without companion and no damage abilities (only cure wounds, shield daily, bane, vow, bond), and burning guidance is being registered, but feels low compared to the past (1.5m damage for run).
Will research more and post if I can determine what happened so others can avoid.
Update: It seems to have been the "Rousing Warmth" boon from ID. I'd unlocked it right around the time I noticed the damage drop, and respeccing the same just without it, I've seen my damage return to the previous ranges.
My only change will be to add some recovery.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Aura of Wisdom - 25% @ Rank 4
Vengeful Judge - 35% as long as you have Divine Call
Any grade of Lightning Enchantment - 2% on the first hit, 1% per chain. (this maxes at 5% max with the 3 chains) This is also per hit/attack
Recovery From Attribute - 1% per Int (most builds do not use Int, but its out there).
Recovery from Stat - Every 200 points = 1% (by research only, will test this once I am in front of my computer and online).
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.