test content
What is the Arc Client?
Install Arc

No New Weapons please thank you

doublea2015doublea2015 Member Posts: 1,042 Arc User
yes figured since someone else asked to have their thread closed on weapon discussion I would open my own thread saying im against new weapons being made, 1 for the fact that we just royally worked our rearends off to get what we got right now, secondly the guild stronghold guild marks cap needs to be removes along with fangs and protector seals, and new stuff added into the stronghold, make sure you uncap it high enough so people cant instantly get the stuff, add in some nice guild mounts that have to be purchased with Zen bought tokens and guild marks, add in newer armors to match our current content, no new weapons please im sick and tired of having to go threw this every time we turn around, this shouldn't be the case this next mod, sure bring out new stuff but make sure you bring back life to the stronghold, leaving that out is just not right.
«13

Comments

  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    This is just my personal stance, but all of my characters have the Drowned set for the self-healing. As long as the Mod 6 change that removed in-combat regen stays in place, I won't be parting with them.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    And I doubt they will do any Stronghold things in a release that is more or less dictated by WotC releases. Hopefully better things for stronghold, professions etc will come in their next "own" release. And they have to keep adding new weapons, armor, etc. It is called game progression, or keeping the fish on the hook.
  • This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    I8r4ux9.jpg
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    urabask said:

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    Can you tell us what are the requirements do we need to obtain the new weapon and offhand, please?
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2016

    urabask said:

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    Can you tell us what are the requirements do we need to obtain the new weapon and offhand, please?
    It's on preview. It's a bunch of mats from HEs, fishing, quests etc. but you need to make one of the mats with professions (20 lanolin+some masterwork materials+permafrost shard).
    I8r4ux9.jpg
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    urabask said:

    urabask said:

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    Can you tell us what are the requirements do we need to obtain the new weapon and offhand, please?
    It's on preview. It's a bunch of mats from HEs, fishing, quests etc. but you need to make one of the mats with professions (20 lanolin+some masterwork materials+permafrost shard).
    So, basically the new weapons are made out of unobtainium >:)

  • sabre10sabre10 Member, NW M9 Playtest Posts: 340 Arc User
    Looks like the Drowned, Earthen, Burning and Howling weapons are also now a part of the professions process
    aDXr4Ur.png
    Civil Anarchy Officer
    Fabled Alliance
  • This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User
    qexotic said:

    urabask said:

    urabask said:

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    Can you tell us what are the requirements do we need to obtain the new weapon and offhand, please?
    It's on preview. It's a bunch of mats from HEs, fishing, quests etc. but you need to make one of the mats with professions (20 lanolin+some masterwork materials+permafrost shard).
    So, basically the new weapons are made out of unobtainium >:)

    More like grind-for-months-ium.
    I8r4ux9.jpg
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    urabask said:

    qexotic said:

    urabask said:

    urabask said:

    Just wait til you see what you need to restore the new weapons. Almost as bad as SH weapons.

    lol ikr. Material requirements are insane. Time to get to work on getting your weapon type's professions to lvl 25 if you haven't already.
    Can you tell us what are the requirements do we need to obtain the new weapon and offhand, please?
    It's on preview. It's a bunch of mats from HEs, fishing, quests etc. but you need to make one of the mats with professions (20 lanolin+some masterwork materials+permafrost shard).
    So, basically the new weapons are made out of unobtainium >:)

    More like grind-for-months-ium.
    Same difference...especially in reference to NWO >:)

  • edited October 2016
    This content has been removed.
  • This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User

    By the time most players can get the new weapons restored and max rank, they may be obsolete.

    Doubt it. You could probably sell all the mats involved for 2+ million AD. Anyone that is even bothering with this will finish it as soon as they have all the time gated mats. Then they'll be good for a year.
    I8r4ux9.jpg
  • This content has been removed.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    Power creep has been a part of this game since day 1. What I would complain about though is the lack of decent RP rewards in endgame content. Even the ones in FBI are truly pathetic.
  • archangelzorak01archangelzorak01 Member, NW M9 Playtest Posts: 324 Arc User
    The twisted weapons came out just under a year ago, and stronghold weapons were 'technically' obtainable around the same time. Its been a full year, I think the new weapons being released is fine in terms of timing, the materials required may be a different story entirely. I can't really make a judgement call on that until I start to see drop rates for the materials and such.

    Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.


  • greyhawk#1973 greyhawk Member Posts: 236 Arc User
    I'm fine with requiring items from level 25 professions, but when you say Masterwork materials do you just mean items that can be obtained with Explorers Charts? Or items you need a Mastercrafted to make?

    I hope it's just materials anyone can farm and we don't need to feed more AD to mastercrafters.
  • This content has been removed.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer

    I'm fine with requiring items from level 25 professions, but when you say Masterwork materials do you just mean items that can be obtained with Explorers Charts? Or items you need a Mastercrafted to make?



    I hope it's just materials anyone can farm and we don't need to feed more AD to mastercrafters.

    The new crafted resources—biblithol, reliquary wax, enchanted loam, and mana plaster—will require some materials obtained via explorer's charts. However, they are recipes available to all level 25 weaponsmiths and artificers respectively. Masterwork recipe book will not be required.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    asterdahl said:

    I'm fine with requiring items from level 25 professions, but when you say Masterwork materials do you just mean items that can be obtained with Explorers Charts? Or items you need a Mastercrafted to make?



    I hope it's just materials anyone can farm and we don't need to feed more AD to mastercrafters.

    The new crafted resources—biblithol, reliquary wax, enchanted loam, and mana plaster—will require some materials obtained via explorer's charts. However, they are recipes available to all level 25 weaponsmiths and artificers respectively. Masterwork recipe book will not be required.
    And once you make the weapon/thing is it Bound the Character? Or Bound to Account? If I can make elemental weapon sets for my Alts, then thats amazing. If I need to have Weapon/Artificing up to 25 on them then not so much.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer

    asterdahl said:

    I'm fine with requiring items from level 25 professions, but when you say Masterwork materials do you just mean items that can be obtained with Explorers Charts? Or items you need a Mastercrafted to make?



    I hope it's just materials anyone can farm and we don't need to feed more AD to mastercrafters.

    The new crafted resources—biblithol, reliquary wax, enchanted loam, and mana plaster—will require some materials obtained via explorer's charts. However, they are recipes available to all level 25 weaponsmiths and artificers respectively. Masterwork recipe book will not be required.
    And once you make the weapon/thing is it Bound the Character? Or Bound to Account? If I can make elemental weapon sets for my Alts, then thats amazing. If I need to have Weapon/Artificing up to 25 on them then not so much.
    As far as the materials—they're completely unbound, you'll be able to buy and sell these from other players. We're not intending that everyone who wants a relic weapon should have to level weaponsmithing or artificing. However, these are normally underrepresented professions due to the nature of weapons in the game, and we'd like to improve that experience. In addition, we're making sure that those recipes are very quick, so you can easily gather the materials and commission someone to make these items for you.

    With the weapons—they're bind on equip, so you'll not only be able to make them for your alt, you'll be able to freely sell and trade them. For the most part we'd like to continue to focus on items that can be sold or traded coming from professions.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    asterdahl said:

    For the most part we'd like to continue to focus on items that can be sold or traded coming from professions.

    If this is handled well, then it is something players have requested for ages (without the gameplay/guild restrictions or overwhelming expense that were implemented with Masterwork).
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    edited October 2016
    @asterdahl
    In that mark, shouldn't the elemental artifact weapons require masterwork recipe book? Professions get a major update, but by not having the tasks under the masterwork section, masterworks themselves will lose players and popularity since they are not being updated and won't produce best in slot equipment or weapons anymore.That would be leaving a section of proffessions to fade in their own luck.
  • edited October 2016
    This content has been removed.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User

    So players can charge millions for a green weapon that can be farmed in a day? That is what would happen.

    You are free to level the profession needed and do what it takes without paying anything. And you have enough foreknowledge.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    so... which profession is needed for tr and hr? someone knows? i hate professions
  • urabaskurabask Member Posts: 2,923 Arc User
    rayrdan said:

    so... which profession is needed for tr and hr? someone knows? i hate professions

    Artifcing is for SW, CW and DC weaponsmithing for all other classes.

    So players can charge millions for a green weapon that can be farmed in a day? That is what would happen.

    It's a one hour level 25 task with a 100% success rate. All you need for a full set is 125 elemental fire/water/earth, 3 unified elements, a dragon egg and some lvl 25 mats (for artificing it's 12 Ornamental Adamantine , 8 Carved Ebony Wood) and 4,500 AD. People will probably post them for 100k at most.
    I8r4ux9.jpg
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    urabask said:


    Artifcing is for SW, CW and DC weaponsmithing for all other classes.

    There's a reference somewhere saying Platesmithing would also be used for some classes. Have you checked the new tasks or are you basing it on the standard profession tasks?

    The SH armament for HRs was put in masterwork artificing, I guess to keep them 4 classes per profession, so I'd be really hesitant to make any assumptions.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2016

    urabask said:


    Artifcing is for SW, CW and DC weaponsmithing for all other classes.

    There's a reference somewhere saying Platesmithing would also be used for some classes. Have you checked the new tasks or are you basing it on the standard profession tasks?

    The SH armament for HRs was put in masterwork artificing, I guess to keep them 4 classes per profession, so I'd be really hesitant to make any assumptions.
    They only put elemental shields in platesmithing. Everything else is in weaponsmithing or artificing. And both HR weapons are in weaponsmithing. They did split the epic mats you make with lanolin between the two so it looks like you'll need both.
    Post edited by urabask on
    I8r4ux9.jpg
Sign In or Register to comment.