This has ALWAYS puzzled me. Question: Why do I need to know the name and handle of the player selling anything in the Auction House? Am I suppose to use this to write them a thank you letter? This is how gold spammers pass AD farmed by botting. All you needed to do was remove a name field from the Auction House table.
I think most people here would agree, remove the name of the seller and AD cannot be exchanged. You didn't need to tear down a website for that, unless you were just looking for an excuse to place free items in the zen store and trade bar store. But then they won't be "free" anymore will they?
what if i'm selling 1m ad and buyer puts a portable altar up for 1,000,213 AD? Sure it could be random... but ?
Longer tasks might help in the short term but the real issue is making game progression without actually having to play the game. A certain amount of it is great so the players who don't play every day don;t have to feel like they are behind the ones who play more often. Too much and the economy only inflates and inflates and it starts to become a burden for the players who haven't been around as long.
That is probably just as bad if not worse. It would certainly invite botters even more into the game.
All that said, I do think we need to rexamine how professions are meant to reward players. They should probably act as some sort of catchup mechanism, they should ALL have relevant end game tasks and the tasks that make real progress should probably require some amount of gameplay to earn them (ie, Do a quest/dungeon/etc for a doohicky to make it into a thingamabob).
@panderus The thing is: you kinda maneuvered yourself into a dead end here. In your attempts to sell refinement points via the zen store, you had to make the refinement points required for progression ludicuously high. You ceratainly achieved that part. Problem here is: only very few players are willing to buy blood rubies, considering their exorbitant costs and the numbers required. So, players had to look for other options like dragon hoard enchants, fey blessing enchants, quartermaster enchants and yes, leadership. And one by one you kept reducing the numbers earned via these avenues just because apparently you didn't sell enough rubies. Now, that's all fine and dandy, but now you're at a point, where players HAVE to use leadership to sustain their progression. The sheer amount of RP required is so high, that without multiple leadership toons it is next to impossible to progress. This is part of the reason people started using profession bots. It is largely due to your own (terrible) design decisions.
Of course, you could divide the RP required by a factor of 100 and get somewhere close to a manageable level without the support from pofessions, but since you butchered pretty much every other source (stronghold HEs, quartermaster, dragon hoard, etc) what other options are there left for players to earn RP in a manner that is acceptable?
I am fairly certain that if you cut this avenue as well or make it prohibitively more difficult (like BtC dungeon drops as a requirement) you will lose players like there was a fire.
So, how about this alternative:
Make Profession tasks account wide. Limit them, if you have to, but let each account reach the maximum, be it with one or 50 characters. What do I mean by that? Instead of limiting, for example the Wizard's Seneschal to 3 tasks per character, limit it to, say 30 tasks per account. That way, players with fewer character can still participate and earn the same amount of RP as those with well established profession armies at the cost of specializing. Combine that with longer duration tasks (e.g. 36h, 72h and/or 7 days) at an increasingly beneficial ratio (e.g. 4 resonance bags for the 36h task, 9 resonance bags for the 72h task and/or 21 resonance bags for the 7 day task). Why increasingly beneficial as opposed to the way you did it so far? Because doing it the other way around is what makes botting attractive. Juggling 15m tasks is not fun, that's why people don't want to bother with it, but a bot or script won't mind.
I understand your need to make money and I understand that it is not entirely your decision to make, as PWE will have a rather big say in that, being the orwellian chinese overlord that they are. That said, if player don't feel like they can progress at a reasonable rate without having to pay money you will have reached the point where the game will no longer be seen as fair, but as pay to win, or even pay to play. That will not be good for your CCU reports, neither on the PC nor on the consoles.
No one will read this, but consider makeing SOME items tradeable ONCE. Like RP. With this you could hinder the gold sellers to transfer items from a "worker" to a seller (which at one point will be banned, but that does not hort the gold seller)
i read it and i am criticizing. how would they do that? its not an easy task to make items once traded bound. not even possible by any means i know of. when i ask for something from the devs its something either: 1) we had before 2) we have somewhere else 3) its easy to do 4) players want stuff and so do i =P
They have made a couple of items "trade 1 time." Couple of mods ago, they changed all the bags to trade one time.
In other words - Andy didn't know a week ahead of time that they were going to do this. As Andy was away at PAX when the Gateway was brought down, I do not think he knew that it was even happening until after it happened. I could be wrong on this, but as someone who has near constant communication with him, I do not think that's the case here.
Even if that's the case, someone pulled the plug. That someone didn't do that out of a whim. That someone also didn't have to do it as an emergency reaction. In other words, that someone knew before hand. And that someone should have said something!
I understand you are trying to placate here, but let us at least be honest about the situation. There is enough PR PUPPIES coming from Cryptic and PWE already. Vacuous phrases with no real tangible content. Just "maybes" and "could haves" and "would like tos". There is no reason for you to add to it or to defend it.
EDIT: I recommend the team to familirize themselves with the concept of expectation management and it's effects and consequences. It could save a LOT of money in the long run.
I can sort of understand the reasoning for shutting down the Gateway.
But a little green companion as compensation? That feels like a cheap cop out. Granted, the description of it calls back to the humor of the Caterday stuff. But the Gateway was a major feature.
There was a goof. The companion is blue, the green is just the pic they used.
@panderus can we atleast get 3days versions tasks for the leadership ?
because i have alot of toons with leadership and it takes alot of time to cycle through all of them , more than 3-4 hours per cycle (which is kinda too much , since i also have to do dailies for the new campaign and my gamin time is limited.
for example a 3 days version of the Wizard snatchel will give as a reward 6 bags of resonance bags. But atleast i wont have to cycle everyday , any thoughts about this?
@panderus why not makin a auto profession feature?
Make professions player friendly so that everyone can do them, therefor there will be a constant ammount of supply, i would be fine with the RP being bound to account, but atleast make it easier for players to use it, create a UI Control panel for Professions, it is needed... There are alot of games that have a auto pilot nowadays for certain things in the respective game, so i dont see why NW cant have it too.
Longer tasks might help in the short term but the real issue is making game progression without actually having to play the game. A certain amount of it is great so the players who don't play every day don;t have to feel like they are behind the ones who play more often. Too much and the economy only inflates and inflates and it starts to become a burden for the players who haven't been around as long.
That is probably just as bad if not worse. It would certainly invite botters even more into the game. All that said, I do think we need to rexamine how professions are meant to reward players. They should probably act as some sort of catchup mechanism, they should ALL have relevant end game tasks and the tasks that make real progress should probably require some amount of gameplay to earn them (ie, Do a quest/dungeon/etc for a doohicky to make it into a thingamabob).
\ Ok , i will start by sayin this, not everything in this game requires "gameplay" as you kept repeating it in a few posts above, i find masterwork being way more hurtful than the normal professions ever been, the issue with professions that kept being there is that they were changed/nerfed never updated to work as they should based on the effect of the older changes, basically it is not updated, and the only thing that kept it relevant was the gateway, with that gone, the players can't use it in a friendly manner anymore, and the BOTS still win, since no player will go for 3-4 hours on everytoon per day, the supply will be far less and since the supply is low and demand is high, the BOTs will make x3 more profit than before, if a flawless saphire is 7.500 AD in Wonderous Bazaar, it will go without sayin that the lesser resonance can go up to 3.750 AD any second now. Since players are unable to do professions day and night, the bots will do it and supply the market, so the profit will still be theirs. What is happenin will be the same as it was with skill nodes.
As about Gameplay = its an illusion, we dont use gameplay as a currency, we use TIME as a currency in here, it's about the time a players spends in this game, so do you think that spending 1 month and a half of non stop rankin leadership from 1 to 25 is not considered gameplay? do you also want to add quests as the failed masterwork system? god riddance...
with all honesty i dont know what type of meetings you guys are having, i mean who comes with these ideas ? " after 10 modules lets close down gateway with no back up plan", i mean players are used to this already, there isn't much that we can do to stop it.. but atleast do what we are sayin that you should do.
Make Leadership OBSOLUTE by simply transform the players in BOTTERS, if each players is presented with the leadership from the day they start playin the game, they are goin to spend 1 month and a half of leveling it, and then the leadership system will provide them with enough RP to advance further, to get enough RP from leadership so that u can upgrade it, u need like close to 40 toons and waiting close to 2 months so that wll provide u with alot of RP to have more than enough to upgrade ur artifact equipment, not to mention that players will spend money to buy more Characters.
so just make Auto profession ingame...the "Gameplay" is already there
1. players have to buy characters , and then they have to level them on some quests that take more than 1 hour. 2. players have to make or buy assets to use leadership 3. players have to give the tasks each few hours to rank it up 4. players are doing the rankin up for 1 month and a half 5. then there is some kind of fulfillment.
so you are tellin me that this above is not GAMEPLAY?
100% agree, more "Gameplay" has been building the leadership army in the first place, it didn't happen over night...in fact, you got more "Gameplay" from the players building this style...not to mention working for boons, finding easier and faster paths to boss fights so y'all could put up invisible walls and make having fun harder...you should embrace the bot and make it part of the game instead of wasting so many resources combating...what exactly are you combating?
BTW, while I'm ranting, I really miss the old CN before y'all screwed with the Draco fight, I really loved using Sing and Repel on Red Wiz to the rooftops...as with anything fun in game, y'all take the fun out...
No one will read this, but consider makeing SOME items tradeable ONCE. Like RP.
i read it and i am criticizing. how would they do that? its not an easy task to make items once traded bound. not even possible by any means i know of.
Once items produced leave the sphere of the producing account via AH, mail or direct trade they become BtA on the recipient. downside is that it would take another 20 slots in the bag. This could be compensated by changing all BtC stuff into BtA (considering RP here).
Post edited by nameexpired on
Imaginary Friends are the best friends you can have!
Perhaps now would be a good time to give us that 2xAD you owe us from a YEAR ago now pretty much. @panderus@strumslinger . Clearly making changes to the economy that are bad for us are not a problem to do at the drop of a hat so how about lets observe something we actually want.
This is going on on the PS4 right now!!
Double AD is not needed while the ZAX is at 500 or close.
Imaginary Friends are the best friends you can have!
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I powered up my companions just so I could use them on sca....
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
What the bloodclot...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Gateway's been down for a while now and the price of RP has hardly moved. If you expected supply to drop, you would hardly sell large quantities at nearly the same old price.
Bots moved into the game client or two(?) people pressing N a lot of times on a lot of toons? You decide.
Gateway's been down for a while now and the price of RP has hardly moved. If you expected supply to drop, you would hardly sell large quantities at nearly the same old price.
Bots moved into the game client or two(?) people pressing N a lot of times on a lot of toons? You decide.
i'd have more lesser res. than that right now across my toons (only have 9 btw) and i've never botted
personally i'm waiting for prices to go up before selling though
Well since some of us haven't used the Gateway in the last year, are you going to give people a chance to log into the gateway to claim the Companion or are we just screwed completely? :P
Gateway's been down for a while now and the price of RP has hardly moved. If you expected supply to drop, you would hardly sell large quantities at nearly the same old price.
Bots moved into the game client or two(?) people pressing N a lot of times on a lot of toons? You decide.
Just FYI this is a ~30,000 AD increase over what it was a few days ago. Even then there's already someone undercutting the people posting at 170k and the price will probably continue to drop until supply dries up. God knows when that will happen though because there are likely a lot of people that are unable to post their RP because they don't want to use an in game bot and risk getting their account banned. So we could see a trickle of RP into the AH with people undercutting each other and keeping the price relatively stable. Heck, people might resort to trading instead just to cut down on the number of auctions they have to manage.
All in all this is a pretty complex issue so seeing one guy post a pile of lesser reso stones doesn't mean much.
I would simply like to say thank you to the dev's for trying to make it work and a great big sarcastic CHEERS to the botters for ruining it for everyone else.
Would it be possible to set the gateway up as a smartphone app? That way we can fulfill our Neverwinter addiction while not playing the client?
will you guys fix crafting so it doesnt take forever to progress a skill since you will not beable to work on it unless you are in game?
Improving professions is something near and dear to a few of us. I would like to have an update on it within the next few modules. There is nothing planned yet but there is a lot of missed potential with how it currently is in a number of ways. @andorrabell We have not yet decided a place for the SCA rewards yet, we still need to review where they would fit and make the time to do it at a time that makes sense. I don't think the community would appreciate waiting another week just to hear where we will put the rewards that they can't get yet,
Actually I think they would. We're looking at 2 million AD for a ring of the loyal avenger atm. They used to be 200k.
The playerbase needs an answer so they can know whether or not they should be spending that kind of AD on equipment depending on how long they'll have to wait for your solution.
I'd say that given the history as we all know it, anyone who is spending AD in professions right now deserves to lose their investment. The sad truth is that the devs are quick to cause pain, damage, and devastation to the common player, and are exceedingly poor at follow thru. I point to the simple fact that it took, what, THREE months AFTER the Leadership Nerf for the devs to LOWER AD prices for things like GMOPS. THREE. MONTHS.
Compare that to the less than two weeks warning that we all had that Leadership was GOING to be nerfed.
1 - the price will probably continue to drop until supply dries up. 2 - God knows when that will happen though
1 - Economy 1.0: as an really useful item (on this case, RP) becomes more and more uncommon/rare, it's price usually rises up, not drops down.
2 - Because bots moved into the game already, we will likely not see this unless devs remove ALL RP sources from leadership, which will be game killer due players not allowed to progress at all.
Well said. Why people INSIST on BtA BS for anything is beyond me. If you do this, then YOU cannot sell it. No one can SELL it to you. NO one can TRADE it to you either.. so your friends can't help you. The AH becomes a dead letter, and perhaps the only people who can progress their toons are those with 5 to 10 toons on their account. BtA for ANYTHING IS just about the worst gaming idea in MMO history. It kills the MMO aspect and throws a player back solely on their own resources. On only their own time, money and effort.
Worst. Idea. Ever. Anyone pushing BtA is, well, I can't SAY it, for fear of moderation, BuT ......we’re creative people here. I’m sure you all can come up w/ something totally and suitably defamatory.
I've read about eight pages of this and I'm sad to see another feature removed from the game.
Having said that I must state something...
@panderus please DO NOT put the Gateway rewards into the Foundry!! Consoles do not have the Foundry and are in desperate need of good, inexpensive companion gear. Putting those gear pieces and companions into the trade bar store or the seals vendor seems like the best options.
Again, DO NOT put these rewards into the Foundry!!
@panderus can we atleast get 3days versions tasks for the leadership ?
because i have alot of toons with leadership and it takes alot of time to cycle through all of them , more than 3-4 hours per cycle (which is kinda too much , since i also have to do dailies for the new campaign and my gamin time is limited.
for example a 3 days version of the Wizard snatchel will give as a reward 6 bags of resonance bags. But atleast i wont have to cycle everyday , any thoughts about this?
@panderus why not makin a auto profession feature?
Make professions player friendly so that everyone can do them, therefor there will be a constant ammount of supply, i would be fine with the RP being bound to account, but atleast make it easier for players to use it, create a UI Control panel for Professions, it is needed... There are alot of games that have a auto pilot nowadays for certain things in the respective game, so i dont see why NW cant have it too.
Longer tasks might help in the short term but the real issue is making game progression without actually having to play the game. A certain amount of it is great so the players who don't play every day don;t have to feel like they are behind the ones who play more often. Too much and the economy only inflates and inflates and it starts to become a burden for the players who haven't been around as long.
That is probably just as bad if not worse. It would certainly invite botters even more into the game.
All that said, I do think we need to rexamine how professions are meant to reward players. They should probably act as some sort of catchup mechanism, they should ALL have relevant end game tasks and the tasks that make real progress should probably require some amount of gameplay to earn them (ie, Do a quest/dungeon/etc for a doohicky to make it into a thingamabob).
The major problem I see with that kind of idea is that it would make yet another part of endgame locked behind the cash shop. Currently, most of it is locked in the cash shop one way or another (ie someone spent money for it to appear into the game). I'm not opposed to the game being profitable, far from it, however, it would be nice not to lock every single "relevant" thing behind a paywall. Few people are interested into crafting, not because it's useless, but because white tools are 100% useless to craft the nice endgame things we have access to already.
Can you please make all "current" Character bound SCA rewards BTA instead of BTC would be nice to use the items i have on one character on another since it seems this issue is not going to be fixed any time soon
Comments
The thing is: you kinda maneuvered yourself into a dead end here. In your attempts to sell refinement points via the zen store, you had to make the refinement points required for progression ludicuously high. You ceratainly achieved that part. Problem here is: only very few players are willing to buy blood rubies, considering their exorbitant costs and the numbers required. So, players had to look for other options like dragon hoard enchants, fey blessing enchants, quartermaster enchants and yes, leadership. And one by one you kept reducing the numbers earned via these avenues just because apparently you didn't sell enough rubies.
Now, that's all fine and dandy, but now you're at a point, where players HAVE to use leadership to sustain their progression. The sheer amount of RP required is so high, that without multiple leadership toons it is next to impossible to progress. This is part of the reason people started using profession bots. It is largely due to your own (terrible) design decisions.
Of course, you could divide the RP required by a factor of 100 and get somewhere close to a manageable level without the support from pofessions, but since you butchered pretty much every other source (stronghold HEs, quartermaster, dragon hoard, etc) what other options are there left for players to earn RP in a manner that is acceptable?
I am fairly certain that if you cut this avenue as well or make it prohibitively more difficult (like BtC dungeon drops as a requirement) you will lose players like there was a fire.
So, how about this alternative:
Make Profession tasks account wide. Limit them, if you have to, but let each account reach the maximum, be it with one or 50 characters. What do I mean by that? Instead of limiting, for example the Wizard's Seneschal to 3 tasks per character, limit it to, say 30 tasks per account. That way, players with fewer character can still participate and earn the same amount of RP as those with well established profession armies at the cost of specializing. Combine that with longer duration tasks (e.g. 36h, 72h and/or 7 days) at an increasingly beneficial ratio (e.g. 4 resonance bags for the 36h task, 9 resonance bags for the 72h task and/or 21 resonance bags for the 7 day task). Why increasingly beneficial as opposed to the way you did it so far? Because doing it the other way around is what makes botting attractive. Juggling 15m tasks is not fun, that's why people don't want to bother with it, but a bot or script won't mind.
I understand your need to make money and I understand that it is not entirely your decision to make, as PWE will have a rather big say in that, being the orwellian chinese overlord that they are. That said, if player don't feel like they can progress at a reasonable rate without having to pay money you will have reached the point where the game will no longer be seen as fair, but as pay to win, or even pay to play. That will not be good for your CCU reports, neither on the PC nor on the consoles.
BTW, while I'm ranting, I really miss the old CN before y'all screwed with the Draco fight, I really loved using Sing and Repel on Red Wiz to the rooftops...as with anything fun in game, y'all take the fun out...
downside is that it would take another 20 slots in the bag. This could be compensated by changing all BtC stuff into BtA (considering RP here).
Bots moved into the game client or two(?) people pressing N a lot of times on a lot of toons? You decide.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
personally i'm waiting for prices to go up before selling though
All in all this is a pretty complex issue so seeing one guy post a pile of lesser reso stones doesn't mean much.
Would it be possible to set the gateway up as a smartphone app? That way we can fulfill our Neverwinter addiction while not playing the client?
Compare that to the less than two weeks warning that we all had that Leadership was GOING to be nerfed.
Nuff said.
Worst. Idea. Ever. Anyone pushing BtA is, well, I can't SAY it, for fear of moderation, BuT ......we’re creative people here. I’m sure you all can come up w/ something totally and suitably defamatory.
Having said that I must state something...
@panderus please DO NOT put the Gateway rewards into the Foundry!! Consoles do not have the Foundry and are in desperate need of good, inexpensive companion gear. Putting those gear pieces and companions into the trade bar store or the seals vendor seems like the best options.
Again, DO NOT put these rewards into the Foundry!!
Can you please make all "current" Character bound SCA rewards BTA instead of BTC would be nice to use the items i have on one character on another since it seems this issue is not going to be fixed any time soon