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Storm King's Thunder Preview Patch Notes: NW.65.20160801c.1

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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Is all of the equipment from FI bound to character? It think the rings should be BoA instead.

    The rings are bound and the ingredients for crafting the gear is. I am not sure if the gear itself is, since you get a piece of uncrafted gear as a drop.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    panderus said:


    Ostorian Relic restoration items are now all profession items except for the main item that gets restored into equipable items.

    People pursuing multiple masterwork crafts have already been mentioning that they do not have sufficient profession bag space to support everything, and this will cause even further cramping without yet another increase.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sm0ld3rsm0ld3r Member Posts: 236 Arc User
    metalldjt said:


    Outside of the class

    T. feytouc debuff should be decreased to 10%
    T. negation DR should be 10%
    T. Shadowclad should be 12%
    T. Elven battle should be decreased to 30% CC resistance.

    Make Tenacity CC resistance work.

    You need to take your PVP blinders off. These enchants need to be buffed for pve. Nerfing them further would be a bad move.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer

    @panderus
    Bug:

    At the second boss in Fangbreaker Island, what frequently happens is the screen freezes, then the entire party disconnects. When you reconnect you are no longer inside the dungeon.

    Evidence:

    https://www.youtube.com/watch?v=flJ0C6sUF6w

    Thanks for the report, I have forwarded this on and there is an error reported on the server for that map that may be related to this issue.
  • abbotredabbotred Member Posts: 17 Arc User
    What none of you seem to grasp in any of your comments is that Neverwinter is not a pvp game its a pve game with a mini, sub, side game that is pvp if you dont like the changes dont pvp its that simple.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer

    panderus said:


    Ostorian Relic restoration items are now all profession items except for the main item that gets restored into equipable items.

    People pursuing multiple masterwork crafts have already been mentioning that they do not have sufficient profession bag space to support everything, and this will cause even further cramping without yet another increase.
    I have raised this discussion internally. It is not difficult to increase the bag size though if we decide that is the best course of action. Thanks for raising awareness on this!
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    panderus said:

    panderus said:


    Ostorian Relic restoration items are now all profession items except for the main item that gets restored into equipable items.

    People pursuing multiple masterwork crafts have already been mentioning that they do not have sufficient profession bag space to support everything, and this will cause even further cramping without yet another increase.
    I have raised this discussion internally. It is not difficult to increase the bag size though if we decide that is the best course of action. Thanks for raising awareness on this!
    Stacking more than 999 would be cool too if thats possible.

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited August 2016
    @panderus


    Feedback: Fangbreaker Island.

    There is a huge disparity in difficulty between the trash monsters and the bosses. The bosses are mechanics based fights, once you understand the mechanics, which are not that hard to pick up, the boss fights become easy. In contrast, the monster packs just swarm you and overwhelm you if you aren't super careful, which can result in multiple wipes to trash but flawless boss kills. My suggestion would either be to raise the difficulty of the boss fights, or lower the difficulty of the trash monsters.

    To lower the difficulty of the trash monsters, you can do any of the following:
    1) Reduce the size of the monster packs.
    2) Reduce the CC resistance of large monsters like the giants.
    3) Space the packs out further from each other, so you can fight 1 pack at a time, rather than 4/5 packs at once with 5 giants.
    4) Reduce trash monster damage.

    Doing any of the above will result in the trash monsters being easier.

    Alternatively, you could raise the difficulty of the boss fights and I would suggest that if you intend to do this, you do it by adding 1 or 2 monsters that spawn at 33% and 66% during the boss fights. Possibly those frost giants.



    Bug: Frost melting guy.

    After walking to the ice wall and getting him to start melt it, you can walk away from it and he will continue to melt it, the monsters will not interrupt him. Due to this, there is no reason to engage with this mechanic and players can just sit around for 2 minutes and wait for the mechanic to expire.

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  • puravidacrpuravidacr Member Posts: 65 Arc User
    clonkyo1 said:

    @panderus


    Feedback: Fangbreaker Island.
    Alternatively, you could raise the difficulty of the boss fights and I would suggest that if you intend to do this, you do it by adding 1 or 2 monsters that spawn at 33% and 66% during the boss fights. Possibly those frost giants.

    Pls, panderus, do this for good.
    + but make it RNG - the whole predictability of PVE is what i find so boring - just my 2 cents.
  • wurmschwanzwurmschwanz Member, NW M9 Playtest Posts: 35 Arc User
    I tested this dungeon with some randoms and I have to say: It's amazing. There are a lot of strong mobs, they are in groups (maybe make the groups bigger with more little, weaker trash, we want groups of mobs with 10+ mobs!). Which I really think is important: Please make the giants not cc immune. We had a cc-Cw with Vt-Set and everything on control but he could barely controll the bears. At least they should get a little bit freezed. Other than that I think it's pretty nice designed, I like the fight against the manticore. But I wish the dungeon would be bigger so we have more to explore. I also want a MASS of trash mobs, not hard mobs but trash sometimes but I think you did a great job.
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  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User

    panderus said:


    Ostorian Relic restoration items are now all profession items except for the main item that gets restored into equipable items.

    People pursuing multiple masterwork crafts have already been mentioning that they do not have sufficient profession bag space to support everything, and this will cause even further cramping without yet another increase.
    Please give us more bag space for professions. This is getting silly.



    Feedback: Fangbreaker Island.

    Please consider lowering difficulty of trash mobs or make them able to be controlled.



    Not sure if this a bug or other weird thing but the 'Everfrost resistance' reinforcement kits didn't seem to work on anything. Am I missing something?

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Not sure if this a bug or other weird thing but the 'Everfrost resistance' reinforcement kits didn't seem to work on anything. Am I missing something?

    Did you remember that equipment has to be in your bag to apply kits to it?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User

    Not sure if this a bug or other weird thing but the 'Everfrost resistance' reinforcement kits didn't seem to work on anything. Am I missing something?

    Did you remember that equipment has to be in your bag to apply kits to it?
    Yep. I kept getting the same error that it could not be applied.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User

    It is a 3.1k IL dungeon. Why nerf it? We are asking for an endgame, let us have it full force. Make the bosses harder to beat, leave the mobs alone.

    Okay- I get that you want something difficult to beat but the perceived reward does not match the difficulty. If this 'Everfrost Infusion' gear is what we can expect to get from this dungeon that requires constant maintenance it does not = 'Good enough for this kind of work'. If however, I can expect to get 'legendary' quality drops for a legendary difficulty I would be more apt to say that this is fine as is. As it stands from what I have seen about the loot table it's not meeting what I would consider 'Worth working toward'.

    Case in point: Old CN was pretty hard when it came out - but you knew if you ran it you would get rewarded with something you could either use to improve your character or something that was generally universally useful to anyone and could sell for a profit which made your time to get geared and ready for this dungeon worth the effort- At least from my perspective.

    Maybe I just haven't heard what this 'Super amazing' Gear is that makes this dungeon so hard worth the effort of getting geared/built to run it. If that's the case I stand corrected. :)

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


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  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited August 2016

    @panderus


    Feedback: Fangbreaker Island.

    There is a huge disparity in difficulty between the trash monsters and the bosses. The bosses are mechanics based fights, once you understand the mechanics, which are not that hard to pick up, the boss fights become easy. In contrast, the monster packs just swarm you and overwhelm you if you aren't super careful, which can result in multiple wipes to trash but flawless boss kills.

    This ^

    Getting to the first boss last night was an exercise in futility for our party. Granted, we weren't double tanking it like sharpedge's party but I don't think you intended the mobs to be tougher than the bosses. The bears were one-shotting all of us (several 200K hits) while the giants were throwing rocks, running us down and have 100% CC immunity. I'm referring to the second group of mobs at the encampment. The first group was tough but manageable.

    If the groups were spaced out a bit more between each other, we could have pulled/isolated the smaller mobs and dispatched them more effectively.

    NOTE: If the legacy sets get "adjusted" (HV on CW, HP on DC and the SW set), I bet those that say this dungeon should stay as is would change their tune. Our party was running none of these sets.

    If this is WAI, I'd suggest the entry level be 4K instead of 3.1K :)

    I aim to misbehave
  • mightyerikssonmightyeriksson Member Posts: 842 Arc User
    clonkyo1 said:


    Feedback: Fangbreaker Island.

    Please consider lowering difficulty of trash mobs or make them able to be controlled.

    What do you mean?? All mobs but giants and bosses are CC-able...


    BTW, this is a 3.1k IL dungeon for us, players who know how to play the game. This dungeon is a 4.5k IL dungeon for pugs.
    4k+ IL? #UtilityEnchantsMatter
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    silence1x said:

    @panderus


    Feedback: Fangbreaker Island.

    There is a huge disparity in difficulty between the trash monsters and the bosses. The bosses are mechanics based fights, once you understand the mechanics, which are not that hard to pick up, the boss fights become easy. In contrast, the monster packs just swarm you and overwhelm you if you aren't super careful, which can result in multiple wipes to trash but flawless boss kills.

    This ^

    Getting to the first boss last night was an exercise in futility for our party. Granted, we weren't double tanking it like sharpedge's party but I don't think you intended the mobs to be tougher than the bosses. The bears were one-shotting all of us (several 200K hits) while the giants were throwing rocks, running us down and have 100% CC immunity. I'm referring to the second group of mobs at the encampment. The first group was tough but manageable.

    If the groups were spaced out a bit more between each other, we could have pulled/isolated the smaller mobs and dispatched them more effectively.

    NOTE: If the legacy sets get "adjusted" (HV on CW, HP on DC and the SW set), I bet those that say this dungeon should stay as is would change their tune. Our party was running none of these sets.

    If this is WAI, I'd suggest the entry level be 4K instead of 3.1K :)

    @silence1x the only reason we decided to swap to those sets, is we were being 1 shot regardless of what gear we wore lol.
  • silence1xsilence1x Member Posts: 1,503 Arc User

    @silence1x the only reason we decided to swap to those sets, is we were being 1 shot regardless of what gear we wore lol.

    Understood and I would have too if I still had them :)

    We were getting one shot, left shot, right shot, over the shoulder shot, between the legs shot . . .

    I swear one of the giants smiled as he threw a boulder at me.

    I aim to misbehave
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    silence1x said:

    @silence1x the only reason we decided to swap to those sets, is we were being 1 shot regardless of what gear we wore lol.

    Understood and I would have too if I still had them :)

    We were getting one shot, left shot, right shot, over the shoulder shot, between the legs shot . . .

    I swear one of the giants smiled as he threw a boulder at me.

    From the 8 runs I have done, I would either recommend taking GF,OP, Righteous dc then 2 dps, or GF, Faithful DC and 3 DPS. It becomes a lot easier with either of those party compositions.
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  • jazzfongjazzfong Member Posts: 1,079 Arc User

    How about a 3.1k one for those who want it, and a nerfed 2.5k version for everyone else?

    I think this idea is good, we have normal/epic dungeon, normal/epic demo etc and thus giving a 2.5k FBI and 3.1k eFBI seems a good idea. But, make sure the epic version gives better loot or higher chance of rare stuff.
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