Cryptic has been promising a new class for quite some time now. Yet still nothing, will it be mod 10? 11? 20? who knows for sure.
When (or if) they eventually do add one, any ideas/hopes for what it will be?
I read a bit on the DnD lore and classes, and Monk sounds like a good one to add no? A martial artist that specializes in unarmed combat (will probably be armed though unless they add mainhand and offhand gloves for the class). Maybe nun-chucks or a staff would be a cool weapon for the monk?
Feat wise, you could spec to the dps path of the martial artist or go support for boosting your team's stats (using your ki or whatever).
Armour wise, it seems that monks usually are inconvenienced by armour and lose AC, so i think a cool way around that would be armwraps (like bandages around their forearms), a headband and footwraps as well.
I am no expert in DnD, so there will be things that can be included that i have not mentioned, if you have any ideas about possible classes or anything about monks, be sure to let me know
Akoran.
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I think druid and bard were more famous than the monk.
Beside that, a monk with its east-asian fight style destroys the lore - my opinion.
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druids, bards, and monks.
we are all aware of devs' post about new classes are on hold until they finished balanced all those existing classes we played.
the ideas are still open for suggessions in new class topic.
to play druids, you get one of 3 templates.
Guardian of Circles (weather maniplation), Shapeshifter, and Summoner
to play monks, one of 3 templates.
shaolin master (unarm combat), night warrior (ninja with cestus/katar/butterfly daggers, most of daul weild), and Monkey Lord (with bo stick/staffs).
they can get prestige skill, dragon disciple.
to play bards, one of 3 templates.
Sword Singer (buff group and agility), Shadow Watcher (thief ability, fear song vs enemies), and Harper/Lute Master (mini jack of trades, morale buff/debuff).
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Monk, eastern and western, has been a class in standard D&D since 2e at least as well (maybe even AD&D from a supplement). It's a standard class in 5e, allowing for both eastern and western monks.
My feeling is that the next class in NW will be a Druid, just based on the fact that a lot of the mechanics needed for that class already exist in game and Cryptic is a ninja master at recycling features.
The Bard is another class that is likely for much the same reason, but if I was betting, I'd bet Druid.
That said - I'd be more likely to enjoy a monk - but I imagine it would be fairly disappointing since in all likelihood it would be a recycle of TR just as OP was basically a recycle of GF at the core.
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Next patch will fix 2 other classes in way to make them more desirable by players. Then we will have 3-6 months time when players will spend money to improve their chars. And only after that, it is possible to introduce new class.
In 4thED they wore robes and gloves or used staffs, kama and many more. Would be great if they had the ability to skill up as either a staff, unarmed or using a Tia Sword or dual kama. They could also have talents that either heal as they do damage and take damage in a AOE around them or protect others with a chi aura.
Warlock and Monk are the two classes I like to play as in D&D games
https://dandwiki.com/wiki/Artificer_(5e_Class)
https://dandwiki.com/wiki/Artificer_(5e_Class)
I should note that my first comment is an oversimplification.
I WOULD love to experience the new class and level and all that.. but I would prefer to have a balanced game instead.
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Last was a melee type I think so that would make me think
druid or bard >slightly< more likely.
Probably the main reason why I want artificers is because it was the class I used the one time I played D&D. I ended up being the mvp for the very short* game because all the other players chose non-ranged characters, and the DM was really brutal and made most of the encounters long range fights. (This basically turned the game into "the artificer and his meat shields".)
*Short for D&D games, only two sessions.
Honestly, I never really got to explore the whole class, but it did seem interesting. I think it would be a great addition to Neverwinter.
I don't see them in sword coast...ever.
There are particulars to the various game campaigns , Artificers and warforges
have not suffered the spell plague, in that world, the Gods have not died.
If the spell plague had happened, the war forges, by their nature would
all have died..spectacularly. and Artificers would have become nearly powerless.
Then there is Dragon Lance where everyone 'forgot' who the real Gods were.
Sometime it is best to keep Campaigns separate...but that is me.