Hey all,
If you don't know already, some of the salvage gear is going down in value with the new mod (underdark rings). I am gonna assume that we will have chance to get higher worth gear from the new content.
What do you all think of having a double ad weekend before it hits as a final goodbye to the +1 and +2 underdark rings? Might be a good way to get ready for mod 10...
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Dead🔪ostensible they are making the change to force geared players to cease farming t1s, as they provided the same salvage and daily AD + chance at a artifact. Per min runs of AD for t1 were about 1.7k -1.8 ad give or take, per return of t2, at around 1.4k- 1.5k .. so it was just marginally better, but it was a reason to run them. In the end if you did thousands of t1s, you would get 30++ artifacts to sell as well. This made a big difference honestly, netting a total increase return of closer to 2k a run per min of time.
What could backfire on per min equation is how much increase of glyphs cost.. if blacks get to the ten to fifteen k range, it may actually = going back to t1s lol. They need to source out glyphs to random mob drops , to stabilize there need and return of pricing on them. Im 99.9% positive they didnt even think of that.
This game has a hard time figuring out how to reward players.. as all they want you to do is run things thousands of times.
As currently stands, t1 elol/vt nets better return , then CN , then nemo .. then t2s. This will swap to T2 run, then CN, then nemo , then t1. Per min ad.
Such is life.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
YOU really want to help out players? fight for cwards and pwards to and r5s back into the game, that would be 10000x more of a help to players.
Half of you fight the wrong fights.
I'd love official firm confirmation that 2xAD events are still not planned on happening any time soon, as I've not yet salvaged my hoard and could really stand to reclaim that much inventory space, but I'm reluctant to do it until the last possible minute because of Cryptic's track record for an incredible sense of timing.
I can tell you what the general reaction is going to be if they do hold a 2xAD event right after everyone gets rid of any salvage they were holding though:
@strumslinger
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Double AD is what they will put out, possibly, if they royally mess us over somehow and want to distract the masses for a bit (like last time). Now that is a very negative view, but it is the only one that makes sense. farmable AD generation keeps getting reduced, the salvage changes for mod 10 are just the latest hit to this. Yeah some costs have gone down and weeklies have AD, but things like gmops/smops/pres wards are still primarily bought with AD (gmops and smops drop so incredibly rarely that farming that content for them is not viable) and pres wards are zen store (and then onto the AH) only. RP keeps getting harder to farm so people resort to buying it, but prices go up because it is harder to farm.
I'd love it if there was no reason to run 2x AD events, a balanced game is much more enjoyable than having to save everything until an event so that you can make meaningful progress (cough 2x RP cough)
We are searching for slave labor, will pay with food from our farm!
"So geared players should be less rewarded for running the content they are geared for like T2's while lower geared players continue running T1's which are more profitable? How about raising the profit margin on t2's instead. " (snipped from pr3stigex)
No.. that wasnt my point really, many a month ago, I pointed out HOW bad t2s were in rewards, because after you got the old t2 gear (quickly replaced by the 2 dragonflight/dusk or elemental drow combinations) they were basically worthless.
Then they nerfed boss drops (they used to at one point , each boss had a good chance at dropping one, now it much reduced) .
In addition VT and ELOL both droped artifacts worth between 380-500k for the last year.. I won 35 or so myself of these. It of course took thousands of runs to get that.. but each one was a good 2-3 day reduction of grinding time, plus I was able at the time to gear out all of my alts with losty set with it.
This made the 1 piece of guaranteed purple per t2 run worth the same as a t1 blue (never shouldve been that way anyways), but for the added couple extra mins of running one, it actually = less then running a t1.
It made no sense ever. ITs just like edemo vs nemo.. apparently most of the difference in rewards is twisted ichor, well if you dont need twisted ichor, you can bam out a nemo with no thought of team set ups to around 6 mins for a gauranted blue ring (soon to be decreased) making it not a great per se replacement for a t1, but if you already run dungeons all day.. adding nemos into the mix wasnt a bad addition of AD..
Edemo should drop guaranteed PURPLE each time.. plus a MUCH higher increase of legendary chance.
There SIMPLY hasnt been a great thought out process of progressed material, because they want to limit progression as slowly as possible. Its the players choice to take the most efficient route possible.
BTW if your running only like 5 dungeons a day on only 1 or 2 toons, I usually tell people to do CN.. the t1 grinding only really works per min with good setups that can farm it in 5-6 mins each give or take and multiple toons (I do 5-6 classes a day x 2) with the vip package on salvage this worked well in terms of AD creation.
The less alts you run, the more CN works out to your advantage, its really bad in terms of overall stability of loot projection, but if you get a few lucky RNG strikers you actually come out ahead.
But Ive literally done up to 6-7 CNs in a row for nothing more then 1 salvage blue.. with the second chest not worth opening.
Oh well.
We will see what all the new dungeon loot is eventually.. heck maybe that will make it into the mix.
I miss the old t2s.. and the old salvage pricing thats for sure. If nothing else , fixed standard cost items , you could progress quicker on (like gmops/smops)
It honestly would not surprise me at all if they run 2xAD as a "surprise" right after pushing through the salvage changes, in the hamfisted fashion of some other event scheduling (GMoP price reduction on XBox, for example, directly followed a 2xRP event). I'd be disappointed, but not surprised.
I am mostly annoyed by not being able to plan ahead properly. That bothers me a great deal.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
also this thread was made so that we could all get behind something. Surprised at the turn it has taken...
Edit:
I take it you're referring to this?
So no more direct rAD per invocations but capped rAD bonuses that stack. Why do they keep coming up with stuff like that? They're not improving the experience that way.
@panderus @terramak
Are Cryptic even realizing how big they are messing things up? THEY made it possible for these passive AD income sources to be established. Who in their right mind who did NOT want this to happen made it possible to have 50 character slots per account in the first place? Did they really think people would actually be playing 50 different chars? Of course they would use those slots to set up a system to get some passive AD via the given game mechanics.
It is only NOW after lots of work and possibly quite some money (to buy slots for example) have flown into the game that they decide this is a bad thing and they put more and more restrictions on passive AD sources into the game. This is crazy. Do they think people with more than 10 characters will take this lightly? They are rendering those surplus character slots more and more useless without offering anything in return to compensate.
This has to be the biggest insult in the faces of players since removing AD from Leadership. And observing how Cryptic are handling things it probably won't even be the last. Why should anyone keep bothering with investing time in this game if they keep taking away possibilities to do things after players have heavily invested in them?
That will not smooth me over one little bit.