This seems to be a staple in every game out there. Mechanics of the game to achieve all that there is to achieve only if you waste time getting specialized gear just so you can waste even more time by letting other players beat the HAMSTER out of your character just so they can feel better about themselves and then gloat over how much you s0 don't matter is not what Pure PVE players call, fun.
(*)PVP is like psychotically diving head first into an industrial chipper, pulling yourself back together and then rushing back to do it all over again. I think I'm on to something there- you never get all of the pieces back, and they are rarely; if ever, in the right order. Tells you something about those who love it, maybe.
JUST ONCE, I'd like to see a game offer a check box for Opt out of PVP, which would unlock, Pure PVE only quest content that would be equivalent to the rewards gained from PVP, say in the form of quests/dungeons where you wind up fighting 'Paranoid Delusions' of yourself and party group, where the dungeon takes on a PVP like setting. Then, it's only the game using copies of the players involved to get through the quest. I like that idea of a optional style of PVP in a PVE only setting. Then, you are only as good as yourself and those you came in with.
These dungeons would lock out your companions so it is strictly you versus the copies. You can get the PVP based rewards, without having the PVP stigma and that normally comes with PVP; after all, you aren't really gonna gloat over how much you're SO not good enough, at least I hope you don't.... And, for those who mention how often their copy beat the HAMSTER out of you, you can simply ignore them so they can't party with you ever again. This also makes it possible for players who don't really like grouping to play solo for the same rewards.
Man this turned out better than I thought, or not. Comments will reveal who loves PVP (SEE PVP COMMENT ABOVE*) and who doesn't as those who love it maybe they'll probably be a bit trollish.