I mentioned this in another thread and want to reiterate it here.
2 suggestions to improve quality of life for PVE and PVP players:
(1) More ways to earn the daily limit of 400 influence (currently only from Stronghold HEs).(1a) Consider PVP wins in Domination, GG, and siege the same as completing an HE in the stronghold. i.e. give up to 400 influence a day from this, but not in addition to the 400 influence gained from HEs. Just as another option. 5 wins in any of these 3 pvp formats provides 400 influence per day, in the same way that HEs currently do (150, 120, etc). I'd also suggest doubling the AD reward, but give no AD on a loss.
(1b) Consider T2 dungeon clears the same as completing an HE in stronghold. i.e. give up to 400 influence a day from this, but not in addition to the 400 influence gained from HEs. Just as another option. 5 t2 dungeon clears provides 400 influence per day, in the same way that HEs currently do (150, 120, etc).
Example: 1 domination win, 2 t2 dungeon clears, and 3 heroic encounters would reach the 400 influence daily cap currently associated with heroic encounters.
(2) Remove and replace glory and conquerer shards from stronghold building requirements. Then, add a glory vendor that allows players to exchange glory earned in pvp for vouchers that they can donate to their stronghold coffer. This removes the obligatory pvp requirement put on PVE players in order to build their barracks, and simultaneously removes the obligatory pve requirement put on PVP players in order to build their stronghold.
@panderus @strumslinger
Comments
With regards to gating things in PVP behind winning: this already happens in PVE, and should happen in PVP as well. PVP is competitive, even PVP in a PVE-based game is still competitive. Gating behind a win also keeps out bots, afkers, and generally disinterested players. Increasing rewards for winning and decreasing the bots/afkers/disinterested should result in more competitive fights, which should be a desired outcome for any PVP player.
Iyon the Dark
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
only result will be you will have competitive matches eoa vs rebels several times day, when it pops and thats it. if this thread is serious, you are even more silly than i thought. is it worth it make balancing changes for around 40 people then? lol
i just wish pvp come into emergency mode, only solo que until population grow enough
maybe cryptic do nothing, but they dont do this for sure))))
Thanks for your contribution, dsn118. I agree - there is and has been a wide range of gear/skill/experience in pvp. Removing the requirement forced upon PVE players to PVP should narrow this gap some.
Thanks again, vinceent1, for your contribution. I'm still not sure what exact issue you have with the suggestions above. Is it putting PVP AD reward behind a winning filter? That was a minor suggestion, tertiary to my primary points regarding adding more ways to (1) gain the 400 daily influence and (2) remove/replace glory+conq shards and add a glory-to-voucher vendor. I'd be glad to go into my rationale, but I fear this would take away from the primary point of this thread.
If cryptic did this, the people currently forced to pvp would stop pvping, and those forced to pve would have time to pvp. PVP queue times would be fine, as people who actually want to PVP wouldn't have to spend hours every day PVEing (and eventually quiting the game). It's a win-win for all involved.
Iyon the Dark
at least have a decency to support suggestion - no ad at domination, but let ad for gg. so you can have your bis playground unspoiled
every game mode need reward for prosper and grow
or you want newbie pvpers go pve for rewards?
Iyon the Dark
In any case, I'm really trying to move this thread back on topic. It's not about AD reward from PVP.
Iyon the Dark
we will see after maintenance, fighting over that precious glory
that influence change should be reasonable, but conqueror shards really depend on how well cryptic can sell that stronghold coffers at zen market to pveers. maybe its golden goose now
I like more influence, from whatever source it may be. PVP wins, or different dailies. I can't do those HE's anymore.
Beasts/Devils/Lakesupply/Docksupply every day is ridiculous. =P
I like Glory being able to buy a variety of vouchers.
I like more AD.
Cons
Hmmm.. Using glory as a currency might bring PVP bots back.
Getting +100 glory per kill, 50 per assist would be a counter to that. As long as real players can out-earn bots I have no problem.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
(1) vouchers aren't ad. They are char bound and only useful in a guild coffer.
(2) can already exchange glory for surplus equipment, and we don't see bots doing this much .
Iyon the Dark
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
But my point was really that we shouldn't be forced to go to SH for our Influence. Variety is the spice of life don't you know...
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
If I can't run SH HEs every #$^%&# day without wanting to jam spoons into my eye sockets, I won't ask it of anyone else.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
More folks need to be encouraged to run PVP... soooo
I think things are good as is...
What a shock
Urlord
It's extremely damaging to the PVP playerbase to force daily PVE in this format. These 2 suggestions are simple in nature: stem the playerbase loss by rewarding players (PVE and PVP) for playing the game the way they want. Don't force PVE players to PVP, and don't force PVP players to PVE. It's a simple, powerful solution, and would directly impact the answer to the everyday question "Should I log in today or do something else?".
Iyon the Dark
Influence is regularly obtained by any guild member.
Iyon the Dark
Iyon the Dark