I know that most powers do not increase your DR for the purposes of ITF, but some do. Which powers, features, items do?
Does Divine Glow (cleric power) affect ITF?
Does Circle of Power (paladin power) affect ITF?
Also, does the GF have to maintain the DR throughout the whole ITF buff, or just on first use? In other words, does walking into Cleric Astral Shield after activating ITF, increase the buff on everyone?
Signature [WIP] - tyvm John
0
Comments
Just on use, walking into Astral Shield while ITF buff is active won't change the dmg bonus.
Signature [WIP] - tyvm John
Astral shield didn't work either. Villain's Menace will only improve GF's damage not the party's (this one I can confirm is still the same).
Anyway, i'll see if I can get some help from a DC to test it out. Will post results soon.
*update OK it checks out. I wasn't the one reporting the damage last time, this time i did and i can see that AS does in fact improve ITF by an additional 30% damage. HG however is hard to put a finger on, it only works sometimes. Adds a tiny increase to ITF buff.
Edit - copy and paste from previous thread with numbers . . . . . .
****************************************************************************************************
I just did some testing and instead of starting another post, I'll add to this one - testing was based on non-crit strikes of cleave on a test dummy, 20 hits and the damage averaged. My Damage Resistance is 53.1% (so not massive) and I removed my enchants from the main hand. I'm not sure about other class features etc. For all I had the twisted weapon maxed at 24 bloodlust.
Base Hit - 2922
With ITF - 4965
With Tide of Iron - 3507
with ITF + Tide of Iron - 5950
Now this is where it gets interesting, cause we added the DC effects of Hallowed Ground (HG) and Astral Shield (AS) to ITF but these are averages of 10 hits
With ITF + AS - 5868
With ITF + AS + HG - 9870
So the damage increases I get are
Base - 0% increase
Tide - 20% increase
ITF only - 70% increase
ITF + Tide - 103% increase
ITF + AS - 101% increase
ITF + HG + AS - 246% increase
*********************************************************************************************
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
After OP was crushed we will be next ones to take the bat.
Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.
Don't get me wrong I like the fact that two classes working together (combining their abilities) gives great results, but that will be adjusted of this I'm sure.
Now I do not understand why the vast minority of GF's still playing NWO should be wrecked. Unfortunately Cryptic proved many times that they do not know how to tone down things, they always go over the line and destroy certain builds classes.
All I know that, yet again, because of PVP, PVE GF's will be nerfed to satisfy few whiners that (after LOL set nerf) suddenly need to find a new target to cry about.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Now, the other question is: Which abilities/items etc that are equipped on the GF itself that increases Damage Resistance also add to Into The Freys effect?
Example: Lunging strike is suppose to increase GFs Damage Resistance for 3 seconds. If he pops ITF during this time, does it add to ITFs effect? This is just one example that needs to be tested.
Abilities that affect Into the Fray:
Abilities that do not affect Into the Fray:
Abilities that need testing
Signature [WIP] - tyvm John
and also the featured satirical comedic adventure "A Call for Heroes".
Signature [WIP] - tyvm John
There are TRs that can go around invisible and one-shot some people, but I wont complain about it because if its a problem for me then I can attempt to build my character in a way to conteract it.
Just make sure your ITF receiver is not hit by any of the DC buffs that increase damage.
on topic question: does anyone know if the paladins Aura of Protection has an effect on ITF?
Aura of Protection
Class Feature
You and allies within 30' gain 5% increased damage resistance.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
If it effects party members only, we forgot and did not test it.
Signature [WIP] - tyvm John
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
Your Oathbound Paladin spirit will erect a temporary zone of safety where you, and your allies, gain 20% increased damage resistance and are rapidly healed.
Signature [WIP] - tyvm John
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
1. look at the tooltip for a damaging encounter power.
2. Write down the damage range.
3. Use ITF
4. Write down the modified tooltip damage (should be higher)
5. Wait for ITF to come off cooldown
6. Use your green (or other color) Pally sigil
7. Use ITF
8. Write down the third tooltip damage
The final tooltip should have higher damage, since it was a stronger ITF effect on you.
The best way to test involves multiple people, test dummies, and ACT, but the above test should convince most people. ITF can sometimes affect powers differently (such as the puppet), which is why the tooltip method isn't always accurate.
This method can also be used to see that other GF powers do NOT affect ITF. However for powers like Villain's Menace, which gives a personal damage buff, you will need to use a different method.
1. look at the tooltip for a damaging encounter power.
2. Write down the damage range.
4. Use ITF
3. Use Villain's Menace (or other self buff)
5. Write down the modified tooltip damage (should be higher)
6. Wait for ITF to come off cooldown
7. Get enough AP to use Villain's Menace again
3. Use Villain's Menace (or other self buff)
9. Use ITF
10. Write down the third tooltip damage
You damage will be exactly the same in both situations. If the DR affected ITF, the second use would have had a higher tooltip, since it applied a damage buff and DR. ITF only takes into account your DR at the time you used ITF, so using Villain's Menace after it has already been used will only take the personal damage buff into account, not the DR.
PS: Some powers aren't affected by ANY damage buff (including power). IE: Commander's Strike, so preferably pick one you know scales normally (like Anvil of Doom)
Signature [WIP] - tyvm John
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
Methodology : Everyone in my party is outside of range of OP pally, absolutely controlled environment, only thing that will be cast is my OP sigil and ITF. ITF alone = my DR as boost, OP sigil + ITF = higher buff (about +20%). Tested multiple times, it works.
Divine Glow (DC power)
Circle of Power (OP power)
Sanctuary (OP block)
tested these, they do not work.
Signature [WIP] - tyvm John