test content
What is the Arc Client?
Install Arc

Which powers affect ITF?

darthtzarrdarthtzarr Member Posts: 1,003 Arc User
edited May 2016 in The Guard Barracks
I know that most powers do not increase your DR for the purposes of ITF, but some do. Which powers, features, items do?

Does Divine Glow (cleric power) affect ITF?
Does Circle of Power (paladin power) affect ITF?

Also, does the GF have to maintain the DR throughout the whole ITF buff, or just on first use? In other words, does walking into Cleric Astral Shield after activating ITF, increase the buff on everyone?

Signature [WIP] - tyvm John

Tagged:
«13

Comments

  • kacezetkacezet Member, NW M9 Playtest Posts: 199 Arc User
    Astral Shield, Hallowed Ground and OP sigil artifact.

    Just on use, walking into Astral Shield while ITF buff is active won't change the dmg bonus.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    I have heard that Villain's Menace and Have Faith (and a few others) also affect ITF... do they not anymore?

    Signature [WIP] - tyvm John

  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited May 2016
    kacezet said:

    Astral Shield, Hallowed Ground and OP sigil artifact.

    Just on use, walking into Astral Shield while ITF buff is active won't change the dmg bonus.

    I think we need to start testing this again. Last time it was confirmed that only OP sigil works. We tested in on hollowed ground, ITF with GF inside and outside of the effect give ITF the same buff value.

    Astral shield didn't work either. Villain's Menace will only improve GF's damage not the party's (this one I can confirm is still the same).

    Anyway, i'll see if I can get some help from a DC to test it out. Will post results soon.

    *update OK it checks out. I wasn't the one reporting the damage last time, this time i did and i can see that AS does in fact improve ITF by an additional 30% damage. HG however is hard to put a finger on, it only works sometimes. Adds a tiny increase to ITF buff.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    edited May 2016
    oliboyph said:

    kacezet said:

    Astral Shield, Hallowed Ground and OP sigil artifact.

    Just on use, walking into Astral Shield while ITF buff is active won't change the dmg bonus.

    I think we need to start testing this again. Last time it was confirmed that only OP sigil works. We tested in on hollowed ground, ITF with GF inside and outside of the effect give ITF the same buff value.

    Astral shield didn't work either. Villain's Menace will only improve GF's damage not the party's (this one I can confirm is still the same).

    Anyway, i'll see if I can get some help from a DC to test it out. Will post results soon.

    *update OK it checks out. I wasn't the one reporting the damage last time, this time i did and i can see that AS does in fact improve ITF by an additional 30% damage. HG however is hard to put a finger on, it only works sometimes. Adds a tiny increase to ITF buff.
    When I tested ITF with Astral Shield and Hallowed Ground, I got the 30% increase you have mentioned and a massive increase from HG. I think from memory it was like a 250% increase (or 3.5x DPS) bonus from ITF + AS +HG (although I was covered by Hallowed Ground when testing on the dummy so it will have added its own DPs boost as well)

    Edit - copy and paste from previous thread with numbers . . . . . .

    ****************************************************************************************************
    I just did some testing and instead of starting another post, I'll add to this one - testing was based on non-crit strikes of cleave on a test dummy, 20 hits and the damage averaged. My Damage Resistance is 53.1% (so not massive) and I removed my enchants from the main hand. I'm not sure about other class features etc. For all I had the twisted weapon maxed at 24 bloodlust.

    Base Hit - 2922
    With ITF - 4965
    With Tide of Iron - 3507
    with ITF + Tide of Iron - 5950

    Now this is where it gets interesting, cause we added the DC effects of Hallowed Ground (HG) and Astral Shield (AS) to ITF but these are averages of 10 hits

    With ITF + AS - 5868
    With ITF + AS + HG - 9870

    So the damage increases I get are

    Base - 0% increase
    Tide - 20% increase
    ITF only - 70% increase
    ITF + Tide - 103% increase
    ITF + AS - 101% increase
    ITF + HG + AS - 246% increase
    *********************************************************************************************
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    lantern22 said:

    oliboyph said:

    kacezet said:

    Astral Shield, Hallowed Ground and OP sigil artifact.

    Just on use, walking into Astral Shield while ITF buff is active won't change the dmg bonus.

    I think we need to start testing this again. Last time it was confirmed that only OP sigil works. We tested in on hollowed ground, ITF with GF inside and outside of the effect give ITF the same buff value.

    Astral shield didn't work either. Villain's Menace will only improve GF's damage not the party's (this one I can confirm is still the same).

    Anyway, i'll see if I can get some help from a DC to test it out. Will post results soon.

    *update OK it checks out. I wasn't the one reporting the damage last time, this time i did and i can see that AS does in fact improve ITF by an additional 30% damage. HG however is hard to put a finger on, it only works sometimes. Adds a tiny increase to ITF buff.
    When I tested ITF with Astral Shield and Hallowed Ground, I got the 30% increase you have mentioned and a massive increase from HG. I think from memory it was like a 250% increase (or 3.5x DPS) bonus from ITF + AS +HG (although I was covered by Hallowed Ground when testing on the dummy so it will have added its own DPs boost as well)

    Edit - copy and paste from previous thread with numbers . . . . . .

    ****************************************************************************************************
    I just did some testing and instead of starting another post, I'll add to this one - testing was based on non-crit strikes of cleave on a test dummy, 20 hits and the damage averaged. My Damage Resistance is 53.1% (so not massive) and I removed my enchants from the main hand. I'm not sure about other class features etc. For all I had the twisted weapon maxed at 24 bloodlust.

    Base Hit - 2922
    With ITF - 4965
    With Tide of Iron - 3507
    with ITF + Tide of Iron - 5950

    Now this is where it gets interesting, cause we added the DC effects of Hallowed Ground (HG) and Astral Shield (AS) to ITF but these are averages of 10 hits

    With ITF + AS - 5868
    With ITF + AS + HG - 9870

    So the damage increases I get are

    Base - 0% increase
    Tide - 20% increase
    ITF only - 70% increase
    ITF + Tide - 103% increase
    ITF + AS - 101% increase
    ITF + HG + AS - 246% increase
    *********************************************************************************************
    You should probably check the buff. I'm not basing the increase on myself but on a 3rd member of the party that will not be hit by DC buffs. He basically just feeds back the tool tip damage before and after.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited May 2016
    1.7 ×1.2 = 2.04 (multiplicable for tide and ITF). AS can be interpreted as +30% damage resistence. From the old numbers, HG works. 346% damage is after 40% damage buff from HG. It should be 246% damage without that. 146% damage increase fits 40% damage resistence buff.
    Post edited by flyingleon on

    Join the Greycloaks



    Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
    Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
  • kemi1984kemi1984 Member Posts: 849 Arc User
    Brace yourselves fellow GF's forum whiners will get our class nerfed to not make damage soon.
    After OP was crushed we will be next ones to take the bat.

    Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.
    Don't get me wrong I like the fact that two classes working together (combining their abilities) gives great results, but that will be adjusted of this I'm sure.

    Now I do not understand why the vast minority of GF's still playing NWO should be wrecked. Unfortunately Cryptic proved many times that they do not know how to tone down things, they always go over the line and destroy certain builds classes.

    All I know that, yet again, because of PVP, PVE GF's will be nerfed to satisfy few whiners that (after LOL set nerf) suddenly need to find a new target to cry about.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    I have been pounding the table about this synergy between DC and GF. DCs need to learn how important this is to be effective in a group with a GF. Many people are not aware of this because the OP bubble was used so much before the nerf and the GF was an afterthought.

    Now, the other question is: Which abilities/items etc that are equipped on the GF itself that increases Damage Resistance also add to Into The Freys effect?

    Example: Lunging strike is suppose to increase GFs Damage Resistance for 3 seconds. If he pops ITF during this time, does it add to ITFs effect? This is just one example that needs to be tested.
    twitch.tv/kaligold
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    I found an old list of things that affect ITF. I honestly have no proof, or any idea if it is true. I just found someone's list, and have posted it.

    Abilities that affect Into the Fray:

    • AC/Defense
    • Bonding Runestones
    • Augments
    • Villain's Menace
    • Sigil of the Oathbound Paladin
    • Astral Shield (DC power)
    • Exaltation (DC power)
    • Hallowed Ground (DC power)
    • Have Faith (DC feat)

    Abilities that do not affect Into the Fray:

    • Lunging Strike
    • Knight Valor
    • Knight Valor with Brawling Warrior
    • Iron Warrior
    • Line Breaker Assault
    • Steel Defense with the relevant Artifact Class feature
    • Negation Enchantment
    • Ring of Sieging
    • Foresight (DC class feature)
    • Foresight with Benefit of Foresight (DC feat)

    Abilities that need testing

    • Divine Glow (DC power)
    • Circle of Power (OP power)
    • Sanctuary (OP block)

    Signature [WIP] - tyvm John

  • grimahgrimah Member Posts: 1,658 Arc User
    Villian's menace doesn't effect ITF as far as I'm aware.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    Thanks for that info. That Negation Enchantment not helping Into The Frey...wowowo. Nice to know.
    twitch.tv/kaligold
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    I will hopefully be testing these this weekend, so I guess we will know soon enough.

    Signature [WIP] - tyvm John

  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    kemi1984 said:


    Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.

    NO, I dont think its too powerful. A big part of this game is all about buffs/debuffs and building your classes to use them to maximum efficiency. This costs time, effort and much AD. People who use these features do so because they put effort into the game and learn it as best they can.

    There are TRs that can go around invisible and one-shot some people, but I wont complain about it because if its a problem for me then I can attempt to build my character in a way to conteract it.



    twitch.tv/kaligold
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited May 2016
    @darthtzarr you need to have someone else feed back the effect of your itf. The mistake we are making is counting the damage increase of certain buffs as an increase in ITF.

    Just make sure your ITF receiver is not hit by any of the DC buffs that increase damage.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    kemi1984 said:

    Brace yourselves fellow GF's forum whiners will get our class nerfed to not make damage soon.
    After OP was crushed we will be next ones to take the bat.

    Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.
    Don't get me wrong I like the fact that two classes working together (combining their abilities) gives great results, but that will be adjusted of this I'm sure.

    Now I do not understand why the vast minority of GF's still playing NWO should be wrecked. Unfortunately Cryptic proved many times that they do not know how to tone down things, they always go over the line and destroy certain builds classes.

    All I know that, yet again, because of PVP, PVE GF's will be nerfed to satisfy few whiners that (after LOL set nerf) suddenly need to find a new target to cry about.

    interaction with other classes powers will not be bad to get fix. i mean still they can work together with cleric just ground and fray will stack and not like now ground increase the effectiveness of itf.
  • urabaskurabask Member Posts: 2,923 Arc User
    kemi1984 said:

    Brace yourselves fellow GF's forum whiners will get our class nerfed to not make damage soon.
    After OP was crushed we will be next ones to take the bat.

    Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.
    Don't get me wrong I like the fact that two classes working together (combining their abilities) gives great results, but that will be adjusted of this I'm sure.

    Now I do not understand why the vast minority of GF's still playing NWO should be wrecked. Unfortunately Cryptic proved many times that they do not know how to tone down things, they always go over the line and destroy certain builds classes.

    All I know that, yet again, because of PVP, PVE GF's will be nerfed to satisfy few whiners that (after LOL set nerf) suddenly need to find a new target to cry about.

    Everyone keeps chasing after that mythical "difficult" content and they won't be happy until we're taking an hour to do a T2 : \
    I8r4ux9.jpg
  • soonergmsoonergm Member Posts: 503 Arc User
    urabask said:

    kemi1984 said:

    Brace yourselves fellow GF's forum whiners will get our class nerfed to not make damage soon.
    After OP was crushed we will be next ones to take the bat.

    Above numbers are real, and I can safely assume we do agree that ITF with DC stuff is too powerful.
    Don't get me wrong I like the fact that two classes working together (combining their abilities) gives great results, but that will be adjusted of this I'm sure.

    Now I do not understand why the vast minority of GF's still playing NWO should be wrecked. Unfortunately Cryptic proved many times that they do not know how to tone down things, they always go over the line and destroy certain builds classes.

    All I know that, yet again, because of PVP, PVE GF's will be nerfed to satisfy few whiners that (after LOL set nerf) suddenly need to find a new target to cry about.

    Everyone keeps chasing after that mythical "difficult" content and they won't be happy until we're taking an hour to do a T2 : \
    no kidding, also so many people want to have the most optimal party set up with high IL, and refuse to run with anything else but then complain about easy dungeons and over powered builds. i am confuse.

    on topic question: does anyone know if the paladins Aura of Protection has an effect on ITF?


    Aura of Protection
    Class Feature


    You and allies within 30' gain 5% increased damage resistance.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited June 2016
    If it effects outside part members, we tested it, no it doesn't

    If it effects party members only, we forgot and did not test it.

    Signature [WIP] - tyvm John

  • zman81420zman81420 Member Posts: 972 Arc User
    How does the sigil of the oathbound paladin buff ITF?
    Guardian Fighter: SM Conqueror

    []Full Metal Witch[]
    4149 TiL
    Guild: (X1) The Legendary Outlaws

    "The Best of the Best"
    "Nobody does it better"
    #TLO BiS
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    Sigil of the Oathbound Paladin

    Your Oathbound Paladin spirit will erect a temporary zone of safety where you, and your allies, gain 20% increased damage resistance and are rapidly healed.

    Signature [WIP] - tyvm John

  • zman81420zman81420 Member Posts: 972 Arc User
    So it directly correlates to ITF with its artifact power. That is interesting
    Guardian Fighter: SM Conqueror

    []Full Metal Witch[]
    4149 TiL
    Guild: (X1) The Legendary Outlaws

    "The Best of the Best"
    "Nobody does it better"
    #TLO BiS
  • zman81420zman81420 Member Posts: 972 Arc User
    edited June 2016
    If this is legit and been tested I would happily put my mythic tiamat orb into it during this 2x RP.
    Guardian Fighter: SM Conqueror

    []Full Metal Witch[]
    4149 TiL
    Guild: (X1) The Legendary Outlaws

    "The Best of the Best"
    "Nobody does it better"
    #TLO BiS
  • craoluscraolus Member Posts: 80 Arc User
    I don't think it has been tested. Plenty of things say they affect DR but take place after the ITF buff.
  • zman81420zman81420 Member Posts: 972 Arc User
    Well I sit at 89% DR idle if this truly does something on top of that I'd be pretty happy.
    Guardian Fighter: SM Conqueror

    []Full Metal Witch[]
    4149 TiL
    Guild: (X1) The Legendary Outlaws

    "The Best of the Best"
    "Nobody does it better"
    #TLO BiS
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited June 2016
    I have tested the sigil myself. I am 100% sure that at least the green version of the artifact (5% DR) affects ITF. As of the last time I tested it. You can run a very basic test yourself by doing the following:

    1. look at the tooltip for a damaging encounter power.
    2. Write down the damage range.
    3. Use ITF
    4. Write down the modified tooltip damage (should be higher)
    5. Wait for ITF to come off cooldown
    6. Use your green (or other color) Pally sigil
    7. Use ITF
    8. Write down the third tooltip damage

    The final tooltip should have higher damage, since it was a stronger ITF effect on you.

    The best way to test involves multiple people, test dummies, and ACT, but the above test should convince most people. ITF can sometimes affect powers differently (such as the puppet), which is why the tooltip method isn't always accurate.

    This method can also be used to see that other GF powers do NOT affect ITF. However for powers like Villain's Menace, which gives a personal damage buff, you will need to use a different method.

    1. look at the tooltip for a damaging encounter power.
    2. Write down the damage range.
    4. Use ITF
    3. Use Villain's Menace (or other self buff)
    5. Write down the modified tooltip damage (should be higher)
    6. Wait for ITF to come off cooldown
    7. Get enough AP to use Villain's Menace again
    3. Use Villain's Menace (or other self buff)
    9. Use ITF
    10. Write down the third tooltip damage

    You damage will be exactly the same in both situations. If the DR affected ITF, the second use would have had a higher tooltip, since it applied a damage buff and DR. ITF only takes into account your DR at the time you used ITF, so using Villain's Menace after it has already been used will only take the personal damage buff into account, not the DR.

    PS: Some powers aren't affected by ANY damage buff (including power). IE: Commander's Strike, so preferably pick one you know scales normally (like Anvil of Doom)

    Signature [WIP] - tyvm John

  • zman81420zman81420 Member Posts: 972 Arc User
    Thank you for the insight @darthtzarr
    Guardian Fighter: SM Conqueror

    []Full Metal Witch[]
    4149 TiL
    Guild: (X1) The Legendary Outlaws

    "The Best of the Best"
    "Nobody does it better"
    #TLO BiS
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    zman81420 said:

    If this is legit and been tested I would happily put my mythic tiamat orb into it during this 2x RP.

    It has been tested.
    Methodology : Everyone in my party is outside of range of OP pally, absolutely controlled environment, only thing that will be cast is my OP sigil and ITF. ITF alone = my DR as boost, OP sigil + ITF = higher buff (about +20%). Tested multiple times, it works.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited June 2016
    Also another response to the previous list. Hallowed ground does not improve ITF. tested this and it will at times add about 1% damage at times none at all, since it's almost negligible it should not be included. Hallowed ground improves damage on its own, but will barely enhance ITF.

    Divine Glow (DC power)
    Circle of Power (OP power)
    Sanctuary (OP block)

    tested these, they do not work.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    It seems odd that Hallowed Ground will sometimes affect it a tiny amount, but not always. I will be testing this myself later.

    Signature [WIP] - tyvm John

  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User

    It seems odd that Hallowed Ground will sometimes affect it a tiny amount, but not always. I will be testing this myself later.

    I know, it sounds strange, but hey! stranger things happen here in Neverwinter.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
Sign In or Register to comment.