I enjoy playing support classes, rather than DPS. My main since open beta and most of my alts are DCs, and I enjoy playing GFs and OPs. We all have our preferences, and I would never (unlike some quite recently) claim to be a better player, to have constructed a better toon, or to be "winning" simply because of my choice of class.
That being said...
There is a toxin in this game that leads many players, even some very experienced players, to believe that they are fundamentally better than others, and that certain classes and styles of play are simply disposable and unnecessary. That toxin is SPEED.
I have leveled three GWFs to 70 and beyond. I understand the mechanics of the class, and now rushing between combats preserves the GWF's unique class feature. I get it. I am sick to death, however, of the twin complaints of the GWF who runs ahead: The rest of us are either (A) too slow, and not keeping up, and thus aren't contributing and not playing our classes correctly, or (B) not helping a teammate in need because the GWF ran into too many challenges and ended up down and dead before we could get there to help. DCs have a slide that slightly improves their speed, and the GF and OP just plod along. There is little I can do to keep up with a GWF runner, and the consequences of sprinting.
This tendency to blow through content at the highest possible speed is endemic and hardly limited to the GWF. When some random CW in a three-toon Tyranny of Dragons campaign quest decides he can solo the content anyway, so why should he wait, then the remaining two toons, my current leveling GF and a player new to the content to whom I was trying to give some pointers, are left out in the cold. (Naturally, words were exchanged and the CW went on at length in PE Zone chat about how much better he was at this game than I.)
I started playing this game with ZERO MMO experience, and not having owned a video game console since the early 1990's. From the start (6/6/13) I saw how speed separated my DC from the sprinting GWFs and tumbling TRs and teleporting CWs. I barely got to a skill node in group content, and often got to the final boss just in time to collect treasure...and got screamed at for not pulling my weight, not knowing how to play my class, and not keeping up.
If I didn't think it would alienate three-quarters of the player base, I would insert "no rushing" into my lfg requests...even when playing a class capable of rushing. For this reason I enjoy my main's guild, which by policy waits for the slowest of us, and I'll always try to help out those who can't keep up with the sprinters.
0
Comments
There are plenty of support classes and builds but there is no content where you are needed.
And if you play healer/tank you only get insults that you are not the optimal build for their dps...
but are they really to blame if content allows to be done wihout that classes for 5 min and with a tank and healer for 8 and there is zero content where class roles besides dps are needed. Even CN a epic tank companion makes both healer and tank more a burden to the group.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
"And if you play healer/tank you only get insults that you are not the optimal build for their dps..."
If the GF sticks to his tanking skills and not to ITF and what else or the Cleric sticks to well... healing and not debuffing.
To clarify - i am playing a bulwark paladin - all i bring to the party is my survival, aura of courage and 10-15k Power.
and i feel useless in current gen content with players above 2.5k ilvl in the party.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
It does help though as a tank class to try to get a mount with the insignia bonus "Gladiator's Guile" (When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain). It helps to keep us with the group from pack to pack.
https://youtu.be/9gYPAdjssfk
Here is a very good example. In order to complete etos as fast as we could, we used a tactic whereby the dps would run ahead and the tank would hold the adds behind us, so we wouldn't have to kill them immediately to open the door and instead could pospone fighting them until the boss fights.
If they have high DPS, they don't need a tank/heals/any sign of team work. If the wallet warriors want to show off, who's to stop them right? Another reason more GF's are moving to a DPS role. Tanking is dying except for pugs and newbies. OPs are going to start sounding like GFs in mod 4.
Also, alot of this stuff is the same content for literally years now. I've already enjoyed the view inside the temple of the spider for ages now. It's an AD grind. The path of lease resistance is going to win.
And if the GWF runs ahead and dies, I'll rez them, they pull that HAMSTER again. I'm leaving them on the floor for the rest of the run.
In a pug if the player is geared out, running ahead, destroying everything and surviving more power to him! It's those undergeared players who think they can do that, that is the biggest issue.
I was doing Temple of the Spider (for the Guild Cleric Daily Mission) and I like to fully clear Dungeons to get gear for my Guild Coffer. Anyways, the 2 other player who was in the instant had zoomed past every enemy except the bosses, and then they started to complain about why I was taking so long. I replied saying I am not a boss rusher like they were, and next thing I know, I have been kicked from the instance. What HAMSTER!!!
I do have the habit of writing a short "Hello" to the PuG and running into combat last, so I can examine how the rest of team is doing. In 19 of 20 visits it will be a non-hi-bye speed run. Occasionsly there are new visitors or some who want to peek every corner and mob and chest. I do take the time and accompany the long way, but I assume most of the other fast AD visitors are tempered differently.
Oh, and on my very first visits I was frowned at for not knowing how to heedy speedy the dungeon and wasting that person's time, too. I just didn't reply since I was sort of busy finding the short path and not getting knocked out by all those left over mobs.
You say that you're a GF, yet slow? I know that pretty much all GF's are using a buff that speeds the entire party up.
it is true what you say that GWF's have a speed advantage over other classes, aside from other things. Unfortunately, they do not use it to pull the mobs, but rather to preserve them for themselves. They used to play nice in MOD3. They were nice and listened to the strategy. Nowadays GWF's are too used to being godlike due to the Lostmauth's set bonus and they are still able to be at top charts most of the time.
You will, however, find that GWFs will die if not supported by a tankier class.
I do not see the reason to bash CW's teleport. In fact, it's one of the worst aspects of being a CW since it's kind of bugged and usually doesn't work properly. The best one in the game is the slide of a DC.
Anyway, just my two cents. I like runners but I ignore complaining runners.
On a side note. This post is about speed runs and not speed kills. While running T2 etc I share the opinion, that ppl can rush, if they survive it and dont complain, if they die.
TOS on the other hand is nothing but daily AD grind for 95% of the players running it. IMO it is a bad habit, to que it with a 400 IL pray alt, without any gear at all, but the free stuff from the dragon born pack or a few class artifacts. Some ppl dont even 'waste' some R5s on these chars and complain, if, at the end of the run you did 2.1 kk dmg and they had to deal 200k, bc you did not clear all the adds properly. I took the time and inspected the other players running TOS. Maybe one out of 10 is not a lvl 70 char and even most of the lower lvl chars are alts (multiple class artifacts).
I'll often run ahead if the party is slow on my CW, and if I die, well that's the risk I take by not waiting for the tank.
On my GF when there are only a couple of trash mobs left, I'll get a head start on the GWF's if I can.
There are lots of ppl where a fast run, is a good run.
I'm not a huge fan of ppl taking an overly long time to collect green trash gear or picking everything up for two reasons. 1) it takes time and Im often trying to squeeze 2xSkirms and 2xDungeons into a limited amount of game time and 2) its annoying having a screen full of the roll results. You can get plenty of that stuff doing HE's in your SH. You used to be able to get rid of the roll results by hitting "Esc" now it seems to only clear the first and then it brings up the menu instead of clearing the rest, annoying.
On the rushing i do it on low instances but kill the mobs that i run into.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
thnx for the tip. Couldn't remove it completely but was able to move it off to the side where it is way less annoying!
appreciated, thnx again
In our guild we run all our guild runs at the pace of the SLOWEST person in party. It works out great for us, and allows those who don't know the content inside and out, and others who DO know the content well to play together and all become better players and have fun while at it!
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!