I find it amusing that yo u mock people about specific things in their builds that differ from yours and yet at the same time advocate build diversity and doing things separate from the norm, a little hypocritical don't you agree? But yeah, you can keep boasting about your high dps, or you can substantiate it, I promise, I will take lots of screenshots as evidence.
I will forever mock people who use Shadowtouched and Elven Ferocity in their builds simply because they believe that it's damage is substantial.
However, when someone comes and says "It might trigger life-steal", I tend to laugh.
Also, just for the fun of it I ran a quick 7 min Kessel's run with CWs who use FW feat.
I'll let you know that I'm greatly underpowered since I didn't play for three mods, and that I was the only Rene there in the sea of Thaums with Trans Vorpal meaning that I actually increased their dps as well. I run a mere lightning ench with Radiant's 7 and 8 alongside and I don't even use the legendary pets. If I did it would be a game-breaker for me, actually. I'd get stupidly OP and totally forget to play accordingly to my skills. The last one is Ap/Dc.
I'll leave you now to grief for the LM set. I actually can't wait to return to the actual CW oriented builds. LM set was a menace for me.
That's circumstantial without knowing their gear/load-outs. A good 3.5k+SS Thaum could out-DPS any equally geared Renegade, any day before this nerf. There are a few builds that can out-perform a SS Thaum, but not without a full understanding of your class. And if you using an AoE rotation with Lightning+Abyss, running with Thaum/Icy, depending on your gear, it's not inconceivable to think you won Paingiver. Abyss Rene mooching off of a Thaum/Icy (freeze stacks) can be competitive. But a properly geared SS Thaum with Icy, Dread, Owlbear Cub and a Legendary Striker would obliterate any equally geared Renegade in DPS. Even the non-crit builds require millions of AD (rank 10s-12s, trans enchants, millions for companions, etc.). You obviously aren't wanting to be competitive in dungeons, which part of me commends you for. But if you went head-to-head with a SW or GWF that knew their class mechanics, you wouldn't have stood a chance at getting Paingiver. And now with the eLoL set broken, that changes across the board. And no, I'm not a SS Thaum anymore. I'm MoF Thaum/Abyss. But I have to run with a Thaum/Icy CW and a GF to even be competitive on the Preview Shard.
Like it or not, you're playing a very broken and under-powered class right now, is the gist of what I'm saying.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
I find it amusing that yo u mock people about specific things in their builds that differ from yours and yet at the same time advocate build diversity and doing things separate from the norm, a little hypocritical don't you agree? But yeah, you can keep boasting about your high dps, or you can substantiate it, I promise, I will take lots of screenshots as evidence.
I will forever mock people who use Shadowtouched and Elven Ferocity in their builds simply because they believe that it's damage is substantial.
However, when someone comes and says "It might trigger life-steal", I tend to laugh.
Also, just for the fun of it I ran a quick 7 min Kessel's run with CWs who use FW feat.
I'll let you know that I'm greatly underpowered since I didn't play for three mods, and that I was the only Rene there in the sea of Thaums with Trans Vorpal meaning that I actually increased their dps as well. I run a mere lightning ench with Radiant's 7 and 8 alongside and I don't even use the legendary pets. If I did it would be a game-breaker for me, actually. I'd get stupidly OP and totally forget to play accordingly to my skills. The last one is Ap/Dc.
I'll leave you now to grief for the LM set. I actually can't wait to return to the actual CW oriented builds. LM set was a menace for me.
That's circumstantial without knowing their gear/load-outs. A good 3.5k+SS Thaum could out-DPS any equally geared Renegade, any day before this nerf. There are a few builds that can out-perform a SS Thaum, but not without a full understanding of your class. And if you using an AoE rotation with Lightning+Abyss, running with Thaum/Icy, depending on your gear, it's not inconceivable to think you won Paingiver. Abyss Rene mooching off of a Thaum/Icy (freeze stacks) can be competitive. But a properly geared SS Thaum with Icy, Dread, Owlbear Cub and a Legendary Striker would obliterate any equally geared Renegade in DPS. Even the non-crit builds require millions of AD (rank 10s-12s, trans enchants, millions for companions, etc.). You obviously aren't wanting to be competitive in dungeons, which part of me commends you for. But if you went head-to-head with a SW or GWF that knew their class mechanics, you wouldn't have stood a chance at getting Paingiver. And now with the eLoL set broken, that changes across the board. And no, I'm not a SS Thaum anymore. I'm MoF Thaum/Abyss. But I have to run with a Thaum/Icy CW and a GF to even be competitive on the Preview Shard.
Like it or not, you're playing a very broken and under-powered class right now, is the gist of what I'm saying.
I find it amusing that yo u mock people about specific things in their builds that differ from yours and yet at the same time advocate build diversity and doing things separate from the norm, a little hypocritical don't you agree? But yeah, you can keep boasting about your high dps, or you can substantiate it, I promise, I will take lots of screenshots as evidence.
I will forever mock people who use Shadowtouched and Elven Ferocity in their builds simply because they believe that it's damage is substantial.
However, when someone comes and says "It might trigger life-steal", I tend to laugh.
Also, just for the fun of it I ran a quick 7 min Kessel's run with CWs who use FW feat.
I'll let you know that I'm greatly underpowered since I didn't play for three mods, and that I was the only Rene there in the sea of Thaums with Trans Vorpal meaning that I actually increased their dps as well. I run a mere lightning ench with Radiant's 7 and 8 alongside and I don't even use the legendary pets. If I did it would be a game-breaker for me, actually. I'd get stupidly OP and totally forget to play accordingly to my skills. The last one is Ap/Dc.
I'll leave you now to grief for the LM set. I actually can't wait to return to the actual CW oriented builds. LM set was a menace for me.
That's circumstantial without knowing their gear/load-outs. A good 3.5k+SS Thaum could out-DPS any equally geared Renegade, any day before this nerf. There are a few builds that can out-perform a SS Thaum, but not without a full understanding of your class. And if you using an AoE rotation with Lightning+Abyss, running with Thaum/Icy, depending on your gear, it's not inconceivable to think you won Paingiver. Abyss Rene mooching off of a Thaum/Icy (freeze stacks) can be competitive. But a properly geared SS Thaum with Icy, Dread, Owlbear Cub and a Legendary Striker would obliterate any equally geared Renegade in DPS. Even the non-crit builds require millions of AD (rank 10s-12s, trans enchants, millions for companions, etc.). You obviously aren't wanting to be competitive in dungeons, which part of me commends you for. But if you went head-to-head with a SW or GWF that knew their class mechanics, you wouldn't have stood a chance at getting Paingiver. And now with the eLoL set broken, that changes across the board. And no, I'm not a SS Thaum anymore. I'm MoF Thaum/Abyss. But I have to run with a Thaum/Icy CW and a GF to even be competitive on the Preview Shard.
Like it or not, you're playing a very broken and under-powered class right now, is the gist of what I'm saying.
Are you referring to the Lostmauth set proccing on the extra Storm Spell proc? I would imagine it still procs, but it would only be doing weapon damage now. I honestly never really ran that on my off-hands, because I prefer the consistent 2.5% damage from the Chilling Presence bonus or the Arcane Presence AP bonus, depending on what I'm doing.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
They said they were not nerfing it. Strum said he was going to put up a poll and he just got beat to it by a forum member, so please don't say it was unsolicited.
These things are not actually true. They said they were reluctant to nerf it because of fear of the backlash (fair enough). They did not said they wold never nerf it so feel free to buy into it and refine it. if anything, they said they knew it was a problem and they were still trying to figure out how to proceed.
Strum said he'd be interested in polling the community as to how they felt about the set. He did not, absolutely did not, say that community opinion would guide the ultimate decision as to what to do about it.
Anything else... is just hearing what you wanted to hear.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited April 2016
y. If your one set bonus accounts for 40% of your damage on a character that is maxed out in all other regards (amazing enchantments, best-in-slot gear, all Mythic Artifacts), why even care about leveling up that other gear? developer to closed thread had that question. and is true. every new player came to ask what he needs to increase his damage the answer from community just get lostmauth set and you will be ready to do the content. i decided to make legend the set at start of mod 9 until then was green! NOW IT WORKS as indeed and you are not happy for a bug fix? where is your legit spirit?:)
SAME For aura of vengeance i saw in a guide aS recommended class feature system reads it as att will for perma encounters.( IT GOT FIXED HAHA) again here where is your legit spirit?:)
BACK in time i should write a guide: one shots from dancing blade companion and say this : dancing blade companion system reads the x attack as one shot is legit use it:).
NON defenders companions tank for you vs orcus . where is your legit spirit ?:)
is 50/50 responsibility for those things. in case of aura of vengeance paladin could use the wisdom. in case of summoned companions players could use instead augments.
You're basically trying to imply that 29% increase in damage on each trigger would more than double the portion of damage that elol triggers make ...
It makes a much larger portion of your damage because you're doing less damage overall. In actual dungeons with real DPS in your party it'll make an even larger portion of your damage because you're not going to have enough time for your DoTs to tick before mobs are dead.
You are trying to obfuscate my test results/conclusions with confusing language because it seems you continue to believe the simplistic idea that MoF simply has less dps and that's why lostmauth damage is high on MoF. If I remove all DoT powers, then lostmauth damage (as a % of total damage) will be reduced, mainly because Lostmauth will proc much less often. My build is DoT build which is designed/intended to proc lostmauth (and smolder/rimefire) as often as possible. How often lostmauth procs is huge factor in % of damage it does. My crit chance is 75-100% in combat.
Doing high dps in dungeons depends greatly on how fast you are and/or how slow other players are. If mobs dies fast in dungeons, then it does not really matter what build you have. For single target boss fights, my % of lostmauth damage will be different (probably less).
Instead of spending time arguing on the forum, you could be testing your CW on preview server and sharing the results with us.
It's ~4% on my renegade SS on preview now, used to be 30% (this was with both single target and trash clearing powers).
Not respec'ing to tell you what everyone else already knows.
And no matter how you spin it your buffs and power choices are not the sole reason that elol procs make that much larger a portion of your DPS.
Fabricant already posted logs in this thread anyways:
< It's ~4% on my renegade SS on preview now, used to be 30% (this was with both single target and trash clearing powers).
Not respec'ing to tell you what everyone else already knows.
And no matter how you spin it your buffs and power choices are not the sole reason that elol procs make that much larger a portion of your DPS.
You don't play MoF CW. You are unable to disprove what I say. You showed no ACT info for your tests, or even tell us anything about your build and powers except for "renegade SS". That's not very helpful. When you have some data to argue against my data, then come back with a counter argument. Otherwise, you are simply in denial. I could post more ACT screenshots, but you already decided that I'm wrong and it won't change your mind. will it?
< It's ~4% on my renegade SS on preview now, used to be 30% (this was with both single target and trash clearing powers).
Not respec'ing to tell you what everyone else already knows.
And no matter how you spin it your buffs and power choices are not the sole reason that elol procs make that much larger a portion of your DPS.
You don't play MoF CW. You are unable to disprove what I say. You showed no ACT info for your tests, or even tell us anything about your build and powers except for "renegade SS". That's not very helpful. When you have some data to argue against my data, then come back with a counter argument. Otherwise, you are simply in denial. I could post more ACT screenshots, but you already decided that I'm wrong and it won't change your mind. will it?
It's zerg's build and I just linked you to Fabricant's testing but since you're in pure denial you ignored it.
Are you really trying to argue that MoF DPS is now on par with SS DPS?
It's zerg's build and I just linked you to Fabricant's testing but since you're in pure denial you ignored it.
Are you really trying to argue that MoF DPS is now on par with SS DPS?
You linked to a page with ACT data for SS CW, not MoF CW. I am not saying anything about lostmauth damage on SS CW, but you are making claims about lostmauth damage on MoF CW without any actual MoF test data (except for mine).
It's zerg's build and I just linked you to Fabricant's testing but since you're in pure denial you ignored it.
Are you really trying to argue that MoF DPS is now on par with SS DPS?
You linked to a page with ACT data for SS CW, not MoF CW. I am not saying anything about lostmauth damage on SS CW, but you are making claims about lostmauth damage on MoF CW without any actual MoF test data (except for mine).
Why would I need to post MoF? You've already posted it ... your elol procs are only 132% effective, you're not proc'ing more than a SS and it's making up 2-3x as much of your damage than it would for an SS.
Why would I need to post MoF? You've already posted it ... your elol procs are only 132% effective, you're not proc'ing more than a SS and it's making up 2-3x as much of your damage than it would for an SS.
Since you still refuse to believe me, I will do another test on my MoF CW with different powers and show you the ACT screenshot. You believe that the % of lostmauth damage will be approximately the same, right, regardless of which powers I use, right? You want to choose which powers, or shall I do it?
Edit: Just did another test on 3 target dummies: chill strike (tab) + steal time + ray of enfeeblement + disintegrate + scorching burst + furious immolation ray of enfeeblement is a DoT but lostmauth only procs on first damage tick. Since steal time has a large radius, I had to stand to the side in order to avoid hitting a 4th dummy. chill strike (tab) was used against middle dummy (so that AoE hit all 3 dummies).
The overall issue isn't that the Lostmauth set is getting a bit neutered, but that CW's like myself have used it to equalize the playing field. I have 20k power, 10k Crit, and 8k AP, and before attaining the Lostmauth set, I was effective enough to PvE by myself even with bosses, but - for example - my ranking in Tiamat never rose above 20. As others have said, neutering the Lostmauth gear isn't the real issue, but it sure as the Abyss revealed a few that are!
The overall issue isn't that the Lostmauth set is getting a bit neutered, but that CW's like myself have used it to equalize the playing field. I have 20k power, 10k Crit, and 8k AP, and before attaining the Lostmauth set, I was effective enough to PvE by myself even with bosses, but - for example - my ranking in Tiamat never rose above 20. As others have said, neutering the Lostmauth gear isn't the real issue, but it sure as the Abyss revealed a few that are!
This isnt a LOL set issue but a CLASS issue and people need to (not saying you are ja5t3f) relying on these "crutches" to balance your class since others can as well...
So what CWs are CLAIMING they need are some "buffs" to equalize things.
Frankly, I would like them to push these changes LIVE first and THEN look at the aftermath. You will see GWF get a big tone down in damage. I know this set was over 30% of my damage in PVE and I wasnt even "BIS PVE" spec... But a PVP GWF who used this set without 100% crit (like some I knew).
If your class really is lagging behind, I am positive they will address that....
~1800 damage ticks on target dummy's down from 6-12k
Quick and dirty test
4%, this is STILL extremely good... I think people lose sight of how much 4% increase in damage really is.......
How much +power stat would you need to get 4% more damage?!
Probably like 2400 for most people (its not 400:1% if people didnt know this)..
So a SET bonus is giving an extra ~ 2400 power..... Seems pretty dang good to me since that is GREATER than 3 rank 12 enchants FWIW......
I fathom that this is the wrong analysis.
The 4% damage in ACT is based on the overall damage for the given session and doesn't equal Power Damage in-game. If I cast one CoI on a preview server and LM set activates accordingly, it would probably make up for 10-15-20% overall damage next to storm spell and similar to that.
Let's remember that LM set only adds damage once you make a Critical Hit.
For instance, there are certain spells which if they do not crit on the first proc, hey will not hit a crit at all for the full cast, whatsoever. Such is, for instance, Conduit of Ice for the Control Wizard. The vice-versa also applies.
So the effectiveness of the LM set varies completely upon the Critical Chance and it adds, at all times, Weapon Damage only. If your weapon damage is low, your LM set's damage will be low as well.
Just wanted to correct this analysis. Regards.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
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jiubiizeekkMember, NW M9 PlaytestPosts: 144Arc User
Im just glad that i didn't waste AD/zen to upgrade my set. kept it at purple since it came out. (SW here) ANd i just want to ask about spark generation. how HAMSTER is that going to be now?
Well, I tried to kill some mobs in WoD (instead of dummies), and LM damage was EVEN lower than weapon damage! Make it AT LEAST piercing damage or make it crit. On the other hand, I must admit that LM set was dealing too much damage (>30%)
(was it the last loot worth farming and selling in game?)
Valindra's artifact in the past two days became at least 100% more expensive.
The "real ad" nowadays will come from micro-ad managing and actual time invested in beating the content.
The economy is stabilizing in a sense. The prices are fair imho ZEN-wise. The only real deal breaker is the coalescent ward. I fathom that it should be 500 zen instead of 1000 zen.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Well, I tried to kill some mobs in WoD (instead of dummies), and LM damage was EVEN lower than weapon damage! Make it AT LEAST piercing damage or make it crit. On the other hand, I must admit that LM set was dealing too much damage (>30%)
I saw the same thing in IceWind Dale on my CW who has 44% resistance ignored (no SH boons on preview). Lostmauth damage is less than weapon damage. How much resistance ignored do you have on preview server? I hope it can be fixed with more armor penetration.
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ichimaruginxMember, NW M9 PlaytestPosts: 230Arc User
You choose to play archery or combat and thus you choose to have low damage, trapper still deals damage. How would you like it if there was literally no viable dps choice? CW was defined by the elol set, GWF was enhanced by it.
The fact that CWs and SWs relied on those extra crits so much to become viable, is just broken. A class's effectiveness should not rest soley on the set itself.
It's not the set's problem but the class that needs changes, especially SW.
Man up, and stop whining. Ask for the right improvements, because changing this set to crit again is not the solution to class balance. No class should be pigeon holed into one set.
Nerf the LM set, Buff the CWs. Period. Because it's not whining when people address that the LM set is essentially a big chunk of DPS of CWs. This is a REALLY REALLY SAD BUT TRUE fact. CWs are pigeonholed to a LM set. And if they nerf it now WITHOUT improvements to CWs, CWs will become the old HRs, not really welcomed in parties and even worse actually because CWs don't even have fox, CCing is pointless with un-CCable bosses and elite, the trash dies too fast in the hands of GWFs and SWs to need any CC even.
Man up by what then? When people start rejecting CWs from parties? When all the good CWs left because the class they main is only an extra body for dungeon? Believe it or not, NW's CW community is one of the most active in game, it is still now but not sure for how long anymore. Those are the players we are losing, man up and play another class? or another spec? Sorry but no spec of a CW is dungeon-viable-DPS-dealing right now post LM nerf.
And if we can't even play a Wizard which is the most fundamental class in any D&D or MMORPG, that's really, really laughable and just plain pitiful.
I don't want to start a flame war here but welcome to the world of every other class in NW that was neglected pre-Mod 6 as CWs ran rampant in this game and pwned anything and everything in their wake
Haha thanks for the welcome but I've been there since the beginning My Main's a DC Cheers! *Where's the beer emoji?*
This is a welcome fix. Now that the set is in line, the devs can gauge better how classes really compare in terms of DPS, and act accordingly. PS: CWs are NOT primary DD. They are already doing good, and the changes to eLoL set actually bring full DPS classes like GWF and SW closer to them. But being CWs secondary, and not primary, strikers, they must NOT be on par with SW,GWF,HR,TR in terms of DPS.
HRs and TRs out-CC CWs? CC is not needed in dungeons? Then ask for changes to make your primary CC role clear and useful again. You picked CONTROL WIZARD class. Ask for buffs to your control role.
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flehstifferMember, NW M9 PlaytestPosts: 167Arc User
So, since so many people are throwing around numbers, i figure i'll join in on the fun too.
First, I'll start with my TR. As you can see, I have a pretty respectable 20% dps coming from lostmauth on the live server (who said losty wasn't good for tr?) lostmauth hits range 1479-8038
Switching gears to PTS, it drops down to a "mere" 6%. lostmauth hits range 1609-2223
My Tr has a crit chance of 40% +blah blah blah in stealth, and I used the same rotation in both cases.
Next up, a quick look at my CW, SS ren. As you can see, I've got a pretty typical setup with lostmauth doing the most damage. 21% on live. lostmauth hits range 1989-5994
and on PTS, a mere 10%. Run for the hills!!!1! /sarcasm. lostmauth hits range 1235-1502
My CW sits on 63% crit chance unbuffed. Ren+ other buffs can put me at 100%
so yeah, nerf happened. I lost dps. Not enough to care, the nerf was long overdue.
I'll see if I can get some more thorough tests in when I have time.
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ichimaruginxMember, NW M9 PlaytestPosts: 230Arc User
This is a welcome fix. Now that the set is in line, the devs can gauge better how classes really compare in terms of DPS, and act accordingly. PS: CWs are NOT primary DD. They are already doing good, and the changes to eLoL set actually bring full DPS classes like GWF and SW closer to them. But being CWs secondary, and not primary, strikers, they must NOT be on par with SW,GWF,HR,TR in terms of DPS.
HRs and TRs out-CC CWs? CC is not needed in dungeons? Then ask for changes to make your primary CC role clear and useful again. You picked CONTROL WIZARD class. Ask for buffs to your control role.
Only fear is that it would take waaay too long for the fix. Let's pray to the God of Speed (with probably very less chance of prayers answered but trying nevertheless) and prepare for a long stay at the CC-but-not-really role for CWs for a while.
CC aren't needed in dungeons because trash dies too fast and elite/bosses are not cc-able. While giving a CC buff to cw will be good for PvE but PvP-wise it might create another "HR" situation. The most balanced way is still buffing CW's DPS. If a secondary striker can be outdps by a righteous DC post-LM, then it's not really called a secondary striker, as we all know that Righteous DC is more buff specc than DPS machine.
For well geared players this will probably just mean runs will take a bit longer and ofc class balance will be affected.
The bigger issue is for new players/characters - those below 2.6k IL.
The combination of less DPS and less protection from the nerfed Pally means players will take much more damage AND runs such as ETOS will take anywhere up to an extra 30 minutes to complete.
The Pally will probably have to switch out Vengence & Courage for Truth & Protection (i.e. team does less DPS) to compensate for the lack of bubble.
The DPS'ers will be dealing less from LM set and their Dailies will charge slower due to less haste.
For a group of 2.1k - 2.5k IL players, the end boss in ETOS currently takes 10-20 mins depending on team composition etc. My guess is this will pass the 30 minute mark quite easily - the total run will more than likely take over an hour.
Given the terrible rewards for running T2's, this will be a huge disincentive for players to run them at all, especially in pug queues.
"nerf it, then wait and see" is such a bad model to run on. A holistic view on changes & how they affect all classes & item levels is as essential as it is obvious. The issues need to be balanced all at same time.
Why do we never see this?
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
"nerf it, then wait and see" is such a bad model to run on. A holistic view on changes & how they affect all classes & item levels is as essential as it is obvious. The issues need to be balanced all at same time.
Why do we never see this?
^^This. Because it takes time and a good brain to think about it. Both are lacking under the pressure to release new (broken?) contents.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Comments
Like it or not, you're playing a very broken and under-powered class right now, is the gist of what I'm saying.
Strum said he'd be interested in polling the community as to how they felt about the set. He did not, absolutely did not, say that community opinion would guide the ultimate decision as to what to do about it.
Anything else... is just hearing what you wanted to hear.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
NOW IT WORKS as indeed and you are not happy for a bug fix? where is your legit spirit?:)
SAME For aura of vengeance i saw in a guide aS recommended class feature system reads it as att will for perma encounters.( IT GOT FIXED HAHA) again here where is your legit spirit?:)
BACK in time i should write a guide: one shots from dancing blade companion and say this : dancing blade companion system reads the x attack as one shot is legit use it:).
NON defenders companions tank for you vs orcus . where is your legit spirit ?:)
is 50/50 responsibility for those things.
in case of aura of vengeance paladin could use the wisdom.
in case of summoned companions players could use instead augments.
Not respec'ing to tell you what everyone else already knows.
And no matter how you spin it your buffs and power choices are not the sole reason that elol procs make that much larger a portion of your DPS.
Fabricant already posted logs in this thread anyways:
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214509/missing-cw-balance
You showed no ACT info for your tests, or even tell us anything about your build and powers except for "renegade SS".
That's not very helpful.
When you have some data to argue against my data, then come back with a counter argument.
Otherwise, you are simply in denial. I could post more ACT screenshots, but you already decided that I'm wrong and it won't change your mind. will it?
Are you really trying to argue that MoF DPS is now on par with SS DPS?
~1800 damage ticks on target dummy's down from 6-12k
Quick and dirty test
I am not saying anything about lostmauth damage on SS CW, but you are making claims about lostmauth damage on MoF CW without any actual MoF test data (except for mine).
Edit: Just did another test on 3 target dummies:
chill strike (tab) + steal time + ray of enfeeblement + disintegrate + scorching burst + furious immolation
ray of enfeeblement is a DoT but lostmauth only procs on first damage tick.
Since steal time has a large radius, I had to stand to the side in order to avoid hitting a 4th dummy.
chill strike (tab) was used against middle dummy (so that AoE hit all 3 dummies).
Result: lostmauth damage is 5%
http://i65.tinypic.com/14slkwo.jpg
So what CWs are CLAIMING they need are some "buffs" to equalize things.
Frankly, I would like them to push these changes LIVE first and THEN look at the aftermath. You will see GWF get a big tone down in damage. I know this set was over 30% of my damage in PVE and I wasnt even "BIS PVE" spec... But a PVP GWF who used this set without 100% crit (like some I knew).
If your class really is lagging behind, I am positive they will address that....
How much +power stat would you need to get 4% more damage?!
Probably like 2400 for most people (its not 400:1% if people didnt know this)..
So a SET bonus is giving an extra ~ 2400 power..... Seems pretty dang good to me since that is GREATER than 3 rank 12 enchants FWIW......
The 4% damage in ACT is based on the overall damage for the given session and doesn't equal Power Damage in-game. If I cast one CoI on a preview server and LM set activates accordingly, it would probably make up for 10-15-20% overall damage next to storm spell and similar to that.
Let's remember that LM set only adds damage once you make a Critical Hit.
For instance, there are certain spells which if they do not crit on the first proc, hey will not hit a crit at all for the full cast, whatsoever. Such is, for instance, Conduit of Ice for the Control Wizard. The vice-versa also applies.
So the effectiveness of the LM set varies completely upon the Critical Chance and it adds, at all times, Weapon Damage only.
If your weapon damage is low, your LM set's damage will be low as well.
Just wanted to correct this analysis. Regards.
On the other hand, I must admit that LM set was dealing too much damage (>30%)
(cw jumps to eye)
btw it would be nice to have better means for artifact transformaton (1:1 feeding?)
wishful thinking i guess...
and i join the voices that suspect profit reasons behind this change as well...
last thought: will we farm eLOL less now? freedom freedom! :-))
(was it the last loot worth farming and selling in game?)
The "real ad" nowadays will come from micro-ad managing and actual time invested in beating the content.
The economy is stabilizing in a sense. The prices are fair imho ZEN-wise. The only real deal breaker is the coalescent ward. I fathom that it should be 500 zen instead of 1000 zen.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Lostmauth damage is less than weapon damage.
How much resistance ignored do you have on preview server?
I hope it can be fixed with more armor penetration.
Join Now! - Infernal Paragons , The Infernal Alliance
PS: CWs are NOT primary DD. They are already doing good, and the changes to eLoL set actually bring full DPS classes like GWF and SW closer to them. But being CWs secondary, and not primary, strikers, they must NOT be on par with SW,GWF,HR,TR in terms of DPS.
HRs and TRs out-CC CWs? CC is not needed in dungeons? Then ask for changes to make your primary CC role clear and useful again. You picked CONTROL WIZARD class. Ask for buffs to your control role.
First, I'll start with my TR.
As you can see, I have a pretty respectable 20% dps coming from lostmauth on the live server (who said losty wasn't good for tr?) lostmauth hits range 1479-8038
Switching gears to PTS, it drops down to a "mere" 6%. lostmauth hits range 1609-2223
My Tr has a crit chance of 40% +blah blah blah in stealth, and I used the same rotation in both cases.
Next up, a quick look at my CW, SS ren. As you can see, I've got a pretty typical setup with lostmauth doing the most damage. 21% on live. lostmauth hits range 1989-5994
and on PTS, a mere 10%. Run for the hills!!!1! /sarcasm. lostmauth hits range 1235-1502
My CW sits on 63% crit chance unbuffed. Ren+ other buffs can put me at 100%
so yeah, nerf happened. I lost dps. Not enough to care, the nerf was long overdue.
I'll see if I can get some more thorough tests in when I have time.
CC aren't needed in dungeons because trash dies too fast and elite/bosses are not cc-able. While giving a CC buff to cw will be good for PvE but PvP-wise it might create another "HR" situation. The most balanced way is still buffing CW's DPS. If a secondary striker can be outdps by a righteous DC post-LM, then it's not really called a secondary striker, as we all know that Righteous DC is more buff specc than DPS machine.
Join Now! - Infernal Paragons , The Infernal Alliance
The bigger issue is for new players/characters - those below 2.6k IL.
The combination of less DPS and less protection from the nerfed Pally means players will take much more damage AND runs such as ETOS will take anywhere up to an extra 30 minutes to complete.
The Pally will probably have to switch out Vengence & Courage for Truth & Protection (i.e. team does less DPS) to compensate for the lack of bubble.
The DPS'ers will be dealing less from LM set and their Dailies will charge slower due to less haste.
For a group of 2.1k - 2.5k IL players, the end boss in ETOS currently takes 10-20 mins depending on team composition etc. My guess is this will pass the 30 minute mark quite easily - the total run will more than likely take over an hour.
Given the terrible rewards for running T2's, this will be a huge disincentive for players to run them at all, especially in pug queues.
"nerf it, then wait and see" is such a bad model to run on. A holistic view on changes & how they affect all classes & item levels is as essential as it is obvious. The issues need to be balanced all at same time.
Why do we never see this?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Because it takes time and a good brain to think about it. Both are lacking under the pressure to release new (broken?) contents.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF