If you haven't read the
Upcoming powers/balance changes please go here to take a look:
arcgames.com/en/forums/neverwinter#/discussion/1214505/upcoming-powers-balance-changesHere are the related patch notes:
Oathbound Paladin
- Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max).
- Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
- Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max).
- Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max).
- Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%).
- Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage.
- Binding Oath: Modified tooltip wording slightly to be more succinct and understandable.
- Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin.
- Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.
- Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds.
Devoted Cleric
- Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
- Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application.
- Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances.
- Healing Word: The targeting of this power is now more reliable on angled terrain.
- Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode.
- Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs.
- Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode.
Comments
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Pandora's Misfits Guild Leader
EDIT:
Tested it on live server and yes it is just one cast that u need to place under your allies to receive the full benefit of the stated 3 stacks.
We are searching for slave labor, will pay with food from our farm!
This better not be hitting til the next mod at least.
I'm sure that our paladin colleagues will still display all their heroism in full force, while acting as divine protectors for their comrades.
We are searching for slave labor, will pay with food from our farm!
I'm just waiting for the ITF nerf that will bring it's buff down to the 80% DR cap instead of exceeding it by however far you can push it, which seems reasonable. I will miss the big numbers though.
Dont get me wrong SoF is gonna suck at 12 seconds but i can live with that.
My DevoOP Power/Crit/AP gain build is mostly ok and untouched as of yet.
Running Greater Lathander Set so no worries about ELol set either.
I feel ya BubbleOP's...Sorry if this makes it to live as is
RELAPSEGuild
Darsyus Dawnblade - Human Female - Paladin - Main 22k ilvl
Grunnarch the Red - DragonBorn Male - Barbarian
Shazglar Swifthunter - Half Orc Female - Ranger
Shynt'Drin Do'Urden - Drow Male - Rogue
Fari - Human Female - Wizard
Tisha SwornHeart - Tiefling Female - Warlock
Brom Bloodeye - Dwarf Male - Fighter
Luna Starshine - Halfling Female - Cleric
1 - as the survivability of the Paladin has been diminished, are there any plans for the dps to be improved? Previously, it was clear that Guardian had the better dps, but Paladin had the invincibility. Now, Guardian may have both.
2 - with such sweeping changes to classes, and as many have put a lot of time and effort into a class that ... may suddenly not be fun anymore, are there any plans to allow for a 1-time class change?
Combined with the Lostmauth set change the PvE content will be less trivial than it is now....and that is a good thing. People need a challenge.
Anyhow...two out of three ain't bad...only the bugged bonding runestones now remain of my top-3 issues.
Those changes are good and needed.