TR with hight deflect will heal more that take damage. Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.
HR vs this bonus can do nothing. because all that has HR is CC. HR has no damage... and this heal totally destroy this class. No Comments... Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds.
BUG: Vellosk. Okay, this is weird. I just entered the first camp upon entering the zone. Take a look at the Forsworn on the left. He is running in slow-motion in that attack stance, and with no weapon.
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Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
Could you please give a reason for this unasked for nerf? GWF are classed as a off-tank class correct? However, GWF also have practically no way of actually being a tank. The temp HP being affected by extra power bonuses of various sorts meant that GWF finally had a way to tank something (or even survive) by means of artificially enhancing their HP pool, since of course adding extra DR to a GWF doesn't help because of the DR cap at 80% (GF get shield on a separate layer to counter this, pallys get invulnerability to damage, as well as huge sources of temp HP)...
You are crippling the ability of a GWF to perform their assigned role in the game. Other melee classes have shields, or dodges, but now GWF just lost their only way to survive incoming damage.
The devs stated in multiple places and multiple times that class balance was something they were looking at later, and you wanted to stop piecemeal fixes that didn't address the whole problem...
Except now we have targeted 2 changes to the GWF unstoppable mechanic that together hurt GWF survivability by an incredible amount. You can argue that the change to make unstoppable temp HP expire once combat ended was bringing it in line with other temp HP sources. Fine, that was managable, even if it did make Sentinal spec even less viable. This change however completely removes any chance GWF have to be an off tank with how GWF currently work... And if you guys have plans for changing how GWF work then great. Implement these changes AT THAT POINT. As it stands right now it looks like we will be waiting for mod 10 before GWF might get a rework to make it a viable off-tank. And until then you just screwed over GWF survivability.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
Could you please give a reason for this unasked for nerf? GWF are classed as a off-tank class correct? However, GWF also have practically no way of actually being a tank. The temp HP being affected by extra power bonuses of various sorts meant that GWF finally had a way to tank something (or even survive) by means of artificially enhancing their HP pool, since of course adding extra DR to a GWF doesn't help because of the DR cap at 80% (GF get shield on a separate layer to counter this, pallys get invulnerability to damage, as well as huge sources of temp HP)...
You are crippling the ability of a GWF to perform their assigned role in the game. Other melee classes have shields, or dodges, but now GWF just lost their only way to survive incoming damage.
so if a great weapon fighter has 160k hp at maximum determination pressing tab will get temp hp 50k?
AT MOST they can get 50k temp HP. And I have not seen any gwf running around PVE with 160k temp HP. 160k HP is a BIS character in r12 radiants and a HP boon. So yeah... incoming damage is going to slaughter most gwf
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Well, the temp HP nerf is lame considering perma bubble. I am sure this have something to do with the solo dungeon videos. Well, as a PWE gwf, I don't care this so much. But I can imagine pvp gwf get a huge hit.
Im not sure you realize just how much you rely on the temp HP you get from unstoppable. Any time your HP bar gets covered in yellow you have 100k temp HP most likely. With this change you are only going to get 1/3rd of your bar yellow, meaning your ability to take damage just got cut by over 66%
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The problem with Unstoppable has something to do with the determination bar not temp HP. I only had problems going Unstoppable when my Determination bar fills up all the way, not when I have full temp HP.
This means that GWF (not all) should wait for tanks instead of running ahead and solo the dungeon before other players can get to mobs? This change is really welcomed. And i speak as a gwf (since august 2013) . Next is OP bubble...
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Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
wow..... just wow. These "fixes" haven't solved a thing.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
Thank you. Official Dev response: Time to Delete Character.
Dead 🔪
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
This means that GWF (not all) should wait for tanks instead of running ahead and solo the dungeon before other players can get to mobs? This change is really welcomed. And i speak as a gwf (since august 2013) . Next is OP bubble...
daring shout mitigation give enough time for the strong great weapons as you mentioned to clear them fast not big issue for them.( pve point of view). BUT yes now they will not able to be offtank. will be really challenging or and imposible the first boss in lair of lostmauth for example.
If your going to nerf the GWF at least fix the unstoppable bug... at least give us a reason why you can't fix this issue.. Is it really that hard to fix?
This means that GWF (not all) should wait for tanks instead of running ahead and solo the dungeon before other players can get to mobs? This change is really welcomed. And i speak as a gwf (since august 2013) . Next is OP bubble...
Yeap mate, I know very well what you're talking about. Agree that atm Unstoppable is broken. You know, as you're in my friends list, I have 2 GWFs and I welcome this change also. @terramak -quote PREVIEW PATCH NOTES NW.60.20160224A.2- The Temporary Hit Points provided by the following powers now properly respect the Temporary Hit Point rules - They no longer stack with other Temp. HP sources, and fade when combat ends. -unquote-
Only ONE issue is bothers me - temp HP vanishes at the end of the combat, even when your Unstoppable is still active. This is in conflict with tool tip, it says "While active ...... "
As I said, Unstoppable have to be fixed, but you fixed it too much. Don't spoil the fun further!
No fix to the insane damage Orcus deals? My GF got hit for over 1m whilst I was running with the devs. My shield blocked 869k and I was still hit for over 200k after mitigation. I pointed this out to the dev I was running with and he said it did seem rather high and would have someone look into it. Guess not.
I shouldn't be one shotted through my shield with over 50% DR and 130k HP.
As it stands now no one is going to want a GF in their group, and everyone is going to be asking for permabubble pally's - they already do anyway, but only because it's easier, now it's impossible.
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Ok, just copied over a fresh character. Demon Sled is properly added to the stable, and its icon calls it Demon Sled -- but if you summon it you get the Winter Sled effects (sparkly snow), not the Demon Sled effects (smoke and fire).
The bug is still there even with the little temp HP we now get and losing it on leaving combat. So it is just a hard nerf to survivability. We definitely need compensation.
All they'd give is a respec which would make absolutely no difference.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
OK now give to sentinel tree as bonus the old temp hp in the tree feats so they can be the offtank.
Where's the hate for GWF coming from ? can any1 tell me pls , instead of fixing unstoppable you nerf it,
How we should survive now?, GF Burst/Prones one rotation from 160k HP to zero and we're dead. or TR 1-Shot piercing dmg ignores basibly STILL everything also tenacity,
Theres no way to escape for us just with sprint, this is not a dodge like teleport or roll. Prone always hit us same as SE from TR will guarantee hit us, no matter if we are sprinting or not.
this is a huge nerf for pvp against us!
no words... you really make me speechless with that........
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
Nice change to temp hp. This should stop the madness of soloing t2s and the bonding abusing. Now lets talk about bubble and binding oath
You have no clue what you talkin about its a typical hater commentary , you think just because you saw a vid of a dude soloing a dungeon automatically every GWF can do this? of course not omg..
you talking about abusing?l how about "piercing dmg is still broken as HELL, it not only ignores DR also tenacity and kind of defense, and the only thing what your class is doing are spamming SE so whats the point of TR just to press SE and that's it.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
Comments
They are so imbalanced:
TR with hight deflect will heal more that take damage.
Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.
HR vs this bonus can do nothing. because all that has HR is CC. HR has no damage... and this heal totally destroy this class. No Comments...
Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds.
@whitestarua : Thank you for the feedback!
@beckylunatic : Thank you for the extra info!
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As a personal note, I think the 5-man versions are better...
Edit: ditto for the entrances to Cragmire Crypts and Temple of the Spider. Pirate King, Frozen Heart, an Cloak Tower have correct entrance tooltips.
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Thanks again for all the awesome feedback and reports.
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You are crippling the ability of a GWF to perform their assigned role in the game. Other melee classes have shields, or dodges, but now GWF just lost their only way to survive incoming damage.
@terramak
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My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Except now we have targeted 2 changes to the GWF unstoppable mechanic that together hurt GWF survivability by an incredible amount.
You can argue that the change to make unstoppable temp HP expire once combat ended was bringing it in line with other temp HP sources. Fine, that was managable, even if it did make Sentinal spec even less viable. This change however completely removes any chance GWF have to be an off tank with how GWF currently work... And if you guys have plans for changing how GWF work then great. Implement these changes AT THAT POINT. As it stands right now it looks like we will be waiting for mod 10 before GWF might get a rework to make it a viable off-tank. And until then you just screwed over GWF survivability.
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You are crippling the ability of a GWF to perform their assigned role in the game. Other melee classes have shields, or dodges, but now GWF just lost their only way to survive incoming damage.
@terramak
so if a great weapon fighter has 160k hp at maximum determination pressing tab will get temp hp 50k?
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The problem with Unstoppable has something to do with the determination bar not temp HP. I only had problems going Unstoppable when my Determination bar fills up all the way, not when I have full temp HP.
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wow..... just wow. These "fixes" haven't solved a thing.
Official Dev response: Time to Delete Character.
Dead🔪@terramak
-quote PREVIEW PATCH NOTES NW.60.20160224A.2-
The Temporary Hit Points provided by the following powers now properly respect the Temporary Hit Point rules - They no longer stack with other Temp. HP sources, and fade when combat ends.
-unquote-
Only ONE issue is bothers me - temp HP vanishes at the end of the combat, even when your Unstoppable is still active. This is in conflict with tool tip, it says "While active ...... "
As I said, Unstoppable have to be fixed, but you fixed it too much. Don't spoil the fun further!
Now lets talk about bubble and binding oath
I shouldn't be one shotted through my shield with over 50% DR and 130k HP.
As it stands now no one is going to want a GF in their group, and everyone is going to be asking for permabubble pally's - they already do anyway, but only because it's easier, now it's impossible.
Where's the hate for GWF coming from ? can any1 tell me pls ,
instead of fixing unstoppable you nerf it,
How we should survive now?,
GF Burst/Prones one rotation from 160k HP to zero and we're dead.
or TR 1-Shot piercing dmg ignores basibly STILL everything also tenacity,
Theres no way to escape for us just with sprint, this is not a dodge like teleport or roll.
Prone always hit us same as SE from TR will guarantee hit us,
no matter if we are sprinting or not.
this is a huge nerf for pvp against us!
no words... you really make me speechless with that........
you talking about abusing?l how about "piercing dmg is still broken as HELL,
it not only ignores DR also tenacity and kind of defense,
and the only thing what your class is doing are spamming SE
so whats the point of TR just to press SE and that's it.