Updated to NW.60.20160301d.3 - Only change in this build is to address Orcus' flight animation. Larger build coming later this week.HighlightsRevived DungeonsFour dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, see the dev blog here!
The Cloak Tower is now on NeverwinterPreview! All the revived dungeons are now available, as are the intro quests leading the player to them.Feedback threads:
Caverns of KarrundaxPirate King's RetreatThe Frozen HeartCloak Tower -
Now on Preview!Release NotesContent and EnvironmentGeneral
- Various issues with terrain and environment objects have been addressed. Terrain lighting is improved as a result, and objects on the southern side of the Stronghold map once again properly show up.
Castle Never
- Cutscenes and audio in this dungeon now sync up more accurately.
- Enemies no longer teleport through the wall in the final state room.
- Legendary Dragon Keys can now properly be used to open the end chest.
- Tal'gath the Watcher's character art has been updated.
- Tal'gath the Watcher no longer spawns underground
- The guard on the bridge no longer dies before the relevant cutscene plays.
- When defeating Cthylar the Illithilich, the room now reverts to its normal state before loot is dropped.
- When fighting Cthylar the Illithilich and the room flips, players are no longer incorrectly dropped onto spikes when they had been standing in a safe spot.
Cragmire Crypts
- The 3-player version of this dungeon now has a different Adventuring Party with rewards more in line with other 3-player miniboss encounters.
The Frozen Heart
- Players may no longer interact with the Winterforged Golem room's entrance while in combat.
The Maze Engine Campaign
- A major audio pass has been made across the campaign, improving ambience, music, and effects across the board.
- Aiding Bruenor Battlehammer: Players may no longer incorrectly receive this quest from both Sergeant Knox and the Neverwinter Messenger at the same time.
- Demonic Siege: Enemies in this quest no longer incorrectly drop Dragon Hoard Coffers.
- In Nature's Defense: The number of waves in this quest is now 6, down from 9.
- In Nature's Defense: The boss fight at the end of this quest is now a little more challenging.
- Mantol-Derith Defense: Players may now properly leave this quest's instance.
- Vizeran's character art has been updated.
Combat and PowersClass Powers
- Devoted Cleric: Flame Strike: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
- Devoted Cleric: Searing Light: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
- Control Wizard: Oppressive Force: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
- Hunter Ranger: Cordon of Arrows: The inverse Repel / Pull caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
- Scourge Warlock: Dreadtheft: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Companions
- Iron Golem: Dazing Fist: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Item Powers
- Ring of Cowardice: The Repel effect caused by this item's effect is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Mount Powers
- Mount: Coastal Flail Snail: Flail Snail Charge: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
NPCs
- Pirate King's Retreat: Redolent Surgeon: This miniboss' Stench of Death power now consistently shows its visual effects and "dangerous area" zone, regardless of whether there's a target within range.
Items and EconomyMounts
- Mounts purchased from the Zen Market can no longer be discarded.
General
- Armor in the Dread Ring campaign store now properly binds to Account instead of Character.
- Castle Never: Abyssal enemies in the Orcus encounter no longer incorrectly drop loot.
- Masterwork Professions: All equipment produced by Masterwork Profession tasks are now Item Level 145, up from 140. This affects existing equipment as well, but does not affect Stronghold Artifact Weapons.
- Seals of the Adventurer now properly have icons, and the Seal Vendor has been updated to use them.
- Stronghold Icon: This item's stats at Legendary quality are now properly in line with other equivalent off-hand Artifact Equipment.
- Strongholds: Master Artificers no longer contribute as much to the Labor coffer as Grandmasters of any other profession.
- Strongholds: Shards of Dragonforged Steel can now be donated to the Treasures of Tyranny coffer for 1,000 points.
- The unreleased Ring of Natural Order no longer appears on the Collections pages, as there are no longer plans to release the item in the near future.
User InterfaceCampaigns
- The Tyranny of Dragons campaign no longer shows a redundant "Speak to Elminster" unlock requirement.
Mounts
- The "Open Another" button can no longer appear when binding a Mount.
- Tooltips are no longer practically empty for mounts a player already owns.
Queues
- The layout of the Queue UI has received a major update. Please tell us what you think!
- The "Return to Instance" button has returned, allowing players to actually leave a queued instance for a short while.
Graphics, Effects, and Animation
- NeverwinterPreview only: Castle Never: The visual effects in the Orcus encounter have been updated for improved readability and awesomeness.
- NeverwinterPreview only: Pirate King's Retreat: Bartholomew Blackdagger's PBAoE warning circle no longer disappears mid-channel.
Stability and Performance
- A couple more issues that could cause client crashes or server disconnects have been resolved.
Localization
- The first major localization pass is complete! The supported languages for Neverwinter Module 9: The Maze Engine are English, French, German, Italian, and Russian.
Comments
when we can test this? 16th of march?
Please, give us the opportunity to test new module....
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
[System Notify] Unknown command "Player_Forcedropmission".
The little green window that says press any key to continue never goes away and also produces the above error
I can still not solo queue for demogorgon (master) even though i meet the requirements. It says i have not unlocked epic demo yet
Also, i didn't know that Dreadtheft from SW had repel effects. I have never ever noticed anything like this before
We are searching for slave labor, will pay with food from our farm!
at the very least change the cooldown to 10 seconds every 60 seconds instead of every 30 seconds.
I would very much like to hear the reasoning behind both adding it and keeping it in the game. Are the TR's not as loud as GWFs when it comes to stopping these thing??
We are searching for slave labor, will pay with food from our farm!
As this is will be the only new content for endgame - it is nice to see it was looked into and repaired, keep it up
Sidenote: could you make (eventually in the future too) a NPC somewhere in protector's that sells the new things for copper
or make them free from ZEN store - This way people could actually test things like Mount bonuses and so on on the test server.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Edit :sorry the second post should be an edit - not quote from myself - missclick.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
And yes, if you fix that, please look at all the mount bonuses that say they give a 0% increase to something....it looks really odd.
Rge only really big thing that remains is the broken exit from Orcus' room, but other than that, yeah ... Mod 9 looks like it will be in decent shape on release day.
Edit: On second thought ... the new queue system really needs work.
If I'm understanding this change correctly, a player who uses a Zen Market mount, and then reclaims the same mount, will have an unusable and undiscardable mount stuck in inventory.
Dread Enchantment: This is available on Oreview, but doesn't work at all.
@thefabricant tested it out, and a new Weapon Enchantment was mentioned in Friday's blog about Underdark Treasures, but wasn't spoiled...
Can we get an answer if the Dread Enchantment will be available on 3/15, and if so will it work according to its Tool Tip?
Thanks!
Dead🔪Neverwinter Census 2017
All posts pending disapproval by Cecilia
About masterwork recipes.
Brocade:
Is very hard to obtain this resource. Other professions do not have so costly resources.
And in masterwork exist some items. for example mage armor:
This items need 1-3 brocade. That's too much.
Any item that requires brocade needs 1.5-2 or more resources and AD's. But this item is not better.
For example mage armor and guardian armor.
The better way is to do craft of brocade more easier.
please make them like all other seals to 1200 whit the new mod?
It would be really, really nice if we could enter a three-man dungeon with less than three (or even one) or with more than three. When we as a guild party up for other things (5-man party), two of us have to leave if we want to do a leveling dungeon. That isn't fun...
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Since you guys and gals are looking at achievements, do you know if Icespire Mountaineer is still broken?
Another question: would you mind putting the Serene Runestone on your "look at this" list? the bonus is pretty terrible, especially when compared to a Tranquil Enchantment.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well Endowed (Xbox)
i understand balance will come when and if it will come but at least, for the love of this game, remove the ring of ambush and drains or fix it somehow as soon as possible.
Personally, I'd like to see private queuing simply permit any size group. It would address a number of current dissatisfactions from a variety of player factions. People who want to solo/duo for challenge (without needing to get people to trick the queue for them). People who want to take five players into the levelling dungeons for social reasons.
(I am somewhat hopeful though that allusions to the new queue system addressing other longstanding complaints mean this system might eventually allow PvP premades to challenge each other instead of simul-queuing and wishing they get matched.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Given how small the repel is and the lack of mention on the tooltip, I'd suspect the design intent was for feel rather than functionality. The fix in this build is just to shore up any odd cases that may result from being able to nudge things that aren't supposed to be nudged.
@whitestarua : I aim to get Lurker updated with the Module 9 build next time we patch Preview. I know it's pretty late in the game for this module release, but I'll see about getting an earlier preview to our Russian players for the next module release.
(Hint: just look for the HR with the green redcap hat...)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured