The tooltip above shows the defense debuff on the lesser dread enchant as a 10% reduction in defense.
However, the tooltip for lesser terror says some thing similar and then has a qualification for how it works on monsters as well.
You deal an additional 7% of weapon damage as Necrotic damage with every swing and induce terror in your foe, reducing their Defense by 10% for Players and decreasing their Damage Resistance by -1% for monsters.
If the mechanics behind these 2 enchants are the same could we get the "for Players and decreasing their Damage Resistance by -1% for monsters" bit from terror added to the Dread tooltip as well please?
If the mechanics are different then it would be nice to have a tooltip clarification of how the dread enchant works with regards to the defense reduction. Thanks
@asterdahl @terramak
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That thing is better than either a vorpal or a terror.
Ok, ok... encounters only... but... seriously?
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On the whole I am not impressed by the fact that our first new weapon enchant since mod 1 (not counting the mod 6 reworks) is just a variation of vorpal combined with terror. Some new idea would have been nice, or a rework of the enchants again to make things like fireburst/flaming,frostburn/frost, lightning/thunderhead more effective and useful. In many cases these enchants just need a boost to how frequently they can activate. an effect once every minute that lasts for 4 seconds is not nearly as good as something that is always giving you a sizeable boost like feytouched/vorpal or negation/elven/soul forged.
If this does turn out to be a encounter only perfect vorpal + perfect terror then I can guarantee instant adoption by many CWs and HRs (depends i guess if it boosts lostmauth) because of the debuff it provides as well as the personal damage boost
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