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Underdark Owlbear Patch Notes NW.55.20160125b.2 - (2016-02-03 Update)

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  • regenerderegenerde Member Posts: 3,052 Arc User
    edited January 2016
    ---
    Social
    Players can now only send Friend Requests if they have reached level 15 on at least one character, charged Zen into Neverwinter, or purchased a pack.
    ---

    This didn't work for the chat, and it won't work for this problem either...

    AD sellers are allready leveling their characters to 15+ to bypass the chat restriction, therefore this will change NOTHING!

    How many times do we have to repeat, that we need an editable chat filter?
    So that we can update it on our own with keywords, so that the AD seller spam itself will be filtered right away.
    Take the profanity filter as base, and just upgrade it to what we actually need to fight this spam in game...

    And friends request should only work, when you're in the same group with your friend.

    Here's an idea for the next Dev stream, after this patch you take a fresh character on a new account into PE on the Dragon shard of course, and just stand there for about 15 minutes with the zone chat showing...
    And then just start counting how many AD seller accounts you have to place on ignore during that time.

    That should give you an idea of what we player have to go through day after day...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • polaris1986polaris1986 Member Posts: 320 Arc User
    Fix the owlbear's cub's bonus when we see 0 damage!

    for DC with chainz and daunting light!
    for GWF with Grand fissure!

    HR and CW also properly have no damage from owlbear.
    "sometimes the world doesn't need another hero, sometimes what it needs is a monster"

  • regenerderegenerde Member Posts: 3,052 Arc User
    edited January 2016
    The bonus "Demonic Overload" Heroic Encounter no longer drops a ring, but has a chance to drop a Peridot or Aquamarine instead.

    And this change makes no sense either. We need more sources of rAD, especially for solo players, and not less...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2016
    morenthar said:

    urabask said:

    morenthar said:

    Will the extra slot on +4 rings be retroactive? *begs that this is the case*

    I most certainly hope it is retroactive.

    They're not adding more +4 rings they're changing the current ones ...
    Retroactive in that all previously farmed rings in the possession of a player will get the second slot. Not just newly dropped rings. I don't understand what you mean by "adding more."
    When they change an item it doesn't happen like that. If it did then we'd have a million items with the same name doing different things because of all the bug fixes they've had to do. So for your horror scenario they'd have to be adding a new set of +4 rings instead of changing the current ones.
    I8r4ux9.jpg
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    @terramak
    I don't know if you did some patching without our knowledge on the "Unscheduled maintenance" yesterday but whatever was done made the Dread Ring lag disappear for me. Please look into it since that may be the cause of the lag in other zones.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer

    Alum!!!!

    Alum drop rates were adjusted in the most recent patch before this, NW.55.20160106a.
    terramak said:

    Alum is now obtained more frequently from Explorer's Charts in Mt. Hotenow, relative to other materials.

    However, there was an exploit with interactables allowing some players to obtain higher amounts of alum while causing others to receive lower amounts. That issue will be resolved by the following fix:
    terramak said:

    When looting objects with randomized rewards, each player's result is now stored - so waiting for another player loot the object will no longer allow a player to attempt to reroll the result.

    For those who are confused by the above patch note, don't worry, this is not in reference to anything to do with rolling on loot that your party obtains, nothing about that experience will change, and I apologize for the confusing terminology used here.
    morenthar said:

    Will the extra slot on +4 rings be retroactive? *begs that this is the case*

    I most certainly hope it is retroactive.
    These changes will be retroactive. In general, the only large change to items that is not retroactive is bind status. That is to say, if an item is changed to a more "open" bind status, this will not retroactively affect items that are already more closed. This is due to the way the bind system works, as that information is persisted on an item by item basis.

    To give a little background into this change, these Underdark rings were designed to provide interesting alternatives to personalized rings and masterwork rings for more casual adventurers, while providing super rare rings to hunt after as well. However, as common wisdom became to not use anything below a 2 slot ring, regardless of the rank of gems available for those slots, we felt that the number of adventurers using these rings wasn't as high as we'd like. With masterwork rings finally beginning to pop up on the auction house, we feel safe making a change that might slightly devalue personalized rings.

    That being said, keep in mind, the +4 rings will not have the same double offense or double defense arrangement that their corresponding +5 rings posses. Finding a +5 ring or purchasing a masterwork ring will still be a valuable enterprise.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    asterdahl said:


    These changes will be retroactive. In general, the only large change to items that is not retroactive is bind status. That is to say, if an item is changed to a more "open" bind status, this will not retroactively affect items that are already more closed. This is due to the way the bind system works, as that information is persisted on an item by item basis.

    Thank you very much for confirming! My DC is going to be extra happy with the new slot on her +4 Rising Power ring. :smiley:
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    @terramak or @asterdahl Does that change with the looting of randomized rewards effect chests? Like if you're in a dungeon and someone opens a chest and only takes out the enchants and just leaves junk behind, the next person to loot it will no longer get the junk that the first person left behind? This has annoyed me for so long!
    My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox
    Any of my comments not posted in orange are based on my own personal opinion and not official.
    Any messages written in orange are official moderation messages. Signature images are now fixed!
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  • cellablockcellablock Member Posts: 253 Arc User
    terramak said:

    Default text color corresponds to build: NW.55.20160125b.0

    Stability and Performance

    • A memory leak in the cloth drawing system has been addressed.
    • Another rare deadlock in the VFX system has been addressed.
    • When players fail to transfer to a new map, they no longer become stuck on the map they attempted to leave.
    does this memory leak has something to do with why gwf sword goes through leg?
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited February 2016
    asterdahl said:

    we felt that the

    number of adventurers using these rings wasn't as high as we'd like

    . With masterwork rings finally beginning to pop up on the auction house, we feel safe making a change that might slightly devalue personalized rings.

    That being said, keep in mind, the +4 rings will not have the same double offense or double defense arrangement that their corresponding +5 rings posses. Finding a +5 ring or

    purchasing a masterwork ring will still be a valuable enterprise

    .
    That is where you are wrong, the +4/5 Ambush ring is the best ring in the entire game, it practically adds a class on top of another class. It is by far better than any masterwork ring you can get.

    If you don't see everyone using it is because some of us think it is game breaking, we are hoping it gets nerfed, but it is strongest.

  • urabaskurabask Member Posts: 2,923 Arc User
    edited February 2016

    asterdahl said:

    we felt that the

    number of adventurers using these rings wasn't as high as we'd like

    . With masterwork rings finally beginning to pop up on the auction house, we feel safe making a change that might slightly devalue personalized rings.

    That being said, keep in mind, the +4 rings will not have the same double offense or double defense arrangement that their corresponding +5 rings posses. Finding a +5 ring or

    purchasing a masterwork ring will still be a valuable enterprise

    .
    That is where you are wrong, the +4/5 Ambush ring is the best ring in the entire game, it practically adds a class on top of another class. It is by far better than any masterwork ring you can get.

    If you don't see everyone using it is because some of us think it is game breaking, we are hoping it gets nerfed, but it is strongest.

    He's probably talking about PvE because when most people think of ambush ring they think something along the lines "lol PvP".

    terramak said:

    Default text color corresponds to build: NW.55.20160125b.0

    Stability and Performance

    • A memory leak in the cloth drawing system has been addressed.
    • Another rare deadlock in the VFX system has been addressed.
    • When players fail to transfer to a new map, they no longer become stuck on the map they attempted to leave.
    does this memory leak has something to do with why gwf sword goes through leg?
    There are so many things that clip like that. I really doubt they'll ever fix it.
    I8r4ux9.jpg
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    urabask said:



    He's probably talking about PvE because when most people think of ambush ring they think something along the lines "lol PvP".

    Well the best rings for PVE are brutality & Rising power, they scale with your companion like crazy, what masterwork ring can beat that?

    Underdark rings are BETTER in every aspect than the masterwork rings, but the masterwork rings are 10x harder to obtain.

    Logic = None.

  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Thanks! I like the change to the underdark rings :)​​
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

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  • urabaskurabask Member Posts: 2,923 Arc User
    edited February 2016

    urabask said:



    He's probably talking about PvE because when most people think of ambush ring they think something along the lines "lol PvP".

    Well the best rings for PVE are brutality & Rising power, they scale with your companion like crazy, what masterwork ring can beat that?

    Underdark rings are BETTER in every aspect than the masterwork rings, but the masterwork rings are 10x harder to obtain.

    Logic = None.

    The rising rings don't work on companions. Even if they did companion gear is just as good or better.

    Wasn't really agreeing with him on masterwork being a reasonable alternative so much as disagreeing that anything about his statement had anything to do with rings in PvP.
    I8r4ux9.jpg
  • roll0verroll0ver Member, NW M9 Playtest Posts: 25 Arc User
    While I welcome the change to +4 rings, you have now made yet another craft obsolete. Crafting is being badly neglected and this was one of the few items you could craft that was superior to drops, congratulations for giving us even less return on our investment of time and resources into crafting.
  • blinxonblinxon Member Posts: 567 Arc User
    urabask said:


    The rising rings don't work on companions. Even if they did companion gear is just as good or better.

    I think martianmnhunter means the gift ( bounding runestones) from companion. They scale your power/krit up.
  • aleblainaleblain Member, NW M9 Playtest Posts: 76 Arc User
    terramak said:

    *Double- and triple-kills in Gauntlgrym PvP now properly count toward the PvP Campaign.

    Ooouuhh yeah!!, at last! I've been waiting for this fix for to long. You should have fixed it a Mod ago at least but well, nevermind now. The only problem with GG right now will be that the queue times are utterly high. Sometimes you only enter at USA afternoon hours. The same happened with Siege (not sure now). And that problem appeared at the end of Mod 7, GG queue used to pop fast and/or a decent amount of time. Good patch by the way!

    If I have to add something semi silly, would be to try to fix some helmets, like Lionsmane not showing facial hair. I don't like that my toon doesn't show it and the damn set like Masterwork does.
  • urabaskurabask Member Posts: 2,923 Arc User
    blinxon said:

    urabask said:


    The rising rings don't work on companions. Even if they did companion gear is just as good or better.

    I think martianmnhunter means the gift ( bounding runestones) from companion. They scale your power/krit up.
    He literally said that they scale on your companion. Companions can't proc them so there's no way for bonding runestones to give you any stats from them.
    I8r4ux9.jpg
  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    When adding double events please don't forget the double guild marks events, please try to help your masterwork professions.
  • aspa12aspa12 Member, NW M9 Playtest Posts: 33 Arc User

    When adding double events please don't forget the double guild marks events, please try to help your masterwork professions.

    yeah, 2xechan and runestones twice in a month's time. I'd like 2guild marks and 2xprofessions plz ^^

    If you can't convince them confuse them.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    aspa12 said:

    When adding double events please don't forget the double guild marks events, please try to help your masterwork professions.

    yeah, 2xechan and runestones twice in a month's time. I'd like 2guild marks and 2xprofessions plz ^^

    For the love of god - the one we all want is 2xAD.
  • urabaskurabask Member Posts: 2,923 Arc User

    aspa12 said:

    When adding double events please don't forget the double guild marks events, please try to help your masterwork professions.

    yeah, 2xechan and runestones twice in a month's time. I'd like 2guild marks and 2xprofessions plz ^^

    For the love of god - the one we all want is 2xAD.
    Filled all the bank slots on my alts three times over waiting for 2xAD to happen. I've just given up at this point and salvage everything on the spot although that sort of thing is probably Cryptics goal in holding back on 2xAD for so long.
    I8r4ux9.jpg
  • edited February 2016
    This content has been removed.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator

    aspa12 said:

    When adding double events please don't forget the double guild marks events, please try to help your masterwork professions.

    yeah, 2xechan and runestones twice in a month's time. I'd like 2guild marks and 2xprofessions plz ^^

    For the love of god - the one we all want is 2xAD.
    I think that event is only for XBOX now. We deserve one though.
    While I agree that 2xAD would be awesome, I think they are still watching the economy.
    My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox
    Any of my comments not posted in orange are based on my own personal opinion and not official.
    Any messages written in orange are official moderation messages. Signature images are now fixed!
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  • edited February 2016
    This content has been removed.
  • aleblainaleblain Member, NW M9 Playtest Posts: 76 Arc User
    Any Moderator to answer?? Is there any specific thread or something where I can write a list of suggestions, feedback, ideas??? I mean, a lot of points that they may have nothing to do one with each other. May be some can be taken as good ideas :P. Thanks for an answer.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    aleblain said:

    Any Moderator to answer?? Is there any specific thread or something where I can write a list of suggestions, feedback, ideas??? I mean, a lot of points that they may have nothing to do one with each other. May be some can be taken as good ideas :P. Thanks for an answer.

    People make threads like this all the time. Nobody is stopping you.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I very much dislike the removal of the +1 +2 ring chance rolls on the hes.. they should be left and you should also add a chance at a peridot.

    Come on guys, this is a bad move all around.

    FARMING hes is horrendous, terrible and boring, but at least while your farming all of this ichor we need, you have a chance to earn a small % of AD back for the time wasted.

    Removing this for basically a pittance of RP, is bad overall, in addition you will probably remove 50% if not more of the blue chance rings in game.

    Come on, please thing about this one before you implement it. ITs bad for the playerbase in general.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    The notes have been updated with the additions in the .2 version, now on Preview (will be unlocked shortly).
This discussion has been closed.