As my friends and I have got more or less bored due to how easy the game is, we have been inventing challenges for ourselves to get some fun out of the game. This is one of them I thought I would share with you, it illustrates how trivial content is at endgame. The challenge is to post a video of how fast you can kill the last boss in eCC. The rules are simple, you can use whatever gear you have and you are allowed to wipe as often as you like to get the fastest run you can. Here is our fastest:
https://www.youtube.com/watch?v=io6daJ98EJYFrom when we engaged (after he finished his first bloodbath and entered drunken rage) to when he died was 8 seconds. Our Party composition was righteous DC (zoe), MoF CW (Me), SS ren (Freedom), buffer GF (littleknight) and GWF (Snoo Snoo).
Enjoy racing that
Comments
https://youtu.be/QtEiPhZRDM8
https://www.youtube.com/watch?v=ILQg_KWu_9g
lv 90 here we come
Any of my comments not posted in orange are based on my own personal opinion and not official.
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btw the boredom is a side effect of all end game mods being at the same level instead of additive. If the difficulty was additive it would take 6 months of questing after reaching 70 to unlock all the boons for more game time instead of everyone reaching end game 1-2 months after reaching lvl 70.
Let's hope mod 9 is more difficult than mod 8 was
For the ignorant, HV provides a 30% damage boost to the whole team, thats 30% more damage that Freedom or Snoo would otherwise not have had. The key to Speedruns is TEAMWORK, not each player racing on dps by themselves. Rather then DPS racing, we were working together to ensure the team dps as a whole was at its absolute maximum.
If anyone wants details into our exact party breakdown and strategy I am fine with sharing both, this is not the first time we have done this, we have tried multiple times and a lot of thought and preparation went into getting that kill to be that fast, however, it is probably possible to do it even faster.
Similar calculations can be done for HV CW, ITF GF etc. If ppl would realize, that top dps is not first in paingiver, many runs would be much faster.
My personal opinion that using them to archive superior performance is not intended way to play game. They are not officially exploit but it is not decent way to measure legitimate performance.
Matter of fact, developers see no issue in it and that confirms my opinion about state of game as well.
— (The unwritten rule)
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I'll never retrace my steps.
Some of my best friends are Imaginary.
So the optimal way is to hit VM before using ITF. The only issue is VM has a long animation and looking at the above video it's not easy to hit the combo before the fight is over lol
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
There was a trick to this battle though. We waited on applying most of our debuffs till after the bloodbath ended. This gave snoo the opportunity to get back from the barrel and it also means the debuffs were not wasted as he is immune during the bloodbath.
Surprised nobody has asked the obvious question yet though
Icy terrain only applies 1 stack, but that doesn't matter, since you only need to apply all 3 once with steal time and then you can use icy terrain to refresh the stacks. Also, if you interrupt the steal time animation after 2 hits, it applies 3 stacks but it puts it on a 4 second cooldown rather then the full cooldown, which makes it a good ability for applying stacks. The real trick to making this fight as fast as possible is popping the barrel the moment you enter, which forces traven into drunken rage. When in drunken rage, traven deals 100% more damage but also takes 100% more damage for a period of ~10 seconds (15 or so if you include both bloodbaths). This means that you sacrifice a few seconds of time to pop the barrel, in order to gain a few more by having him take a lot more damage. I will say the fight can be done faster, we did not have a PF enchant as I had mine on another character at the time, neither did we all use buff potions and neither myself, the dc, or the GF are maxed out. If we were all BiS, rather then just freedom and snoo, we could probably cut off 2/3 more seconds.
But thats not the reason for this boss death. The reason is perfect teamplay, using all what the game is offering ( HV set, HP set etc.) and all buffs/debuffs you can make. This Grp shows how to handle this game. 2 points:
1. Awesome ^^. Really awesome to see how fast he died . Great job!!
2. Sadly we are at module 5 again
I know, not all in this game got BIS gear and i know, not all can play that well in a grp....but after they fixed the dr bug this game came really close to module 5. And for me module 5 was boring as hell...