Hello. I would like to tell you about TR's daily skill [Shocking execution]. A bit time earlier I've listened feedback of other guardian fighters that this skill according to other TR's increasing damage abilities is too strong. That GFs complained that TRs just one hit them using [Shocking execution]. In the first time I didn't believe that. I've thought that maybe that's because of that those GF's were weak. BUT today my GF was one hitted by TR on 153000 DAMAGE!!!
Just look at screenshot (sorry for russian language) :
55% defence.
160000 HP
44% additional defence in PvP
68% resistance to piercing damage in PvP
Also I have stone of negation (12 LVL) +30% additional defence
In that moment ring of siege was active (name may be not correct). +30% additional defence.
Just look at these defence stats. They are so hight. But I still was one hitted!!!
So, damage of TR's daily skill [Shocking execution] needs in balancing. Because even so heavy tanks are defenceless in front of it.
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Added 25 Dec 2015:
My GF hadn't taken as much damage even from top dd GFs from our server. Even from all their skills I can't be killed. That's because I have enough defense and health to survive. But the other dd classes have much lower defense and health (they changed their survivability to increase dealing damage but I didn't). Thats why they are dead from ITF+bull+anvil.
BUT for TR's SE it doesn't metter who are you: armored tank or thin dd class. Thats what I am talking about. Thats why it needs to be balanced.
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Added 07 January 2016:
Just have a look at it:
180K UNRESISTABLE INCOMING DAMAGE!! Am I tank or not? Isn't it overpower? Just one button from invisibility and every your opponent is dead. It is really needs in balance.
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Added 16 January 2016:
NOWONE has 200k health to survive. Siriously, balance it please. It is just ONE BUTTON AND 200K UNRESISTABLE DAMAGE!!
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Added 22 January 2016:
So, if it is hard to balance [Shocking execution] then it will be good even if to make it to DON'T ignore tenacity.
Comments
My two cent. Sounds like whomever killed you knew his or her opponents weakness and went for it.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
they are currently bugged especially SE / it's OverCrowded
TR's Piercing dmg Ignore all DR and tenacity basically any kind of defence,
a normal SE it hitting for 80-100k dmg / with overcrit 130k+ to endless
TR have dodge/stealth/CC+dmg immunity/high mobility/tones of interrupt skills.
and just for entering stealth +100% crit for FREE and many more..
But I already talked anough about SE on other threads,
im tired of it (Cuz to 1-Shot peoples seems fun for the devs)
well my last words is: "january 15,
ps. @dolrey a tip for you don't take it serious & don't waste your time on forum.
It's the same as GWF fully stacked damage. GWFs go from pitiful base damage to monster. From one extreme to the other.
TRs go from mediocre damage from at-wills and encounters, to 150k piercing damage in one it on an armored tank. The game allows for such 1-shotting "troll" builds.
Until damage and healing are normalized in PvP, my suggestion is to go for HP pool rather than defense. Explanation: right now, players stack insane ArP amounts. I've seen 18k+. Which means they can probably cap 80% DRIgnored and just get through all the enemy's DR, leaving you with tenacity alone. And there's piercing damage around (TR, GF/GWF mark and stuff) which goes right through it. It's easier for your defense to just get bypassed, one way or the other. I mean, you still must have damage resistance, but it comes mainly from tenacity and may be negation, i wouldn't focus on defense.
HPs, instead, cannot be bypassed. In a sense, a 10% increase in HP pool is an "absolute" defense. From any kind of damage.
Then get a mythic wheel and you're good to go.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Seeya.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Current PvP GF is not supposed to beat anyone 1v1 and is utility only? "Other classes that are built to kill"?
Macjae explained flawlessly how things are...
Anyway mentioning that gf has high kills has to do with anvil which is the perfct finishing skill. But even conquerors will need help to get opponent to that level of hp that we can funish then off, 1 on 1 is still extremely hard. Against an average player with equal ilv gfs will have a terrible time 1 on 1 which is not a bad thing since there is no 1 on 1 pvp event.
I don't understand what you are compaining about, overall concensus no matter what thread is that gf are average strength in pvp as compared to trs that seem to have the status of being kings of pvp.
The changes that were made to AoD are my idea, btw. Go look up the GF rework thread if you can find it. And it was the best thing that has ever happened to the class (faster activation time, 2x dmg activation at a lower target hp percentage). We could argue about ITF being a tad too powerful, but that was entirely Ayroux fault/idea anyway, because only he and his friend(s) high ilvl/characters geared by using exploited AD at that time could really get the best boosts out of ITF and almost nobody else used said skill. But anyways, let me repeat it one more time (write it down if you have to) without AoD a GF cannot fight back and that is not what a fighter class is meant to do because it's the GF's job to guard others by fighting, hence the name Guardian - Fighter.
So nope, you are making the GF sound stronger than it actually is, while trying to make the TR class seem weaker than it actually is... when in fact it is exactly the other way around. And this will be my last reply regarding this topic since i am 100% right and you are entirely wrong.
Have a good day.
On average level you meet few decent GFs. Many focused on tanking (since it's a tank class).
Then you meet the PvP-focused and geared ones, who go for the DPS route. And that's a different story.
The 50% flat damage buff the devs gave to the class at the beginning of module 6, made the class similar to what it was pre-module 1 with old-old tenebrous enchant. Basically, a stunlock, one-rotating turtle.
Why you read more complaints about, for example, GWFs?
Explanation: GWFs are able to be stronger in group fights cause they can Lifesteal a lot, EXPECIALLY in brawls, and become very survivable with the right gear, while dealing non-stop high damage, once they reach their fully buffed state.
In a group fight, instead, a GF is usually easier to handle cause you can gang up, hit him from behind and they can't self-heal as fast as GWFs.
So they are perceived as less powerful just because there are less strong DPS PvP GFs and they are more manageable in a group fight, if focused, because they can't self heal much. But as macjae explained, they are a top-tier kill machine right now.
Their burst is probably the stronger and faster. when properly built and geared.
1. In almost every poll here regarding what the strongest class is in pvp is, TR is always top.
2. Majority of people who play pvp are tr, you can go a few games in a row on domination and not see a single gf, while it is a rare occurance to go a game without a single TR.
3. They just introduced 4 rings in this game that are basically designed to equal/counter a built in TR mechanic.