I'm not sure how much the privacy setting cause issues. This morning there were players talking in guild chat that were not showing on the guild list. Though the conversation seemed disjointed, like I was seeing some, but not all of it. Answers to questions, but not the question. Stuff like that.
I can be pretty bad at replying in Guild, when it should be group. Normally I don't think much of it, since the group is almost always guidles anyhow - but I never considered the other side before. Duly noted.
I imagine that there are other like behaviors too... like people who can hear group voice chat, but aren't comfortable wearing a mic.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
Zephyriah I've seen that too. Disjointed conversations. I figured they were talking in a group and others were replying in group chat channel not guild chat. Maybe not hey if others have noticed it too
Everyone who deposited Influence and messaged me (here or in-game) should now have received an in-game message with your numbers. If you have NOT received a mail in-game you need to message me ASAP or you’ll miss out on the draw. Your message will have given you groups and numbers (e.g. Number 3 in Group 2, Number 1 in Group 3, etc). Due to the number of entries there will be two rolls: A D4 will be rolled to pick a group, then a D10 will be rolled to pick a number (this avoids the bell-curve of trying to roll 2D20). Ylvenna and I will be rolling the dice tonight and putting the results on Youtube for all to see – So if you haven’t received that in-game message you’ll need to message me before then.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
So. I'd like to make some changes to our recruitment process. I want a level 70 (no il requirement) cap. (not affecting alts and current players grandfathered in)
we have a lot of lower levels who join play for a week and we never see them again. in order to advance we need an active player base. getting to 70 takes some dedication (Which is why I'd like to see that) and it means the people who join are less likely to leave or become inactive.
So, Comments and thoughts?
Personally, I'm thinking about quitting for another guild at this point. but yah know I'm Guild leader so I'd be stoopid not to try and make it a better place in my estimation before I do something rash. LOL.
I’m a little torn – on one hand I see several fine folk who have gone from level 20 or 30, to level 70. And that’s awesome to see. On the other hand, we also have lots of stalled/stagnant players that we then have to identify and manually remove while trying not to impact active players. And it’s not like we do a lot to help new players level anyhow.
I think that going forward limiting it to level 70s is something of a necessary evil that wouldn’t be necessary if folk left the guild before leaving the game.
(N.B Despite this conversation, I'll try to make sure you get an invite, Plague Shot. Always nice to see an OG return.)
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
and as long as changes don't go against that, I can live with it. But face it, to progress we need contributions to the mimic and that has less to do with character level than a spirit of giving and an ability to pay. I don't know that a higher starting level will achieve that goal, nor do I know it will not.
I suspect, that more activities like this past weekend's giveaway may produce better results than setting a level requirement. Along with a guild calendar (that we don't make ninja changes to), to build excitement and allow for maximum participation and possibly tie in to the game calendar (when it doesn't change). Like encourage and reward AD donation during 2Xad events, enchantments during 2X enchantment and so on.
Would I like to see faster progress, sure. I would like to try out masterwork professions. Do I need to see faster progress, not really. I'm in no hurry. So, I'll go along with whatever decision on Level is made with no reservations on my part.
Do remember the price for guild structures is going to be coming way down in Mod 9 which goes live on PC March 15 and should hit us about 6 weeks later, in case that has an impact on the decision making process. Unfortunately, as of now, Influence is not being changed with the other costs.
I have to say that when I personally was playing I did notice that the main issue was not the number of under lvl70 people we had, but the lack of Stronghold participation. Some days, a lot of days actually, I could look into the mimic and only see maybe 3 people donating anything.
For the sake of the guild I would suggest to try and set some sort of daily influence requirement at the least. Not everyone has spare AD/Gems/Gold, but can easily obtain Influence by simply doing the Heroic encounters. On the map, the ones that only have 1 spike on them are the easiest and can be soloed by anyone, I did my runs with my DC with ease.
It just really sucked to see out of 140 people in the guild, only 2-10 people donating influence daily. The influence runs should be on everyone's "dailies" list. You can do your IWD then your Sharandar then your Dread Ring dailies, BUT then just do the Stronghold "daily" and fight 5 of those easy mode HE's. It literally takes 2-5 minutes for each, so take that 10-25mins and help the guild out.
I understand this guild is only for "Casual Gamers", and is based upon the principle of not requiring people to do anything, but to just play and help when you can. But if you want the guild to grow, you need to pull your weight and help out. My girlfriend, who still plays on Grace/Melanie, only plays maybe 3 times a week but when she does she is sure to at least do the 5 HE's in stronghold to help out. If she can take the time, I think anyone/everyone else in the guild can. I mean she didn't even level a toon because she didn't want to grind, so I leveled them up for her lol. So yea, she doesn't like the grind in the game, yet she still helps the guild out.
Just something to consider.
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zephyriahMember, NW M9 PlaytestPosts: 2,980Arc User
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
I have to say that when I personally was playing I did notice that the main issue was not the number of under lvl70 people we had, but the lack of Stronghold participation. Some days, a lot of days actually, I could look into the mimic and only see maybe 3 people donating anything.
For the sake of the guild I would suggest to try and set some sort of daily influence requirement at the least. Not everyone has spare AD/Gems/Gold, but can easily obtain Influence by simply doing the Heroic encounters. On the map, the ones that only have 1 spike on them are the easiest and can be soloed by anyone, I did my runs with my DC with ease.
It just really sucked to see out of 140 people in the guild, only 2-10 people donating influence daily. The influence runs should be on everyone's "dailies" list. You can do your IWD then your Sharandar then your Dread Ring dailies, BUT then just do the Stronghold "daily" and fight 5 of those easy mode HE's. It literally takes 2-5 minutes for each, so take that 10-25mins and help the guild out.
I understand this guild is only for "Casual Gamers", and is based upon the principle of not requiring people to do anything, but to just play and help when you can. But if you want the guild to grow, you need to pull your weight and help out. My girlfriend, who still plays on Grace/Melanie, only plays maybe 3 times a week but when she does she is sure to at least do the 5 HE's in stronghold to help out. If she can take the time, I think anyone/everyone else in the guild can. I mean she didn't even level a toon because she didn't want to grind, so I leveled them up for her lol. So yea, she doesn't like the grind in the game, yet she still helps the guild out.
Just something to consider.
I think we just have that few people playing regularly. most of our 130 people don't play. I could easily delete half the guildies I think. (who aren't ever online) people join and they don't ever come back. when I clear out the roster I don't stop because I've ran out of people. I stop because I am afraid of the morale cut people will take when they see 50 people off the roster.
More active players equals more participation. I'd like to be able to run all the dragons but we had a just competent time taking down one. I mean tops we've had what 20 people in the stronghold he dragonflights? we don't have enough high level players to do justice in tiamat or epic demogorgon. If we refined it to 70's only our chances of being able to do this things incrementally rises. for me guild hall advancement is nice but not the endgame. but I'd like to be able to be part of successful end game runs (With relative ease).
but yeah, it sucks that we have to bribe for influence. lol 'I dunno. I'm thinking of just cutting one of my toons loose from the guild and testing waters elsewhere. what I want personally I think is at odds with the guild on some levels and on other levels I really like the people here who do play and the lack of whip cracking. LOL.
I don't ever want to crack a whip on anyone. that's not the fun part. this isn't the military it's a game. and that is the part of me that doesn't want to quit this guild for another. lack of expectations and no serious politics and there is really no guarantee of what you'll find in another guild. I went thru a few before I ended up here. lots of not so nice people out there. but I really want to play end game content with people who can run it. le sigh
Hey guys, I played my ranger hunter to 45 and just couldnt handle how much of glass he is made of. So i made a pally , I love it ive always played tanks in every mmo but wanted to give a dps class a fair shake. well its not my cup of tea. My pallys name is Sir angus. he is now 33. Just in 2 days also lol. Love this Toon. anyways Id like to join with him if possible i tried to request a few times last night but no response. I will still play my hunter when needed for whatever .
War is a cowardly escape from the problem of peace
im always online also i know iam low lvl and cant help do anything for you guys yet but hey active players are key right? :P Feel free to add me to xbox one friends also i have a mic . X ir goat X Id love to ask tons of questions with other questions hahah
Also about the guild hall thing for dailies and such . Im still brand new to the game but im on full time when i get off work. Point me into the right direction and you can bet your bottom dollar i will do it. Not sure what the level requirement is but I will do my part.
War is a cowardly escape from the problem of peace
My .02 cents worth: A guild for casual players is about playing when you can and not having to worry about quotas and donations. As mentioned in the spotlight, it's ok to outgrow the guild and find another. I'll admit that I too have been thinking about leaving to a more active guild and the reason is that my play style has changed from casual to daily and from solo to group runs. I usually only play for an hour or two a day total. I have to carefully pick and choose what content to run and I hate having to beg guildies for help. I need to maximize AD and salvage and at the same time, it should never feel like work.
Rant over. Back on topic...
I don't mind putting a min level requirement of 70 or 60 maybe. The reason is that the Stronghold quests are geared for lvl70 toons. Fresh lvl70s can't solo 5man heroics until they gear up and that affects the donations for sure.
Having said that, I've logged in at peak hours several times and it seemed nothing was going on. So, I would suggest we try and set up regular guild runs and do content in guild groups. To make things easy, we can agree to "save" certain activities until peak time. T2s really need premade groups or they are painful. Same goes for T1s for ungeared lvl70s. ToD has some hard mini dungeons too. Then there are the IWD and Dwarven Valley quests...the list goes on. Just start inviting people whenever you're on, lol.
So...how about starting tonight, we meet at the stronghold campfire for a massive HE farm in the stronghold? If there are enough of us, we can down a dragon. Then anyone who wants, join a group and do skirmishes or whatnot. I will probably login around 11pm PST (9am UTC+2). Happy to call it out on the guild channel and lead the run.
As usual, if anyone needs help and I'm online, I'll gladly join pretty much anything. So, just post to guild chat. Sometimes you need to post more than once. In Protector's Enclave, for example, there's little chance of catching anything posted. Too much spam.
Anyway...remember, it's a game. Do what you enjoy. ;-)
guild hall 6 started today. 5 days til completion. we are 10k gem off market place 3. so I think that's going to be ready in a day or so. I'll make sure one of the officers is with me so I can show you how to start the process next time or if you want to just try it and I'm off line go for it.
I feel like it’s not a case of either/or with most of this stuff we’re discussing. We might never have the juice of a dedicated End-game PvE guild – but we don’t have the pressure to constantly donate or the obligation to be on for X hours a night. I think more active participation can be encouraged without changing the nature of the guild – we can run HEs and Dungeons without making it mandatory.
Looking for more active users doesn’t mean excluding casual players either. Ms. Cat already noted that there are a lot of static accounts that could be removed to make room – and that room can be used for both more low-level casual players and for some more high-level players that are starting out.
I think we do need to think a little bit more about what we mean by “Casual”. In my mind, casual doesn’t necessarily correlate to barely active - so if someone is away for a month or so, I think it's fair we make room for others. It means that everyone is free to do their own thing, that you’re not a slave to “Best in Slot”, that you’re relaxed, friendly and accepting. I’d be dead set against minimum contributions – or minimum attendance. But I think asking that folk actually be playing is probably a fair ask.
My gut feeling is we need to grow the number of active users – because outside of this forum I haven’t seen any active recruitment. Once we have more people on, activities will follow – that might be under-70s helping each other level, or over 60s farming HEs, dragons and dungeons. Both are within the scope of the guild.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
im always online also i know iam low lvl and cant help do anything for you guys yet but hey active players are key right? :P Feel free to add me to xbox one friends also i have a mic . X ir goat X Id love to ask tons of questions with other questions hahah
Also about the guild hall thing for dailies and such . Im still brand new to the game but im on full time when i get off work. Point me into the right direction and you can bet your bottom dollar i will do it. Not sure what the level requirement is but I will do my part.
I was actually asked this same thing last night from someone else – and the answer is the same: The best thing you can do for the guild is level up and have fun. Experiment with the classes, figure out which styles you enjoy and have fun exploring the game. The question at the moment isn’t what you can do for the guild – it’s, what can the guild do for you? Seriously, if there’s anything we can do to help make your experience a good one – help with hard battles, answer questions, give advice – let us know.
About the only thing that would be super helpful (and is entirely optional) is gathering influence. You get influence by doing Heroic Encounters in the Stronghold map. Some high level players can solo that, but while the map will scale you up to level 70, you’re going to find those impossible to do alone. Instead, you can join in if anyone else is gathering Influence – They’ll normally say something like, “Farming HEs in SH”. As a bonus, you’ll get level 5 gems – which at your level will offer a pretty significant boost to your stats. I’ll be on tonight, so if you see me (Ardu), feel free to shout out and I can take you through it.
I’m also happy to join voice chat and answer any questions you have. What skills Paladins use, how do you get zen without paying money, what’s Shar/IWD/SH/HE/etc/etc….
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
Hello, friends. It's a bit awkward to chime in after saying bye-bye and hearing bye-bye in response, but let me add a few cents to clarify how I thought the guild could be going forward as a Casual Gamers guild.
But first, let me mention that being a good guild leader is a very hard work (which I probably didn't fully qualify to do but still enjoyed as a very educating life experience). One of the main reason why I can no longer make myself do this work is that it demands almost a full time employment, much more than I expected as a casual gamer, lots of players expect you to be online when they are online which means playing 5-6 hours every night. I literally don't think anyone could do this guild leader work alone, which is why I asked everyone to help Tiberius as much as you can, and I'm glad that at least a couple of people rose to the occasion.
To the matters at hand, which is participation and contribution, here is my "Seldon Plan" of how the guild could make meaningful progress yet stay casual: the main principle is similar to growing a crystal, you start with a solution and keep growing the core, changing the solution from time to time and refining the core.
Same thing, as a numbered list: 1) Have 2-3 Officers doing a lot of hiring daily - inviting 10+ level 70 people (only 2-3 would accept) you meet in IWD, TOD, Shar, DR and now UD. You should also invite any-level from the forum - these would still be in the minority in the overall guild composition - but these are usually more active than just a usual random low-levels in game. 2) Have someone going though the roster semi-weekly or weekly and shed 20-30 people who haven't played/contributed. Don't be afraid to remove someone actively playing by mistake - just give a mail notice to everyone through the mail beforehand that mistakes could happen and you would fix it if they speak up. 3) Have a growing number of people inviting others through the guild chat to join them on when they do influence runs in Stronghold. Every guild mate should have 2-3 opportunities during the day to join a fast 10-15 minute influence run with guildies. Similar could be happening for Shar/DR currencies, also running SoT twice for quick AD. 4) Periodically explain through the guild mail the most efficient ways to contribute the particular coffer resources, specifically: buying gems rank 3/4/7, using genie's gifts for IWD/TOD. 5) Don't make playing too repeatative, it kills fun for many people, try different activities even if they don't bring loot to the coffer: try running each dungeon in the game, try finding all Scrying stones on the specific map, play hide and seeks, play everyone-is-using-the-same-character.
Hello, friends. It's a bit awkward to chime in after saying bye-bye and hearing bye-bye in response, but let me add a few cents to clarify how I thought the guild could be going forward as a Casual Gamers guild.
But first, let me mention that being a good guild leader is a very hard work (which I probably didn't fully qualify to do but still enjoyed as a very educating life experience). One of the main reason why I can no longer make myself do this work is that it demands almost a full time employment, much more than I expected as a casual gamer, lots of players expect you to be online when they are online which means playing 5-6 hours every night. I literally don't think anyone could do this guild leader work alone, which is why I asked everyone to help Tiberius as much as you can, and I'm glad that at least a couple of people rose to the occasion.
To the matters at hand, which is participation and contribution, here is my "Seldon Plan" of how the guild could make meaningful progress yet stay casual: the main principle is similar to growing a crystal, you start with a solution and keep growing the core, changing the solution from time to time and refining the core.
Same thing, as a numbered list: 1) Have 2-3 Officers doing a lot of hiring daily - inviting 10+ level 70 people (only 2-3 would accept) you meet in IWD, TOD, Shar, DR and now UD. You should also invite any-level from the forum - these would still be in the minority in the overall guild composition - but these are usually more active than just a usual random low-levels in game. 2) Have someone going though the roster semi-weekly or weekly and shed 20-30 people who haven't played/contributed. Don't be afraid to remove someone actively playing by mistake - just give a mail notice to everyone through the mail beforehand that mistakes could happen and you would fix it if they speak up. 3) Have a growing number of people inviting others through the guild chat to join them on when they do influence runs in Stronghold. Every guild mate should have 2-3 opportunities during the day to join a fast 10-15 minute influence run with guildies. Similar could be happening for Shar/DR currencies, also running SoT twice for quick AD. 4) Periodically explain through the guild mail the most efficient ways to contribute the particular coffer resources, specifically: buying gems rank 3/4/7, using genie's gifts for IWD/TOD. 5) Don't make playing too repeatative, it kills fun for many people, try different activities even if they don't bring loot to the coffer: try running each dungeon in the game, try finding all Scrying stones on the specific map, play hide and seeks, play everyone-is-using-the-same-character.
No awkward. love to hear your input. we've missed you. any time you wanna come back, you'll be welcomed.
To the matters at hand, which is participation and contribution, here is my "Seldon Plan" of how the guild could make meaningful progress yet stay casual: the main principle is similar to growing a crystal, you start with a solution and keep growing the core, changing the solution from time to time and refining the core.
Same thing, as a numbered list: 1) Have 2-3 Officers doing a lot of hiring daily - inviting 10+ level 70 people (only 2-3 would accept) you meet in IWD, TOD, Shar, DR and now UD. You should also invite any-level from the forum - these would still be in the minority in the overall guild composition - but these are usually more active than just a usual random low-levels in game. 2) Have someone going though the roster semi-weekly or weekly and shed 20-30 people who haven't played/contributed. Don't be afraid to remove someone actively playing by mistake - just give a mail notice to everyone through the mail beforehand that mistakes could happen and you would fix it if they speak up. 3) Have a growing number of people inviting others through the guild chat to join them on when they do influence runs in Stronghold. Every guild mate should have 2-3 opportunities during the day to join a fast 10-15 minute influence run with guildies. Similar could be happening for Shar/DR currencies, also running SoT twice for quick AD. 4) Periodically explain through the guild mail the most efficient ways to contribute the particular coffer resources, specifically: buying gems rank 3/4/7, using genie's gifts for IWD/TOD. 5) Don't make playing too repeatative, it kills fun for many people, try different activities even if they don't bring loot to the coffer: try running each dungeon in the game, try finding all Scrying stones on the specific map, play hide and seeks, play everyone-is-using-the-same-character.
Going all Hari Seldon on us, eh?
1 – Yeah, although I shy away from setting hard and fast goals. I think a membership drive is in order, although encouraging seniors to invite people without being asked might be a good start. I agree inviting people from the forum is a good idea - in general they've already made the effort to seek the forum out, which means they're semi-serious about the game. I’m thinking I’ll write a short ad/blurb that people recruiting can use in Zone-chat. That way shy people can Copy/Paste it without feeling too self-conscious. 2 – Agree, although this will be better once there are more people coming in. 3 – Agree. And I’m bad for this, because unless I’m reminded I’ll often forget. Perhaps I’ll try throwing out the offer once when I log-in, and again before I quit– just to make sure that people have a chance to join. 4 – I’ll be running more giveaways to help focus on these areas – at the moment it’s a case of figuring out what sorts of items will excite people (without bankrupting me). The challenge is to have goals that lower levels can do too, and have prizes that will be suitable for everyone (the Mystic Phoera was great – but stuff like Ice Weapon Enchants are only useful to lower levels). 5 – I think that’s part of the reason why people shy away from group events, but I think that’ll be less of an issue when there are more people. For example, if there are seven or less people on, I’m reluctant to suggest an activity. I don’t want to pressure anyone, nor impose on their current activity. If there’s lots of people on, shouting out an activity is less pressure.
It all starts with building the active membership – but I hate the idea of a recruitment drive. People joining for a possible reward aren’t people who are likely to stick around. Instead we need to encourage senior members to make invitations a more regular part of their day.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
well I went all crazy and spent about 150k on rank 7s because I thought that we could maybe get two structures going at once but no we have to wait for the guild hall to upgrade before we can have market place 3.. but we have everything in the coffer for market place 3 now. guild hall 6 is five days off so market place 3 is probably five more days off that.
on the other things recruiting is something I'm bad at. I'm a solid introvert.. but managing roster isn't a pain for me and I'm really not afraid of cutting people. /old curmudgeon/ lol.
we should maybe make some more senior members from our active players and make them say the super secret casual gamers oath of inviting while they play. I don't see many people not in a guild these days though. when I ran dungeons a lot. I used to invite a lot. but I'm not seeing many guildless doing the new content.
I don't think a membership drive needs to offer incentive. we are what we are. advertising our guild in end game areas just be honest. we're gh 6 and have market place 3 were making slow but steady progress. No requirements but give what you can and try to do some dailies. As far as getting people to do it.. it's for everyone's benefit. including theirs to get a more active guild. more people to run things with, fast upgrade of structures more boons.. that just needs to be pointed out.
Personally I'm kind of against give aways for something like a small guild like we are. any time you get greed going you get the other negative stuff that goes along with it. I'm of the mind help those who need it how you can, and try to do as much as you can for the guild and try to find other like minded people and do what you can for the betterment of your own character, yah know?
I think my solution to be happy personally is to dual guild (if I can get by with it) at least until we get a more active base. I'm rich enough to support donations to two guilds and I have enough characters of a highish level to get by with it as well.
ok, here's what I'm thinking. we have some senior officers but how about some community leaders. doesn't need to be a new rank. although we could commute it to the straight up officer class that is currently not in use. those people lead nightly and some daily events. we elect 5 or 6 of them. they can do things like lead HE in well of dragons, IWD and what not call out recruitment adverts in open areas. Organize dungeon delves that sort of thing. we can have 5 or 6 of them (or even more) so it can be a weekly thing one night a week for them or twice a week or something like that.
the ones that come to mind for it off hand would be Nova, Shifun and Mhari (but I havent' seen mhari around for awhile but I haven't been on during prime time for the most part) People don't like coming forward so we have to reach out and ping people who we think would do a good job of it. LOL. (but seriously, come forward) LOL.
Telprydain already is one by default (And darned good at it too)
I like the community leader idea - particularity as it's something that people can op in or out of as required.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
To the matters at hand, which is participation and contribution, here is my "Seldon Plan" of how the guild could make meaningful progress yet stay casual: the main principle is similar to growing a crystal, you start with a solution and keep growing the core, changing the solution from time to time and refining the core.
Same thing, as a numbered list: 1) Have 2-3 Officers doing a lot of hiring daily - inviting 10+ level 70 people (only 2-3 would accept) you meet in IWD, TOD, Shar, DR and now UD. You should also invite any-level from the forum - these would still be in the minority in the overall guild composition - but these are usually more active than just a usual random low-levels in game. 2) Have someone going though the roster semi-weekly or weekly and shed 20-30 people who haven't played/contributed. Don't be afraid to remove someone actively playing by mistake - just give a mail notice to everyone through the mail beforehand that mistakes could happen and you would fix it if they speak up. 3) Have a growing number of people inviting others through the guild chat to join them on when they do influence runs in Stronghold. Every guild mate should have 2-3 opportunities during the day to join a fast 10-15 minute influence run with guildies. Similar could be happening for Shar/DR currencies, also running SoT twice for quick AD. 4) Periodically explain through the guild mail the most efficient ways to contribute the particular coffer resources, specifically: buying gems rank 3/4/7, using genie's gifts for IWD/TOD. 5) Don't make playing too repeatative, it kills fun for many people, try different activities even if they don't bring loot to the coffer: try running each dungeon in the game, try finding all Scrying stones on the specific map, play hide and seeks, play everyone-is-using-the-same-character.
4 – I’ll be running more giveaways to help focus on these areas – at the moment it’s a case of figuring out what sorts of items will excite people (without bankrupting me). The challenge is to have goals that lower levels can do too, and have prizes that will be suitable for everyone (the Mystic Phoera was great – but stuff like Ice Weapon Enchants are only useful to lower levels).
Contact me. I'm a hoarder. I have stuff that might be appealing to all levels, including Zhentarum Warlock, Lillend, Battlefield Medic, along with other blue and purple companions and many somewhat lesser items that might be grouped up to make up some nice packages. I could even be persuaded to part with one of my metal lobsters (Apparatus of Gond), but must save one for "Gonditis the Insane" a new character to be started during the next 2X XP event. I had considered just putting some of them in the Guild bank anyway, I think it might be better to donate them for reward/incentive giveaways that are announced in advance.
Contact me. I'm a hoarder. I have stuff that might be appealing to all levels
I just had an insight into Tiberius Rex's concern around my giveaway when you said that: An odd panic that someone would be giving all that stuff away. It was weird. But if you were considering giving it to the guild bank anyway - yeah, a more structured giveaway could be an better option.
Something we're talking about on the Facebook page is what sort of competitions we should be running and why. Some good points have been raised about what expectation I might inadvertently set if we have too many giveaways for doing things that people should be doing voluntarily. (Donating to the coffer, donating to the bank, inviting new people, etc). With that in mind, we've discussed having the odd "goal" orientated giveaway, but also having other silly ones - Like a trivia competitions, silly questionnaires and other 'fun' stuff. While I definitely concur we don't want to foster a community that's only in it for the rewards, I think it's a fun way to encourage participation - the key will be to strike a balance.
I'll hit you up soon and see what you think.
Casual Gamers
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories. "In war, unqualified. In peace, disorganised. In death, mild irritation."
Contact me. I'm a hoarder. I have stuff that might be appealing to all levels
I just had an insight into Tiberius Rex's concern around my giveaway when you said that: An odd panic that someone would be giving all that stuff away. It was weird.
Zephr wrote: "Contact me. I'm a hoarder. I have stuff that might be appealing to all levels, including Zhentarum Warlock, Lillend, Battlefield Medic, along with other blue and purple companions and many somewhat lesser items that might be grouped up to make up some nice packages. I could even be persuaded to part with one of my metal lobsters (Apparatus of Gond), but must save one for "Gonditis the Insane" a new character to be started during the next 2X XP event. I had considered just putting some of them in the Guild bank anyway, I think it might be better to donate them for reward/incentive giveaways that are announced in advance."
Look forward to seeing that toon! I went steampunk with my cw. it's fun. the gond stuff is my favorite styling in this game. wish there was more of it and more often.
Ive been doing some research in pally builds and so far this is a dream build for me. Figured id share if anyone else is interested. Hit 43 last night gained ten lvls yesterday.
I had AD's from some keys i bought that gave me stuff not for me or that went for super high Ad to give my pally a kick start bought enchantments and purple weapon and sheild and cloak that lvls up as i do. Then the other night i helped kill a dragon and got the bone shield so i placed it on top of my current shield so i dont look like everyone else hahah.
War is a cowardly escape from the problem of peace
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I imagine that there are other like behaviors too... like people who can hear group voice chat, but aren't comfortable wearing a mic.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
I've seen that too. Disjointed conversations. I figured they were talking in a group and others were replying in group chat channel not guild chat. Maybe not hey if others have noticed it too
Everyone who deposited Influence and messaged me (here or in-game) should now have received an in-game message with your numbers. If you have NOT received a mail in-game you need to message me ASAP or you’ll miss out on the draw.
Your message will have given you groups and numbers (e.g. Number 3 in Group 2, Number 1 in Group 3, etc). Due to the number of entries there will be two rolls: A D4 will be rolled to pick a group, then a D10 will be rolled to pick a number (this avoids the bell-curve of trying to roll 2D20).
Ylvenna and I will be rolling the dice tonight and putting the results on Youtube for all to see – So if you haven’t received that in-game message you’ll need to message me before then.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
we have a lot of lower levels who join play for a week and we never see them again. in order to advance we need an active player base. getting to 70 takes some dedication (Which is why I'd like to see that) and it means the people who join are less likely to leave or become inactive.
So, Comments and thoughts?
Personally, I'm thinking about quitting for another guild at this point. but yah know I'm Guild leader so I'd be stoopid not to try and make it a better place in my estimation before I do something rash. LOL.
On the other hand, we also have lots of stalled/stagnant players that we then have to identify and manually remove while trying not to impact active players. And it’s not like we do a lot to help new players level anyhow.
I think that going forward limiting it to level 70s is something of a necessary evil that wouldn’t be necessary if folk left the guild before leaving the game.
(N.B Despite this conversation, I'll try to make sure you get an invite, Plague Shot. Always nice to see an OG return.)
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
https://arcgames.com/en/games/xbox/neverwinter/news/detail/9662503-xbox-guild-spotlight%3A-casual-gamers
and as long as changes don't go against that, I can live with it. But face it, to progress we need contributions to the mimic and that has less to do with character level than a spirit of giving and an ability to pay. I don't know that a higher starting level will achieve that goal, nor do I know it will not.
I suspect, that more activities like this past weekend's giveaway may produce better results than setting a level requirement. Along with a guild calendar (that we don't make ninja changes to), to build excitement and allow for maximum participation and possibly tie in to the game calendar (when it doesn't change). Like encourage and reward AD donation during 2Xad events, enchantments during 2X enchantment and so on.
Would I like to see faster progress, sure. I would like to try out masterwork professions. Do I need to see faster progress, not really. I'm in no hurry. So, I'll go along with whatever decision on Level is made with no reservations on my part.
Do remember the price for guild structures is going to be coming way down in Mod 9 which goes live on PC March 15 and should hit us about 6 weeks later, in case that has an impact on the decision making process. Unfortunately, as of now, Influence is not being changed with the other costs.
For the sake of the guild I would suggest to try and set some sort of daily influence requirement at the least. Not everyone has spare AD/Gems/Gold, but can easily obtain Influence by simply doing the Heroic encounters. On the map, the ones that only have 1 spike on them are the easiest and can be soloed by anyone, I did my runs with my DC with ease.
It just really sucked to see out of 140 people in the guild, only 2-10 people donating influence daily. The influence runs should be on everyone's "dailies" list. You can do your IWD then your Sharandar then your Dread Ring dailies, BUT then just do the Stronghold "daily" and fight 5 of those easy mode HE's. It literally takes 2-5 minutes for each, so take that 10-25mins and help the guild out.
I understand this guild is only for "Casual Gamers", and is based upon the principle of not requiring people to do anything, but to just play and help when you can. But if you want the guild to grow, you need to pull your weight and help out. My girlfriend, who still plays on Grace/Melanie, only plays maybe 3 times a week but when she does she is sure to at least do the 5 HE's in stronghold to help out. If she can take the time, I think anyone/everyone else in the guild can. I mean she didn't even level a toon because she didn't want to grind, so I leveled them up for her lol. So yea, she doesn't like the grind in the game, yet she still helps the guild out.
Just something to consider.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
More active players equals more participation. I'd like to be able to run all the dragons but we had a just competent time taking down one. I mean tops we've had what 20 people in the stronghold he dragonflights? we don't have enough high level players to do justice in tiamat or epic demogorgon. If we refined it to 70's only our chances of being able to do this things incrementally rises. for me guild hall advancement is nice but not the endgame. but I'd like to be able to be part of successful end game runs (With relative ease).
but yeah, it sucks that we have to bribe for influence. lol
'I dunno. I'm thinking of just cutting one of my toons loose from the guild and testing waters elsewhere. what I want personally I think is at odds with the guild on some levels and on other levels I really like the people here who do play and the lack of whip cracking. LOL.
I don't ever want to crack a whip on anyone. that's not the fun part. this isn't the military it's a game. and that is the part of me that doesn't want to quit this guild for another. lack of expectations and no serious politics and there is really no guarantee of what you'll find in another guild. I went thru a few before I ended up here. lots of not so nice people out there. but I really want to play end game content with people who can run it. le sigh
Thomas Mann.
Feel free to add me to xbox one friends also i have a mic . X ir goat X Id love to ask tons of questions with other questions hahah
Also about the guild hall thing for dailies and such . Im still brand new to the game but im on full time when i get off work. Point me into the right direction and you can bet your bottom dollar i will do it. Not sure what the level requirement is but I will do my part.
Thomas Mann.
Rant over. Back on topic...
I don't mind putting a min level requirement of 70 or 60 maybe. The reason is that the Stronghold quests are geared for lvl70 toons. Fresh lvl70s can't solo 5man heroics until they gear up and that affects the donations for sure.
Having said that, I've logged in at peak hours several times and it seemed nothing was going on. So, I would suggest we try and set up regular guild runs and do content in guild groups. To make things easy, we can agree to "save" certain activities until peak time. T2s really need premade groups or they are painful. Same goes for T1s for ungeared lvl70s. ToD has some hard mini dungeons too. Then there are the IWD and Dwarven Valley quests...the list goes on. Just start inviting people whenever you're on, lol.
So...how about starting tonight, we meet at the stronghold campfire for a massive HE farm in the stronghold? If there are enough of us, we can down a dragon. Then anyone who wants, join a group and do skirmishes or whatnot. I will probably login around 11pm PST (9am UTC+2). Happy to call it out on the guild channel and lead the run.
As usual, if anyone needs help and I'm online, I'll gladly join pretty much anything. So, just post to guild chat. Sometimes you need to post more than once. In Protector's Enclave, for example, there's little chance of catching anything posted. Too much spam.
Anyway...remember, it's a game. Do what you enjoy. ;-)
Looking for more active users doesn’t mean excluding casual players either. Ms. Cat already noted that there are a lot of static accounts that could be removed to make room – and that room can be used for both more low-level casual players and for some more high-level players that are starting out.
I think we do need to think a little bit more about what we mean by “Casual”. In my mind, casual doesn’t necessarily correlate to barely active - so if someone is away for a month or so, I think it's fair we make room for others.
It means that everyone is free to do their own thing, that you’re not a slave to “Best in Slot”, that you’re relaxed, friendly and accepting. I’d be dead set against minimum contributions – or minimum attendance. But I think asking that folk actually be playing is probably a fair ask.
My gut feeling is we need to grow the number of active users – because outside of this forum I haven’t seen any active recruitment. Once we have more people on, activities will follow – that might be under-70s helping each other level, or over 60s farming HEs, dragons and dungeons. Both are within the scope of the guild.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
Seriously, if there’s anything we can do to help make your experience a good one – help with hard battles, answer questions, give advice – let us know.
About the only thing that would be super helpful (and is entirely optional) is gathering influence. You get influence by doing Heroic Encounters in the Stronghold map.
Some high level players can solo that, but while the map will scale you up to level 70, you’re going to find those impossible to do alone. Instead, you can join in if anyone else is gathering Influence – They’ll normally say something like, “Farming HEs in SH”.
As a bonus, you’ll get level 5 gems – which at your level will offer a pretty significant boost to your stats. I’ll be on tonight, so if you see me (Ardu), feel free to shout out and I can take you through it.
I’m also happy to join voice chat and answer any questions you have. What skills Paladins use, how do you get zen without paying money, what’s Shar/IWD/SH/HE/etc/etc….
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
It's a bit awkward to chime in after saying bye-bye and hearing bye-bye in response, but let me add a few cents to clarify how I thought the guild could be going forward as a Casual Gamers guild.
But first, let me mention that being a good guild leader is a very hard work (which I probably didn't fully qualify to do but still enjoyed as a very educating life experience). One of the main reason why I can no longer make myself do this work is that it demands almost a full time employment, much more than I expected as a casual gamer, lots of players expect you to be online when they are online which means playing 5-6 hours every night. I literally don't think anyone could do this guild leader work alone, which is why I asked everyone to help Tiberius as much as you can, and I'm glad that at least a couple of people rose to the occasion.
To the matters at hand, which is participation and contribution, here is my "Seldon Plan" of how the guild could make meaningful progress yet stay casual: the main principle is similar to growing a crystal, you start with a solution and keep growing the core, changing the solution from time to time and refining the core.
Same thing, as a numbered list:
1) Have 2-3 Officers doing a lot of hiring daily - inviting 10+ level 70 people (only 2-3 would accept) you meet in IWD, TOD, Shar, DR and now UD. You should also invite any-level from the forum - these would still be in the minority in the overall guild composition - but these are usually more active than just a usual random low-levels in game.
2) Have someone going though the roster semi-weekly or weekly and shed 20-30 people who haven't played/contributed. Don't be afraid to remove someone actively playing by mistake - just give a mail notice to everyone through the mail beforehand that mistakes could happen and you would fix it if they speak up.
3) Have a growing number of people inviting others through the guild chat to join them on when they do influence runs in Stronghold. Every guild mate should have 2-3 opportunities during the day to join a fast 10-15 minute influence run with guildies. Similar could be happening for Shar/DR currencies, also running SoT twice for quick AD.
4) Periodically explain through the guild mail the most efficient ways to contribute the particular coffer resources, specifically: buying gems rank 3/4/7, using genie's gifts for IWD/TOD.
5) Don't make playing too repeatative, it kills fun for many people, try different activities even if they don't bring loot to the coffer: try running each dungeon in the game, try finding all Scrying stones on the specific map, play hide and seeks, play everyone-is-using-the-same-character.
No awkward. love to hear your input. we've missed you. any time you wanna come back, you'll be welcomed.
Going all Hari Seldon on us, eh?
1 – Yeah, although I shy away from setting hard and fast goals. I think a membership drive is in order, although encouraging seniors to invite people without being asked might be a good start. I agree inviting people from the forum is a good idea - in general they've already made the effort to seek the forum out, which means they're semi-serious about the game.
I’m thinking I’ll write a short ad/blurb that people recruiting can use in Zone-chat. That way shy people can Copy/Paste it without feeling too self-conscious.
2 – Agree, although this will be better once there are more people coming in.
3 – Agree. And I’m bad for this, because unless I’m reminded I’ll often forget. Perhaps I’ll try throwing out the offer once when I log-in, and again before I quit– just to make sure that people have a chance to join.
4 – I’ll be running more giveaways to help focus on these areas – at the moment it’s a case of figuring out what sorts of items will excite people (without bankrupting me). The challenge is to have goals that lower levels can do too, and have prizes that will be suitable for everyone (the Mystic Phoera was great – but stuff like Ice Weapon Enchants are only useful to lower levels).
5 – I think that’s part of the reason why people shy away from group events, but I think that’ll be less of an issue when there are more people. For example, if there are seven or less people on, I’m reluctant to suggest an activity. I don’t want to pressure anyone, nor impose on their current activity. If there’s lots of people on, shouting out an activity is less pressure.
It all starts with building the active membership – but I hate the idea of a recruitment drive. People joining for a possible reward aren’t people who are likely to stick around. Instead we need to encourage senior members to make invitations a more regular part of their day.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
on the other things recruiting is something I'm bad at. I'm a solid introvert.. but managing roster isn't a pain for me and I'm really not afraid of cutting people. /old curmudgeon/ lol.
we should maybe make some more senior members from our active players and make them say the super secret casual gamers oath of inviting while they play. I don't see many people not in a guild these days though. when I ran dungeons a lot. I used to invite a lot. but I'm not seeing many guildless doing the new content.
I don't think a membership drive needs to offer incentive. we are what we are. advertising our guild in end game areas just be honest. we're gh 6 and have market place 3 were making slow but steady progress. No requirements but give what you can and try to do some dailies. As far as getting people to do it.. it's for everyone's benefit. including theirs to get a more active guild. more people to run things with, fast upgrade of structures more boons.. that just needs to be pointed out.
Personally I'm kind of against give aways for something like a small guild like we are. any time you get greed going you get the other negative stuff that goes along with it. I'm of the mind help those who need it how you can, and try to do as much as you can for the guild and try to find other like minded people and do what you can for the betterment of your own character, yah know?
I think my solution to be happy personally is to dual guild (if I can get by with it) at least until we get a more active base. I'm rich enough to support donations to two guilds and I have enough characters of a highish level to get by with it as well.
the ones that come to mind for it off hand would be Nova, Shifun and Mhari (but I havent' seen mhari around for awhile but I haven't been on during prime time for the most part) People don't like coming forward so we have to reach out and ping people who we think would do a good job of it. LOL. (but seriously, come forward) LOL.
Telprydain already is one by default (And darned good at it too)
I like the community leader idea - particularity as it's something that people can op in or out of as required.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
But if you were considering giving it to the guild bank anyway - yeah, a more structured giveaway could be an better option.
Something we're talking about on the Facebook page is what sort of competitions we should be running and why. Some good points have been raised about what expectation I might inadvertently set if we have too many giveaways for doing things that people should be doing voluntarily. (Donating to the coffer, donating to the bank, inviting new people, etc).
With that in mind, we've discussed having the odd "goal" orientated giveaway, but also having other silly ones - Like a trivia competitions, silly questionnaires and other 'fun' stuff.
While I definitely concur we don't want to foster a community that's only in it for the rewards, I think it's a fun way to encourage participation - the key will be to strike a balance.
I'll hit you up soon and see what you think.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
Zephr wrote:
"Contact me. I'm a hoarder. I have stuff that might be appealing to all levels, including Zhentarum Warlock, Lillend, Battlefield Medic, along with other blue and purple companions and many somewhat lesser items that might be grouped up to make up some nice packages. I could even be persuaded to part with one of my metal lobsters (Apparatus of Gond), but must save one for "Gonditis the Insane" a new character to be started during the next 2X XP event. I had considered just putting some of them in the Guild bank anyway, I think it might be better to donate them for reward/incentive giveaways that are announced in advance."
Look forward to seeing that toon! I went steampunk with my cw. it's fun. the gond stuff is my favorite styling in this game. wish there was more of it and more often.
https://youtu.be/PCUahUktUAM
Thomas Mann.
Thomas Mann.