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[QOL] BoC becomes BoA

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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    No, The majority of BOC items should not become BOA
    in the sum character A and B are the same person in this game
    I think , if gear is transfered without any kind of tax it is too easy to switch classes every mod
    just take mod 5 how many TR´s growed like mushrooms in every corner, mod 6+7 paladins
    in case you give anyone the chance to just hop on this class and and transfer BIS equip you can see the effec in PVP and PVE
    for now I main warlock and do some PVP despite the problems you have to handle
    I am also someone who build this character on purpose and don´t want to hop on next broken class, just to abuse any kind of bug, but lots of player exactly do this to have an all time advantage contesting each other, PVP would not get better at all, its gonna get worse for sure concernig the variety of classes
    so next Dom its probably 4 OP + one TR against against each other?
    queing for PVE or lfg you wait for ages until a DC pops up in case the class would get nerfed (example)

    the benefit: no more crying and nerfing threads in every class forum, because noone plays some classes actively any more , just waiting in the garage until a developer does any kind of involuntary programming error and the class becomes flavor of the month
    only threads like: "My Paladin is not paingiver No 1 please do someting for my utterly broken path" and make it more broken
    Or: "I can´t solo VT anymore, please fix it"
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    Sounds cool!

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable

    in the sum character A and B are the same person in this game
    I think , if gear is transfered without any kind of tax it is too easy to switch classes every mod
    just take mod 5 how many TR´s growed like mushrooms in every corner, mod 6+7 paladins
    in case you give anyone the chance to just hop on this class and and transfer BIS equip you can see the effec in PVP and PVE
    for now I main warlock and do some PVP despite the problems you have to handle
    I am also someone who build this character on purpose and don´t want to hop on next broken class, just to abuse any kind of bug, but lots of player exactly do this to have an all time advantage contesting each other, PVP would not get better at all, its gonna get worse for sure concernig the variety of classes
    so next Dom its probably 4 OP + one TR against against each other?
    queing for PVE or lfg you wait for ages until a DC pops up in case the class would get nerfed (example)

    the benefit: no more crying and nerfing threads in every class forum, because noone plays some classes actively any more , just waiting in the garage until a developer does any kind of involuntary programming error and the class becomes flavor of the month
    only threads like: "My Paladin is not paingiver No 1 please do someting for my utterly broken path" and make it more broken
    Or: "I can´t solo VT anymore, please fix it"

    What's more important, being a quote on quote "Loyal" class player that has all of 2 other people to play with.

    or to revitalize the community with new players?

    This change is an obvious step to rehabilitate the game.


    DERSIDIUS
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  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    Yes, All BOC Items should become BOA; where applicable
    Absolutely yes, BoA to most everything. There are many reasons for this and they are all good, including helping Crytpics bottom line.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • ayrouxayroux Member Posts: 4,271 Arc User
    Yes, All BOC Items should become BOA; where applicable
    dersidius said:

    So with the huge win for the majority of the population (I'm talking about the implementation of ALL guild vendored items being BOA) I come to the community today with a poll request to figure out this simple question, that IMO would improve QOL drastically, as well as keep players playing for a very long time

    Should all BoC (Bound on Character Items) Become BoA (Bound on Account items)

    The benefits of such a change would include a lot, but mainly this following implementation.

    1 type of artifact, for all the toons on each account.

    my personal account has multiple copies of the same artifact, and it's starting to feel very excessive.

    Implementation of such a change like this would also allow the class specifc artifacts (that are currently black holes for ad) be used in other classes that would need them more then your current main toon.

    this would encourage the player base to have multiple classes, and have far more to do in game with less cost to do it.

    So vote on:

    Yes, to make all Boc Items BoA

    or

    No, if you disagree


    So.... 149 votes votes for yes. 89% of people support this as a good idea. Its not implemented WHY?!
  • mattsacremattsacre Member Posts: 330 Arc User
    edited October 2015
    dersidius said:

    in the sum character A and B are the same person in this game
    I think , if gear is transfered without any kind of tax it is too easy to switch classes every mod
    just take mod 5 how many TR´s growed like mushrooms in every corner, mod 6+7 paladins
    in case you give anyone the chance to just hop on this class and and transfer BIS equip you can see the effec in PVP and PVE
    for now I main warlock and do some PVP despite the problems you have to handle
    I am also someone who build this character on purpose and don´t want to hop on next broken class, just to abuse any kind of bug, but lots of player exactly do this to have an all time advantage contesting each other, PVP would not get better at all, its gonna get worse for sure concernig the variety of classes
    so next Dom its probably 4 OP + one TR against against each other?
    queing for PVE or lfg you wait for ages until a DC pops up in case the class would get nerfed (example)

    the benefit: no more crying and nerfing threads in every class forum, because noone plays some classes actively any more , just waiting in the garage until a developer does any kind of involuntary programming error and the class becomes flavor of the month
    only threads like: "My Paladin is not paingiver No 1 please do someting for my utterly broken path" and make it more broken
    Or: "I can´t solo VT anymore, please fix it"

    What's more important, being a quote on quote "Loyal" class player that has all of 2 other people to play with.

    or to revitalize the community with new players?

    This change is an obvious step to rehabilitate the game.

    But that's just it...if gear..core gear is BtA it has the opposite effect of bringing in new people and revitalizing the game. With BtA core gear you have a 1% vs. 99% situation.

    The "elite" will have BIS by virtue of a broken class having a advantage to initially getting the gear in the first place. People play the TR when they have a advantage or the OP, whatever, that class until some nerf, is over represented in the rankings. Then they get to "handoff" that gear to some other class without them even earning it.

    They may not have spent 1 second in PvP, but by virtue of that welfare from their OP class, are instaBIS. How does it attract new players when they keep getting matched with instaBIS characters? If I kicked your feet from under you, then gave you a hand up, then kicked you feet from under you, then helped you up then kicked you feet from under you.....how many times are you going to fall for the "hand up" trick? That's what you are setting new player up for..how long before they find out they didn't have a prayer against your "hand-upping-instaBIS-character" and rage quit? Or if not rage quit, then just forgo PvP altogether?

    How long will your ques be if there is no new cannon fodder coming in for you to trip-hand-up anymore? Because if that's how it's going to be, instaBIS characters, you are going to run out of new victims in short order.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    No, The majority of BOC items should not become BOA
    Its what metalldj said, only solution is giving everyone a real Chance to get BiS in a acceptable time
    Get rid oft artifacts...
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    No, The majority of BOC items should not become BOA
    Its what metalldj said, only solution is giving everyone a real Chance to get BiS in a acceptable time
    Get rid oft artifacts...
  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable

    If only level 70 toons could get the Main's artifacts and mounts, I would be ok with the OPs suggestion. Otherwise it is just another death knell for PVP.


    It certainly is not a deathknell

    The arguement about low level pvp being ruined holds no water. You can be out of the level 10 bracket in under 30 minutes if you want to be, not to mention no one really cares about competitive low level gameplay; Anyhow, they could have the points of artifacts scale the same way mulhorand gear does.


    I'm not sure what illusion the community is under, but FOTM players is definitely not our biggest concern atm, in fact we should welcome them in the hopes that it adds to our player base and stimulates growth for the future community.

    Otherwise the downward slope will continue.

    This change needs to be implemented.

    DERSIDIUS
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  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable


    Our only hope is that all these BIS guys get bored and move on to a new game. Let me know which one so I can avoid it like the plague.


    Every time an expireced BiS player thats been here from the beginning leaves the game, the community suffers a drastic blow.

    We lose tons of knowledge of bugs.

    We lose a class expert that can help pave the way for new players with expirence and meta build creation

    and we lose the heart of the community thats been keeping whats left of the player base around.

    All changes need to be geared towards making the game fun to play again.

    having the ability to viably play alts (with BoA Gear, since class balance isn't a thing, and Gear gap is to wide) is a change that will help all levels of game play and encourage players to continue to play.

    Trust me, with the game titles that are coming out next quarter or within a years time. This games dev team needs to pull out all the stops.

    DERSIDIUS
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  • zukn75zukn75 Member Posts: 364 Arc User
    Yes, All BOC Items should become BOA; where applicable
    I'd be fine with any item you equipped becoming Bound to Character, as long as ALL the freaking RP stones from all sources become BtA. IE you use it you bought it, no returns, no selling it on once it hasn't got the new car smell.
    But for the love of all things holy/unholy/undecided allow us to earn enough RP within a modules lifecycle to allow us to refine our gear before it needs replacing without A) dropping hundreds of bucks , B) treating the "game" as a full time job, C) or using AD to buy botted RP
  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    zukn75 said:

    I'd be fine with any item you equipped becoming Bound to Character, as long as ALL the freaking RP stones from all sources become BtA. IE you use it you bought it, no returns, no selling it on once it hasn't got the new car smell.
    But for the love of all things holy/unholy/undecided allow us to earn enough RP within a modules lifecycle to allow us to refine our gear before it needs replacing without A) dropping hundreds of bucks , B) treating the "game" as a full time job, C) or using AD to buy botted RP

    This still dosen't alleviate the fact that I have 5 Mythic DC sigils, Lol.

    DERSIDIUS
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  • sasagerusasageru Member Posts: 269 Arc User
    Yes, All BOC Items should become BOA; where applicable
    Please ^^ this would be awesome. I get some many transmutable item's BoC that I can't use for my characters class, can't sell em, can't give them to my other toon :c whats a girl to do? *sells to item vendor for some copper*
    DPS Rogue | Heal/Buff Cleric
     
  • dersidiusdersidius Member Posts: 452 Arc User
    edited October 2015
    Yes, All BOC Items should become BOA; where applicable
    sasageru said:

    Please ^^ this would be awesome. I get some many transmutable item's BoC that I can't use for my characters class, can't sell em, can't give them to my other toon :c whats a girl to do? *sells to item vendor for some copper*

    Buy more Zen Fashion? lol.... At least those are BoA...


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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    No, The majority of BOC items should not become BOA
    I think its quite the other way
    1000s of potentially interested player exist , remember last ncl
    They only take part for a single reason during ncl...get rewarded
    The Moment ncl stopped the queues were empty due to one reason, most if them can't enjoy PVP caused by imbalanced classes and matchmaking
    Playing in a PVE orientated guild I know what the mayority of not BiS equipped player think
    PVP is not made for BIS player they are a small monority and lots of them ruined PVP by exploiting, bug abusing and pug stomping all day
    I feel lots of BIS player are to selfcentered and blind to understand such an obvious causality
    Now creating more of BIS player will not solve anything
    Nobody that is mentally health and new to this game will invest in PVP being treated like this because he needs ages to build up his char
    The PVP community will not grow, it will just slowly die (imo PVP is dead already)
    In case you want fresh blood in PVP, and thats needed by sure, you have to close the gap
    Make PVP competetive again or die
  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear

    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    DERSIDIUS
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  • mattsacremattsacre Member Posts: 330 Arc User
    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    mattsacre said:

    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

    At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit.

    As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values.

    Not allowing the complete swap of gear is an atrocity at best.


    DERSIDIUS
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  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User
    Yes, All BOC Items should become BOA; where applicable

    Right now I transfer weaponenchant , armor enchants, stones from one to the next class

    In case I start to switch all my artifacts, compagnions etc. on top...I transfer all?

    In that case I would propose just create an all in one character to switch between classes as you please, like skyforge, but that not my kind oft game any more

    I think the thread starter added "when applicable".
    What I do not understand is why a RP stone comes in BoC, BoA and NB versions. NB for market, and that is ok. But Why differentiate between BoA and BoC?

    I agree that things like companion should STAY BoC. But for bags, RP stones and a few other I don;t see the need for a BoC.

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • dufistodufisto Member Posts: 537 Arc User
    l3thin4th said:

    Right now I transfer weaponenchant , armor enchants, stones from one to the next class

    In case I start to switch all my artifacts, compagnions etc. on top...I transfer all?

    In that case I would propose just create an all in one character to switch between classes as you please, like skyforge, but that not my kind oft game any more

    I think the thread starter added "when applicable".
    What I do not understand is why a RP stone comes in BoC, BoA and NB versions. NB for market, and that is ok. But Why differentiate between BoA and BoC?

    I agree that things like companion should STAY BoC. But for bags, RP stones and a few other I don;t see the need for a BoC.
    no problems with bags ( cryptic's money maker), rp ( agree change boc to boa), mounts ( for the few that arent account wide already), and even companions. artifacts and arti gear should remain bound.
    the "as applicable" tag is too vague to support.
  • mattsacremattsacre Member Posts: 330 Arc User
    edited October 2015
    dersidius said:

    mattsacre said:

    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

    At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit.

    As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values.

    Not allowing the complete swap of gear is an atrocity at best.

    That's the problem, it's more fun for them and anyone else can get stuffed.

    Who is them? The long term players.
    Who aren't them? All the other players trying to lvl up and progress.
    The only ones arguing for BIS gear being transferable to other toons (who may have never even pvped once) are the haves. All that interests them is its good for them and everyone elses game experience be damned.
    The have nots are the ones trying to experience the game and level, there are far more of them than the haves. So, you are arguing it should all be good that a fewhaves get's to ruin it for all thefar, far more have nots, so long as the haves are having fun.

    (Removed real world criminal references - please don't go there. Thanks. ~Zeb)


    Post edited by zebular on
  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    mattsacre said:

    dersidius said:

    mattsacre said:

    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

    At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit.

    As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values.

    Not allowing the complete swap of gear is an atrocity at best.

    That's the problem, it's more fun for them and anyone else can get stuffed.

    Who is them? The long term players.
    Who aren't them? All the other players trying to lvl up and progress.
    The only ones arguing for BIS gear being transferable to other toons (who may have never even pvped once) are the haves. All that interests them is its good for them and everyone elses game experience be damned.
    The have nots are the ones trying to experience the game and level, there are far more of them than the haves. So, you are arguing it should all be good that a fewhaves get's to ruin it for all thefar, far more have nots, so long as the haves are having fun.

    (Removed real world criminal references - please don't go there. Thanks. ~Zeb)


    Seriously man, few issues are so black and white, this change helps everyone period end of story.

    It encourages sales because consumers get tons more use out of their items

    the "Havenots" as you call them, can now farm on all toons (some better at pve) and throw them on the toons they want to play.

    I'm not sure why you so die-heartedly advocate against this change, but the system as current has been this games model since mod 2, and thats when the game started dying ( not that it was the main reason) but certainly, something has to change.

    the "fewnots" that you think are only self seeking have been here from the beginning and by default or the most experienced, don't you think what they say has a very logical backing? there are no fewnots if the server shuts down.

    DERSIDIUS
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    HAMSTER that's a grind or drops rarely should obviously be BoA in the first place.

    Does it matter if I earn T2 elven gear with a different class? Is it exploitation/broken? Want to earn T2 gear for some DPSers, but groups are usually only needing healers or tanks after DPS roles fill immediately.

    I tell you what it is. It's stupid, it wastes your time which the game already does enough of that, and it makes no difference in the end anyway.

    Playing more than one char is tough enough, give those people some freakin mercy who actually do so.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    Yes, All BOC Items should become BOA; where applicable

    dersidius said:


    Man... The work required to do a new alt has nothing to do with the AD needed (which is currently redundant and trivial) the boons alone... the level grind from 60-70... the man hours put in there coupled with a measly 24k ROUGH AD cap a day is complete nonsense and unless your well off in game with millions at your disposal, secondary alts are a fantasy.

    Not that I don't have the AD to cover it, I certainly do, but I've leveled 3 GWF sigils, 5 DC sigils (all to orange or mythic) and it really is starting to get HAMSTER lmao.

    Then how do I manage to have 2 similar geared characters that can do every part of the content without spending money? Mythic artifact (gear)? Eff that. There's no need for it. Not going to bother beyond purple, and neither should anyone else. Gear changes way too fast to spend more effort on it and the content doesn't require you to either. You can even make do with blue artifact gear if you absolutely have to.

    But back on topic: Complain about the root of your problem then: RP. Support @ironzerg79's suggestion if you like it or come up with your own ideas. But this isn't the way to go about it and Cryptic has absolutely no reason to allow us to move used artifacts around across our account.
    Blue and purple artifact characters have no chance in pvp.

  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    To be honest, upon creating this thread, I was completely expecting only trolls to support the blue poll... but now after seeing the voter pool, I'm pretty certain I know why this game continues to die...


    The Dev team has made really bad decisions in the past... but it's not really their fault if all they have to listen to is a majority of uneducated players, commenting on this they don't know about


    At the very least, it's good to see that a major majority agrees... but it's even more disheartening that theirs people out there that believe the grind amount needed, with the small gain awarded is sane. There needs to be more gain for the hours spent grinding, and I'm not talking about more gear.

    DERSIDIUS
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    Yes, All BOC Items should become BOA; where applicable
    dersidius said:



    The Dev team has made really bad decisions in the past... but it's not really their fault if all they have to listen to is a majority of uneducated players, commenting on this they don't know about

    If you look at this thread http://forum.arcgames.com/neverwinter/discussion/559195/quick-bens-master-fix-it-to-do-list/p1

    A lot of the 'issues' I raised in that thread have been addressed. Some in a great way, some ... not so great =X

    I posted it in April (right after Mod6 hit) .. That was the mod people were 'waiting to see' if the game got fixed.. The top priority 'Foundry' and 'Outfitter' were ignored. =X The preview gear screen came.. albeit .. a bit different than I had imagined it.. I imagined it more like, https://forum.arcgames.com/neverwinter/discussion/comment/12731280/#Comment_12731280

    They also gave us a use for all those currencies (strongholds) and updated the progression to 70 process.. But a lot of people are still clamoring for a solution to the bagspace/rp .. hopefully 1 extra bag slot? .. why not 2? =X

    I hope to see what all these 'AD updates' will be. =X


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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    No, The majority of BOC items should not become BOA
    Do you really think this is representative?
    It is ...in exactly one single aspects: It just shows how many BIS or good equipped player are present in forum and focus on their own advantage instead if searching for solutions to solve this geargap that kills PVP.
    It won't change anything especially for PVP and that's what you are focussed on.
    Only thing you get is a shift to more BIS OP's, TR's or DC's, making things even less enjoyable.
    What is the benefit from that?
    Arguing would be fine , in case there are any arguments left?
  • mattsacremattsacre Member Posts: 330 Arc User
    dersidius said:

    mattsacre said:

    dersidius said:

    mattsacre said:

    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

    At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit.

    As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values.

    Not allowing the complete swap of gear is an atrocity at best.

    That's the problem, it's more fun for them and anyone else can get stuffed.

    Who is them? The long term players.
    Who aren't them? All the other players trying to lvl up and progress.
    The only ones arguing for BIS gear being transferable to other toons (who may have never even pvped once) are the haves. All that interests them is its good for them and everyone elses game experience be damned.
    The have nots are the ones trying to experience the game and level, there are far more of them than the haves. So, you are arguing it should all be good that a fewhaves get's to ruin it for all thefar, far more have nots, so long as the haves are having fun.

    (Removed real world criminal references - please don't go there. Thanks. ~Zeb)


    Seriously man, few issues are so black and white, this change helps everyone period end of story.

    It encourages sales because consumers get tons more use out of their items

    the "Havenots" as you call them, can now farm on all toons (some better at pve) and throw them on the toons they want to play.

    I'm not sure why you so die-heartedly advocate against this change, but the system as current has been this games model since mod 2, and thats when the game started dying ( not that it was the main reason) but certainly, something has to change.

    the "fewnots" that you think are only self seeking have been here from the beginning and by default or the most experienced, don't you think what they say has a very logical backing? there are no fewnots if the server shuts down.
    You are either deliberately misunderstanding the part I object to or obtuse. I don't object to BtA companions and bags and RP points and enchants and runes and mounts and potions etc. etc. etc.

    What I do object to is core gear being anything but BtC . That is: artifacts, off hand items, weapons, necklaces, rings, legs, chest pieces etc etc. currently you can use the class(s) that are near undefeatable (currently people say it's TR/OP) and rack up the currencies needed to get them geared with all the core stuff. Then, if you don't modify that gear with appearance items etc. that changes those items to BtC, you can transfer that gear and have it usable to a alt. That alt may have never even played a PvP match at all! But via the undefeatable characters gear it's instaBIS.

    They DELIBERATELY, make seals etc. non-BtA to not let that happen, and yet later on allow you to switch out gear. I have zero objection to the OPed (I would argue they need to balance it if it's OPed) class from earning anything they want, if they come out with a Tac-nuke weapon and the character earned it..fine. But the "other" character didn't earn it, they didn't have to be subjected to the rigors of PvP that the nonhaves are getting to "experience". The alt character being able to be switched to god mode with instaBIS tranfers from the main with BtA rather than it be BtC is just plain wrong. It is quite frankly a poor design and unfair to other game players experience.

    The only obtuse persons holding to the core gear should be BtA are those that wish to exploit it (exploit not in the breaking TOS sense, but in the getting a undeserved advantage sense.) I would ask them to walk in the shoes of those that have to face that kind of crud, if the shoe was on the other foot, if the match started with the PvP game stripped them of that stuff and fed it to their opponent and gave what their opponent was forced to wear, would they like that and think it fair?

    The BtA core gear being welfare geared to alts is game breaking. If you set up newer players to never have a chance, because at any time they could be matched with some whales, alt instaBIS toon. they will quit queing up. If someone and their goon(s) keep tripping you repeatedly, you get tired of the boorish behavior and remove yourself from that dynamic. It will not ADD to the game, it will just make less players que if they feel set up, that they don't have a shot going in. Would you?

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    No, The majority of BOC items should not become BOA
    Since leadership is gone lots if BiS player suffer from not earning enough AD per day to stay BIS
    So 2 mods ahead, if this game still exist , they can't afford staying BiS if not paying lots of dollars or quit their RL job
    So its by sure some kind of desperate try to stay on top, otherwise they would be forced to face the truth...its not only skill, its gear, nothing else
    Post edited by schietindebux on
  • dersidiusdersidius Member Posts: 452 Arc User
    Yes, All BOC Items should become BOA; where applicable
    mattsacre said:

    dersidius said:

    mattsacre said:

    dersidius said:

    mattsacre said:

    dersidius said:

    I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear



    Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most popular class that mod and figuring out why.

    Ah yes, and how does one have the gear themselves? They compete, win glory/tokens and trade for it. But you see, they DO care if Joe Blow has gear on all their toons.... Why? Because better gear helps you be better against the opponent, if Joe Blow has that BtA gear, it makes him BIS and he has a leg up on "people", making the victory not so likely, so the fast glory/token gain not so likely....

    And this mythical "bug and balance fixes", what be they? The Dev should have no problems "tracking" the most popular and why class, just call up the logs. Still can't figure out "why" that class is over represented? *gasp* check the forums once and a while....the players tell what the problems are.....

    But then, maybe they don't know what a forum class thread is.......

    At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit.

    As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values.

    Not allowing the complete swap of gear is an atrocity at best.

    That's the problem, it's more fun for them and anyone else can get stuffed.

    Who is them? The long term players.
    Who aren't them? All the other players trying to lvl up and progress.
    The only ones arguing for BIS gear being transferable to other toons (who may have never even pvped once) are the haves. All that interests them is its good for them and everyone elses game experience be damned.
    The have nots are the ones trying to experience the game and level, there are far more of them than the haves. So, you are arguing it should all be good that a fewhaves get's to ruin it for all thefar, far more have nots, so long as the haves are having fun.

    (Removed real world criminal references - please don't go there. Thanks. ~Zeb)


    Seriously man, few issues are so black and white, this change helps everyone period end of story.

    It encourages sales because consumers get tons more use out of their items

    the "Havenots" as you call them, can now farm on all toons (some better at pve) and throw them on the toons they want to play.

    I'm not sure why you so die-heartedly advocate against this change, but the system as current has been this games model since mod 2, and thats when the game started dying ( not that it was the main reason) but certainly, something has to change.

    the "fewnots" that you think are only self seeking have been here from the beginning and by default or the most experienced, don't you think what they say has a very logical backing? there are no fewnots if the server shuts down.
    You are either deliberately misunderstanding the part I object to or obtuse. I don't object to BtA companions and bags and RP points and enchants and runes and mounts and potions etc. etc. etc.

    What I do object to is core gear being anything but BtC . That is: artifacts, off hand items, weapons, necklaces, rings, legs, chest pieces etc etc. currently you can use the class(s) that are near undefeatable (currently people say it's TR/OP) and rack up the currencies needed to get them geared with all the core stuff. Then, if you don't modify that gear with appearance items etc. that changes those items to BtC, you can transfer that gear and have it usable to a alt. That alt may have never even played a PvP match at all! But via the undefeatable characters gear it's instaBIS.

    They DELIBERATELY, make seals etc. non-BtA to not let that happen, and yet later on allow you to switch out gear. I have zero objection to the OPed (I would argue they need to balance it if it's OPed) class from earning anything they want, if they come out with a Tac-nuke weapon and the character earned it..fine. But the "other" character didn't earn it, they didn't have to be subjected to the rigors of PvP that the nonhaves are getting to "experience". The alt character being able to be switched to god mode with instaBIS tranfers from the main with BtA rather than it be BtC is just plain wrong. It is quite frankly a poor design and unfair to other game players experience.

    The only obtuse persons holding to the core gear should be BtA are those that wish to exploit it (exploit not in the breaking TOS sense, but in the getting a undeserved advantage sense.) I would ask them to walk in the shoes of those that have to face that kind of crud, if the shoe was on the other foot, if the match started with the PvP game stripped them of that stuff and fed it to their opponent and gave what their opponent was forced to wear, would they like that and think it fair?

    The BtA core gear being welfare geared to alts is game breaking. If you set up newer players to never have a chance, because at any time they could be matched with some whales, alt instaBIS toon. they will quit queing up. If someone and their goon(s) keep tripping you repeatedly, you get tired of the boorish behavior and remove yourself from that dynamic. It will not ADD to the game, it will just make less players que if they feel set up, that they don't have a shot going in. Would you?



    I'd agree if the game wasn't in such a dier situation, my question to use is ... whats the worst of two evils? insta BiS's or a dead game?

    DERSIDIUS
    ABSLOLUTE 16px-Cross_within_circle_2.svg.png RANK SEVEN
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